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Emp_Palpatine

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Posts posted by Emp_Palpatine


  1. Are there any online resources that go behind the scenes to explain how campaigns really work in Strike Fighters 2? For example, when you destroy a hangar or a fuel depot on an enemy airbase, what effect does this have? Is a random number of enemy aircraft assumed to have been inside the hangar? Does lack of fuel limit enemy sorties?

    AFAIK, destruction of hangars and depot and fuel tanks are supposed to have an impact on the other side supply. What this impact is (less missions or planes?) is unknown to me.

    Also, I think some planes are supposed to be in the hangars, the same way parked ones are counted as lost for the other side.


  2. It's a well known old facts : missiles are either too crappy or too god-like in current patches. The performances of the AIM-9B is way under what it's supposed to be, sparrows as well as Matra R-530 are better than reality : hence the easy killing of early MiGs. And soviet missiles either useless or way too sensitive to counter-measures. As soon as ECM, flares or chaffs are in, good luck scorring a hit except with the most modern ones.

    Side question : is this pack compatible with all-inclusive mods?
    Also, is there a blue-side pack. I'm fed up with the AIM-9B.

     

    As a side note : I am getting my ass handed over in Black Sea Crisis, be it by blue or red side. ;) So I guess I am terrible in modern environnments.

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