Sheriff001
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Everything posted by Sheriff001
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Strike Fighters 2 Screenshots
Sheriff001 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Escorting an OPFOR B-29 away. I found a suitable insignia for the "Range" nation in JSF_Aggie's SF2 Series Range terrain. As the more astute would have noticed, it is the "Circle-Trigon Party" insignia for the US Army's OPFOR. -
Strike Fighters 2 Screenshots
Sheriff001 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Just tested 6 AIM-4Ds against QF-100s in the range terrain - 6 shots, 6 hits, 6 kills. Here is my theory. The radar guided missiles will track against the strongest return depending on aspect. In tail chase, this is probably the fuselage. IR Falcons track the strongest heat source - an engine. When firing an AIM-4 against a QB-47, this leaves no margin for error due to the podded engines and thin wing. When firing at a QF-100, the IR missiles track the fuselage because that's where the engine is fitted, so even if there's a little error, there is still something to hit.
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Strike Fighters 2 Screenshots
Sheriff001 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Looks accurate enough to me (and the chaps in the Tu-95) -
Yes, I have that PDF. Here is a video on the MG-10 FCS for the F-102A. What I don't understand is that the everything tracks properly until the last moment. http://www.youtube.com/watch?v=nhokCggffLg Here is a screenshot from just before an AIM-4D went ballistic - tracking nicely towards the port outboard engine of the QB-47. Here's the view from the cockpit at time of firing. I kept pace with the QB-47, and fired four shots from dead astern, about 3 NM range, good tone, optical sight on target, straight and level flight. All did the same thing. I am starting to think this is something deeper than missile settings. For diagnostic purposes, I set the accuracy to 99, with absolutely no effect on in game performance. I should point out that this is being done in the Range terrain. In the Bering Straits terrain, I was able to hit 3 out of 5 missiles on Tu-4 bombers. I am not sure if there is a causal relationship between terrain and missile accuracy.
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I'm using the July 2012 version. I did obtain two hits out of six, on targets at approximately 5 NM. They didn't go down (QB-17s rarely do!) ,but they hit. Dropping the range at which I fire to 3-4 NM has a good effect. Real life stats for the AIM-4 are hard to come by. I tend to discount the stats from VIetnam, as the missile was being used improperly. I have no information for the Greco-Turkish War of 1974 (F-102s on both sides). The intended combat use of the AIM-4, intercepting Soviet heavy bombers, never took place.
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Missile duration doesn't seem to be the problem. I fired six AIM-4Ds, all either dead astern, or close to it. All went ballistic at the last moment. I varied the range, from maximum to the minimum I believed would allow the missile time to arm. None of the shots took close to 30 seconds from launch to missing the target. I will try increasing the Seeker POV.
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The missile duration sounds like a good place to start. I've changed the durations to 32 seconds (consistent with the AIM-4F/G Super Falcons). That change may well have an effect, as the missiles go ballistic at the last few moments of flight. Only the AIM-4B is Rear 60. All other IR Falcons are rear 180. In the main, I use the AIM-4A (SARH), AIM-4C (IR), AIM-4D (IR), and AIM-26 (SARH) in the F-102, AIM-4D in the F-101B, and AIM-4F/G in the F-106.
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Hi everyone. Recently, I've been using the AIM-4 frequently, mainly with the F-102A, but also with the Voodoo and F-106. SARH Falcons seem to track and hit unerringly, however IR AIM-4s will track the target until the last moment, then it will just miss. A proximity fused missile might have detonated, but the AIM-4 is impact fused. Here are two sequential screenshots, taking within fractions of a second of an AIM-4C being fired at a QB-17 target drone. Similar results were evident when firing at QB-47 Stratojets. The missiles were fired at near maximum range (indicated on the radar scope) to give time for the missile to arm (2 seconds) at 6 o'clock. Here is the AIM-4D_data.ini [WeaponData001] TypeName=AIM-4D FullName=AIM-4D Falcon IR ModelName=AIM-4D Mass=61.000000 Diameter=0.163000 Length=2.020000 AttachmentType=USAF,TAIWAN,JAPAN,GREECE SpecificStationCode=AIM4 NationName=USAF StartYear=1963 EndYear=1988 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1963 ExportEndYear=1988 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=3.400000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=75 MaxTurnRate=15.000000 MaxLaunchG=4.000000 LockonChance=75 LaunchReliability=80 ArmingTime=2.000000 SeekerFOV=3.400000 SeekerGimbleLimit=28.000000 SeekerTrackRate=16.500000 SeekerRange=10200.000000 MinLaunchRange=1500.000000 MaxLaunchRange=10200.000000 Duration=18.000000 CounterCountermeasure=50.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000240 BoosterStart=0.000000 BoosterDuration=1.850000 BoosterAccel=54.650002 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.984000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.984000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=1 EODisplayFlags=0
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In the Thirdwire sims, I've been able to attain greater accuracy by modifying the weapons to a low-drag configuration. In other words, no parachute. The chute is intended to allow the weapon to survive the impact in a laydown delivery, which the TW sims don't support. To make this modification, use the Weapons Editor. In the Weapons Editor, remove the tick from "Retarded", and set the release animation number to -1, and the time and delay figures to 0. This will remove the chute aerodynamically, and visually. Another modification I recommend for thermonuclear weapons is yield selection. The Weapons Editor provides a crude way to have selectable yields. Simply make copies of the weapon in question, and vary the Explosive Mass to accommodate the various yields. I have no sources on the options available for most weapons. Presumably they're secret. I simply used points between the publicly known minimum and maximum yields that seemed to make sense to me. Precision is unnecessary, one must be close enough and have the right yield to destroy what you want to destroy. Incidentally, I have been unable to destroy runways with nuclear weapons, regardless of yield. I've never tried nuclear weapons on hardened structures like Ammo Bunkers. The AIR-2 Genie is best delivered in lead pursuit. Make sure you use the steering dot on your radar scope, and fire the Genie only if the dot is precisely at the centre of the scope, and you are not pulling high G. If you fail to fill both conditions, you will miss. Once you have launched the Genie, break away at once. Load your wingmen up with conventional missiles, and order them to engage survivors after the detonation of the Genie. The AIM-26A Nuclear Falcon gives you a little more leeway, as it is a guided missile. Break away is a little more complicated, as the AIM-26A is a semi-active radar guided missile. Whatever you do, don't break lock until the missile detonates. Sorry for the necropost.
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What If Screenshot Thread.......
Sheriff001 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I did a repaint. -
Should you find the radar scope on the Razbam F-102A Delta Dagger too bright to be usable, I have a new radar.bmp that should solve the problem. I have attached it as a .jpg due to forum rules, but it can easily be re-saved as a .bmp in Paint. Then, simply copy into your F-102/cockpit folder and overwrite. I may tinker with the brightness level to make it a little more washed out.
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What If Screenshot Thread.......
Sheriff001 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Sheriff001 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Defender of the Arctic. Is there, either in existence or in progress, an Arctic terrain that covers northern Canada, Alaska, and Russia? I think it would make a good Cold War scenario for nuclear strike and air defence. -
What If Screenshot Thread.......
Sheriff001 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I'm glad you didn't post that on Canada Day! -
View File CF-4E Phantom II - Canadian Forces - Part 3 Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E-79 CF-4E-86 Weapons, pilots, and effects from Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 1 contained the CF-4E, CF-4E-72, and CF-4E-72 MIDAS and Hard Wing. Part 2 contained the CF-4E-75 and CF-4E-78. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts Air-to-air loadouts have been provided for both NATO and NORAD missions. NORAD loadouts have no jammers, and are armed with AIM-4D and AIM-7 Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! Submitter Sheriff001 Submitted 10/04/2013 Category What If Hangar
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Version 1.0
146 downloads
Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E-79 CF-4E-86 Weapons, pilots, and effects from Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 1 contained the CF-4E, CF-4E-72, and CF-4E-72 MIDAS and Hard Wing. Part 2 contained the CF-4E-75 and CF-4E-78. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts Air-to-air loadouts have been provided for both NATO and NORAD missions. NORAD loadouts have no jammers, and are armed with AIM-4D and AIM-7 Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! -
View File CF-4E Phantom II - Canadian Forces - Part 2 Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E-75 CF-4E-78 Weapons, from effects Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 1 contained the CF-4E, CF-4E_72, and CF-4E_72 MIDAS & Hard Wing. Part 3 will contain the CF-4E-79, and CF-4E-86. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts While Part 1 had special NORAD loadouts, the Phantoms in Part 2 have a single set of air-to-air loadouts, with AIM-7, AIM-9, and ECM pods. Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! Submitter Sheriff001 Submitted 10/04/2013 Category What If Hangar
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Version 1.0
138 downloads
Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E-75 CF-4E-78 Weapons, from effects Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 1 contained the CF-4E, CF-4E_72, and CF-4E_72 MIDAS & Hard Wing. Part 3 will contain the CF-4E-79, and CF-4E-86. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts While Part 1 had special NORAD loadouts, the Phantoms in Part 2 have a single set of air-to-air loadouts, with AIM-7, AIM-9, and ECM pods. Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! -
View File CF-4E Phantom II - Canadian Forces - Part 1 Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E Phantom II CF-4E-72 MIDAS & Hard Wing CF-4E-72 Weapons, pilots, and effects from Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 2 will contain the CF-4E-75 and CF-4E-78. Part 3 will contain the CF-4E-79, and CF-4E-86. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts Air-to-air loadouts have been provided for both NATO and NORAD missions. NORAD loadouts have no jammers, and are armed with AIM-4D and AIM-7 Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! Submitter Sheriff001 Submitted 10/04/2013 Category What If Hangar
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