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Polovski

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Posts posted by Polovski


  1. Baxter, it does not need to be unpacked OBDWW2 Wings Over The Reich folder, and in fact you shouldn't put extra files there generally.

    Sounds like some issue with the permissions on your PC.  Maybe just unzip to a newly created folder somewhere first (on your desktop or wherever).

     

    Also V1.04 also only works on BOF Expansion of course.  WOTR itself is on Version 1.25.


  2. Sorry to hear that Raine, and may things get better for you.  Maybe there are lighter or specialist controllers out there to help you carry on for a while.

    With a quick look this came up, maybe other similar ones out there.  These are for disabilities so hopefully don't need force on them etc.
    https://news.microsoft.com/en-gb/2018/05/17/xbox-adaptive-controller-welcomed-by-uk-charities-and-gamers-with-disabilities/
    https://www.ranker.com/list/video-game-controllers-for-people-with-disabilities/nathan-gibson


  3. Update V1.04 for WOTR Expansion Battle of France is now available.

    Version 1.04

    1)     Addressed an issue that could sometimes cause Escort Missions to have no waypoints or bomber squad to escort.

    2)    Addressed an issue that allowed French squadrons to incorrectly fly a mission with less than a section complement.

    3)    Fixed a Fuel Tank Gauge issue in the Curtiss H-75A.

    4)     Moved Merville Airfield as it was on a road.

    5)     Addressed an issue that would cause some active squads to be inactive during BoB - this could cause more generic Patrols to be assigned with less action.



    BOFShot01-27-23-12-25-23.jpg

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  4. On 23/06/2023 at 9:12 PM, CaptSopwith said:

    Not sure I've ever posted in the Wish List thread before but two items came to mind... they are a bit gamey but might be enjoyable / useful. These would also apply to WOTR as well.

    1) It would be amazing to be able to save a mission mid-flight. Now that I'm older and RL is increasingly chaotic, I've had to abandon more missions than I can count due to needing to take care of something. A mid-sortie save would be incredibly helpful, or barring that, a way to abort a mission.
    2) It would be great if we could listen to Matt's beautiful soundtrack mid-flight. I know it's not super realistic and I do enjoy making my flights as challenging as possible, but the atmosphere he adds is too good to pass up.

    Cheers guys!

    Interesting ideas, 1) if you can leave the PC on pause can work for a while works, but if you have to shut down yeah not good.   I remember in the odl days there was a hardware tool that could "freeze" the PC andf it's memory and continue can't rem what it was called though.
    On 2) you can play the WAV files manually with media player or other music player, then start WOFF and disable the music in the workshops perhaps.


  5. 18 hours ago, epower said:

    I would like to have a notification that one of my flieger has left the formation.  Perhaps using the same notification system as when I issue commands to the flight (e.g. S, L)  I don't even need the man's name, just a heads up that  "Alb.D.Va(#8502) has left the formation" similar to the way the review mission debrief works.  

    Most distressing to look back and see only 3 aircraft where there were once 5 

    That's how it was though, we like that :)


  6. Thanks for the questions WW.  There's just two of us making it, and we do the web updates, pictures, articles etc so - instead of developing we have to stop to do that.  So when we are intensely working, there can be some time when you don't hear a lot.  Anyway, as a slight update ... quite a bit of recent work has been behind the scene stuff (how the software works etc) so not particularly exciting. However, there's one aspect that has been totally transformed, and we hope to show an update soon when a bit more work there has been done - I'll leave you with it's a bit of a game changer.

    Release date not officially set, when we are over most of the hills we'll post a rough release date.

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  7. To make the view further back would normally need a model edit.  It has a fixed place for the eyes.

    You may be able to edit the aircraft xdp near the top are the viewing angles, but I don't know if there's a setting you can add to that to offset the eyepoint  not really seen anything to suggest that.

     

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  8. Thanks for reporting that.  As you can imagine, there are several (600+ airfields) that can also change / become active/inactive etc depending on the movements of the front lines.  So although we test lots it's impossible to test all aircraft at all airfields etc, there's always something somewhere.  Considering that, the AI lands at pretty well all despite hills, trees, buildings in all sorts of places, and having to fly 80+ aircraft types.  There's always the odd one somewhere that's tricky, and often only tricky for certain aircraft.  We will try to look at it, it's now on the fix list.  That squadron moves their home to another airfield around 23 Sept 1916.


  9. It CAN be graphic settings as the POV and Mouse use entirely different code.  The Mouse look is an extra - built into the DirectX 9 shaders by Ank0r.  You can try adjusting the speed in d3d8.ini in ...\WOFF\WOFFScenery\Shaders  where there are mouselook settings - which could indirectly affect smoothness.  There is also zoom smoothness there, but I am not sure if it would also affect panning.

    BTW we highly recommend TrackIR or compatible Head Tracking devices to get the best out of WOFF.

     

     


  10. I missed this post Dutch, well done.  Maybe post a step by step for others out there?

     

    Waggaz, maybe you are editing the wrong file, there's two.  The main one to edit is in ...\WOFF\WOFFScenery\Shaders which gets copied in each run.

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