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Everything posted by MigBuster
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graphics issue on NVIDIA Geforce 9400 GT Windows Vista playing 1st gen games
MigBuster replied to raptorman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
checker boarding? any screenshots? -
Start up Fraps - it must be running when you are playing the game. Before starting the game customize the settings - ie the video capture key. Make sure none of the hotkeys in the settings are the same as keys used by the game. When in game you press your capture key to start and end recording. the video is saved where you specify.
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European northern Airspace closed
MigBuster replied to Florian's topic in Military and General Aviation
This today from http://news.bbc.co.uk/1/hi/uk/8637978.stm RAF Typhoon training halted as ash found in engines Operational Typhoons are not affected by the MOD's suspension of flights Training flights on RAF Typhoons in Lincolnshire have been suspended after ash deposits were found in the engines of four aircraft. The fleet is being checked at its base in Coningsby, Lincolnshire. An RAF spokesman said the Typhoons were "very high performance jets" so staff were "just being extra cautious". The move comes amid recriminations over the costs of a six-day airspace shutdown caused by volcanic ash drifting south from Iceland. It comes as thousands of Britons are continuing their slow journey back to the UK after being caught up in flight suspensions. Controllers say airline traffic is approaching 90% of normal levels. According to the BBC's Richard Scott, the Civil Aviation Authority has pointed out that military planes fly much faster and suck in far more air than their civilian counterparts. It says the work done with manufacturers to clear the UK for flying again did not factor in military jets, which are "a whole different world". The CAA also says conclusions should not be drawn from the RAF's statement about the air-worthiness of civilian aircraft. It adds that the all-clear for civilian aircraft to return to the skies still stands and there have been no reports of any ash damage. Almost all flights across Europe are expected to go ahead on Thursday. -
Track Ir 5 in the 2D Cockpit Falcon Allied Force
MigBuster replied to alopezfx's topic in Falcon 4 Series
With Track IR 3 and Track IR 4 - this is what I do In game, go to setup->controllers and untick TRACKIR Moves 2D cockpit view - or something like that. Thats right - I switch it off - but feel free to experiment with it on - I tried.... -
A-10 skin request
MigBuster replied to Stingray72's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
They are in the downloads section http://forum.combatace.com/files/category/158-a-10-warthog-skins/ - follow the instructions -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
But you are talking about an F-105 as a very long range escort bomber - which Im not saying was not feasible - but for a start it needs to be where the bombers are to protect them - so running away at low level (which might be its only option ) is where as a MiG-21 driver Id be happy to see it. Secondly the time it can spend in afterburner itself would probably be less than the Interceptor which is only about 10 miles from a friendly runway. What is this bloke on - Accuses people of using a false analogy - then uses a totally stupid one instead! Does this boyd book actually mention the US would have been better off only using MiG-21s then - can someone confirm it actually states that?? Im sure there was a reason for having different types of aircraft Notice that he doesnt mention that the USAF did deploy short range fighters with poor bomb loads - F-104C, F-102A, and F-5C over North Vietnam (with varying results admittedly)- but I mean how did they get there with such short ranges - Of course a MiG-21 with a refuelling probe and some bombs - thats the same thing isnt it. Versions of the MiG-21 and MiG-17 carried bombs in North Vietnam service - they were used to bomb the south during the 1974 invasion - and MiG-17s made attempted attacks on US shipping (According to Osprey books) -
Sound mod question
MigBuster replied to ares77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A way to change how a wav file is played you mean? Not that I know of - How do the files in question play if you just run them in Media player or similar? -
Black out due to G-Force
MigBuster replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
At a guess the MiG-21 probably doesnt pull as many Gs as quickly as the more agile Su-27 and MiG-17 - thus you dont see the effect as often. There was a universal setting in gen 1 games it was in aircraftobject.ini - goes in the "objects" folder - so you will need to try it out yourself. [PilotGLimits] BlackoutStartG=6.5 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05 -
Saw the TV series in the 80s, have the novel by Derek Robinson, and have had the DVD of the series for a few years. That footage does not look familiar to me - anyway don't expect many expensive flying stunts from an ITV series. IMO its still one of the best films/dramas Ive ever seen - far superior to The BOB (despite it not being fact based) - some of the characters are just brilliant - and I cant see how you wouldnt find it entertaining. fyi In the book Hornet Squadron (not real AFAIK) use Hurricanes. Edit: Actually The Michael Caine take off bit in BOB rocks and is the only piece of comparable script IMO.
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Screenshot Thread
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Drool - great work! The yellow bits look pretty good too! -
Mustang cockpit teaser
MigBuster replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Come to think of it - maybe this would be more in line -
Mustang cockpit teaser
MigBuster replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Perhaps you need a brake -
How to install new aircraft in SF2?
MigBuster replied to Dedalus's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Read section 1 here http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ and dont post in the KB -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The F-105s did get about 27 kills against Mig-17s (pilots who probably also didnt see it coming) - that doesnt make it a fighter - against poorly trained pilots with questionable tactics who were slightly outnumbered in most cases. Lets take a real fighter of that period - the Mirage 3 - faster and more agile than the F-105 - in combat took down over 200 MiGs - Yet when the IAF got a couple of MiG-17s and stuck some good pilots in them - they came to this conclusion (Osprey Mirage and Nesher Aces) - " A good MiG-17 pilot could tear a Shahak apart. I didnt realise how good this aircraft was, Henkin was incredible. He evaded me with ease, coming in right behind and closing the range with afterburner,to fight a MiG-17 at low altitude was very difficult" In 1959 The MiG-21F came in which was as fast and more agile than the F-105 with a slower rate of fire but devastating 30mm cannon. So by 1961 an F-105 without some major improvements in agility would probably be....well good luck against loads of Soviet pilots in 21s - you dont even have an energy advantage - so your only hope would be if they ignore you and go for the bombers. Unlike the P-47 the F-105 would be faced with an enemy that can rip it apart, and also the F-105 achilles heal - that being its hydralic system - meaning even slight damage was enough to see it lose control once that was bled. Of course you can rectify all these issues in the F-105X SuperThud. -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Gawwd - interesting that it has more holes in its arguments than my fishing keepnet! Love this bloke trying to rub it in after missile tech actually got better from the mid nineties. Notice no mention of IAF or PAF combat with F-16s! - If USAF F-16s had gone to war 1979 to 1988 against the USSR (the reason they were designed!) then the above would be a very different story yes. Yet using AMRAAMs against an enemy of no equal - that makes your argument against creating agile fighters valid does it? Thats right - the Navy pulled out of that thing that wasnt a fighter, and got a much better agile interceptor, with better visibility and could fire missiles too that was proven in combat with Iran and the US<shock> - Funny how the F-14 could fit on the elevator isnt it! - how did it manage that with tandem seating So the F-111 was a better long range bomber than the F-16 - **** really - because a tiny lightweight WVR fighter should be able to do everything! - why is he even comparing the two here!! Yet the F-111s role still gets taken on by the F-15 - the other jet he's trying to slag off at the start of the article Never read the Boyd book - and this Dr David R Mets might have a few points - but reading this anti Boyd/Coram paper - you would conclude that David R Mets is willing to put in as much mis information as he claims Coram has done so in the book! -
Squadron List for Campaigns
MigBuster replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No you need to extract the campaigns ini and data.ini files from the relevent cat files to see what units are involved. -
graphics issue on NVIDIA Geforce 9400 GT Windows Vista playing 1st gen games
MigBuster replied to raptorman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also if you have just stuck a new card in - check that the Power Supply in your computer meets the minimum spec for the card - about 300W: http://www.nvidia.com/object/product_geforce_9400gt_us.html -
Somebody with the nickname "Zerk" did a revamp of it - but not sure where this can be downloaded from now. But it pretty limited what can be done with the 3D pit in AF I'm afraid
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Maryland ANG Decals for Thirdwires A-10A
MigBuster posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Maryland ANG Decals for Thirdwires A-10A File Submitter: MigBuster File Submitted: 20 Apr 2010 File Category: A-10 Warthog Skins Maryland Air National Guard decals for the Wings Over Europe A-10A Thirdwire model for a request 1. Put the 2 folders "ANGMarylandGrey" and "ANGMarylandCamo" into the ...\objects\Aircraft\A-10A folder so ...\objects\Aircraft\A-10A\ANGMarylandGrey ...\objects\Aircraft\A-10A\ANGMarylandCamo 2. Now you need to put COPIES of the stock skins into these folders COPY from the existing skin \USAFGrey1 to \ANGMarylandGrey A-10_1.BMP A-10_2.BMP A-10_3.BMP A-10_4.BMP A-10_5.BMP A-10_6.BMP PATCH.BMP COPY from the existing \USAFGreen1 or 2 to \ANGMarylandCamo A-10_1.BMP A-10_2.BMP A-10_3.BMP A-10_4.BMP A-10_5.BMP A-10_6.BMP PATCH.BMP 3. Paste the Texturesets below into \A-10\A-10.ini (Use Notepad) with the other skin entries - you need to number them correctly otherwise you cant select them from the loadout screen. [TextureSetxxx] Directory=ANGMarylandGrey Name=ANG Grey Maryland Nation=USAF Squadron=104TFS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 [TextureSetxxx] Directory=ANGMarylandCamo Name=ANG Camo Maryland Nation=USAF Squadron=104TFS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 4. You can now select the skins from the loadout screen or set them as the default skin ie [TextureSet001] To use the skins in a campaign - you need to extract the campains _data.ini file and change the skin for the unit for example [AirUnit016] AircraftType=A-10A Squadron=104TFS ForceID=1 Nation=USAF StartDate=09/25/1979 DefaultTexture=ANGMarylandGrey <---------------------- ;BaseArea=Warfield ANGB, Maryland BaseArea=Ahlhorn Airbase BaseMoveChance=20 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=10 MissionChance[CAS]=90 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=9/28/1979 Upgrade[01].Type=A-10A Upgrade[01].Texture=ANGMarylandCamo <---------------------- Click here to download this file -
Version
109 downloads
Maryland Air National Guard decals for the Wings Over Europe A-10A Thirdwire model for a request 1. Put the 2 folders "ANGMarylandGrey" and "ANGMarylandCamo" into the ...\objects\Aircraft\A-10A folder so ...\objects\Aircraft\A-10A\ANGMarylandGrey ...\objects\Aircraft\A-10A\ANGMarylandCamo 2. Now you need to put COPIES of the stock skins into these folders COPY from the existing skin \USAFGrey1 to \ANGMarylandGrey A-10_1.BMP A-10_2.BMP A-10_3.BMP A-10_4.BMP A-10_5.BMP A-10_6.BMP PATCH.BMP COPY from the existing \USAFGreen1 or 2 to \ANGMarylandCamo A-10_1.BMP A-10_2.BMP A-10_3.BMP A-10_4.BMP A-10_5.BMP A-10_6.BMP PATCH.BMP 3. Paste the Texturesets below into \A-10\A-10.ini (Use Notepad) with the other skin entries - you need to number them correctly otherwise you cant select them from the loadout screen. [TextureSetxxx] Directory=ANGMarylandGrey Name=ANG Grey Maryland Nation=USAF Squadron=104TFS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 [TextureSetxxx] Directory=ANGMarylandCamo Name=ANG Camo Maryland Nation=USAF Squadron=104TFS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 4. You can now select the skins from the loadout screen or set them as the default skin ie [TextureSet001] To use the skins in a campaign - you need to extract the campains _data.ini file and change the skin for the unit for example [AirUnit016] AircraftType=A-10A Squadron=104TFS ForceID=1 Nation=USAF StartDate=09/25/1979 DefaultTexture=ANGMarylandGrey <---------------------- ;BaseArea=Warfield ANGB, Maryland BaseArea=Ahlhorn Airbase BaseMoveChance=20 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=10 MissionChance[CAS]=90 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=9/28/1979 Upgrade[01].Type=A-10A Upgrade[01].Texture=ANGMarylandCamo <---------------------- -
European northern Airspace closed
MigBuster replied to Florian's topic in Military and General Aviation
From: http://www.f-16.net/news_article4065.html F-16s sustain ash damage from Iceland eruption April 19, 2010 (by Asif Shamim) - NATO officials will not fully confirm a report that several F-16s were damaged by the volcanic ash released from Iceland's, Mount Eyjafjallajökull eruption on April 14, which has caused widespread disruption to air travel across most of Europe. Reports indicate that a Belgian F-16 similar to this example sustained ash damage to the engine. A source at NATO would only confirm that the comments had come from a US diplomat, but did not know which of the nations had been affected. However an official with the European Air Traffic Agency was later to have said that an F-16 from the Belgian Air Force had sustained damage. F-16s from several member states are in Europe participating in exercises. Turkish jets are at Laage, Germany participating in 'Brilliant Ardent'. Dutch, Norwegian and Polish units are at Leeurwarden, The Netherlands participating in 'Frisian Flag'. The volcanic ash consists of tiny particles of rock and glass as fine as talcum powder, which under extreme heat fuses onto the blades of an engine, causing imbalances or damaging delicate rotating machine parts, eventual resulting in engine failure. The best example of complete engine failure caused by ash was on June 24, 1982, when a British Airways 747, heading from London to Melbourne, Australia flew through the volcanic ash cloud released by Mount Galunggung, South-east of Jakarta, Indonesia. Fortunately this flight was able to glide clear of the ash cloud and was then able to restart all engines before successfully landing at Jakarta airport. NATO Secretary-General Anders Fogh Rasmussen said on Monday that the ash cloud was not affecting the alliance's military readiness, although he declined to comment on specific missions. "Our air forces will always take the necessary steps to ensure they are capable to conduct their operations. They have taken the necessary steps and they will take the necessary steps to ensure our territorial defence is secure," he said. -
A-10 skin request
MigBuster replied to Stingray72's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
um will upload them somewhere or just mail them over tommorow -
Version
212 downloads
Tail template for the Thirdwire F-16 Strike Fighters 2: Israel Model This is so other units can be created for the Block 1 to 10, Hi Res pack skins as requested. Currently here: USAF http://forum.combatace.com/files/file/10778-pack-4-hi-res-f-16a-usaf/ RNLAF http://forum.combatace.com/files/file/10777-pack-3-hi-res-f-16a-royal-netherlands-rnlaf/ RDAF http://forum.combatace.com/files/file/10776-pack-2-hi-res-f-16a-royal-danish-af-rdaf/ BAF http://forum.combatace.com/files/file/10774-pack-1-hi-res-f-16a-belgian-af-baf/ Templates are for GIMP (xcf) or Photoshop (psd). MB 4/2010 -
F-16A Hi Res Tail Template
MigBuster posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-16A Hi Res Tail Template File Submitter: MigBuster File Submitted: 19 April 2010 File Category: Skin Templates Tail template for the Thirdwire F-16 Strike Fighters 2: Israel Model This is so other units can be created for the Block 1 to 10, Hi Res pack skins as requested. Currently here: USAF http://forum.combatace.com/files/file/10778-pack-4-hi-res-f-16a-usaf/ RNLAF http://forum.combatace.com/files/file/10777-pack-3-hi-res-f-16a-royal-netherlands-rnlaf/ RDAF http://forum.combatace.com/files/file/10776-pack-2-hi-res-f-16a-royal-danish-af-rdaf/ BAF http://forum.combatace.com/files/file/10774-pack-1-hi-res-f-16a-belgian-af-baf/ Templates are for GIMP (xcf) or Photoshop (psd). MB 4/2010 Click here to download this file