-
Content count
9,096 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by MigBuster
-
Ejecting Weapons
MigBuster replied to irati's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In this game you can probably get away with it if you are carrying AIM-9Ls at a minimum and are not going against a fighter with missiles, or something like a MiG-17F (if on post 2008 patch). If a missile is fired at you or you are going to merge those stores have to be jettisoned - otherwise its suicide, and in RL you can damage/write off the jet by pulling panicked extreme manoeuvres in the heat of battle - another reason to ditch stores. The only way I could see this happen in RL is if the Jet with A-G stores is carrying something like an AIM-120 with standoff capability. Even then in a BVR contest you are at a massive disadvantage against another fighter with similar missiles due to it being largely an energy contest. The AI enemy can give a false impression - fly against a competent human pilot in the same jet online in the 1970s and you will start to see why you need every advantage to survive. -
Westminster Abbey & the Unknown Warrior
MigBuster replied to Cody Coyote's topic in WOFF UE/PE - General Discussion
We are - as fitting tribute you could get - he even got a Medal of Honour from the US. -
Couple of Questions please
MigBuster replied to ChickenGeorge's topic in Thirdwire - First Eagles 1&2
Might be a good idea to tell them what game you have FE1/ + expansion Pack/ Gold / FE2 - also what patch level are you playing at. Downloadable Aircraft can be downloaded and flown by the player or AI no different to the stock A/C. They can also be added to campaigns, you can alter the flight models, skins, decals etc if you wanted to get into that. The campaigns will be what you see in game, you can download other campaigns or make ones yourself - to do that you need to be able to be able to use Notepad. You can switch all the on screen displays off (red/white icons) if you like, and get rid of the red planes on the map too - so you are dependent on the cockpit. Note the white icon is just a waypoint that you can see on the in game map. Things to note on downloading aircraft - ones done for FE1 may need a bit of tweaking to get them working fully with FE2 for example. Also some will have cockpits, some may not, in that case you may wish to use a stock pits instead or you may not depending on how fussy you are - there will be a varying quality as they are created by hobbyists. -
Spitfire Supreme!
MigBuster replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Spitfire Mk.9 - Best looking for me. Spitfire F Mk.24 - Final Spitfire - bubble canopy, Griffon Engine, 454mph and 4 x 20mm cannon. -
Graphics question
MigBuster replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could be the PSUs not powerful enough - Check the specs for the graphics card and see what PSU it needs. -
This weeks Ho Lee Crap moment
MigBuster replied to ONETINSOLDIER's topic in Military and General Aviation
Jeez - great flying to get that down - not sure I would have got that down in SF2! -
SF2 - Training Mission #05
MigBuster replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Great article - hopefully useful to other newbies -
Small problem when SF2 installed
MigBuster replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It stands to reason that TW only want the skins relevant to a standalone SF2E install going into the folders. If you want the others you probably have to extract them - but best to check with TW I would say. -
Small problem when SF2 installed
MigBuster replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Only have a merged install now so get all the skins. That might be something TW have changed - do the Soviets actually use other skins in any of the campaigns? You may need to manually extract other skins if you want to use them now -
Small problem when SF2 installed
MigBuster replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is that a standalone install - or is it merged with other games? -
-
She is truly hot - the first for a Royal IMO - glad to see they have changed their inbreeding policy in recent years. How many series of that did they do? we only got 2 series of the original and an Xmas special - pah
-
Makes 2 - dont worry I cant imagine the majority of the UK gives a toss - but it was nice they gave us the day off. Was in a comedy club last week and they asked if anyone was going to watch it - total silence - obviously I suspect some might watch it - its just not very cool to admit such a thing
-
-
interesting - IF that is actually the conversation between the actual hackers then it shows they seem to have a lot of knowledge in certain technical areas and spend a lot of time monitoring network protocols in their spare time. Potentially Sony have not implemented the basics - I have seen worse from other companies though - and yes determined enough groups can find ways around security measures even if it means getting on the inside!
-
A10c cockpit issues
MigBuster replied to MaverickMike's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Viewlist.ini is one file that can be changed - you using TIR? -
Invulnerable Tu-22M3
MigBuster replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For guns try attacking from above or below - if they are cannon shells it should rip it apart - although if its well armoured in the rear that could be the issue. Look in its data.ini for any armour entries and reduce or remove them. You will need to experiment - although it has a proximity fuse a good hit with an AIM-9P would cause terrible damage (especially to an engine) - not to say it couldn't keep flying in rare cases. One thing to note is that a lot of the heat seeking missiles in this game often go for the rear fuselage and not the heat source - if say from example the engines are wing mounted which is a tad annoying. btw - bigger missiles do more damage because they have bigger warheads -
Never heard of it - its not even on amazon!
-
I succesful have the harm targeting pod but the ? is
MigBuster replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Despite the label - Its a Block 50: -
from http://www.bbc.co.uk/news/uk-13125047 The largest RAF aircraft in history has arrived in the UK for the first time. The new tanker and transport plane - named the Voyager - is almost 60m (197ft) long and has a 60m wingspan. It is twice the size of a Lancaster bomber and will replace the VC-10 and Tristar aircraft. The RAF has bought 14 Voyagers and the first is expected to be in service by the end of the year. The plane arrived at the MoD's airfield at Boscombe Down, Wiltshire, where further trials will be carried out. It flew in from Airbus Industrie's factory near Madrid in Spain. The Voyager, a converted Airbus A330-200 airliner, can carry 291 troops for more than 6,000 miles (9,600km). RAF Voyager aircraft arriving in UK The new Voyager is twice the size of a Lancaster bomber It can refuel another aircraft in the air with 100,000 litres of fuel, more than the amount contained by two large petrol tankers. The Ministry of Defence said it can refuel at a rate of 5,000 litres per minute, compared with a pump at a garage that delivers fuel at 40 litres per minute. 'Important milestone' Peter Luff, Minister for Defence Equipment, Support and Technology, said: "The arrival of the first Voyager aircraft in the UK marks an important milestone in the process that will see the Royal Air Force equipped with the best available air-to-air refuelling capability, with the first due in service by the end of the year. "Recent events in Libya and ongoing requirement for air-to-air refuelling over Afghanistan clearly demonstrate the essential role that air-to-air refuelling plays in getting our aircraft to where they are needed." Fourteen Voyager aircraft are being provided to the RAF under a 27-year, £10.5bn private finance initiative contract signed with the AirTanker consortium in 2008. The plane and its parts are being manufactured and assembled in France, Germany, Spain and the UK. One of the Voyagers arrived at Boscombe Down on Monday, and two of the planes will be based there during an intensive programme of testing that will continue into next year. Air Vice Marshal Phil Osborn, Air Officer Commanding 2 Group, said: "Over the next few years the Voyager will join the versatile A400M transport, C-17 strategic airlifter and well-proven Hercules transport aircraft to form an RAF fleet that can handle any task that comes its way in the future. "I look forward to a successful trials programme that will keep the aircraft on track for delivery at the earliest opportunity." The arrival of the Voyager comes as the armed forces face budget cuts and job losses over the next four years. Under the strategic defence review announced last year, the RAF is to lose 5,000 jobs, with 1,020 going by September. In addition, the Harrier jump jet and Nimrod reconnaissance planes will be scrapped, and some air force bases will close.
-
No B-2?
MigBuster replied to Abhi's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The model would need to be in a format that can be converted to the format that works in SF - assuming the original author will allow it. -
Creating ground object from an aircraft file
MigBuster replied to quack74's topic in Thirdwire - First Eagles 1&2
Can you not just add more static locations to the airfield - ie like the ones that define where the parked aircraft go by the tents? -
SF2 - Training Mission #01
MigBuster replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://www.thirdwire.com/ -
SF1 Colour tool
MigBuster replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't seem to have - GIMP lists the hexadecimal value and Paint lists the 8 bit decimal value for R/ G/ B which I would expect. As for what TK uses there they could be a relative measure of each RGB decimal value - but not sure at the mo. Hopefully there is a program out there - if not writing something just to do that would be easy - no time to do it at the mo.