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Everything posted by MigBuster
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I'm really impressed with the mission generator
MigBuster replied to Helmut_AUT's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is something TK introduced (or became more prevalent) for the Wings Over Israel campaigns - although there has always been intercept missions where the bombers are over the base soon after you get airbourne. When you enter the sim initially there will often be other planes already airborne - what I meant about FE was that planes only spawn on the ground 'after' you have started a mission - as in they dont just appear out of thin air. -
FIX for F-15's waypoint rangecounter
MigBuster replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ObjectData010.cat -
Fuel Management and True Airspeed (SF2E)
MigBuster replied to Helmut_AUT's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi there This fix might might sort out number 1 at least: http://forum.combatace.com/index.php?showtopic=44864 -
Crikey - sorry to hear the Cocas - hope we see you around here again soon and best of luck!
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well well - good luck with that - theres a bit on here too http://en.wikipedia.org/wiki/Arihant_class_submarine
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Updating Older Planes to SF2 Standards
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As far as redoing a jet for SF2 goes - the minimum you can do is look through here: http://forum.combatace.com/index.php?s=&am...st&p=312185 put in any fixes - make changes if there are obvious things wrong compared to the real thing For weapons / tanks see here: http://forum.combatace.com/index.php?s=&am...st&p=312195 For pilots and seats see here: http://forum.combatace.com/index.php?s=&am...st&p=312197 Ive gone as far as changing the flight model and brushing over skins that were poor - but you don't need to go that far unless the flight model is particularly bad in SF2. -
heavy bricks
MigBuster replied to luckyluca's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What plane are you talking about here? - this is nothing to do with game dynamics - the jets flight model is determined individually by its data.ini file Also what are you comparing it against? Im guessing you might not be familiar with Jets where you have to utilise energy and the vertical plane - for example the F-4 turns ok over 450kts - but you should NEVER get into a horizontal turning flight in one in reality let alone a low speed turning fight - and that goes for most western jets until the F-16 comes along. Ironically a quote ive seen to describe the F-4 - "proof that if you have enough power you can fly a brick" -
Many congratulations to you and your wife!
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SF2 MOD
MigBuster replied to JIMMY99's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes - however if you download the SF2 Ordanance shop in the downloads section you will find a lot have been done already. just install to an EMPTY folder on your desktop then copy over the weps you need - they are just plug and play now -
Few questions
MigBuster replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I dont think using a pod makes any difference - its more to do with the jamming type and strength of the pod - with you can view and change with the Weapons editor for SF2 -
Well no it came out of the cold war into a world where its too advanced for everything else - but it was still right to make it - gives an advantage any AF would kill for - acts as another deterent because of that. + its probably also a case of putting the US back at the top - the rest of the world had caught up since the F-16/15 came along and started releasing jets of similar capability. I'm Pretty sure the F-35 does have F-22 tech - however to get F-22 performance and stealth it needs an airframe like the F-22 - and probably a couple of engines.
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KC-130F in SF1(V) post October 2008 patch
MigBuster replied to comrpnt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
its using the stock C-130A models it looks like - so the hoses are part of the "bDouglas" model at a guess which should be in your weapons folder - and assume they dont have service dates?. if there is a bDouglas.ini file make sure the filename for the lod file is the correct case also check your weapondata.ini to see if modeltype is spelt correctly too -
Some new problems
MigBuster replied to t-50's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The nukes is easy - find a nuke that works and compare the values - unfortunatley ive never used nukes so cant help there. So something screwed up when you used the the KMD?? not sure what that is. What carrier pack did you download? - I personally would be taking it out of the game and downloading and installing the bits from new again - its a mod or an old ini file from a previous version causing the problem basically. -
Old or New?
MigBuster replied to Goffik's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SF/WOV/WOE/WOI are whats called the first generation of games - they probably wont be supported much longer by 3rd wire - so dont bother with them unless you decide to get WOV for YAP2. Basically the SF2 series are the new updated versions for Vista - they had to be redesigned to get round the UAC - they are just as rock solid and have new features, better avionics, better 3d pit models and new Aircraft. There are fewer mods because they only came out this year so most things will be put into them only now. -
Some new problems
MigBuster replied to t-50's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you patched your game since installing the mods? -
Anti-ship mission using the Exocet missile
MigBuster replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
At a guess - target the ship with the E key - then press fire -
SF2 MOD
MigBuster replied to JIMMY99's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
or see section 1 here http://forum.combatace.com/index.php?s=&am...st&p=312185 -
Some people have all the luck - not only goes to the moon but gets to punch one of those ***** - best thing ive seen today!!
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Adding Aircraft to campaigns in SF2
MigBuster posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
PLEASE NOTE: A simple Campaign Customiser DLC add on is now available to purchase from Thirdwires homepage. It won't give you the same flexibility as manual editing, but it will allow you to easily fly any jet in any campaign with no ini editing. If you have SF2 merged then it will also allow you to fly Merc campaigns in any setting. This is for SF2 games from patched to Sep 2011 or later. Adding Aircraft to Campaigns in SF2 Well when I say 'add' we are going to use the simple method of changing an existing squadron to use another Jet. IMPORTANT: If you alter the ini files and you are in the middle of playing that campaign - you will need to delete the campaign in game and start again - ONLY make the changes when you have finished playing the particular campaign. 1. New to SF2 2. Adding an Aircraft to a campaign 3. Upgrade Types 4. Re-basing a squadron 1. New to SF2 It seems Weapons loadouts for player squadrons do not have to be included in SF2 – that’s these bits: Supply[001].WeaponType=Shafrir1 Supply[001].Quantity=60 Supply[002].WeaponType=Matra530 Etc……… From 2010: If you do include them and want to limit the squadron supply to them set this line to TRUE in the campaigns data.ini [CampaignData] ..... LimitedSupplyList=TRUE ..... 2. Adding an Aircraft to a campaign 2.1 Extract the TWO campaign files you need: CAMPAIGNXX.ini CAMPAIGNXX_data.ini If you don’t know how to do this see my guide “Extracting Files from SF2 series “cat” files”– You need to extract the files from MissionDataxxx.cat which is in the "Flight" folder of the core game files. If you have a merged install then there will be more than one MissionData.cat file MissionData001.cat = SF2 MissionData002.cat = SF2V MissionData003.cat = SF2E MissionData004.cat = SF2I To see which campaign you have, open up CAMPAIGNXX.ini in notepad and it will be shown at the top. 2.2 Create a folder called Campaigns in your mod folders and put the files into a folder with the campaigns name. Note: See section 1 of my guide "Converting old planes to work in SF2" if you dont know where the modding folders are. For example – here I have extracted CAMPAIGNE3.ini and CAMPAIGNE3_Data.ini and put them into ......\Campaigns\CAMPAIGNE3\: 2.3 Now I open up CAMPAIGNE3_Data.ini and scroll down to the AirUnits section and pick a squadron I can change. I’m going to replace an F-4C with an add on F-106A Delta Dart with the minimum changes required: (note: this still applies to any plane) [AirUnit012] <--------------------------Note down this number AircraftType=F-4C <-----------------------change this Squadron=511TFS ForceID=1 Nation=USAF <------------------------------change nation if required StartDate=8/24/1968 DefaultTexture=USAFGrey1 <-----------change this ;BaseArea=RAF Lakenheath, UK BaseArea=Wiesbaden-Erbenheim Airbase BaseMoveChance=25 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 <-------------change MissionChance[CAP]=50 <----change MissionChance[iNTERCEPT]=50 <----change MissionChance[ESCORT]=25 <----change MissionChance[STKE]=25 <----change MissionChance[CAS]=50 <-----change MissionChance[sEAD]=25 <----change MissionChance[ARMED_RECON]=25 <----change MissionChance[ANTI_SHIP]=0 <----change MissionChance[RECON]=10 <----change UpgradeType=FIXED <---------See below Upgrade[01].Date=08/31/1968 Upgrade[01].Type=F-4C_67 Upgrade[01].Texture=USAFCamo1 Okay - so I make the changes (In Bold) and end up with this: [AirUnit012] AircraftType=F-106A <----------must be exact name of your aircrafts folder Squadron=511TFS ForceID=1 Nation=USAF StartDate=8/24/1968 DefaultTexture=48 <---------- must be same name as skins folder ;BaseArea=RAF Lakenheath, UK BaseArea=Wiesbaden-Erbenheim Airbase BaseMoveChance=25 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=10 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=0 MissionChance[STK]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Now add the line StartNumber=1 to the above unit for example: [AirUnit012] AircraftType=F-106A <----------must be exact name of your aircrafts folder Squadron=511TFS ForceID=1 Nation=USAF StartNumber=1 ..... This line forces the campaign to start at the first line of numbers.lst - if you do not put this in the campaign game engine often will not assign numbers and numbered decals on your jet. This is not required for stock a/c. Now Save and close that Note: In case you are wondering the MissionChance[] values are always a number between 0 and 100 - as in you have a greater chance of getting that mission type the closer you are to 100 - which is why [iNTERCEPT] is now 80 because thats the F-106s primary role. 2.4 Open up CAMPAIGNE3.ini I have altered AirUnit012 above – so now we scroll down and find the unit with a unit ID of 12 [uSAFUnit012] UnitName=92nd TFS Skulls ForceID=1 UnitID=12 StartDate=08/21/1968 DescFile=woe3Start.txt StartText=woe3Start2.txt AircraftType=F-4C So we have the right unit - we then change this: [uSAFUnit012] UnitName=92nd TFS Skulls ForceID=1 UnitID=12 StartDate=08/21/1968 DescFile=woe3Start.txt StartText=woe3Start2.txt AircraftType=F-106A That’s it just save - you can now play a campaign (if you did the above correctly ) You can add more squadrons etc – as long as they are numbered in sequence – pretty easy to work it out - but not going into that here. 3. Upgrade types You will see some squadrons have update types you can change - its pretty obvious what they do: UpgradeType=NEVER Jet wont be upgraded UpgradeType=ANY Jet will be upgraded to any type at any time UpgradeType=FIXED Upgrade[01].Date=09/01/1968 Upgrade[01].Type=F-4C_67 Upgrade[01].Texture=USAFCamo1 Jet will be upgraded to an F-4C_67 on the specified date with the specified skin. 4. Rebassing a squadron You can also rebase a squadron if you like using lines like this: Rebase[01].Date=6/1972 Rebase[01].BaseArea=Takhli RTAFB Rebase[02].Date=10/1972 Rebase[02].BaseArea=Udorn RTAFB etc...... have fun -
jeez that side kick at the start!!
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Do you think UAV's should replace pilots?
MigBuster replied to scouserlad13's topic in Military and General Aviation
UAVs are pretty much remote control planes - Unfortunately against someone who knows something about electronic warfare they would be useless - forget outflying anything if your signals don't get through - whats needed is a totally contained AI unit - like a robot - yes like science fiction - and that is a long way off - particularly in a world short of R&D money :) Andrew Ng at Stanford predicts that the AI grand dream is still possible but its a problem that might not be solved in the next 100 years!!! - whether they will be good enough to replace pilots before then - well u never know - but in most areas of life AI has not replaced humans its turned up to help us and thats defo not what was predicted in the 50s it seems! The sensors to ID targets still dont seem to be good enough - despite what the manus say - a blip on a radar even in 2003 proved to be a disaster not just once - with other near misses. of course its a few years on - but simple issues like sensitive electronics being thrown around - just does not help things that need to be 100% to work properly. -
Wingman
MigBuster replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The less experienced pilots will crash and stall its part of the game - and part of real conflicts too -
Minimize to desktop issue
MigBuster replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Often caused by another program running in the background - switch off your Anti virus - or better still check for viruses - see whats running at start up too. -
shame to hear this - not only unmatched but a real F-15 successor in every way. I suppose there are still enough to deter other airforces - and as said im sure the R&D wont be in vain - this could just be the F-102 to the new F-106 (lets hope its manned though hey!)