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Everything posted by MigBuster
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Pack 4 Hi Res F-16A USAF
MigBuster posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Pack 4 Hi Res F-16A USAF File Submitter: MigBuster File Submitted: 04 April 2010 File Category: F-16 Hi Res skins for the Thirdwire Strike Fighters 2 F-16A Model Euro Pack 4 United States Air Force (USAF) Pack consists of: USAFGrey1 2048x2048 Early Block 1 skin USAFGrey2 2048x2048 Late Block 1 to 10 skin From August 1978 the USAF received the first of over 2000 F-16s..... Original skin templates by Thirdwire *Skin is not tested on the SF1 Thirdwire WOI model - it might work though despite the template changes. Click here to download this file -
Pack 4 Hi Res F-16A USAF
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The template should be available today sometime -
In a long campaign is it possible to transfer to another carrier?
MigBuster replied to Slant6's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You can do a rebase in the campaigns data.ini - never tried with carriers though [AirUnit002] AircraftType=F-105D Squadron=13TFS ForceID=1 ....... Rebase[01].Date=11/1965 Rebase[01].BaseArea=Udorn RTAFB -
SF2:V Escort mission problem
MigBuster replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can change a value in flightengine.ini which you would need to extract and put into the flight folder. Only change this if your system can handle it. [FlightEngine] ....... MaxTimeCompression=16.0 <------ ....... -
European northern Airspace closed
MigBuster replied to Florian's topic in Military and General Aviation
The BBC were reporting today on news 24 that several NATO F-16s had damaged engines due to the ash in the air - but they havnt backed that up or given any other details of where and altitude etc- so not sure how true that is. Scotland and Northern Ireland airspace might be open Tuesday - assuming the wind doesnt change - what a nightmare! -
WOE w/NATO 1, 2, 3 and 4
MigBuster replied to 72vwbus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you get the unmoddified Stock game to run at all with unlimited settings? In my experience setting the graphics to unlimited would produce really low fps on that rig - gen 1 games are not programmed to use multiple cores at all. -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A couple here: http://www.916-starfighter.de/Zipping%20at%20FL%20730.htm http://www.916-starfighter.de/Ruminations%20on%20the%20F-104.htm -
A-10 skin request
MigBuster replied to Stingray72's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
anything with more detail than those tiny pics would be useful - have had a look on the net but not much about - have you not taken any digital pics on base at an open day? -
Just curious with an issue on F-5C Collumn4 DL
MigBuster replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well for starters notice the weapons stations are trying to use USAF attachment types - Last time I checked if you made Turkey an enemy they can only use WP or TURKEY specific weapons - yes this means you need to change the stations to the right type - and create weapons for Turkey if you need to. -
SF2:V Escort mission problem
MigBuster replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Probably something TW would need to change - assume this is SF2V Mar 2010. Not noticed it because on Esort missions I take off, x16 time accel towards the rendevous point (WP3 normally) - when Im close I ask where they are and they are usually near - so I Escort them in (keeping them in sight) and all the way back if I dont get caught up with a MiG. -
A-10 skin request
MigBuster replied to Stingray72's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
might be able to - but cant guarantee they will actually go on the nacelles. got any better pics? -
Thats an interesting point there on numbers - half the battle has been trying to get countries to actually commit more troops! Im not looking on either as defeats though - Iraq will stabilise eventually - just takes a long time without the man power.
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For that beloved Fulcrum
MigBuster replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some really great work there guys -
Explains everything
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Nice one - about time too - bottles of whisky just have no effect anymore haha
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F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I dont see this behaviour at all in a virtually stock SF2 (Feb 2010)- they spend about 95% of the time banking tightly and tighter in the horizontal. Even the Il-28s try to follow me these days - and in a large engagement you really have be careful in the stock A-4 or F-100D where its not always easy to keep speed up - and a MiG-19 on your tail is not much fun. Out of the past 4 campaigns I can conclude that they only go a bit straighter when they are landing, tailing a wingman or running away. When they hit bingo fuel they get out of there as fast as possible - have had MiG-17s low on fuel that break when I get a certain distance at very low level at any speed and make pretty hard targets - tried approaching it much slower and it came round at me head on firing. That being said the A-4 campaign was still fairly straight forward if you check your 6 a lot - the AI still needs to be a lot more lethal than it is. I used to rack up scores like the above all the time many years ago! -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes first thing i press after takeoff if the jet allows - double your ammo time - and it often needs to be doubled in an F-100 -
That IR Sensor On The Bottom of the F-4B/4C/D...
MigBuster replied to exhausted's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well yeah - I would hope there is a slight improvement in IRST tech over a 50 year period - but even so detecting a MiG-29 at 100KM? maybe flying away in burner perhaps? -
Screenshot Thread
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No but Ive gone through the YAP versions and that certainly does make you sweat all the way - have even borrowed some of the guns and stuck them in the stock game to make it better. The SA-2F was an unavoidable death ray out of the box which it certainly wasn't judging by the way pilots account on how they avoided SAMs in 70 - 72- its probably gone too far the other way now where it doesnt track sometimes even in level flight - still must be a nightmare for TK getting these little things tested - or to please everyone. Does he implement it like the real SA-2 - in which case does he then make it worse again to create the effect from all the jamming going on by EW flights not modelled in the game. In 1972 these things seem to have been mostly launched ballistically! - so does he nullify them totally then or make the single jamming pods really effective? -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes Wagsled has put up a few posts and has put some figures down that better represents his experience which are very useful. http://forum.combatace.com/topic/27934-phantom-tactics-some-thoughts/ http://forum.combatace.com/topic/27931-phantom-tactics/ See C5s reply regarding the F-8 SA-2Fs used to be the main issue for me(but are better now) - rarely get hit at low level by AAA with the stock game. You will lose a lot wingies - especially now with later patches they disobey orders to return to formation and do their own thing. Limit the amount you take - I do recces alone, and rarely take more then 1 wingy on a bomb run - the rest of you flight wont bomb - and if you send them off fighting you generally lose them. Falcon 4: Allied force has been around since 2005 - its standalone and the most stable for online multiplay and you can buy it still from most places online - but its F-16s only to get the best from it. You could try FF or OF as you already have the original F4.0 - FF has some truly stunning pits for other jets in the game. Not sure how stable FF/OF currently are - and beware Falcon has a pretty steep learning curve. -
How to reduce choppy frames
MigBuster replied to PadFoot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its a mod that has been posted here in downloads somewhere - there are some old threads on it here and at 3rd wires site - trying to work out why the FPS just went through the roof. Needs multicore/Win Vista or 7 / DX9 (which WOE is) to work I believe. -
That IR Sensor On The Bottom of the F-4B/4C/D...
MigBuster replied to exhausted's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice info thanks - have seen little about them. So it claims the PIRATE can detect targets at 100km - sounds like wishful thinking to me - but who knows -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They handle differently depending on the game settings but TK does seem to model these things from the energy charts and manuals he has - he uses examples whenever its queried on his forums. There are a few old posts on here from ex F-4 pilots that give there opinion on it. I don't think the F-8 was as agile as the 17/19 - another energy fighter from what I gather. There is no Thirdwire F-5 of any version- but it was the only US jet fighter of that period that could turn with the 17 - well according to the have drill/doughnut papers. There have been AI versions of jets in the long distance past - there was an uber AI mod to help the AI a bit also - but its not really relevant for the later better AI - and bottom line needs someone with the skills to do it. Its not too bad - dont fly slow and level at low level - the AI comes in level at 350kts so will be hit every time. The real thing was very lethal so I would expect YAP to be near the mark - well from a vet F-4 pilots point of view since since he tested it all. Don't know - I am running the games as 4 separate installs at the mo. Just like the real F-4 pilots did then I guess! I have the official 2005 F4:Allied Force version which is very limited in mods to pits, skins and terrain which are either exes, but the skins are not as easy to put in. All the modding is done in the unofficial versions which I dont have "Free Falcon 4/5" and "Open Falcon" which work over the Original Falcon 4.0 -
Sad to hear about yet another crash!