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Everything posted by MigBuster
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Typhoon weapons problems
MigBuster replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ignore the qmd file just edit the ini files how did you open the typhoon_data.ini? can you paste the weps stations you are trying to put it on here? what version of the weapons editor are you using? and are you on the latest patch? -
Interesting vid - shows the ease in which the AH-64 could watch them from a distance without the taliban seemingly knowing it was there!
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Uncontrolable roll, yaw and pitch issues
MigBuster replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can take off and fly the SU-17/M3/M4 ok in hard flight model mode - do you have symmetric loadouts? These were from lindrs pack - you still have to sort the bouncing and zoom issues If its causing that big an issue - maybe have a look at using the stock su-7 flight model in the SU-17s model - well 1 option -
Is it possible to change the introduction/shell music?
MigBuster replied to SGCSG1's topic in Thirdwire - First Eagles 1&2
Should be as easy as creating a wav with the correct name and sticking it in the menu folder Its MainScreen.wav in the SF series - so should be in FE too - have a look in your FirstEagles\menu folder -
adding mods
MigBuster replied to czarejs's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
See section 1: http://forum.combatace.com/index.php?s=&am...st&p=301650 -
SP2:V Green Hell white water
MigBuster replied to lazboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Look in the column 5 forum at the SF2 fixes thread - there are some files you need to download in there -
Typhoon weapons problems
MigBuster replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
See sections 23/24/26 here - its the same in SF1 (ignore specific SF2 refs) http://forum.combatace.com/index.php?s=&am...st&p=301650 -
Typhoon weapons problems
MigBuster replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Assume you have altered the games year so you can play after 2005? Are the weapons actually listed in the weapons editor when you start it up? Did you put the actual files for the weapons/tanks in the "Objects\Weapons" folder? Brimstone is probably in a weapons pack somewhere if its not with the jet - you would need to find it -
effects SF2V
MigBuster replied to lleviatan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You will find the new locations on here http://forum.combatace.com/index.php?showt...mp;#entry304596 -
great program that - James Mays done some great BBC progs on technology over the years
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How do I get DT Skins to show in SF2...?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That thread refers to when Drop tanks are part of the planes 3D model which was a new thing in SF2 Unfortunately I don't know of any add on jets with built in drop tanks yet - so the tanks need to be added as weapons (AFAIK ) from TK on SF2: Drop tanks can now be part of the 3d model, and can use skin textures in individual skin folder. So gray F-4 can use gray tanks and camo'ed F-4 can use camo'ed tanks. -
Updating the forum name
MigBuster replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
haha go with the eels!! -
SF2E A new patch is up at Third Wire
MigBuster replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The game looks to be stable again which is the main thing for this patch! -
Weapons are installed OK and are in game but my jet wont take them?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its pretty much the same game - you wont know till you try -
SF2E A new patch is up at Third Wire
MigBuster replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The missile Counter measure resistance has been changed back to normal too Notice the SA-8B might not be using the SA-8B missiles though -
Weapons are installed OK and are in game but my jet wont take them?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes that worked in WOE SP4 - which is the last time I used it - so just try it out. I can remember if there was a way to prioritise which skin got chosen by default though -
Weapons are installed OK and are in game but my jet wont take them?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You will know because the loadout will let you load up 2 or more weapons on a single pylon Like the MK82s etc must use a MER or TER - they are not in the loadout screen but if they are not in the game then you will only be able to load one MK82 per station for example. -
June 2009 Weapons Editor
MigBuster posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just noticed there is a new Weapons Editor for SF2 June 2009! http://www.thirdwire.com/downloads_tools.htm -
lol - guess he picked the wrong guy to mug - don't mess with Alex!!!!
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Arabic Serial Numbers
MigBuster replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
will install the patch and see if its in there :) -
Weapons are installed OK and are in game but my jet wont take them?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thats not a weapon its a Weapons rack - they dont appear in the loadout screen That code is more about limiting what weapons go on a station and only applies if you want to put on a weapon that has been given a specific code - you wont find many jets have this - look at the F-4D_67: [FalconStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 Because it has the code AIM-4 only weapons with the code AIM4 will go on that station - thats it if you look in your weapons editor at the AIM-4D it has a code of AIM4 - similarly you can set the AIM-4A/B/C to all have the specific code AIM4 Heres another weapons rack btw so you can see [WeaponData001] TypeName=BRU3A FullName=BRU-3/A Ejector Rack ModelName=BRU3A Mass=105.500000 Diameter=0.000000 Length=4.393000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,UK SpecificStationCode= NationName=USAF StartYear=1955 EndYear=2020 Availability=3 BaseQuantity=21 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=MER NumWeapons=6 LoadLimit=500.000000 LengthLimit=2.000000 MaxFuelAmount=0.000000 Attachment01Position=0.160000,1.366000,-0.160000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=0.160000,-1.366000,-0.160000 Attachment02Angle=0.000000,0.000000,-2578.310078 Attachment03Position=-0.160000,1.366000,-0.160000 Attachment03Angle=0.000000,0.000000,2578.310078 Attachment04Position=-0.160000,-1.366000,-0.160000 Attachment04Angle=0.000000,0.000000,2578.310078 Attachment05Position=0.000000,1.366000,-0.423000 Attachment05Angle=0.000000,0.000000,0.000000 Attachment06Position=0.000000,-1.366000,-0.423000 Attachment06Angle=0.000000,0.000000,0.00000 -
Arabic Serial Numbers
MigBuster replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Were these included in SF1 originally or did they come with WOI? + can you give an example file? -
Adding enemy AI Aircraft in WOV
MigBuster replied to Shadow The Deadeye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes - add them like you did the US fighters change the date in options.ini if you havnt done so so that you can play WOV past 1973 then you just need to add the weapons for them recommend the new MiG-29s for a start then any modern SAMs etc If you want them in campaigns you need to get into campaign editing - not hard Everything you need to know has been said already -
Putting Pilots and Ejection seats in SF2?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
5 /6/7 are the seat - totally separate to the pilot Either put them in the objects\pilots folder - or put them in their own folder - if you do that though you need to create an ini file like the pilot