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Everything posted by Polovski
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A case for stronger wings on the Tripe
Polovski replied to Schnitzel von Krumm's topic in WOFF UE/PE - General Discussion
Tripe is fine, it will usually dive and survive however repeated mistreatment and oh dear.. -
Wow - thanks for mentioning it Shred will pop over there.
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It's a possibility sure - but so many craft to do, and P4 itself so no guarantees about anything at this early stage. There's already been a few P4 wish list threads. There's no title yet I think we have to make some of it first before we know what's in store. We are only coming in the forum occasionally now as as we need to crack on with some new ideas.
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Since there's going to be another patch...
Polovski replied to andqui's topic in WOFF UE/PE - General Discussion
Lol Olham, well it's not haste but there's a lot of work to do to make a P4, and I'd rather start in this decade ;). Thanks Hellshade :) -
Nungesser and Madon Split up Alb's
Polovski replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Looks good WM. On the Alb on the left it is too blurred looks like it's out of focus which wouldn't happen so much at that distance. It needs motion blur, or camera shake, not lens blur. -
Problem with A / 1st Flight's Orders
Polovski replied to Bullethead's topic in WOFF UE/PE - General Discussion
Strange bombers are usually below me.. maybe you need to check you set a higher mission Altitude in Workshop. Use air start and warp less maybe? Problem is we never ever finish p3 at this rate - we really need to stop and get on with addons and P4. Also try different craft maybe performance or something too. -
Since there's going to be another patch...
Polovski replied to andqui's topic in WOFF UE/PE - General Discussion
No we won't be doing anymore in that area, we really need to get on with P4? Set the max Alt in workshop should help but that's it. -
Some new pics taken by Makai showing off the splendid new improved Railyards. Makai did the first reccy to find the where problems were, and Winder spent many tedious hours aligning and updating each one, manually flying to each one to correct by 0.1 degree or whatever.
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SWEET! dangerous....but SWEET!
Polovski replied to zoomzoom's topic in WOFF UE/PE - General Discussion
Sounds good. Need some good pics next time ZZ ;) -
Work in progress : Railyards
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
British 1.It's in the next patch - maybe we'll get to do P4 someday. 2. Pass no idea. 3. P4 maybe. No Makai hasn't but I did answer that above Olpaint01 "Ben, we can keep improving/adding for a long time, but for now these are the new railyards as you see above. " SJ I have never used the MB in my life, I'm not going to start now lol. One for WM to answer but he's only dipping in here occasionally too much to do. We need to step back a bit. -
Problem with A / 1st Flight's Orders
Polovski replied to Bullethead's topic in WOFF UE/PE - General Discussion
No idea Bullethead we won't be looking at frontlines in general unless there's something specific. Switching dates fast could possibly confuse things. Duce no there's no plans to look at warping. The flights do not fly exactly the same paths anyway. -
Problem with A / 1st Flight's Orders
Polovski replied to Bullethead's topic in WOFF UE/PE - General Discussion
It's broken, WM has fixed and we are testing. No idea when/if it will be available in a patch, but there you go.. -
Work in progress : Railyards
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
Yes they are now aligned to the railways so you can follow them. A long tedious job to do that unfortunately but done now. Not sure re mission making SJ, I don't know much about that side. Ben, we can keep improving/adding for a long time, but for now these are the new railyards as you see above. -
Problem with A / 1st Flight's Orders
Polovski replied to Bullethead's topic in WOFF UE/PE - General Discussion
We did a fix in v 1.32c the Ace should have the same target. Maybe it's broken again. What version do you have ? -
Yes we'd like to do more models and more variants but Uncleal says we don't have enough time to make all we want. Glad you got the screenshot working :). On the Be2 the gun mounts varied and even experimental mounts were added/tried, it was also flown as a single seater with bombs so all sort of variations. The text that mentions 2 guns is incorrect of course, but that is just a typo. BE2c engines also varied, earlier production of the Be2c would probably have the 70HP Renault but it was more common to have the 90HP RAF: 90 HP is listed for example in places like - Kenneth Munsun in "Bombers, Patrol and reconnaissance Aircraft 1914-1919" - http://www.aviation.technomuses.ca/collections/artifacts/aircraft/RoyalAircraftFactoryBE2c/ - http://en.wikipedia.org/wiki/Royal_Aircraft_Factory_B.E.2 "Powerplant: 1× RAF 1a air cooled V-8 engine, 90 hp (67 kW)" Not the greatest authority of course. - http://thevintageaviator.co.nz/projects/be2/history-be2-series Be2b would have had the 70 HP more often: http://www.greatwarflyingmuseum.com/aircraft/commonwealth/raf_be2b.html
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Hi welcome. Glad you could taste flying in a crate as your grandfather did, wonderful :) 1. If you have TrackIR it will use F8 by default unless you change it (so use shift+F8 in flight or change it). I think the observer seat works but been a long time since I checked. We hope to do some variants of the Be with other gun mounts, the one in game currently is fixed and assigned to the pilot to fire forward. 2. Should work fine, check you have the right user folder, also check in your controls if it's assigned or assign another key (I use "B"). Esc in flight then you can get to controls. Change, then save as "Mine" for them to work (no quotes). If you still have problems FRAPS is a movie / screenshot tool you can try.
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Sure have a go UK_W
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Please advise? Mm ok I'd advise you to create more than 1 pilot, and keep an eye on the date, time carries on it never stands still. When the pilot ends because of the end of the war simply go to Pilot dossiers and select another and make him "active".
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Guessing messing with regional settings has broken something. You may need to reinstall with whatever settings you intend to use.
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We can't tweak the gunners so it is the way it is. Balloons are tough as I say we did a lot of shooting recently so something must be going on your side.
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The ; is a special character we use there, it won't be changed for P3. All you have to do is write a few very basic sentences describing what you saw, the fancier you make the punctuation it the less likely it will be understood. I well known acronym springs to mind. KISS I'll add it to the FAQ - thanks for bringing it up Ryan H.
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Well I have no idea why some say it's 1 bullet now, but we did a lot of balloon shooting recently for the patches after 1.32 and it was hardly ever 1 bullet. Maybe time for a reinstall. As per usual there are a zillion options and settings that could be different so maybe try some different settings/squads/craft and see what happens.
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Good idea UK_W - yeah Gremlin added a good bit to the CFS3 entry which is great but it's just time to do it is all, unless someone wants to have a go and we can read over it.
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To answer your question: Yes. Basically just find out your monitor's max resolution (if CRT) or max "native" resolution if LCD / Flatscreen. Set it to whatever that is. Usually it's obvious or check your manufacturer's website for your model carefully.
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Balloons in P1 and P2 needed 1 round. P3 needs more but it's random. Sometimes a few sometimes more I won't go into the detail or it will spoil it but it's harder now usually. Also note sometimes the ground fire catches it.