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Everything posted by Polovski
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EA Planes explode, but don't go down burning?
Polovski replied to Hellshade's topic in WOFF UE/PE - General Discussion
Make sure your effects sliders are on 5. Most people will see fire or not after explosions randomly, no guarantee all is random depending on what is hit and how badly whatever. Maybe the explosion used all the fuel, or maybe something else went bang ammo etc? -
Good Bullethead that's exactly how the Camel should be, tricky to novice pilots ( I think none of us are that thesse days) and deadly in experience hands.
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Yes Oldham I think controller types is a factor too.
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Strange how people have totally different opinions about our Camel. Some say it has no quirks and is tame others say it is too quirky and hard to control. Good eh. Guess it comes down to many people flying sims for years and 1000's of different PC combinations of hardware and software settings. Don't use Auto trim for a start..
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Guys we are looking into doing this sort of thing, so probably best to hold fire for the moment?
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Thanks. Yeah we know we will see if it's possible for a future version.
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The Wingmen Who Would not Die!
Polovski replied to Canvas Wings's topic in WOFF 1 2 3 / UE - General Help
Although we can track all things that happen to all objects in all events, we currently do not use all that data everywhere in OFF (otherwise you would probably still be waiting for P3) P4 maybe. Use your imagination some and you'll be ok. Your wingmen could survive crashes as you do, plus they also may go on other flights that you are NOT involved in so imagine it is so. Turn labels off, that will help ;) -
Or run Graphics Config from Workshop should do it
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OFF P3 / between heaven and paradise!
Polovski replied to Jacques-Charles's topic in WOFF 1 2 3 / UE - General Help
Not every single aircraft and squad is in there yet, so of course some places that should be flying a certain craft, will not be. There are 100's of craft needed to cover every place, time, squad to cover the entire western front for WW1. -
Nope never heard of that wierd... sounds like video settings? Maybe you updated video drivers recently? To uninstall OFF do the following: 1) Go to Start Control Panel, Add and Remove programs, and remove OFF P3. 2) In Explorer navigate to your CFSWW1 Over Flanders Fields Folder and delete it and any sub folders check for a CFSWW1 Over Flanders Fields folder in \application data\microsoft and remove them too if there.
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Welcome Joch thanks for the comments and support, glad you are enjoying :)
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Pork pie is an "acquired" taste Oldham but with some pickle mmm ;) Shepherds pie done properly is simple but sublime. Usually mince sometimes with carrots, onions, etc, with rich gravy topped with creamy mash potatoe and the top gets crispy in the oven not sure you can view this but this is a good one :) http://www.channel4.com/services/videoplay...=f3shepherdspie.
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Very entertaining one Catch! I think I'll have to put a user vids section on the web. Shepherds Pie nooo I'm so hungry too mmmmm
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Good glad you sorted it Oldham. Yeah thanks it was rather dull testing the Albatros for the zillionth time I must say lol.
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Se5 bomb fitting/placements were done since P1, we can check them sometimes, but not right now we are making new things now.
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Quick Question, why does my debrief say I wrecked my plane?
Polovski replied to Madmatt's topic in WOFF UE/PE - General Discussion
Usually when some key components are damaged beyond repair. Maybe your engine was cooking to the point of exploding but you were unaware. -
OFF P4 - Addon Paks. OFF will continue....
Polovski replied to Winder's topic in WOFF UE/PE - General Discussion
Thanks guys Uncleal the Morane you saw was actually a Bristol M1C monoplane which didn't actually fly in France (maybe a test flight or two) but could show up :) -
Slight Immersion Killer, abrupt mission ends
Polovski replied to Madmatt's topic in WOFF UE/PE - General Discussion
Basically then you will be destroyed with 99 not 100. Won't affect this what so ever. The idea above is not possible currently you can't be "almost killed" or almost dead, we need to know if you are dead or not.. As I said in another thread we won't be changing it soon it's a design decision based on other factors within CFS3. It may be possible to extend the time a little, but maybe in a future addon or P4. -
Clouds on 5 means AI don't see through as far as we can tell too though.
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Very kind guys offers to send donations - but hold on to your cash at the moment. We hope to have more for you to put that towards later. Your support and enthusiasm in publicising and spreading the word helps a lot though so thanks for that.
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Oh dear the adjutant lost your claim form, and for some reason didn't lose corporal smith's claim he shot 3 down from his MG post..
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Can DM Version be visible in Workshop ?
Polovski replied to catch's topic in WOFF UE/PE - General Discussion
Probably only if we make it also switchable from there too- we'd have to have some kind of pause for the files to unpack and apply. For P4 or an add on of course though :) -
Well done Oldham. Yeah that's the main disadvantage of the Albs not good to dive with. Especially not good to dive after a SPAD one of the finest fastest diving machines :)
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Don't think we have any ships in P3. They were owned by someone else.
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Hi we had to remove the animations so it no longer happens. When you are dead it will exit after a few seconds back to the OFF Manager. Just wait a little longer maybe it's slow on your PC. Otherwise try to configure you sliders lower (see FAQ)