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Everything posted by MigBuster
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F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes Wagsled has put up a few posts and has put some figures down that better represents his experience which are very useful. http://forum.combatace.com/topic/27934-phantom-tactics-some-thoughts/ http://forum.combatace.com/topic/27931-phantom-tactics/ See C5s reply regarding the F-8 SA-2Fs used to be the main issue for me(but are better now) - rarely get hit at low level by AAA with the stock game. You will lose a lot wingies - especially now with later patches they disobey orders to return to formation and do their own thing. Limit the amount you take - I do recces alone, and rarely take more then 1 wingy on a bomb run - the rest of you flight wont bomb - and if you send them off fighting you generally lose them. Falcon 4: Allied force has been around since 2005 - its standalone and the most stable for online multiplay and you can buy it still from most places online - but its F-16s only to get the best from it. You could try FF or OF as you already have the original F4.0 - FF has some truly stunning pits for other jets in the game. Not sure how stable FF/OF currently are - and beware Falcon has a pretty steep learning curve. -
How to reduce choppy frames
MigBuster replied to PadFoot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its a mod that has been posted here in downloads somewhere - there are some old threads on it here and at 3rd wires site - trying to work out why the FPS just went through the roof. Needs multicore/Win Vista or 7 / DX9 (which WOE is) to work I believe. -
That IR Sensor On The Bottom of the F-4B/4C/D...
MigBuster replied to exhausted's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice info thanks - have seen little about them. So it claims the PIRATE can detect targets at 100km - sounds like wishful thinking to me - but who knows -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They handle differently depending on the game settings but TK does seem to model these things from the energy charts and manuals he has - he uses examples whenever its queried on his forums. There are a few old posts on here from ex F-4 pilots that give there opinion on it. I don't think the F-8 was as agile as the 17/19 - another energy fighter from what I gather. There is no Thirdwire F-5 of any version- but it was the only US jet fighter of that period that could turn with the 17 - well according to the have drill/doughnut papers. There have been AI versions of jets in the long distance past - there was an uber AI mod to help the AI a bit also - but its not really relevant for the later better AI - and bottom line needs someone with the skills to do it. Its not too bad - dont fly slow and level at low level - the AI comes in level at 350kts so will be hit every time. The real thing was very lethal so I would expect YAP to be near the mark - well from a vet F-4 pilots point of view since since he tested it all. Don't know - I am running the games as 4 separate installs at the mo. Just like the real F-4 pilots did then I guess! I have the official 2005 F4:Allied Force version which is very limited in mods to pits, skins and terrain which are either exes, but the skins are not as easy to put in. All the modding is done in the unofficial versions which I dont have "Free Falcon 4/5" and "Open Falcon" which work over the Original Falcon 4.0 -
Sad to hear about yet another crash!
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A-10 skin request
MigBuster replied to Stingray72's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Its basically the decals you need isnt it because both the skins are in WOE already -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay youve hit the nail on the head - I mention the Enemy is good in a turning fight - it is against the freindly AI or if you are in a stock jet ( F-100, F-4, Mirage) and try to follow them. However in an A-4 or the SF2 F-11A that I redid you will beat them in a turning fight - might be another reason the F-5 hasnt made a TW debut yet. One measure and why I agree the AI needs to be better here - is that Ive flown the A-4 against the MiG-17 Frescos A and F online in WOI 2008 - and A-4 is in practise dead every time against an experienced human pilot. Your Foxhound story reminds me of the time I tried a few MiG-25PDS missions in WOI armed with AA-6s - came up against a flight of F-4s at med/low level - and the slaughter was enevitable - ended up running for it but couldnt get high enough quick enough so they ran me down! I still maintain that the enemy AI in SF2V seems a lot less potent on average than SF2/SF2I in my experience - but the AAA was always lethal. Now the SAMs have been toned down abit the combo of poor Migs + lethal AAA is about right - but again if you ever used YAP the AAA was a lot more lethal in that Going missiles only in an F-4B - now thats what I'm talking about All my modern combat is done in Falcon 4 btw another reason I like the earlier periods. -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nations.ini -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes most patches make a difference because the AI gets tweaked in nearly every patch over the years I would say. I commend TK for the amount of effort he has put into the AI over the past 8 years - you need to remember that unlike IL2 (ww2) and LOMAC(Modern) TK has to cover a vast time period in SF2 of changing airframes, tactics and weapons so he has done pretty well by himself considering. And it sound like you are using the game post 1984/5 which is out of the games time period - the best Soviet missiles are the extremely pants AA-7C/D and AA-8 in the stock game - which TK no doubt has the MiGs trying to employ these within certain parameters. Your AI experience will differ depending on what year you are flying (and settings) - I think that the friendly and enemy AI exhibit different behaviour and might be separate entities - buts that's logical - if we know TK the enemy is following the Soviet doctrine of GCI controlled fighting tactics - which kinda goes with the most advanced MiG being the MiG-23 with pants missiles - Although as you say there could be improvements in how the 23 fights- Once you beat its BVR Apex shot its got to get on your tail or go for slashing gun attacks which I cant imagine is that easy against F-16s anyway tbh. I have noticed that the friendly AI is ok if it has good missiles - aka the AIM-9L, but take away the missiles it tries to get into a turning fight and gets slaughtered - take out a flight of F-100, F-4, F-8 (and even the F-15A in 1976 ) and they will get taken apart by MiG-17Fs or MiG-19S's with guns. So the enemy AI is strong at turning fights(in the right frame), and head to head guns, - you may also notice that unlike years back the MiG-23 and 21 often keep high energy states, so gunning them down like ducks at a shooting range in an A-1/A-4 is thankfully less likely. Also last time I went BVR the enemy AI can render BVR SAHM shots totally useless by breaking radar locks sending the AIM-7 ballistic - this was a welcome improvement. Both sets of AI are poor under ultra low level - apart from when escaping missile shots or running for it. Tactically you will notice (when only poor missiles are about) that the AI will play the carrot and stick - you go chasing one MiG - but another is creeping up on your tail - I turn off the enemy jet map icons btw and they are very effective at creeping up on your tail under most situations if you dont check 6. Now you mention evading - unlike in IL2 the MiG in the 70s has to consider missile shots from afar and might get a radar lock on it from another jet miles away - in which case needs to try to avoid that also - so this is another reason they might not seem to want to get you - I base this on how the AI reacts when you are in an F-100D in 1960 when they definitely do go out of their way to kill you. -
How to reduce choppy frames
MigBuster replied to PadFoot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Unpatched series 1 games will use a lot less resources - espcecially if you have the originals - see my sig for the dates - but with the latest patches you get a vastly improved and stable game. Shadows were one of the biggest killers in series 1 with the 2008 versions. Did you try the HDR mod - you could probably max out with that. -
If they are working on it its a part time project for the team from what you can gather from recent posts - so I wont be expecting much anytime soon. But yes agree that the next sim would have to reuse a lot of the code (which I think was C++ from old posts years back) so hopefully it should be possible to put changes to this together with a new/reworked graphics engine - and voila! I would have a wish list of 1 new terrain to be added, another flyable to go with the F-16s (F-18E/Fs maybe), with clickable single 3D pits, and the new range of weapons, works on multicore, Win 7, DX9/10
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F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The pilots have a skill level that goes up over time if they survive missions - you will see this on a campaign roster and the skill level does seem to make a difference I have found. This must be true of the enemy because some are pants - some are better - and some are aces. If you are playing single missions the pilot skill is probably random - even though you have settings stuck on hard - You may just be coming up against better trained AI pilots - they follow you up in the vertical and generally do annoying things like trail you back to base. Whether TK has got the AI learning based on what the Human pilot does - well only he would know. Certainly the AI started getting a lot better when First Eagles came about - and has improved a lot since then.Of course any AI tactical improvements would only be relevant to the series time period. -
Kreelin's FM....
MigBuster replied to UnknownPilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What version of the game were the flight models done for? . A lot has been changed over the years by TK regarding flight dynamics in the game so it could be likely that they handle nothing like they did when they were first created if you are using a recent version. Other data has also been added to the data.ini file over the years too. As for the cobra - im not sure that was a unique Su-27 thing and Ive only seen the seen the latest OVT MiG-29/35 perform a version on video - although Ive read that certain US jets like the F-14 could perform it anyway - but cant back that up at the mo. -
Wings over Europe - crash to desktop saving game
MigBuster replied to HubbaBubba's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What system specs are you running - you need to install patch 2008 if your PC can handle it - you can run it in vista straight away then without changing inis etc. -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What that means is it used to be a lot easier - and also I havn't touched SF2V for a while - the MiG training seems to be generally lower in that so you might be right. -
There was C3PO and ED_1 who used to go on the boards - C3PO defo has nothing to do with them - But ED_1 still posts now and then and tells us the next verion is stilll being worked on. Then this pops up http://www.graphsim.com/ F4:AF for MacOSX 19th Mar 2010 (although bottom of page says 2005!)- its just AF ported over over apparently so nothing new - but maybe a fundraiser perhaps?
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teaser
MigBuster replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Think its part of the Suez add on for WOI and SF2I -
F-105 air superiority fighter variant.
MigBuster replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I always thought it was designed as a low level nuclear bomber from the get go - and often wondered how it even got the F designation. It killed about 27.5 Migs over vietnam with AIM-9Bs (a lot missed) but mostly its M61A1 Gun - according to Ospreys books. Quite a tally - something you cant create too well in this sim now the AI always sees you and breaks. Its fast speed was of huge benefit like other US jets and could be employed successfully if used the right way (as they obviously managed to) Still - nearly 400 were apparentley still lost over Vietnam despite this. -
Quite like the late 50s to late 70s jets - good mix of guns with rubbish missiles - makes things challenging - especially now the AI is at a much better level. As said above thats the strongest period for this series IMO
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Someone who likes torture?? - Win 7 64 aint that brisk on an i7 quad core 3.5Ghz with 6GB of RAM - ever considered Win XP :) If you have installed it as above - what Direct X pack did you reinstall exactly - the one given in the patch read mes? Do you change the advanced settings for wov in the Nvidia advanced settings - could something there be the issue? Other than that it could be maybe something in the registry - interestingly I haven't fully installed any of the first gen games on here - they are just copies of the game folder from my last PC - thats First Eagles 2008, ODS(WOE 2008), YAP1 & 2 (WOV 2006) Have you got a backed up copy of the wov folder you could just stick on and try??
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Question on SF2 nuclear bomb and F-35 skin
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1. There are Nukes in the SF2 ordnance packs in the SF2 download section - stick it on your desktop and have a browse through the weapons folder - then just copy what you want into the game. 2. Check the naming of the skins bmp files - and compare the layout to the ones already on the jet -
Well, well .... lookie at who's another year older today!
MigBuster replied to Wrench's topic in The Pub
Have a good one -
Dong Hoi mission
MigBuster replied to greyhawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What date does the mission take place? -
Polish Air Force Tu-154 crashed near Smolensk.Polish president died in crash [*]
MigBuster replied to az12121's topic in Military and General Aviation
A tragic day for Poland - my condolences to you all -
Im Afraid its looking like support for AF has now finished - it was released in 2005. However any patch would not change anything in regards to what you are asking because only the F-16s were supported flyable jets. Sticking in a dodgy hack to fly the others - well you get what you get - and you have to live with any bugs. cue posts about FF/OF etc blah