Jump to content

MigBuster

ADMINISTRATOR
  • Content count

    9,096
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by MigBuster

  1. Might depend on how close they hit - assume they prox fuse and spray the target with shrapnel - might be worth following a few in on missile cam.
  2. Theres nothing really new in the stock game if you have it as stand alone - are you talking AIM-54s? - for Walleyes just press E as before.
  3. If you have SF2NA - in a carriers data.ini look at this section: [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=19.46 FlightDeckLenght=320.0 FlightDeckWidth=82.0 LandDeckAngle=-11.2 LandingAimPoint=-2.8118,-123.3041,19.46 CollisionMesh=Forrestal-R6_COL.LOD ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=237 Parking[01].Offset=26.37,13.97 Parking[02].Heading=270 Parking[02].Offset=35.62,1.17 Parking[03].Heading=270 Parking[03].Offset=35.62,-10.11 Parking[04].Heading=270 Parking[04].Offset=16.37,-21.96 Parking[05].Heading=270 Parking[05].Offset=16.37,-33.24 Parking[06].Heading=270 Parking[06].Offset=16.37,-44.52 Parking[07].Heading=90 Parking[07].Offset=9.30,-16.27 Parking[08].Heading=90 Parking[08].Offset=9.30,-27.55 Parking[09].Heading=90 Parking[09].Offset=9.30,-38.65 Parking[10].Heading=270 Parking[10].Offset=35.30,-62.55 Parking[11].Heading=270 Parking[11].Offset=35.30,-74.55 Parking[11].ParkingMaxSpan=9.0 Parking[12].Heading=270 Parking[12].Offset=35.30,-84.83 Parking[12].ParkingMaxSpan=9.0 Parking[13].Heading=270 Parking[13].Offset=35.30,-96.83 Parking[14].Heading=270 Parking[14].Offset=35.30,-108.11 Parking[15].Heading=270 Parking[15].Offset=35.30,-119.11 Parking[16].Heading=270 Parking[16].Offset=35.30,-130.39 Previous to Mar 2012 the only way was to have the static jets as part of the carrier 3D model - as done in YAP
  4. img00119

    From the album MBs Album

  5. Water should look like this: If not - is your current gfx card Direct X 10 capable? Air launched or ship launched weapons?
  6. Welcome back cgold - What effects are you putting in? if they are old they might be missing ini statements.
  7. Iceland is nothing special on anyones PC - would look just as good/bad running it on the Matrix. Pretty good rig youve got going there - dont skimp on the gfx card go higher end if possible.
  8. Sea Harrier Over The Falklands

    His analysis of the raids make good/funny reading - and he probably has some valid points - fuel usage - and the SHAR could deliver bombs more accurately - only needed to put 2 on the runway and it would have beaten the Vulcan! - still cant imagine that a single Iron bomb (or 2) would keep the runway out of action for long (and it didn't by the looks of things). Although there is the Strategic argument to justify the Black Buck raids - even if Mirages operated CAPs over the Islands I fail to see how that would have been a disaster. It would have made things more challenging certainly - but the Mirage IIIs did CAP on the first few days and were hopelessly outmatched - poor missiles, no countermeasures, and poor tactics (fighting/welded wing). Wiki (from the official FAA Magazine no less ) mentions that Mirage 3s were still used as decoys during strikes by the Argentine FAA so they were not all withdrawn after the raids if thats the case.
  9. Totally OT...My New Petfood Store

    Good luck with that WM - hope it goes well
  10. Using radar on F-14 http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm
  11. What are your graphics settings on Jug?
  12. Sea Harrier Over The Falklands

    Not sure that was ever admitted by the Argentinians - certainly they never bothered making Port Stanley runway long enough to allow jet ops - no Jet fighters were ever based on the Islands that I know of during their brief stay.
  13. Sea Harrier Over The Falklands

    A nice film - but it doesn't even mention there was more than 1 raid - think about 5 in total and 2 of them were anti radar strikes - on the second raid they forgot to arm the bombs according to Sharkey.
  14. SF2E needs a lot more resource than WOV - so suspect your system isnt up to it - do yo know what type of gfx card you have? Go to Start -> type dxdiag - run that, save the output to your desktop then post up here.
  15. Pah - and now you have reminded him - thanks a lot
  16. Hmmm - pretty sure the speech files must go in: ........\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Speech
  17. Yep - was reported on TW also
  18. Pretty sure the cosmetic appearance in those screenshots does not show the limits of what can be done with this new terrain Engine!
  19. Was out of gas in an F-14 and tried to land their having no idea it was so short - had to eject before it went into the water
  20. Yak-38 data.ini has these entries: [MissionData] NationName=SOVIET ........ CarrierParkSpan=4.55 CarrierParkAnimationID=9 hmmm?? I wonder if they go for a stroll round the deck when you are off on a mission.
  21. Looks like the wing spoilers are deactivated when you hit ~M1 - thats whats causing the lack of roll - although not sure whether there is a final wing move past 57 degrees when M1 is hit - doesn't look like it So probably controlled by the var in the data.ini
  22. The control surfaces used to be limited and had no control over certain airspeeds on the MiG-17s FM - and you can probably still limit it using the same vars - but TK has spiced up the MiG-17s to make them more of a challenge I guess. As I understand it the evaluated captured MiG-17s had non powered ailerons - but other surfaces were powered. I seem to remember Grr viper pulling info out of manuals that suggested some Soviet MiG-17s actually had powered ailerons as well.
  23. Does the F-14A use only wing spoilers to roll in RL? Havent seen that - do you have the location to give to TK?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..