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Everything posted by Polovski
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OFF BH&H, future: Work in Progress
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
Ok I'll just repeat this bit... "This is not all, or definitive of course." gawd ;) I did remove a phrase: "please don't say where is [insert your fav plane here] !" Parasol was also made by Pfalz so that can be both sides. Oh and we'd need a Snipe for that DVIII WF2 ;) mmm -
finally, I've lived long enough to become an ace in P3
Polovski replied to Waldemar Kurtz's topic in WOFF UE/PE - General Discussion
Well done WK. F7 (unless TrackIR us using it) you can view the bomb view btw... -
OFF BH&H, future: Work in Progress
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
Thanks guys, no we don't spend enough time with our loved ones, we are trying to now though. Oldham Parasol design prototype was before the war August 1913, exhibited Dec 5 1913 at the Paris Aero Salon, and flew later in 1914 in the war. First tractor type to have a forward firing gun through the prop arc. Not sure re the N24 pit if it's finished at the moment WM is doing that. DH5 has just the one UKW :( -
Problem is unless they are also in CFS3 format in the model it would take some work to convert them, plus they'd need remapping and retexturing to fit the OFF format, and they are for people to use as individuals not sure about using them to make craft to sell ?
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Thanks Tony, yeah feels like feet to me too so makes it easier to live with.
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WINNER OF SKINNING CONTEST ANNOUNCEMENT!
Polovski replied to MK2's topic in WOFF UE/PE - General Discussion
Congratulations Fubar love the details in the skins! Send me a PM re the issue with the mapping? Depends on what the issue is may not be able to fix anything as we have the odd issue of 2093884 skins already done ;) -
A great Gmax tutorial from Stumpjumper
Polovski replied to stumpjumper's topic in WOFF 1 2 3 / UE - Skinning / Modeling Help
That tutorial is essential for all new CSF3 modellers, gets you the very basic understanding as quickly as possible.. but it's tough. -
Yes there is a way, as sitting duck says you need BH&H. In older phases like P2 AI is as in CFS3. Not great. In BH&H we managed to dramatically improve them.. so that's what you need to get :)
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Great news fokker-dr.1 - very glad you are enjoying it !
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Sounds like an error on the install or something. Try a clean install see the FAQ for that (Q21 I think).
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OFF P3 / between heaven and paradise!
Polovski replied to Jacques-Charles's topic in WOFF 1 2 3 / UE - General Help
No problem Jacques-Charles I was just explaining why you see what you see :) Thanks for the comments! -
Warp kills anti-aliasing
Polovski replied to planecrazydale's topic in WOFF 1 2 3 / UE - General Help
Never heard of it but sounds like you are running out of video memory. AA needs lots. Warp loads all the textures from the ground as you fly and does NOT release them until you stop some kind of glitch there.. lower your terrain and scenery slider, warp for less distances (break it more often), or turn down AA. -
Please see the FAQ re clouds.. http://www.overflandersfields.com/FAQ.htm under Known Issues then scroll down to "other known issues"
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weird problem after updates
Polovski replied to stumpjumper's topic in WOFF 1 2 3 / UE - General Help
notepad - I meant view them to compare differences not edit as such Try a file compare program, there are fee ones around, hell even CMD line commands do it. FC /? from a CMD prompt for help. Ok stump. -
It's yards, feels like feet but.. again this is CFS3 that set that not us. Anyway the range now is how it is, and we won't be changing it for all the reasons I explained. In the future if we can make new AI or code or whatever then who knows... Also you have to consider you can fire to distract/panic people as MvR did when enemies like hawker tried to escape. Fire and they have to dodge thus losing speed. I often fire from 400-500 yards at enemies firing at wingmen. Even if one or two tracers fly past your eyes you'll break off. Getting in close is still the advice, more bullets hit, and you will kill faster as it was.
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Guynemer and Esc.3 "Les cigognes" ("The Storks")
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
Things are changing a lot in UK regarding food now, now we have many top British chefs and fabulous restaurants, also many other influences from other countries - just have to have deep pockets and expandable elastic on your belt ;) -
We don't make skins instead of craft ;). Modellers make the models.. and texture artists make the skins.. Out of the 25 or so modellers who said they wanted to make models, 5 (yep 5) actually contributed a finished model (counting all 3 phases). So the rest of them start making one or two quality models, then vanished a while later before finishing one. It's a hell of a time sapping thing maybe. Now we have 2 modellers anyway so we hope to have your [insert your favourite craft here] ready soon ! ;)
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OK thanks OvS, in that case also try setting it and closing the manager, then relaunch..
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Well just for the recorded to correct that we did NOT think it was in line with our idea of making the sim "realistic" Not sure where you got that from FB but it was at 1000 because in P1 and P2 we had NO WAY to stop it. All down to CFS3 nothing what so ever to do with us! Anyway for BH&H we managed to find a way to reduce it. It was reduced to around 400 and it's scalable some now. If you make it much less it's not good at all for some craft, as they are flown by software AI not humans so for example one issue is in a craft that cannot catch you they would end up waiting to fire from 150 forever, and eventually after your nap and reading your newspaper you would turn around and go ah there's an enemy... Another issue if it's too short they just don't fire when head on or closing.. so decisions are considered and made based on experience of code and sim requirements, and many other reasons believe it or not. It took 5 years for a reason ;) Around 400-450 is OK is a good setting as slower craft can still fire at you and more rounds will miss as there is a cone. Also if you try firing at an enemy you will see that you can hit from 400 too, so the AI should be able to too - and the faster closing craft, or skilled AI will be closing you down anyway so the distance soon closes. The main point is its fairly ineffective "per bullet" as you waste lots more ammo doing it. Also in real life you really really wanted to live ! So you tended not to waste the stuff until you could get really sure of hitting, then keep some to get home with.
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See the FAQ please re Vista
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You have to go to via CFS3 QC button from workshop I think.. if that doesn't work then no.
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Salute!
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We have a looooooong list of craft we'd like to add. All we need now is 24 more modellers lol.
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Sounds of the German planes
Polovski replied to Fortiesboy's topic in WOFF UE/PE - General Discussion
Sounds are mostly from real. Mercedes, BMW, etc etc RPM will drop with alt. -
So...about that Skinning contest?
Polovski replied to steve58's topic in WOFF UE/PE - General Discussion
Hey we have to look at em all give us a chance ;) Should be an announcement soon.