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Everything posted by MigBuster
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Skin Question
MigBuster replied to ares77's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sounds like you have the wrong skins - skins only work on the model they were created for. Which game - and which A-10 are you using? - if its stock be aware that there is a 3rd party A-10 so the skins you have might be for that. Compare the bmps by opening them up to the skin that actually works. The bmp files must also have the correct names to work. If the templates are for another model and they are very different then they just wont look to good even if you rename them. -
F-8 Crusader vs MiG-17 in Vietnam
MigBuster replied to streakeagle's topic in Military and General Aviation
Great so you agree with us Well in SEA it used its superior energy, better trained pilots, and agility (which is now only 'slightly' better than the F-4s ) to get into a good position on its foe - then used the AIM-9 or Gun. Agilty does kinda help you know - this is not only the ability to turn at lower or corner speeds - but the ability to turn at any speed and get the nose on the target which is where you need it - otherwise you may as well be stating they would be better off in B-58's. Right - you will see in the old thread I chose the F-8 because it could use both Energy and agility. This is an interesting point - not really in line at what I was getting at but since you have brought it up - how much of an energy advantage did the F-4B/C/D have in reality over the F-8x? Case in point MiG-17F Vs F-4J with 2 Top Gun Grads (Cunningham Driscoll) - you know the one May 1972 - described in US Navy F-4 Phantom II Mig Killers 1972 - 1973 (p42-p43). Each time the F-4J zoom climbs the MiG-17F just stays with it, and its ony a miracle the MiG misses with its guns during this engagement. Cunningham has to almost commit suicide in the end by slamming on the brakes and hanging there in mid air to get the MiG in front of him - of course he cant do JS even after the MiG pilot makes a mistake - because no gun. This is not to be used as an example of how the F-4 scrapped by whatever means (even though it was taken apart in the first 2 zoom climbs and should have lost) What I am saying is did the F-4B/C/D have a big enough advantage to avoid a situation like this with the F-8x? -
Patch path ot found?
MigBuster replied to Stingray72's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What version is the game currently? What are you patching it up to? where have you installed the game? (get it out of program files) Is it not letting you browse to where the install is? -
Starting my glider license
MigBuster replied to 76.IAP-Blackbird's topic in Military and General Aviation
Totally love those glider mini Cat shots - a great feeling as you are going up - Would love to try a real cat shot - not so easy for us less fortunates hey Ezlead -
About the F-35 Lightning II Joint Strike Fighter for SF2?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1.look in this section in the f-35A data ini - and check which sounds it uses: [sound] EngineSoundName=JetEngine AfterburnerSoundName=JetBurner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear 2the RWR.list goes in the jets folder - just copy one over from another jet. For the name it needs to be for each jet - look in each jets avionics file for this section: [RWR] ....... LockSound=RWRLockSound.wav FlashActivityOnLaunch=TRUE ThreatLibraryFile=F-16A_Netz_RWR.lst <------this is the name your file needs to be. This is descibed more in the converting planes to SF2 thread in the SF2 KB -
I used to run it on XP - cant remember what version but it went ok until the PC couldnt handle the newer games - but no BSs - Could be graphics card or drivers - well could be anything tbh but I would start there - unless there is a Fraps forum with answers.
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F-8 Crusader vs MiG-17 in Vietnam
MigBuster replied to streakeagle's topic in Military and General Aviation
Yes I have that Osprey F-8 book - so probably no need to pull out all of those things really - sorry to have wasted your time. Pretty sure no one has said it would be a better choice for the fleet so Im not sure where you got that from. No one had tried to compare the F-8 to the MiG-17 in terms of turning ability - it was simply that everything you see suggests that the F-8 was more agile (in both horizontal and vertical turns) than the F-4 - so logically this makes it easier for the F-8 to get into a favourable position over any foe to launch AIM-9s or use its gun. If C5 has the documentation then I'm sure he will prove that to you. btw the period in question was the F-8s Rolling Thunder MiG killing period over SEA ( F-4B/C/D) - so forget BVR -
If there is a fix for FF5 then best to look at their forums for it if you dont get an answer here.
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Ed_1 suggested it on here: http://forum.combatace.com/topic/42531-window-7-with-falcon-4-af-and-sturmovik-1946/ I never installed in program files - mainly because of issues with the SF1 series and some other old programs I had that didnt work properly in there - I know one of the patches for Falcon made changes for Vista but havnt tried it in Program files - so if it works for you then it might be okay. It might be for you - but didnt for me - this might be another NVIDIA thing - I had to create that file (along with others) for my last card to get the menus working properly - actually I think its the AA workaround.
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Nah - just need to have AA on myself
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The tilde (~) is actually on my hash(#) key This depends on your keyboard layout for your country - and whether said person has it set up properly in the Windows Control panel
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Decals problem
MigBuster replied to strahi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The names of the Decals need to be 100% correct other wise they wont show. Why are you changing the names in this case? -
Trust me you need the patch - multicore CPU support was only added in later patches - along with many other things.
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Decals problem
MigBuster replied to strahi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So you have Wings Over Israel - have you patched it to Oct 2008? Is this happening to add on jets or the stock jets that came with the game? Dont install it in Program files - WOI is not supported on Win 7. You may have to set the game to run as admin. If you have done that then I'm sure ive heard of this problem before so there might be an old thread on it. -
Take two:X-52
MigBuster replied to Orangehat44's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes I recommend playing the game as stock for a while - a lot to learn btw in early jets you will be dive bombing or guessing a lot - this might be of help: http://www.simhq.com/_air/air_055a.html also the A-A one http://www.simhq.com/_air/air_061a.html -
Throttle problem
MigBuster replied to ares77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So the game recognises you are using the throttle on that stick okay? - and you are not trying to go to afterburner in a jet that doesnt have one? Is there any seperate calibration software for the joystick - or can you calibrate it in the control panel? -
Falcon4 AF does not work on Win 7 without a few changes - which are already in other threads (although maybe this could be a sticky): 1. Dont install it in program files or program files(x32) 2. In setup->Graphics in game - set it to use 3D HAL (NOT the T&L mode - that causes problems) 3. For the Gui issue you may need to creat a new text file called BFOps.cfg then stick in this line set g_bForceSoftwareGUI 1 put it in the Falcon4 folder (top level with the main exe) MAKE SURE the file is BFOps.cfg and not BFOps.cfg.txt - that wont work that may just leave you with a corrupted Knee map - if so it may be an NVIDIA issue - I bought a new ATi card which fixed that.
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Can't get mods to show after full merged install
MigBuster replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How are you starting the game? are you running it by double clicking the new exe you created? -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I would dispute that as Ive already said - despite the MiG-17s advantage if the F-8 was a more agile airframe in the horizontal and vertical than the F-4 it should have made it easier for pilots to get a better 180 shot. By 1972 the missiles, radar, and radar coverage had improved. Also some F-4s had Combat Tree so there was a vast improvement in tech/avionics which also was a factor. Not sure how it wasnt a match for MiG-21s - the F-8 was hardly slow - you could almost say they were comparible. Unless you are referring to F-4s providing escort where the speed might have come in handy. In a lot of cases though it seems MiG-21s just appeared from nowhere, fired their missiles, then got out of there before the escorts could do anything. Yes you will notice I have already mentioned that a few times in this thread - but that also comes down to engagements as I have said above - i.e how many times did F-105s and F-8s get the chance to go after MiGs! There is always the pilot factor but I still think they might have done better in the F-8 during the early time period - but thats just me. Anyway not glad I bothered mentioning the F-4 at all in the example above - which after all replaced the F-8 and had many good points. -
Screenshot Thread
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The F-8 is being used as an example of a lighter more agile/energy type in combat over SEA with AIM-9 and gun armament and it (or its pilots) did very well in terms of kills per engagement (the best of any US fighter apparently). The pilots were good - but unlike in the F-4B/C/D they could get on a MiGs tail easier (for example even when its spotted by the MiG) giving a much better chance of an AIM-9B kill - and fall back on the guns if the missiles failed. Even trained F-4 pilots are still dependent on poor missile technology in RT along with the ROE - with a mix of fantastic AIM-4D, AIM-9B, and AIM-7D/Es . They might have got shot down less knowing how to fight the MiG-17/21s - but you cant say the kill rate would have been any better - the AIM-7 would always have to be fired in close - and an experienced F-4B/C/D driver still needs to get on the tail of a MiG to use the G limited AIM-4D/9B - not so easy in an early F-4 if a MiG knows you are there - luckily in most cases they probably didn't. Things would have improved when better missiles came along - which they did anyway. -
If you had the trigger working before - make sure you are flicking on the Arm switch in the pit - some training missions already have it armed from startup. no idea on the x45 myself sorry. What settings are you trying refuelling on ? If you are running patch 1.013 (you should be) then even in realistic mode you do get a bit of help stabilizing with the tanker - but it made things a lot easier for me compared to how it was.
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Have a great day
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Thats the bolt that was holding our economy together - can we have it back
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Not sure - never used it - it listed as Alt and ' in game. One way to try is change the key mapping in the setup and then try it - then you will know