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Polovski

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Everything posted by Polovski

  1. A Revelation...........

    Don't forget many of those pilots were in the war a lot longer than Rickenbacker, who knows how long he would have survived if he started earlier.
  2. Am I missing something obvious?

    Press esc in flight, controls.. edit, save as "Mine" to make it stick.
  3. trouble with skinned plan

    Also to correct you there Rob, talking of flight models in the AI a/c models.. all the AI models do not have different Flight model files etc. In fact that's never been the case in OFF apart from the fact they do not show in QC. Each individual type uses the same cloned FM for its AI models too. It would be a lot easier if they were different ;) As WM says use a/c with the shortnames that show a * on the end e.g. Alb.DIII* for player craft so you have a cockpit.
  4. Controller problems

    See the FAQ Jamato46 probably.. "Q8. My rudder pedals seem to be reversed? -OR- How do I configure my CH Pro rudder pedals to run in OFF? -OR- I get odd changes in controls in flight, and I have rudder pedals and a twist joystick?" question
  5. Interesting problem

    Try terrain on 3 too. Something is overcooking :). It's about the terrain detail and scenery, textures etc. Lowering the slider some may help.
  6. Patch 1.26 observations and comments

    Well it seems some see and feel completely different sensations to others with the craft. For me the tripe is slightly tail heavy (gently) not hugely, or horrible, or needing huge amounts of pressure, strange... anyway we'll look at....
  7. gun volume

    http://forum.combatace.com/index.php?showtopic=37868
  8. gun volume

    Sounds like a sound card driver issue we don't turn down sound on the fly ;) Update your sound card drivers?
  9. violent pitch

    Just a thought, which joystick do you guys use with the dive issue?
  10. AI Flight Leaders

    Yes but leader will slow down on route and you can catch up. AI is not yet human, just nearly. If we get enough support we can work more on improving AI even more. Try other craft some are better than others slightly. Make sure you apply 1.26 and the hotfix btw.
  11. OFF P3 BH&H DiD Killboard.

    For the record "In cloud effect" option is for the FOG when in a cloud (which is realistic that you do not see other craft well) so the button works. At the moment there is no option in CFS3 to turn off turbulence.
  12. Firing Rockets

    Yep - for me joystick button 3 selects them (arms them) 4 fires them.
  13. Would it be possible?

    The a/c and controls are not flyable at that stage so you would be a lawn dart
  14. gameplay questions

    Hard means it's hard for you and the AI, just hover your mouse over the options! However you ALSO have a new option to affect AI effectiveness with guns. Just use the defaults, then experiment if you don't like it?
  15. Full Power?

    And make sure you are fully patched to V1.26 + hotfix !
  16. error 480

    Not heard of that error before Chris, what *exactly* does it say? Which squadron/date ? (Also make sure you are patched to V1.26 + Hotfix) Sounds like something is corrupt. Check your drive for errors too (right click on drives in My Computer , tools,check for errors). Otherwise you can try Reset CFS3 option in workshop (will loose your settings, pilots etc though).
  17. DR1 FM question

    Yes correct the DR1 was tail heavy and a handful to fly :) - does using Trim affect DiD I wonder mmm ;)
  18. gameplay questions

    3. yes. 1.26 has new options though but basically "All Gun Power settings (Main and Rear still separate) - now Hard Normal and Easy now affect spread factor as well as impact damage value - affects all guns AI and Player - Implemented" http://forum.combatace.com/index.php?showtopic=37449
  19. My first two-seater

    Griphos there were some changes there with wingman following leader.. we'll look into it.
  20. 1.26 workshop questions

    1. included in AI Gun Fire (Range) - hover over 2. http://forum.combatace.com/index.php?showtopic=37449 "Power settings (Main and Rear still separate) - now Hard Normal and Easy now affect spread factor as well as impact damage value - affects all guns AI and Player - Implemented"
  21. V1.26 various roll rates fixed. Some craft you must raise nose before attempting still (as was case with some) and most will still need good rudder, and nose control.
  22. Update to V1.26 Bike is fixed.. ...did I mention rockets?
  23. PATCH 1.26 is now available! Please see the downloads section on our website for details. http://www.overflandersfields.com This will update any version of BH&H to V1.26.
  24. RFC Realism Suggestions

    Thanks Bletchley good info as always. (BTW you can get your name edited/changed by PM one of the main mods here I think).
  25. OFF3 Issues

    Done Sitting Duck thanks
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