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Polovski

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Everything posted by Polovski

  1. Formation flying question

    Yes one reason we wanted to keep that option in the sim Test Pilot - great fun concentrating on formation flying and adds to immersion for sure. But remember to look behind too ;)
  2. Winston's tracers and smoke mod

    OK, yes agreed Rabu looks great well done guys.
  3. Edit : problem solved

    If you have two CD/DVD drives pop it in the other. If you use a "replacement" exe then don't and see. Otherwise email support with your order number and we'll try to help.
  4. Formation flying question

    Yes but AI have no effects from wind for example. They will slow down so you will catch them later.
  5. Well I said it was reasonable not perfect, and it's "around 4.3nm". But there isn't a simple button to press to enable all this. Yep variable etc would be good. If the craft see you at 4nm and decides to investigate, it does not mean they are out to kill you until they are closer. Just imagine the enemy is coming to you to check you out, and yes coming in aggressively until they are sure either way.
  6. We need more 2 seaters, more 2 seater squads, more yes.. time.. and to stop tweaking this and actually go make em? 2 seaters are on a mission and in reality would too run away if necessary - not because they are "easy" but because often they had to get vital info back home. So that is fairly realistic, even if the AI do always run miles from you. RexH looked through and from the SDK the AI vision is about 4.3 nautical miles, fairly reasonable. It is exactly how CFS3 had it. The TAC display is MEANT to be used for the player to even that up some - it's an "awareness" tool, to compensate for the fact you are on a computer screen with limited pixels. The fact it spoils immersion is tough not a lot we can do about that. AI is meant to not see through cloud so should be possible to approach some. The AI "sight" will not get changed for P3. Now guys just go play the sim ? ;)
  7. Saved by a bug?

    Quite right apart from the major indicator the topic ;) Lol Bullethead , no we won't change that behaviour at the moment due to the way CFS3 works that's what we went with we looked and that's it for now. It's not that "mysterious" ..you are dead, or about to die badly.. from collision or bullets. The mission replay should help. We are done patching. Small one coming soon then that's it we have to start making new things.
  8. AA guns effectiveness

    Or hang on for the new patch soon as AA is lessened.
  9. Those bland Roland C.II's....

    OK hope you see some cool ones :)
  10. Winston's tracers and smoke mod

    OK thanks Rabu. I did a file compare Winston and the two dds ending in "5.dds" are identical to the originals. In fact the date is 2006 on those two - unless you re-uploaded that file Winston since yesterday? the 4.dds is newer sorry I meant 2 are identical, 1 different. Everyone seems to like this anyway so we'll go with what we have?
  11. Saved by a bug?

    Woo hold on guys, before we shout bug it quits, bug no hospital ;). Yep when you are out of it, pilot dead, a/c totally damaged beyond control etc the game will quit after a few seconds.
  12. Those bland Roland C.II's....

    There are 80 Roland skins in the sim, are you saying you can't select any Hauksbee ?
  13. Idea for more indecisive action

    I think that would really depend on the many variables involved there from craft type, alt, enemy alt, weather etc. Open cockpit 100mph freezing wind numbing everything, often raining, oil from the engine, depending on what you fly. No goggles oil in the eye too, fatigue. Anyway making AI see longer or shorter range is not just a simple tweak - it's currently just the same as it was in CFS3. Maybe they didn't report on their dwindling supply of fresh undies as it's not the sort of thing you wrote about ;)
  14. OFF P3 is.....

    How about we change the 50% and make it show 100% on the screen? :) Seems to me everyone is getting really hung up on a number. There are AMPLE settings to make it easier for players. Big brother is not watching you on this one honest. Ground fire will be easier in the next version, and there you have more hours added for free. Also we'll adjust the numbers slightly depending on settings, and (almost) everyone should be happy. The workshop settings are to cater for everyone's personal "realism" ignore the number, just set it how you like and fly and enjoy and no one will give two hoots.
  15. Winston's tracers and smoke mod

    Thanks Winston, we'll use the ones in the zip you made, but 3 of files seem identical to the original files anyway.
  16. So how do we make it so you fly with only "1" life? There is the issue. Impossible. Unless we say "die and we format your hard drive ;) ?"
  17. Winston's tracers and smoke mod

    Rabu's modifed tracers were already in OFF, but this is definitely an improvement we think. We would like to include it if Rabu and Winston DoRight are OK with that.. guys? We'd like your permission to put it the next patch as many people seem to like it. Don't forget Rickity you don't see 2/3 of your rounds as it's 1 in 3 I think we have it set too.
  18. Wings Of Honor's OFF P3 Review

    If you have ATI it won't show Rick.
  19. Hat switch

    Sounds intermittent, as I say it will stop if you accidentally padlock "nothing". You need to look which key you have to padlock and check it's not being pressed accidentally. Otherwise Reset CFS3 is in Workshop.
  20. Hat switch

    I have the same stick, only ever see that if I accidentally tapped a key to lock padlock.. try clicking it again. Otherwise you'll have to do a reset CFS3 to clean out any odd settings.
  21. Rockets for GREAT KILLS

    Nothing at all changed with rockets, and kills have always been possible with them, but you may have forgotten to put the hard core DM patch back on if you had it..
  22. Idea for more indecisive action

    and then you plonk 10 litres of castor oil on your goggles ... ;)
  23. Frog, thanks for making it easy for the guys here. One thing, could you add a readme with a credit to OBD Software in the download please if you included any original files from OFF?
  24. Wings Of Honor's OFF P3 Review

    Thanks for a detailed and considered review Gremlin. Cheers.
  25. The link I posted explains at the top a modern Immelmann is a half loop and roll, then nearer the bottom it explains the original WW1 that Immelmann did is a high energy pass, pull up some and already be using rudder to come back down, i.e. maybe a 1/4 of a loop, maybe roll a little too.
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