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Everything posted by Polovski
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Graphics while flying through clouds
Polovski replied to Javito1986's topic in WOFF 1 2 3 / UE - General Help
No it's when you zoom in /out. Either don't zoom with it, or set your preferred screen view angle in the WORKSHOP settings, or turn off the In-Cloud effect in CFS3Config. -
BTW make sure you keep a copy of the Hat In The Ring! expansion installation file (if you have it) if you will be wiping all from your old PC.
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PHASE 4 WORK IN PROGRESS SCREEN SHOTS!
Polovski replied to Polovski's topic in WOFF 1 2 3 / UE - News Releases
A few pics of England and others added today here http://combatace.com/topic/64931-p4-development-screenshots/ Enjoy! -
Oh yes Ok and we'll include all the other few hundred variants we are missing ;) Seriously if all I had to do is edit a text file in 2 mins I'd be laughing ;) and we'd have a few 100 extra craft in my lunch break. First we have to finish P4, and if we have time (mwhahahaha) we'll look at other variants too. We also have to build squads and skins to cope with changes and variants, it all sounds so easy, but just doing it time wise is the issue. You can always send a model and I can look at, polygon wise we use a fair bit higher number in some craft now so often it's much quicker just to make a new one rather than bump up an old model and remap etc. If it is not to CFS3 requirements and our specifications then renaming and relinking and reanimating all the parts takes longer than just making em or using from what we have. I'm about to look at the Scout as it happens so we'll see.
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An all red Fokker Triplane as early as September 1917?
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
Most people expect to see some effects, we had this discussion many times. P1 had little effects and was generally realistic - hard to down a craft hard to see any hits, few bits flying off - but people were vocal and wanted more things to see, more bits flying off, easier to kill etc. So P2 we added that. Then people said we see too many effects we want less. So we went in the middle for P3 lol. We even had polls - you can see where this is going ;). There are options as above for P3, or try dialling back the effects slider. P4 may be different again. -
It is what it is Duke, and will likely break if you edit stuff. It would have taken a more work to implement squad types with correct numbers for P3. For P4 squad numbers are revised :)
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Lewie there were as you say various attempts to mount a gun, several of them were rifles and also Lewis guns and also were mounted on the side too or on top etc. Hawker was one but not necessarily the only one with side mounted Lewis. Given they were experimenting at the time, and there are known instances of Bristol Scouts with a side mounted Lewis gun, then we chose that variant. Also saves us much scarce modelling time making 309 variants of guns - maybe in the future. Two side guns were used by some such as Bristol Scout in RNAS 2 Wing too. We also read comments in "Flight" referring to some craft with the side mounted Lewis too. It's an early craft and meant to emphasise the experimental nature of the period. Yes of course we did make others such as the over wing and 2 side guns at the time, but they never got to be used in OFF at the time and making a rifle variant of course is possible but more time, modellers etc (you remember the discussion we had regarding that?). It is what it is to try to balance it in the sim some. Something we tried very hard in OFF and generally I believe we did that very well. Whilst OFF is not "perfect" in every place I don't know of a sim on the planet that is perfect. If you want perfection the only way is to make it yourself. We chose that variant out of the three we made, because we wanted to, and it was known to have existed, and was possible, and fitted in with what we needed. Good enough.
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Just for the record it's not "our wish" . Microsoft started the problem by turning off their MP servers so now people have to arrange games themselves more, plus we are a very very small team we do not have the hours in the day to revamp MP - our core has always been single player and we have always stated that's where our time is mostly spent. We do appreciate everyone who contributes to OFF in whatever way.
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Pleading for Labels and other aids
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
On sounds, don't forget you can set various levels in Workshop from realistic (mostly engine) to hollywood or others. -
Ok guys there are better places to discuss this so closing for now.
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SE5 150HP coming in P4.
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"What is in the Picture?" - A P4 Screenshot Quiz
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
Yes Lewie as I said not always possible to make all things perfect in sim as there are other factors too (I cant remember specifically for Roland haven't flown it for some time, but could be AI had issue with it given they use the same FM currently). We are working on AI coming in P4 so we shall see. Anyway off topic can we move any further FM talk elsewhere please - back to P4 for me.. -
"What is in the Picture?" - A P4 Screenshot Quiz
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
Not sure Olham I didn't mean to turn this into a full FM discussion - it's a great solid craft and a good diver but we tried to get behaviours we read about a the time. The Pfalz's had problems from the various notes I read - a mixed pilot reception but mostly bad. Often problems with materials weathering badly or poor quality on reconditioned engines caused it to perform badly for some, yet others (maybe in a newly delivered craft?) compared it to the Albatros favourably. If time we'll look at again - I think you said this before. some examples "The D.III has too little power and is not very maneuverable. It dived fast because of its streamlining, but that was all. " - Jachtvliegtuigen by Anthony Robinson (editor), "Power on during approach, with engine off it must have fallen like a brick. - Wings of the Great War, by Jeffrey Ethell With power off it tended to drop off and of course depends on altitude too, higher up it wasn't good etc. -
Lewie, you would have to manually edit the aircraft.cfg file rather than use Airwrench which usually changes the .air file.
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"What is in the Picture?" - A P4 Screenshot Quiz
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
I'm won't get into a discussion about FMs in detail as there are many many things that have to be considered when making a WW1 flight model work well in a given sim engine - in our case not only for the player but for the AI too - not just the numbers. In other sims over the years there have been massive arguments about flight models and many opinions, however mostly they have been well received in OFF and for 6 years so well tested. Not sure about Gyro "Roll" but the Gyro precession in AirWrench is for Pitch and Yaw not roll, the Camel is one of the better renditions in flight sims we believe and was one of the craft FMs we spent the most time on to get the feel good within the limits of the simulation. The Aviatik has very very minor precession 105 is nothing 100 is "normal". Also I doubt makes much difference in sim given original discussions with Jerry Beckwith about this feature. Gyro was added to AirWrench specifically at our request for OFF (with other new options for WW1) by Jerry who wrote AirWrench and you'll note the Camel has much much more added to get it to effect it in the sim. BTW you may get different AI behaviours depending on which AI you have set in Hat In the Ring if you have it. Wrong thread for this of course so apologies to Olham. -
Please check out the new P4 DEVELOPMENT SCREENSHOTS on our website for your enjoyment. (sorry just noticed some seem to view in 16 bit colour, to fix this right click on the image and select "Go fullscreen" seems to sort it :)
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Help on "contextualizing" this great game
Polovski replied to stefnuts's topic in WOFF UE/PE - General Discussion
It's such a large subject it's hard to condense it, I can highly recommend "The First Air War: 1914-1918" by Lee Kennet which gives a good overall view. It gives the build up and also discusses attitudes to aircraft usage early on and so on. Probably best to research a couple of squadrons, or aircraft types, and then try them in the sim as a start. -
The sliders are not the same as CFS3, they are generally +2. So 3 = 5 now in OFF etc. So if it doesn't like high settings that's because your CPU/GPU/memory isn't happy so set it lower ;) Terrain and Scenery are massively improved from CFS3 and so high sliders will tax your system a LOT. Set those two to "3" is the best general rule and see if all is well, then maybe try 4,4 on high end systems. Best avoid 5,5 even on high systems.
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Some installation questions
Polovski replied to Blackdogkt's topic in WOFF 1 2 3 / UE - General Help
The screenshots and movies on the website are what it looks like on a good system you need to check you have installed it properly if it's no where near those. Follow the FAQ closely at the top. -
Loosing my "automatic sign in "
Polovski replied to CW3SF's topic in WOFF UE/PE - General Discussion
Hi CW3SF, if you mean the forum, I always seem to be logged in, usually firefox or IE (later versions) ask you if you want to remember the password and auto logon next time when you log in and then stay logged in as long as the browser is up (unless you are talking about your bank then they will kick you out after a few minutes of inactivity on their site ;)). If you change password, Firefox would ask you to remember the new password instead, not sure with IE. I never have a problem with it auto logging me out thought so not sure why that would be. Might be best to post in a more general forum if no WW1 fans can help more. -
P4 DEVELOPMENT SCREENSHOTS UPDATED
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
Just bumping for others to see, rather than make this a sticky -
CFS3 Configuration won't save in Windows 7?
Polovski replied to MikeDixonUK's topic in WOFF UE/PE - General Discussion
Oh the other important thing, mentioned in the FAQ, if you have trouble setting up graphics or controllers.. install DirectX 9! http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d AVG has been known to freak a little with OFF Manager in the past, so if the above doesn't work disable it temporarily and see if that works - not that it's Cfs3.exe but just a thought. -
Great thanks for posting those ReDDot they will help others. Glad you like OFF. If you don't mind I may update the graphics tips in the FAQ with your tips there given it's for the new ATI driver?
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CFS3 Configuration won't save in Windows 7?
Polovski replied to MikeDixonUK's topic in WOFF UE/PE - General Discussion
OFF works fine in Windows 7 so something it screwed somewhere ;) If you installed to various places sounds like you may have some mix ups on folders or registry. Best to clean out all traces from all places before installing again. That includes registry (see FAQ) Answer 21 Make sure you updated properly BH&H then 2 patches for it , then HITR if you have it and it's patch. Make sure it's the CFS3.exe in your "CFSWW1 Over Flanders Fields" folder that you set the compatibility mode to. Check you have not got more than 1 folder now with OFF installed to. Use the "Config Graphics" button in OFF "Workshop" to launch the cfsconfig instead. Check you have no AV blocking the CFS3Config from writing to the app data folder check it;s log or try disabling. Using MSE by any chance ? default: C:\Users\YOUR LOGON NAME\AppData\Roaming\Microsoft\CFSWW1 Over Flanders Fields You can attempt a Reset CFS3 in the workshop see if that helps before the reinstall. -
Phase 4 & OFF: BHH & HITR, How will the migration work?
Polovski replied to stefnuts's topic in WOFF UE/PE - General Discussion
P4 isn't finished so all the details are not available and not released yet, but it will be fully independent of any current release.