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Everything posted by MigBuster
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SF2 Exp Pack 1 issue
MigBuster replied to justinlloydsmith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What games do you have exactly? are they merged or separate? -
SF2 Screenshot Thread
MigBuster replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thats a fantastic job on the tails -
Why Jar Jar Binks is cool, and George Lucas is a genius
MigBuster replied to Baltika's topic in The Pub
Jar Jar was no doubt aimed at Kids - unfortunately like Yoda, Lucas didn't foresee that a largely adult audience would be sitting there pinnng their dreams another classic like the original and reliving their youth -
Flip - cant believe the entire crane went over as well. Soft ground? - yeah that soft ground issue must be a real nightmare when you stick a massive crane on it - more like human incompetence!
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A-1 and P-51 collide at RAF Duxford (Video)
MigBuster replied to MigBuster's topic in Military and General Aviation
Nice find! That picture is pretty clear! Must admit I was watching a Hawker Hunter display team with gritted teeth last weekend - and thinking whether they should be sticking to solo shows. -
80 five hundred pounders from angels four zero
MigBuster replied to ONETINSOLDIER's topic in Military and General Aviation
Wow - thats impressive!! -
Does anyone know why this is happening?
MigBuster replied to Mig_eater's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What are your system specs including graphics card? Have you tried altering the in game graphics settings? -
Jul 2011 patch available!
MigBuster replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
================================= Strike Fighters 2 Jul 2011 Update Readme File ================================= This update is for May 2011 or later versions of Strike Fighters 2. If you have earlier version, you must update the game to May 2011 Strike Fighters 2 first before applying this update. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after installing this Update. List of changes in this Update include: Jul 2011 -------- * ALQ-131 is added to the loadout of later USAF F-4 versions. * F-4 afterburner texture missing on SF2I-only install is fixed. * Pilot pictures on Pilot Records Screen can also display .JPG files in PilotData folder. * Includes RPK-10 fueltank racks to be used with Mirage III DLC. -
oh - just seen this - the BBC have a report and video http://www.bbc.co.uk/news/uk-england-14110542
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Terrible news...saw it on the BBC... http://www.bbc.co.uk/news/world-europe-14103749
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Many Congratulations on your service - a moment you can be proud of, and a time now to look to new opportunities.
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Some from the SF2 era - and check out the Vampires taking off!
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Glorious Pics I was there on the Saturday mainly to see the Thunderbirds who were awesome - although Waddington really needs to sort out a better sound system instead of piping it through a tanoy system!!
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Might be of interest - VC-10, Tornado GR4 and a Typhoon with PGMs shown http://www.bbc.co.uk/news/uk-13922821
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SF2 Screenshot Thread
MigBuster replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Gun Pods!
MigBuster replied to irati's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It might be possible to have it as a separate gun group so you can toggle the modes using ; - but would need to check. -
A.I and night operations
MigBuster replied to xclusiv8's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes agree there - might be why TK used to leave the lights on the AI jets so you could see them. -
Restarting in WoE
MigBuster replied to LeadZeppelin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If the weapon has a SpecificStationCode then you would need to add that exact entry to the weapons station as well: [PhoenixStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 ....... SpecificStationCode=F14