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MigBuster

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Everything posted by MigBuster

  1. Brazil chooses Gripen

    Can't seem to give SHornets away!
  2. Assume you are referring to something downloaded from here? Double check you have put it in the right place C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft\EF-4C make sure this line is in the main .ini for the jet at the top [AircraftData] AircraftFullName=EF-4C Wild Weasel IV AircraftShortName=EF-4 AircraftDataFile=EF-4C_data.ini CockpitDataFile=EF-4C_cockpit.ini <-------------------------
  3. Beware: Naughty Boys and Girls

    Is this less scary : This is what should turn up if you are a good boy
  4. You might be able to script such a thing in a custom single mission
  5. Pesky Chinese push US around

    Well according to Fox - nothing elsewhere on this http://www.foxnews.com/politics/2013/12/13/chinese-naval-vessel-tries-to-force-us-warship-to-stop-in-international-waters/ A Chinese naval vessel tried to force a U.S. guided missile warship to stop in international waters recently, causing a tense military standoff in the latest case of Chinese maritime harassment, according to defense officials. The guided missile cruiser USS Cowpens, which recently took part in disaster relief operations in the Philippines, was confronted by Chinese warships in the South China Sea near Beijing’s new aircraft carrier Liaoning, according to officials familiar with the incident. “On December 5th, while lawfully operating in international waters in the South China Sea, USS Cowpens and a PLA Navy vessel had an encounter that required maneuvering to avoid a collision,” a Navy official said. “This incident underscores the need to ensure the highest standards of professional seamanship, including communications between vessels, to mitigate the risk of an unintended incident or mishap.” A State Department official said the U.S. government issued protests to China in both Washington and Beijing in both diplomatic and military channels. The Cowpens was conducting surveillance of the Liaoning at the time. The carrier had recently sailed from the port of Qingdao on the northern Chinese coast into the South China Sea. According to the officials, the run-in began after a Chinese navy vessel sent a hailing warning and ordered the Cowpens to stop. The cruiser continued on its course and refused the order because it was operating in international waters
  6. btw you can in newer versions change the _loadout.ini and specify the year you want the missiles to be loaded from. [AirToAir_72] StartDefaultDate=1972 DefaultFor=CAP,INTERCEPT Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 ...............
  7. To change the sounds open up the ships _data.ini and find [sound] EngineSoundName=CVNAmbient MovementSoundName=CVNMovement So this would be CVNAmbient.wav, CVNMovement.wav
  8. After the forum structure is changed then files need to be moved 1 by 1 - a lot of work - SF2 was only changed this year. SF2 and SF1 download sections are pretty similar - what exactly are you suggesting? A separate area for WWII objects only? btw - you will still get conflicts - for example Spit Mk.9 pack can be WWII and post war
  9. haha - might have been true - when did you last play it?
  10. As a guess because there are several - you mean this??
  11. Pretty much as above - some examples SF2NA The campaign structure is different to all the other games - so if you fly an A-7 and the AI F-14s dont take out the bombers and the landing fleet get taken out then that can end as stalemate In SF2V Even though there is a DMZ there are no ground forces - so with no ground war you essentially fly a series of missions within the time period. In the campaign you will get proper unit representation and the different skins - but your objective is to survive the tour really (pretty much as the real thing). In any of the 3 campaigns historically the best you can hope for was a draw - i.e. LBII achieved clear objectives for the US - but North Vietnam still went on to invade South Vietnam and win. SF2/E/I This is more straight forward - you get a FLOT and ground forces actively engaging each other - With these you win by making sure your ground forces get to the objectives
  12. Hi - Any mods in this area are most welcome. I don't have access to SF2NA to test them at the moment - if you want more downloads for trials you can attach the file directly to this post via edit
  13. These deficiencies were settled when a more advanced MiG-25 development, the MiG-31, entered in service in the 1980s: the Foxhound was armed with a missile very similar to the US AIM-54 Phoenix, the R-33 (AA-9 Amos as reported by NATO designation). This weapon was ideal not only for shooting down the American bombers, but also to intercept and destroy fast reconnaissance aircraft, such as the SR-71. This statement was dramatically confirmed in Paul Crickmore’s book Lockheed Blackbird: Beyond The Secret Missions. In this book one of the first Foxhound pilots, Captain Mikhail Myagkiy, who had been scrambled with its MiG-31 several times to intercept the US super-fast spy plane, explains how he was able to lock on a Blackbird on Jan. 31, 1986: “The scheme for intercepting the SR-71 was computed down to the last second, and the MiGs had to launch exactly 16 minutes after the initial alert. (…) They alerted us for an intercept at 11.00. They sounded the alarm with a shrill bell and then confirmed it with a loudspeaker. The appearance of an SR-71 was always accompanied by nervousness. Everyone began to talk in frenzied voices, to scurry about, and react to the situation with excessive emotion.” Myagkiy and its Weapons System Officer (WSO) were able to achieve a SR-71 lock on at 52,000 feet and at a distance of 120 Km from the target. The Foxhound climbed at 65,676 feet where the crew had the Blackbird in sight and according to Myagkiy: “Had the spy plane violated Soviet airspace, a live missile launch would have been carried out. There was no practically chance the aircraft could avoid an R-33 missile.” After this interception Blackbirds reportedly began to fly their reconnaissance missions from outside the borders of the Soviet Union. But the MiG-31s intercepted the SR-71 at least another time. On Sept. 3, 2012 an article written by Rakesh Krishman Simha for Indrus.in explains how the Foxhound was able to stop Blackbirds spy missions over Soviet Union on Jun. 3, 1986. That day, no less than six MiG-31s “intercepted” an SR-71 over the Barents Sea by performing a coordinated interception that subjected the Blackbird to a possible all angle air-to-air missiles attack. Apparently, after this interception, no SR-71 flew a reconnaissance missions over the Soviet Union and few years later the Blackbird was retired to be replaced with the satellites. Even if claiming that the MiG-31 was one of the causes of the SR-71 retirement is a bit far fetched, it is safe to say that towards the end of the career of the legendary spyplane, Russians proved to have developed tactics that could put theBlackbird at risk. The Mig-31 is still in service, but the SR-71 successor, dubbed SR-72 and capable to reach Mach 6, should be quite safe at hypersonic speed. http://theaviationist.com/2013/12/11/sr-71-vs-mig-31/
  14. Guessing really - Check out the active year for the AAA entries in targets.ini and types.ini as a first Is there a StartAirDefenseLevel= for the enemy in the campaign_data.ini?
  15. btw lights and textures for the runways: http://combatace.com/files/file/13865-sf2na-runway-lights-and-textures/ http://combatace.com/files/file/13958-keflavik-nas-lights/
  16. Basically Thirdwire couldn't be bothered to add a little thing like lights - but if you wait a while
  17. Never used that feature myself - pah - the historical jets they have put in are lost on you guys Afraid any additions to the mobile games will only be provided by Thirdwire as it stands - a Windows version might change that............
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