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Posts posted by acesfakia
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SF2_U_BoatXXIII
Elektroboot Type XXIII U-boat
"Elektroboot" series, the Type XXI U-boat and a short range Type XXIII U-boat, finalized in January 1943
but with production only commencing in 1944-1945.
When under water, the Type XXI managed to run at 17 knots (31 km/h; 20 mph), which was faster than a
Type VII running full out on the surface and almost as fast as the ships attacking her.
After the war, tests carried out by the United States Navy on two captured Type XXIs showed they could outrun
some ASW ships by going in the direction of heavy seas.
(The US Navy's first nuclear-powered submarine, USS Nautilus (SSN-571), used a modified Type XXI hull shape.)
For most of the trip it ran silently underwater on batteries, surfacing only at night, and then only to snorkel depth.
Weapons were likewise upgraded, with automated systems allowing the torpedo tubes to be reloaded in less than
one-fourth of the time, firing homing torpedoes that would attack on their own.
Even the interior was improved: it was much larger and fitted with showers and a meat refrigerator for long patrols.German Type XXIII submarines were the first so-called elektroboats to become operational.
They were small coastal submarines designed to operate in the shallow waters of the North Sea, Black Sea and
Mediterranean Sea, where larger Type XXI Elektro boats were at risk in World War II.
They were so small they could carry only two torpedoes, which had to be loaded externally.
As with their far larger sisters—the Type XXI—they were able to remain submerged almost all of the time and were
faster than conventional U-boats, due to the improved streamlining of their shape, batteries with larger capacity and
the snorkel, which allowed the diesel engines to be used while submerged.
The Type XXI and XXIII U-boats revolutionized post-war submarine design.
Nearly a thousand Type XXIII boats were projected towards the close of World War II, but most of these were either
cancelled, scrapped incomplete or only projected
wikipedia.org
Operators:
Kriegsmarine
German Navy
Volksmarine
Royal Navy
French Navy
Soviet Navy
Royal Norwegian Navy18/02/2019
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Strike Fighters 2
v1.0 SF2:NA
Installation (SF2):
unzip the file and put it in to strike fighters/........../ objects.... file directory....Simply extract each folder into the matching folders in your mod directory.
.......C:\Users\ pc name.....\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\Objects\GroundObject....
Is nice as a Ground Object,and as a Target. Date's 1943-1970 !!!
Don't be expect to see it ...straight in the Game..!! Make/use .... a campaighn editor..add on object...
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Special thanks:combatace
MODDER'S,
MEMBER'S
TW Game=======================================================================================================
3D MODEL= AceSfakia
TEXTURES= AceSfakia
DATA.INI = AceSfakia
This is tested in full merg install SF2 / NA
18/02/2019
p.s. Legal stuff: This mod is freeware. Commercial use is not allowed. Stay only in Combatace....!!!
Have a good hunt
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Sources:
From Wikipedia, the free encyclopedia
Internet.....photo's...etc....
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Submitter
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Submitted02/18/2019
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Category
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Is ready and wait for aproval.....!! Is another low poly Ground Object ....for strike Fighter's......from 1943-1970.....!!
Operators:
Kriegsmarine
German Navy
Volksmarine
Royal Navy
French Navy
Soviet Navy
Royal Norwegian Navyis coming...with 5 Skin's.....but is easy for someone to make a skin for his Country.....!! Also is an Object for WW2 ...and modern.....Good Hunt...as i see manny depth charge's......until now...so i make it..some more strong...in the ini...
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11 hours ago, JosefK said:Hey I'd be willing to commission a ship class or two from you please - both JMSDF. Namely the Izumo-class DDH and the Maya-class DDG. For starters... but they need to have weapons firing or someone to teach me how to transfer @WhiteBoySamurai's Kongo-Class weapons code over. No rush as the V2 of my imaginary Japan-Russia campaign needing them won't come out until December. V1 can't use them and is nearing final release.
Just a thought!
? ? And about WhiteBoySamurai pls contact with him. He is a very helpfull.....and a good man.
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I think i was trying .....to make a Data.ini..in a ship to have a Gunner and gun.... [ and somehow was release...the depth charge ] ..in a very low spead...like a missile .....and with Large exlosion remake skin with white color's ...like sea hit instead of a ground hit.....etc ...and was look to working....about 40%. The problem is that the game doe's not leave the object's to be/come close...so is not like the Movie's....!! Anyway is a Strike Fighter's not Sea Warfare....! I thing will be nice one more ground object from 1944-1968....
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..sometimes happen if they are not a cockpit......in the ini files....etc also....
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Thank you very much Both of you.
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17 hours ago, Geezer said:Yes. If you can export LODs to SF2, then you can use the same module to export LODs to FE2.
Is any limit...? Like you must up Grade the game 1st...? [ I find the export max from Thirdwire for Max 2009for SF2 and FE ....in 3d max....for he Lod files. ]
Thank you.
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On 7/14/2010 at 12:40 AM, FastCargo said:You have to convert it to a file that 3D Studio Max can read.
Then you have to find someone willing to work on it to export it to the LOD format that First Eagles can read.
FC
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...the export Lod ...etc......is the same way like SF1/2......from the 3d Max ? same exporter.....etc....?
So the lod's work and in the SF2...??? ...or the sf 2 lod work here ..?
Thank you...
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THANK YOU Argentina.....!!!!!!!!
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On 27/7/2018 at 12:41 AM, torno said:Torno if you put ...a front and special ....the rear/back ...torpedoe....tubes ..in the max file /gunner and later in the ini .....to work ...they will work .... trust me....!!! When they turn to go away the sub ....will be use the back torp's !! Don't expect to be 100%% ...correct ..but will work . I try it in the combattante boat's...!
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..do we need it ..for SF 1 2 ??
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..is possible to get the ship's for the sf 2 ???
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Strike Fighters 2 Screenshots Thread
in Thirdwire: Strike Fighters 2 Series - Screen Shots
Posted
..the model is ready in Download Section....!! Another low poly Ground Object....