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Everything posted by Polovski
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problem at end of campaign missions
Polovski replied to TaillyHo's topic in WOFF 1 2 3 / UE - General Help
If you installed drivers then not only does CFSconfig need to be re-run and reconfigured (including any optimisations you may have done for Nvidia /ATI cards (see Video Tips in our FAQ), but also your Nvidia /ATI display settings themselves may be different settings now. Check through them, and check http://overflandersfields.com/Tips.htm -
Excellent Dej, reallty looks like a brisk early morning.
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Hopefully someone can, I don't have rights to remove threads.
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Historical Airfields in OFF - is that possible?
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
Given that we have many 100s of airfields in the sim world at any one time, it's not possible to have every single airfield using unique 3D Models, airfields, buildings and textures all at the same time, or your PC would likely explode but yes we can do SOME unique airfields - it is possible. It is a sim after all and some things have to be reused to save memory etc - and our sanity. We have finite time and people so we are doing our best to make it as good as possible. Other "small" teams have several dozen people and find it tough, so you can imagine how we feel being ooo 8 people mostly part time. We would like to add them but not sure if any would make P4 we shall see. Yes Lewie those airfields are in there as are many 100s of other real places. WM and Shred would know which are more like the real ones but mostly they will be generic airfields but they do exist and are "owned" by the right side at the right times in the war. There is a collosal amount of research in OFF by Shred and all the guys that most people never even notice but it's there :) "Luxury! We used to have to get out of the lake at six o'clock in the morning, clean the lake, eat a handful of 'ot gravel, work twenty hour day at mill for tuppence a month, come home, and Dad would thrash us to sleep with a broken bottle, if we were lucky!" -
Also helps to narrow "awareness" radar range and target type before cycling with T. Lewie you will start in the air at the mission height at that place, (you can change it somewhat in workshop options). Just for the record "Spawns" are not used in OFF. All craft follow their real mission.
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Last U.S. World War 1 veteran is dead...
Polovski replied to Javito1986's topic in WOFF UE/PE - General Discussion
He must have seen some shocking things then too being in the ambulance. Salute to the old soldier. -
Yep right near your target.
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That's one reason why manual advance is there too, if you don't like something advance. Voila.
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Another YouTube distraction, World War One From Above
Polovski replied to Lewie's topic in WOFF UE/PE - General Discussion
It was shown on the BBC recently, I would much preferrred to have seen a lot more of the actual original film rather than a few clips, but still good to see. -
squadron adopts my custom skin by default ?
Polovski replied to rjw's topic in WOFF 1 2 3 / UE - General Help
It will be assigned to all the squad, unless you have Hat in The Ring! expansion which allows unique player skins (option in workshop). http://www.overflandersfields.com/Addon1.htm "• Personalised AIRCRAFT skin! player can now fly with his own unique custom skin IN SINGLE PLAYER CAMPAIGN! " -
OT: First Elder Scrolls V "Skyrim" Gameplay video - Unbelieveable!
Polovski replied to Hellshade's topic in WOFF UE/PE - General Discussion
Press Space one is excellent fun saw that before ;) even more funny is the review someone did. Play the game first then listen to the review then you'll get how funny it is :D http://www.newgrounds.com/portal/view/558516 -
OT: First Elder Scrolls V "Skyrim" Gameplay video - Unbelieveable!
Polovski replied to Hellshade's topic in WOFF UE/PE - General Discussion
Dragon Age is fairly dull initially, but if you stick with it it does eventually really open up more as you play. You suss out the combat more too and have a lot more options as it grows - you start off with no moves nothing interesting. Pause a lot in combat helps. Some great character chats as you walk along with your party members who may hate each other hurling whitty abuse. Alistair is very funny :D -
Graphic Problems with Geforce GTX 460
Polovski replied to Andy73's topic in WOFF 1 2 3 / UE - General Help
Very odd Andy but thansk for reporting back. I have an Nvidia 480 and it works fine without those settings. In cfs3config "Composite Aircraft Texture Usage" slider should be set to 0, that is the default too. -
OT Service pack 1a Windows 7
Polovski replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Works fine here, note the firewall might block changed components, my NOD32 had warnings about file changes even a while later, so maybe it's the firewall UK_W. Try disabling it, and enabling Windows built-in one temporarily then installing? -
OT: First Elder Scrolls V "Skyrim" Gameplay video - Unbelieveable!
Polovski replied to Hellshade's topic in WOFF UE/PE - General Discussion
Looks great Hellshade. I'm also looking forward to the next Dragon Age out sooner. -
Leutnant von Richthofen's first claim
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
300 bullets and he was 10m away - I think we mentioned it was better to get in close but wow. -
Did you ever let your opponent go?
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
It's a tough one, let him go and he will come back and maybe take one of yours, but we are human and you have to do what you think it right. BTW that's an example of AI running for home I mentioned that does happen. His craft is damaged or he's had enough. -
Thanks CS I think there might be a copy glitch afterall but we'll see.
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Great, nice brooding atmosphere Dej.
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Texture memory on the video card overloaded sounds like. Try turning something down a notch if it happens again. Maybe next time you see it, when you end the flight go to \OBDSoftware\CFSWW1 Over Flanders Fields\Campaigns\CampaignData\ and send the OFFLog.txt to us and we'll see if there's anything else but unlikely.
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Interesting debate but at the end of the day players have variable talents and preferences, so we research and build it how we feel it should be then add some extras for people to customize some that is all we can do of course. Sure, I didn't say dramatic large drunken ;) movements, but all the forces I mentioned will contribute sometime or other. Just a few small movements (1 or 2 inches even) would be enough at range. WW1 craft are also definitely worse and more effort to keep lined up than modern light craft. Yes too many forces and distractions. However the main point is getting in close is usually more effective. For most situations hitting the craft is not the point - hitting a vital areas is. Cecil Lewis and pilots came back most times with at least 30+ holes in the craft from combat and ground fire, mostly nothing vital hit.
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Can the game-save path be changed to another drive?
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
No you can install any drive you like Olham, but it always saves pilot names etc data to the game's folder, and also saves info into the CFS3 data files (to the path you gave above). These would need to match up of course. If you have 30 pilots in the off folder but the old data you restored to C: only knows of 7 then that would be likely problem. If you install OFF to a different drive then the pilots data saved into the OFF game folders will not match the CFS3 data stored on C: anymore (which is older restored data) So you need to backup all the data in ...AppData > Roaming > Microsoft > CFSWW1 Over Flanders Fields.. I'd say and also restore that after the older C: restore. if you installed OFF to C: too then at least the data in OFF and Appdata would match although newer pilots would have been lost of course if you did not backup everyday. If it's important to you then I suggest you do a DAILY backup all your cfs3 data files both in Appdata.. and in OFF campaigndata folder and zip them up somewhere every day? -
I don't think anyone is doubting that guns themselves are accurate. Or doubting that fixed guns are going to be more accurate in that they fire bullets with less spread (if the thing it is strapped to stays still). The main issue with accuracy is that it is the aircraft the gun is strapped to that is not accurate. not the gun as such. So when Bullethead says ".. free guns are affected by the airplane's own forward motion and fixed guns aren't." This very fact that they are fixed means that although internally the guns may not be affected, the aim and affectiveness is, maybe even more so than the free gun. If your craft is moving off target due to all the natural forces, so are your fixed guns. A rear gunner can redirect his gun against the change in direction of the craft - the pilot has to try to regain direction control and get the craft back on his needed line, whilst also trying to get his head in position to aim better or watch for tracer angle. Also don't forget the pilot too is affected by forces and wind whilst he tries to aim and fly. The craft is being affected by 100 mph wind from the airspeed with G forces applied, random air pockets and so on. So your effective direction of the craft, and therefore of the gun itself, will certainly not always be where it needs to be to hit effectively. For WW1 craft we also have other forces such as torque and gyro being applied which affects the craft directional control and therefore the aim of your fixed gun. Whilst trying to fly this quirky high drag vice ridden WW1 craft ;) your aim tools (head and Mark.I eyeball) are also checking your shoulder every few seconds in a dogfight. There could also be swirling from the air vortices caused by the craft ahead of you too which will push your craft and therefore your gun off target. Another point is this swirl would not affect a rear gunner (when the pilot is not directly chasing the enemy) who is aiming at a rear target instead. In all this we also would usually have a dodging enemy so getting in close would help ensure that when you did press fire, he is so big in your vision that bullets are bound to hit something. There are plenty of references to getting in as close as possible in WW1 craft many aces did so this cannot have been without good reason. No sim reproduces all forces applied so in sim is not the same, it's impossible to model everything.
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Can the game-save path be changed to another drive?
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
But were did you install OFF to? If it was also on C: and you backed it up as an image of C: then I can't see why that wouldn't work unless acronis skipped some files or didn't backup the registry?? If the latter, then of course you'd normally need to reinstall to get those settings back. -
Thanks for the boost guys we appreciate it.