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MigBuster

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Everything posted by MigBuster

  1. ignore the qmd file just edit the ini files how did you open the typhoon_data.ini? can you paste the weps stations you are trying to put it on here? what version of the weapons editor are you using? and are you on the latest patch?
  2. Recent engagement

    Interesting vid - shows the ease in which the AH-64 could watch them from a distance without the taliban seemingly knowing it was there!
  3. I can take off and fly the SU-17/M3/M4 ok in hard flight model mode - do you have symmetric loadouts? These were from lindrs pack - you still have to sort the bouncing and zoom issues If its causing that big an issue - maybe have a look at using the stock su-7 flight model in the SU-17s model - well 1 option
  4. Should be as easy as creating a wav with the correct name and sticking it in the menu folder Its MainScreen.wav in the SF series - so should be in FE too - have a look in your FirstEagles\menu folder
  5. See section 1: http://forum.combatace.com/index.php?s=&am...st&p=301650
  6. Look in the column 5 forum at the SF2 fixes thread - there are some files you need to download in there
  7. See sections 23/24/26 here - its the same in SF1 (ignore specific SF2 refs) http://forum.combatace.com/index.php?s=&am...st&p=301650
  8. Assume you have altered the games year so you can play after 2005? Are the weapons actually listed in the weapons editor when you start it up? Did you put the actual files for the weapons/tanks in the "Objects\Weapons" folder? Brimstone is probably in a weapons pack somewhere if its not with the jet - you would need to find it
  9. You will find the new locations on here http://forum.combatace.com/index.php?showt...mp;#entry304596
  10. James May flies the U2

    great program that - James Mays done some great BBC progs on technology over the years
  11. ef2000.jpg

    From the album MBs Album

  12. That thread refers to when Drop tanks are part of the planes 3D model which was a new thing in SF2 Unfortunately I don't know of any add on jets with built in drop tanks yet - so the tanks need to be added as weapons (AFAIK ) from TK on SF2: Drop tanks can now be part of the 3d model, and can use skin textures in individual skin folder. So gray F-4 can use gray tanks and camo'ed F-4 can use camo'ed tanks.
  13. The game looks to be stable again which is the main thing for this patch!
  14. Its pretty much the same game - you wont know till you try
  15. The missile Counter measure resistance has been changed back to normal too Notice the SA-8B might not be using the SA-8B missiles though
  16. Yes that worked in WOE SP4 - which is the last time I used it - so just try it out. I can remember if there was a way to prioritise which skin got chosen by default though
  17. You will know because the loadout will let you load up 2 or more weapons on a single pylon Like the MK82s etc must use a MER or TER - they are not in the loadout screen but if they are not in the game then you will only be able to load one MK82 per station for example.
  18. Just noticed there is a new Weapons Editor for SF2 June 2009! http://www.thirdwire.com/downloads_tools.htm
  19. Funny.....

    lol - guess he picked the wrong guy to mug - don't mess with Alex!!!!
  20. will install the patch and see if its in there :)
  21. thats not a weapon its a Weapons rack - they dont appear in the loadout screen That code is more about limiting what weapons go on a station and only applies if you want to put on a weapon that has been given a specific code - you wont find many jets have this - look at the F-4D_67: [FalconStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 Because it has the code AIM-4 only weapons with the code AIM4 will go on that station - thats it if you look in your weapons editor at the AIM-4D it has a code of AIM4 - similarly you can set the AIM-4A/B/C to all have the specific code AIM4 Heres another weapons rack btw so you can see [WeaponData001] TypeName=BRU3A FullName=BRU-3/A Ejector Rack ModelName=BRU3A Mass=105.500000 Diameter=0.000000 Length=4.393000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,UK SpecificStationCode= NationName=USAF StartYear=1955 EndYear=2020 Availability=3 BaseQuantity=21 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=MER NumWeapons=6 LoadLimit=500.000000 LengthLimit=2.000000 MaxFuelAmount=0.000000 Attachment01Position=0.160000,1.366000,-0.160000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=0.160000,-1.366000,-0.160000 Attachment02Angle=0.000000,0.000000,-2578.310078 Attachment03Position=-0.160000,1.366000,-0.160000 Attachment03Angle=0.000000,0.000000,2578.310078 Attachment04Position=-0.160000,-1.366000,-0.160000 Attachment04Angle=0.000000,0.000000,2578.310078 Attachment05Position=0.000000,1.366000,-0.423000 Attachment05Angle=0.000000,0.000000,0.000000 Attachment06Position=0.000000,-1.366000,-0.423000 Attachment06Angle=0.000000,0.000000,0.00000
  22. Were these included in SF1 originally or did they come with WOI? + can you give an example file?
  23. Yes - add them like you did the US fighters change the date in options.ini if you havnt done so so that you can play WOV past 1973 then you just need to add the weapons for them recommend the new MiG-29s for a start then any modern SAMs etc If you want them in campaigns you need to get into campaign editing - not hard Everything you need to know has been said already
  24. 5 /6/7 are the seat - totally separate to the pilot Either put them in the objects\pilots folder - or put them in their own folder - if you do that though you need to create an ini file like the pilot
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