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MigBuster

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Everything posted by MigBuster

  1. On The Road Again...

    Crikey - All the best James
  2. The F-16 RWR (ALR-56M?) modelled in BMS has a Target separate button to space the contacts out a bit
  3. The Book Thread

    Loved this - especially the format it was written in: Now reading:
  4. paste the files into the Terrains mod folder (create it) for example: C:\Users\<you>\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Terrains\VietnamSEA
  5. EURO 2012

    England game - predictably rubbish - 10 men camped in their own penalty box - hoping a desperate clearance or rebound will find the lone striker...of course in the event of him getting the ball he seems to be surrounded by about 5 French defenders and either loses it or passes to one of them.......
  6. Moon bazuka...

    Crikey - certainly dont think 2 arms will be enough
  7. Cool vid - the DLC A-4K has that scheme
  8. You want the actual missile - the SA-2L is just the launcher. Its a tick box on the weapons editor - you will need to extract and open weapondata.ini to see the stock weapons now.
  9. So classy it has an advert to skip
  10. In game the ALQ-131/ 119 are dual mode - the actual implementation needs to be tested really - barage/noise jamming will give a HOJ target in some instances - and a lot of the missiles had this functionality (including Sa-2s in Nam) so the weapons do have a HOJ box - but again how it works not sure - might be basic and I don't think frequency hopping is there. - although I might be able to set up an ALQ-87 that just jams Fan song guidance frequencies - so thats not a bad level. See here http://combatace.com/topic/57249-ecm-jammers-in-sf2-for-sf2-kb/
  11. F 4KvsTu 16small

    From the album MBs Album

  12. Turning off the radar helps me with stutters with the new patch.....not so great for SA though
  13. Click the Start button then type dxdiag in the search box and run dxdiag.exe - save the information to your desktop then post it up If your Graphics card drivers are up to date I suspect your system is not up to the task!
  14. Bob Ward created this - yes its SF2V but you might get the idea http://vimeo.com/27102505
  15. Actual coded implementation of how it works is probably something Thirdwire would have to answer. ECM values have been derived through trial and error - and are probably specific to a certain patch level - so that might have been set up against 3rd party weapons only for example. Over the years internal coding has changed missile behavior and frequencies and CW considerations only came in with SF2 - so you would be looking at seeing what values are best for the current patch based on what you are looking to achieve. And is that correct - all ALQ-99s have had Noise/barrage Jamming modes only?
  16. So you can run SF2NA fine full up - but ODS falls over - might be terrain related. Has this only happened since the latest patch?
  17. What are your specs - do you run SF2NA at full whack?
  18. EURO 2012

    Best of luck to all your teams - if England get past the group stage I will be surprised!
  19. FM issue - same with the Victor and Valiant - I did tweak the FMs so they fly in SF2 (Hard model) if you want them - but don't expect accuracy in the way they fly.
  20. Prometheus

    Saw this yesterday at the cinema - not bad............Alien fans probably wont be disappointed.
  21. Its in a persons best interest to know where the files go I would say - particularly regarding the point that most downloads include a bunch of files without a readme even - or include a readme from 4 years ago for series 1. If you know where the files need to go then you wont stuff things up and you become far better at troubleshooting your own problems.
  22. from the A-6A_avionics.ini [HUD] HUDColor=1.0,0.85,0.5,1.0 BoresightOffset=0.0,0.0 ........
  23. You used to be able to do it by creating a single mission in Notepad and editing the values manually - several of the Yankee Air Pirate missions in Series 1 did this - but they had to work out the exact coords of the hanger to place the jet there - not sure if you can do this in SF2 though without some testing. Shutting down an engine - thats shift + I by default - and most canopies on Jets can be opened / closed already - but it would be a case of manually editing the data.ini file for each jet.
  24. RTM on the F-14 radar http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm
  25. 39 years ago

    Wow - interesting pics - thanks for putting these up
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