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Everything posted by MigBuster
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That tool is on here but its very old - dont think it will work with the FE2 cat files The Thirdwire extractor for SF2 should work just fine http://www.thirdwire.com/downloads_tools.htm
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SF2: North Atlantic
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Using radar on F-14 http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm -
A-6A DIANE for Strike Fighters 2
MigBuster posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: A-6A DIANE for Strike Fighters 2 File Submitter: MigBuster File Submitted: 27 June 2009 File Category: Avionics Upgraded for Strike Fighters 2 - Basic CCIP for A-6A to simulate a DIANE level bombing system. New: Yes we can now add the CCIP and keep the original A_6 radar modes! When you reach the target ripple your iron bombs! Tested in Strike Fighters 2 Vietnam Version June 2009 only (using the A-6A cockpit from Wings Over Vietnam). For use in later versions compare any changes made in newer ini files first. Released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131 Click here to download this file -
SF-2NA Ark Royal
MigBuster replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
OK - I was sinking through the deck after the patch - well done for fixing it -
SF2NA Adding Other Aircraft ,weapons pack..ECT
MigBuster replied to FMAX's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you are on win 7 look in: C:\Users\<you>\Saved Games\ThirdWire -
Phantom FG. 1 question
MigBuster replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Brilliant Photos - many thanks -
RIP - lets hope it doesn't happen again!
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SF-2NA Ark Royal
MigBuster replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Fantastic job - downloading! -
SF2 Screenshot Thread
MigBuster replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gawd -
Many congratulations to her - a well earned rest is now due I hope!
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SF2 Screenshot Thread
MigBuster replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Intercept! -
Option for RNZAF's new strike fighter
MigBuster replied to MAKO69's topic in Military and General Aviation
I would be looking at TA-50s - modern day F-5 and far more capable than the A-4 IMO - not proven but definitely worth a look. -
Good luck - sounds like a great choice to me!
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Bit worrying - good job they managed to keep him under control!
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Rolling on the deck
MigBuster replied to aizen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Be careful on the deck - at some points the jets will sink into the deck and even spin - bit annoying - whatever defines the deck area needs to be increased. -
Have a very happy birthday old ma.....I mean sir :drinks: :drinks:
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Super tough MiG-23
MigBuster replied to turkeydriver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Might depend on how close they hit - assume they prox fuse and spray the target with shrapnel - might be worth following a few in on missile cam. -
SF2 NA Ocean
MigBuster replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Theres nothing really new in the stock game if you have it as stand alone - are you talking AIM-54s? - for Walleyes just press E as before. -
populating carriers
MigBuster replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you have SF2NA - in a carriers data.ini look at this section: [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=19.46 FlightDeckLenght=320.0 FlightDeckWidth=82.0 LandDeckAngle=-11.2 LandingAimPoint=-2.8118,-123.3041,19.46 CollisionMesh=Forrestal-R6_COL.LOD ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=237 Parking[01].Offset=26.37,13.97 Parking[02].Heading=270 Parking[02].Offset=35.62,1.17 Parking[03].Heading=270 Parking[03].Offset=35.62,-10.11 Parking[04].Heading=270 Parking[04].Offset=16.37,-21.96 Parking[05].Heading=270 Parking[05].Offset=16.37,-33.24 Parking[06].Heading=270 Parking[06].Offset=16.37,-44.52 Parking[07].Heading=90 Parking[07].Offset=9.30,-16.27 Parking[08].Heading=90 Parking[08].Offset=9.30,-27.55 Parking[09].Heading=90 Parking[09].Offset=9.30,-38.65 Parking[10].Heading=270 Parking[10].Offset=35.30,-62.55 Parking[11].Heading=270 Parking[11].Offset=35.30,-74.55 Parking[11].ParkingMaxSpan=9.0 Parking[12].Heading=270 Parking[12].Offset=35.30,-84.83 Parking[12].ParkingMaxSpan=9.0 Parking[13].Heading=270 Parking[13].Offset=35.30,-96.83 Parking[14].Heading=270 Parking[14].Offset=35.30,-108.11 Parking[15].Heading=270 Parking[15].Offset=35.30,-119.11 Parking[16].Heading=270 Parking[16].Offset=35.30,-130.39 Previous to Mar 2012 the only way was to have the static jets as part of the carrier 3D model - as done in YAP