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MigBuster

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Everything posted by MigBuster

  1. One very big @$$ bomb!

    Yes Interesting - the damage 617sq did with Tallboys and Grandslams was shocking the way they just went through layers of concrete in those U Boat pens and rocket sites!
  2. Rock and Roll Hall of Fame

    Neil Flippin Diamond - wtf!! Alice Cooper (fine) Beastie Boys (not fine) Bon Jovi (fine) Chic (what?) Neil Diamond (****) Donovan (Jason Donovan??) Dr. John (hmmm) J. Geils Band (?) LL Cool J (****) Darlene Love (Darlene from Rosanne?) Laura Nyro (No idea - does she have nice ****) Donna Summer (no way) Joe Tex (?) Tom Waits (?) Chuck Willis (? Bruce Willis brother??)
  3. Happy Birthday Ruggbutt!

    Happy Birthday to you
  4. What model of the F-15 is this? Is it the stock game one? How does it behave on hard flight model? I havent tried max speed in many of the jets so would need to test it (well in SF2I now) - if its stock though TK may give you an answer.
  5. The joke's on marketing

  6. Flight models are probably the hardest aspects of modding - which is why there are very few who actually understand the variables involved and create them. These select few probably have a background in physics/aerospace engineering (Like TK) and the advanced math involved. Yes you can change the variables involved and go through a trial and error process - but this is very difficult and painfully time consuming especially when you see the amount of variables and dont understand how they link together - and the results can send you in all different directions!!. Avionics, engines, and weapons parameters - again involves changes in ini files and creation of image files like tga/jpegs (Photoshop/GIMP). Like the flight model due to the amount of variables involved it is not always easy to get what you want even after a lot of trial and error. Computer programming - this is only relevant if you are creating an external program like the weapons editor or the old mission editor - luckily you do not need any programming skills to alter the actual games - i.e. change .ini files or create 3D models or 2D skins. Decals and Skinning - start by altering existing skin files in Photoshop or the free GIMP program and learn from there.
  7. From a Thirdwire perspective SF1 has reached the end of the line in terms of development yes - for everyone else its down to personal opinion and hardware - although I would hope that when you upgrade systems you get SF2 to at least show some support if you can. And Suicidal there are a lot of new things in SF2 - that's not a belief but fact (I have put a thread up about it)
  8. Yep Id go with that and a pit for some of the Vampires - got to be something else though - I'm hoping for a surprise - a new C-47 pit
  9. Can't keep off this website

    Please tell me this isn't for real? Should the whole world get to know Airliner routes? What was that quote about human stupidity being infinite
  10. Right need to speculate something......it could be gameplay related... Maybe the Mission editor will work properly with Exp2 anyway as a bonus: 1. New F-104s with pits in Exp2 2. Other Russian targets (sorry bombers) - Su-17?? , Tu-95 3. A wider ground target selection on the dynamic missions 4. Ability to select weapons for whole flight.
  11. TK has said no to USAF viper skins on his forums - so you are stuck with mine I'm afraid.
  12. The aliens have found a way to disable ICBMs? Next time the spinning object appears check to see if it has 'Greenpeace' written on the side of it - then shoot it down
  13. Had no idea - well done that man - very interesting subject. Mind you - just to reassure you computer software can be just as buggy even today! Still the US had similar problems with the WOPR didnt they
  14. The B-57A is pretty much a Canberra B-2 copy - dont think it went to production and not so sure on the bombing method - which is why it got the nice Canberra Kesselbrut pit. http://www.joebaugher.com/usaf_bombers/b57_1.html
  15. Yes the night light effects and tracer glow are a massive improvement in SF2
  16. What skin have you downloaded? (link) What model are you using it with? (link) Where have you placed the skins folder - it just needs to go in the Objects\Aircraft\F-14x folder for example - ensure you have placed it in the correct location for SF2 - if not sure read section 1 here: http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  17. Would need to ask the guys who made the actual models - one may have been Veltro
  18. You can switch the mirrors off in the game options if they are causing you Frame rate issues. Other than that they are part of the cockpit LOD.
  19. Happy Birthday COCAS!

    Another one - Happy birthday Mr Cocas
  20. Happy Birthday X Ray

    Happy Birthday XRay
  21. thought that must be possible!
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