-
Content count
9,133 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by MigBuster
-
Adding a nations air force to the single mission loadout screen
MigBuster replied to russouk2004's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not sure myself - do you have any Croatian squadrons in the game? -
Aircraft and Weapons Help
MigBuster replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No ones done anything you cant change - however changing what you want to how you want requires understanding the actual flight model. Unfortunately its all based on real world physics and the mathematics of flight - because thats the only way you can model this accurately - TK has degrees in this field. The best you can do is take values from a flight model you like and transfer them over. Im guessing you are changing the G figure here: [FlightControl] ..... MaxG=8.50 ..... I think this only affects AI flight - anyway AFAIK having an airframe that Pulls more G doesn't really have that much to do with how agile or how fast a jet can turn - that depends on speed, stores, engine thrust (differs with altitude), drag, altitude (air gets thinner),wing loading, Thrust to weight ratio, roll/bank angle etc etc etc . Things like flaps ets - you should be able to find the relevant sections in the FM The reason some things might not move at speeds is they may have control limitations on them - again look in the FM Then when your an expert and have stopped messing around you can start modelling some real planes -
The Official Agostino Q & A Thread
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Crash To Desktop" normally meaning the game crashes and shuts down so you are back at the Windows desktop -
Are you trying to put in a MLU skin using LOD Editor?
-
[VIDEO] Eye of the Storm
MigBuster replied to Timebandit's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
absolute classic - really great to watch! -
2200BHP in a Vauxhall Victor!!! - totally nuts No surprise to me that 1 bloke in a shed makes a car faster than corperations can - people have been doing that for years - they dont often hit 2200bhp thou
-
This looks interesting - was posted at the TW forums - every peasant with a rifle indeed!! "Captured North Vietnamese Film - Secret Air Defense Operations by the NVA in North Vietnam" http://www.realmilitaryflix.com/public/293.cfm Check out the length of the F-105 AB plume on 6mins (unless its been hit of course)
-
Populating the stock Airbases
MigBuster replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That does look totally amazing - the statics have always affected my system re FPS - but then again its low end now -
SF2:V Question
MigBuster replied to Teacup's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here too http://bbs.thirdwire.com/phpBB/viewtopic.php?f=27&t=6575 -
Thud Ridge is good - Col Broughton used to make recordings when he was flying so he could refer to them later.
-
But what is the history of that jet though - do they know if that plane was actually in service with the IAF at all - or was it supplied later to sit in a museum when it was retired from another country?
-
Dynamic campaign: when is it running?
MigBuster replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The campaign probably only runs when you are in flight from what I can tell - theres no feedback to say its constantly running. In Falcon 4AF you have a clock constantly ticking and can manipulate and see objects when you are not in flight - so that defo is running the whole time in real time. in the SF series it depends on the game how a campaign feels - for example in SF2 Rolling Thunder - even on hard settings you get assigned missions that are spaced out over the 4 years - so any targets that were destroyed in a previous mission have long been repaired by the Chinese Engineer core ;) Whereas in WOI the campaigns are over a short period of months - so targets and SAM sites destroyed in the previous game are still destroyed - giving a better sense of you being in a real time war - and evidence that the campaign does remember destroyed objects - however I would say (without asking TK) that objects are only affected during game play. If you press escape before landing - you would assume the game stops there and just takes into account of what has been destroyed - but i think only TK would know for sure. -
Just create a new folder called "weapons" in the objects folder. c:\..........\FirstEagles\Objects\Weapons
-
We'd let Hitler out on compasionate leave these days - well when I say we I mean the human rights/terrorist sympathisers / nutcases that the government seems to listen too. Why dont they just take him to the cemetery so he can piss over the graves!! Bottom line if he is guilty of murdering 200+ people - human rights DO NOT apply period!! Luckily this guy will still die of a pretty horrible prolonged death if he actually has cancer - so thats one positive to take.
-
Laser Guided Bombs
MigBuster replied to ds75's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
GBU-8, 10 or 12 are laser guided bombs in the stock game -
user lists for weapons?
MigBuster replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1 way - for example Use the weps editor - and give the gun pod a name in its "Station Code" field like F106GUN. Then in the F-106A_Data.ini: [GunPodStation] ............ ModelNodeName=GunPod PylonMass=55 PylonDragArea=0.02 SpecificStationCode=F106GUN <<----------------------------- -
Happy Birthday Jimmy - have a good one
-
Crash during MAKS 2009 preparation
MigBuster replied to Gr.Viper's topic in Military and General Aviation
Just seen this on the BBC - tragic news for a superb display team! -
Can I get any of the SU-27 for SF2 E?
MigBuster replied to ds75's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrong way round -
Getting Cloudy
MigBuster replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice work - looking good! -
New - Just bought SF2 Europe
MigBuster replied to ds75's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The IR display will only come up when you load and select Mavericks - the display comes from the Missile itself For bombing select the bomb and use the CCIP pipper on the HUD (you can select ripple and timing if you like) For rockets just strafe em simple hey -
Hello comrades...! How do we Play online?
MigBuster replied to berkut83's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
should be some info on here http://forum.combatace.com/index.php?showforum=26 -
Okay, I used a Mirage factory weapons pack..
MigBuster replied to Snakevenom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Um the exe file you download from Thirdwire is your game to keep - so Keep it in a safe place after you have installed the game - make sure you back it up to CD or a flash drive -
Differences
MigBuster replied to Pratch's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry - who exactly are you replying to here?? - or is it just an excuse to launch a totally pointless rant over nothing - and not only that but blame people on here.....for silencing them - wtf!!! - thats news to me!!!! Every one has a choice of whether they wish to play MP or not - the new series doesn't have MP due to the reasons stipulated by TK on his forums - he is well aware that some people like MP and wont buy the games because of this. Maybe MP will be added with a later patch - maybe it wont - he has his business plan and he is sticking to it. The MP people can advertise the servers they use all they like on any forum cant they - theres even a virtual squadron forum on here for MP players - shout as loud as you like! - there must be plenty of other MP players out there to join you. -
An SF2 Series Experiment........
MigBuster replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All the inis Ive seen apart from the campaign ini files are already in Unicode in SF2