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US Navy Attack Squadron 97 (VA-97) "Warhawks" Skin Pack
HomeFries commented on HomeFries's file in SU-25T Skins
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Version 1.0a
15 downloads
VA-97 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing 14 (CVW-14) embarked on the USS Constellation. VA-97 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-97 conducted two more Vietnam combat deployments in 1971 and 1972. The Warhawks returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Warhawks transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 97 (VFA-97). Today the Warhawks fly the F/A-18E Super Hornet out of NAS Lemoore, CA, and they are slated to be the first fleet squadron to transition to the F-35. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-97 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries -
A-6 Superpack preview
HomeFries posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Everyone, I thought I would post some screenshots of my latest A-6 project. What I have done is taken the stock 3W A-6 models, skins, and decals and enhance them for more variety and hopefully some increased historical accuracy. I have also tweaked the avionics (in particular the RWR) for each variant to be more in line with the period flown. In doing so, I replaced the TEWS in the A-6E_79 with a 3 ring RWR, but added the A-6 SWIP variant (A-6E_90) that has the TEWS, as well as the ability to carry Maverick and SLAM. The purpose of this pack is to be able to fly the default USN/USMC grey skins with the default squadrons, but have more variety in skins as well as an enhanced look across the board. To this end, I added aircraft BuNo decals to each tail (historically accurate pools for the A-6A, A-6B, and A-6E with the A-6E pool being shared by all E/TRAM/SWIP variants) and modexes to the top and bottom of the flaps. I have also modified the skins to a degree so that you can choose between radome/nose color, as well as low visibility patterns (including CAG birds). I also adjusted the size and placement of the dorsal slime lights (aka formation lights) on the TRAM/SWIP variants to be more accurate. I had to adjust the Navy/Marines text in order to make it work. What this pack does not do is replicate historically accurate squadron markings for each era, nor does it attempt to capture the specific marking placement of each squadron. Since this is an enhancement of the generic skins and markings, I have left everything as is, though I have added low visibility squadron tail logos for each A-6 squadron. In other words, if you choose the A-6E SWIP with a low visibility pattern, the placement of markings will be fairly accurate across the board (organization-specific markings notwithstanding), but you will still have a low visibility variant of the circa-1970 tail logo. I know that there are a lot of rivet counters on the board, and I would like your help. If you know the years specific patterns and logo placements were used (e.g. when the Navy went from low visibilty dark text to grey text), please post them so that I can make adjustments where necessary. Likewise, if you see anything out of place (e.g. the fuselage stars and bars are too far forward/aft or too small for the period), please let me know as well so that I can tweak it. With no further ado, here are my screenshots of the project thus far: Two A-6As. Note the circa-1976 VA-95 logo replacing the default logo. This was done because the stock logo was covered by the 2 digit modex on the tail. Also note the choice between white and black radomes. A-6Es from VA-35 and VA-52. Decal placement and size is adjusted from the A-6A. Note the tan and white selectable radomes as well as the modex on the flap. A-6E TRAM from VA-85 in a low visibility pattern with dark markings. Also note the black variant of the circa-1976 logo. Here's a picture of a SWIP variant from VA-85 in the low visibility pattern with light grey markings. Because I completely re-did the VA-85 logos, I went ahead and made a separate light grey logo to be consistent with more recent VA-85 patterns. Not leaving out the Marine Corps, here are two A-6Es from VMA(AW)-533. With the USMCGrey2 pattern (aka white radome), you also get white text for the tail number and BuNo. Again, birds from VMA(AW)-533, but this time TRAM variants in the low visibility pattern with dark markings. Here are two more TRAMs from VMA(AW)-533, with the classic scheme side by side with the low visibility pattern. Finally, the CAG bird. Here is a SWIP from VA-34 in a low visibilty CAG pattern. The wingman is using the low visibility pattern with grey markings. Note that the CAG bird is carrying the AGM-65F Maverick and the AGM-84E SLAM. Please post your comments, suggestions, and criticisms. I'm thick skinned; I just want to put out a good package! -
US Navy Attack Squadron 97 (VA-97) "Warhawks" Skin Pack
HomeFries commented on HomeFries's file in SU-25T Skins
There are a few reasons I do this: I have a single set of nested texture folders that I can use for all 3 DCS versions (release, openalpha, openbeta). This reduces the HDD footprint by 3X. I share some files among different skins. This is not only the Su-25T, but all of my skins. This reduces the HDD footprint even further. Updating a version will update the file for every skin that uses it. This also makes for easier version control. Installing to Saved Games instead of the DCS install means you don't have to modify your base directory as you would with a JSGME mod. -
US Navy Attack Squadron 97 (VA-97) "Warhawks" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: US Navy Attack Squadron 97 (VA-97) "Warhawks" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-97 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing 14 (CVW-14) embarked on the USS Constellation. VA-97 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-97 conducted two more Vietnam combat deployments in 1971 and 1972. The Warhawks returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Warhawks transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 97 (VFA-97). Today the Warhawks fly the F/A-18E Super Hornet out of NAS Lemoore, CA, and they are slated to be the first fleet squadron to transition to the F-35. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-97 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file -
SA342 USMC HMLA-269 "Gunrunners" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: SA342 USMC HMLA-269 "Gunrunners" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings. Each SA342 variant has six different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
Ka-50 USMC HMLA-269 "Gunrunners" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: Ka-50 USMC HMLA-269 "Gunrunners" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of Ka-50 Black Sharks with HMLA-269 markings. There are six different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
UH-1 USMC HMLA-269 "Gunrunners" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: UH-1 USMC HMLA-269 "Gunrunners" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a collection of six UH-1 skins representing HMLA-269. The skins included are: HF-00 (2010) HF-01 HF-04 HF-07 (ca. 2009) HF-22 HF-44 Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual historical skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
US Navy Attack Squadron 27 (VA-27) "Royal Maces" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: US Navy Attack Squadron 27 (VA-27) "Royal Maces" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-27 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing (CVW) embarked on the USS Constellation. VA-27 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-27 conducted two more Vietnam combat deployments in 1971 and 1972. The Royal Maces returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Royal Maces transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 27 (VFA-27). In 1996, the squadron was permanently reassigned to CVW-5 in Atsugi, Japan, where it remains today. Today the Royal Maces fly the F/A-18E Super Hornet. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-27 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file -
US Navy Attack Squadron 46 (VA-46) "Clansmen" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: US Navy Attack Squadron 46 (VA-46) "Clansmen" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-46 was commissioned in 1955 and initially flew the F9F-5 Panther before transitioning to the F9F-8 Cougar the following year. In this timeframe, VA-46 deployed to the Meditteranean, where they acted in support of the Suez Crisis.1948. In 1958, VA-72 transitioned to the A-4 Skyhawk, with which it deployed to Vietnam in 1967 on the USS Forrestal. VA-46 was present when the infamous fire on the Forrestal killed 134 sailors and injured 62 more, and the heroic efforts of the Clansmen personnel helped to get the fire under control. In 1968, VA-46 transitioned to the A-7 Corsair II, which it flew until the squadron's decommissioning. In 1986, VA-46 conducted offensive strikes in Libya as part of Operation: El Dorado Canyon. In 1990-1991, VA-46 participated in Operations Desert Shield and Desert Storm as part of Carrier Air Wing 1 (CVW-1) embarked on the USS John F Kennedy. Alongside VA-72, VA-46 conducted both the first strike against targets in Baghdad and the last naval air strike of the war. VA-46 was decommissioned on June 30, 1991, making it the last US Navy squadron to fly the A-7 Corsair II. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). VA-46 was one of two A-7 squadrons on in CVW-1 during Desert Storm, the other A-7 squadron being VA-72. This allows you to create packages of unique aircraft, including two squadrons from the same air wing. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file -
US Navy Attack Squadron 72 (VA-72) "Blue Hawks" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: US Navy Attack Squadron 72 (VA-72) "Blue Hawks" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-72 was commissioned in 1945 as Bomber Fighter Squadron 18 (VBF-18) and flew the F6F Hellcat. In 1948, the squadron was redesignated Attack Squadron 72 (VA-72), where it flew the F8F Bearcat for until 1950, when it transitioned to the F9F Panther. In 1956, VA-72 transitioned to the A-4 Skyhawk, and then in 1970 to the A-7 Corsair II, which it flew until the squadron's decommissioning in 1991. During its 41 years, the Blue Hawks participated in many conflicts. In 1965 while flying the A-4E in Vietnam, VA-72 led the first successful strike against a SA-2 site. VA-72 also participated in the Gulf of Sidra Freedom of Navigation exercises (during the timeframe USN F-14s shot down two Libyan MiG-23s), and later participated as SEAD in Operation: El Dorado Canyon, the strike on Libyan targets in response to the bombing of a Berlin Discotheque. In 1990 and 1991, VA-72 participated in Operations Desert Shield and Desert Storm, including the first strike against targets in Baghdad. To put a bow on a distinguished history, VA-72 participated in the last naval air strike of the war, a war in which they flew 362 sorties without losing any aircraft or aviators. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. Since VA-72 were pioneers and specialists in SEAD, it is fitting that their markings adorn the Su-25T. There are five different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers), including two hi-color birds (1 CAG, 1 CO). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file -
Version 1.0a
6 downloads
VA-72 was commissioned in 1945 as Bomber Fighter Squadron 18 (VBF-18) and flew the F6F Hellcat. In 1948, the squadron was redesignated Attack Squadron 72 (VA-72), where it flew the F8F Bearcat for until 1950, when it transitioned to the F9F Panther. In 1956, VA-72 transitioned to the A-4 Skyhawk, and then in 1970 to the A-7 Corsair II, which it flew until the squadron's decommissioning in 1991. During its 41 years, the Blue Hawks participated in many conflicts. In 1965 while flying the A-4E in Vietnam, VA-72 led the first successful strike against a SA-2 site. VA-72 also participated in the Gulf of Sidra Freedom of Navigation exercises (during the timeframe USN F-14s shot down two Libyan MiG-23s), and later participated as SEAD in Operation: El Dorado Canyon, the strike on Libyan targets in response to the bombing of a Berlin Discotheque. In 1990 and 1991, VA-72 participated in Operations Desert Shield and Desert Storm, including the first strike against targets in Baghdad. To put a bow on a distinguished history, VA-72 participated in the last naval air strike of the war, a war in which they flew 362 sorties without losing any aircraft or aviators. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. Since VA-72 were pioneers and specialists in SEAD, it is fitting that their markings adorn the Su-25T. There are five different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers), including two hi-color birds (1 CAG, 1 CO). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries -
Version 1.0a
8 downloads
VA-46 was commissioned in 1955 and initially flew the F9F-5 Panther before transitioning to the F9F-8 Cougar the following year. In this timeframe, VA-46 deployed to the Meditteranean, where they acted in support of the Suez Crisis.1948. In 1958, VA-72 transitioned to the A-4 Skyhawk, with which it deployed to Vietnam in 1967 on the USS Forrestal. VA-46 was present when the infamous fire on the Forrestal killed 134 sailors and injured 62 more, and the heroic efforts of the Clansmen personnel helped to get the fire under control. In 1968, VA-46 transitioned to the A-7 Corsair II, which it flew until the squadron's decommissioning. In 1986, VA-46 conducted offensive strikes in Libya as part of Operation: El Dorado Canyon. In 1990-1991, VA-46 participated in Operations Desert Shield and Desert Storm as part of Carrier Air Wing 1 (CVW-1) embarked on the USS John F Kennedy. Alongside VA-72, VA-46 conducted both the first strike against targets in Baghdad and the last naval air strike of the war. VA-46 was decommissioned on June 30, 1991, making it the last US Navy squadron to fly the A-7 Corsair II. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). VA-46 was one of two A-7 squadrons on in CVW-1 during Desert Storm, the other A-7 squadron being VA-72. This allows you to create packages of unique aircraft, including two squadrons from the same air wing. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries -
Version 1.0a
4 downloads
VA-27 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing (CVW) embarked on the USS Constellation. VA-27 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-27 conducted two more Vietnam combat deployments in 1971 and 1972. The Royal Maces returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Royal Maces transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 27 (VFA-27). In 1996, the squadron was permanently reassigned to CVW-5 in Atsugi, Japan, where it remains today. Today the Royal Maces fly the F/A-18E Super Hornet. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-27 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries -
Version 1.51
13 downloads
Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a collection of six UH-1 skins representing HMLA-269. The skins included are: HF-00 (2010) HF-01 HF-04 HF-07 (ca. 2009) HF-22 HF-44 Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual historical skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
Version 1.12a
9 downloads
Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of Ka-50 Black Sharks with HMLA-269 markings. There are six different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
Version 1.51a
4 downloads
Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings. Each SA342 variant has six different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
UH-1 USMC HMLA-169 "Vipers" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: UH-1 USMC HMLA-169 "Vipers" Skin Pack File Submitter: HomeFries File Submitted: 26 September 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, cA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T. In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys. Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper. This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-169 markings. Each SA342 variant has four different BuNos (USN/USMC serial numbers), including one high color Commanding Officer's bird, allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Click here to download this file -
Ka-50 USMC HMLA-167 "Warriors" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: Ka-50 USMC HMLA-167 "Warriors" Skin Pack File Submitter: HomeFries File Submitted: 26 September 2016 File Category: Misc/AI Aircraft Skins Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing. In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989. Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of Ka-50 Black Sharks with HMLA-167 markings. There are five different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
Ka-50 USMC HMLA-169 "Vipers" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: Ka-50 USMC HMLA-169 "Vipers" Skin Pack File Submitter: HomeFries File Submitted: 26 September 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, CA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T. In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys. Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper. This is a fictional skin pack of Ka-50 Black Sharks with HMLA-169 markings. There are four different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume I)
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume I) File Submitter: HomeFries File Submitted: 26 September 2016 File Category: Su-33 Skins Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume I) for DCS World 1.2.16 and later This is a collection of eight skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries. The squadrons included are: VF-21 Freelancers (CAG, CO, Line birds) VF-103 Jolly Rogers (CAG, CO, Line birds) VF-124 Gunfighters (CO, Line birds) The VF-103 skins date from their 2000 deployment with CVW-17 on the USS George Washington. Included as the CO bird is the famous "Santa Cat", which has the jolly roger decked out in Christmas gear. Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Su-33 template by jamison1982. These skins were inspired by Clave's Deviant Art gallery: http://ws-clave.deviantart.com/gallery/6112394?offset=432 If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file -
Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume II)
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume II) File Submitter: HomeFries File Submitted: 26 September 2016 File Category: Su-33 Skins Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume II) for DCS World 1.2.16 and later This is a collection of seven skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries. The squadrons included are: VF-2 Bounty Hunters (CAG, Line birds) VF-111 Sundowners (CAG, Line birds) VF-213 Blacklions (CAG, CO, Line birds) The VF-213 skins date from their 2005 deployment with CVW-8 on the USS Theodore Roosevelt (the "Tomcat Farewell Tour"). Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made. The VF-2 skins were inspired by GeorgeLKMT's VF-2 CAG skin for Dino Cattaneo's F-14D (for FSX), and the skin was also used as a starting point for my own VF-2 CAG skin. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Su-33 template by jamison1982. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file -
Version 1.02
15 downloads
Su-33 Fictional Skins: US Navy Fighter Squadrons (Volume II) for DCS World 1.2.16 and later This is a collection of seven skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries. The squadrons included are: VF-2 Bounty Hunters (CAG, Line birds) VF-111 Sundowners (CAG, Line birds) VF-213 Blacklions (CAG, CO, Line birds) The VF-213 skins date from their 2005 deployment with CVW-8 on the USS Theodore Roosevelt (the "Tomcat Farewell Tour"). Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made. The VF-2 skins were inspired by GeorgeLKMT's VF-2 CAG skin for Dino Cattaneo's F-14D (for FSX), and the skin was also used as a starting point for my own VF-2 CAG skin. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Su-33 template by jamison1982. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries -
Version 1.12a
10 downloads
Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, CA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T. In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys. Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper. This is a fictional skin pack of Ka-50 Black Sharks with HMLA-169 markings. There are four different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
Version 1.12a
8 downloads
Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing. In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989. Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of Ka-50 Black Sharks with HMLA-167 markings. There are five different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries