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Everything posted by MigBuster
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Putting Pilots and Ejection seats in SF2?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
5 /6/7 are the seat - totally separate to the pilot Either put them in the objects\pilots folder - or put them in their own folder - if you do that though you need to create an ini file like the pilot -
Have just seen Transformers 2 - flippin brilliant edge of the seat universal blockbuster stuff Similar to the first but longer, louder and bigger special effects - Optimus Prime really kicks some A in this but some dark moments in there too - and even time to fit in more personality from the Transformers themselves. Not only that but a few jets from the Strike Fighters era make an appearance along with the modern jets!! (not telling btw)
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I didn't see Spielbergs name mentioned actually - guess Bay made enough from the first film to pay him off :)
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another combat flight simulation
MigBuster replied to JDSnypes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Despite the wording used - Im assuming you are referring to (like in Falcon 4) the AI is releasing counter measures before a missile has been fired at him. Whether TK would actually want players locking onto flares before firing missiles (ie the HUD symbology actually locking onto flares too) - well thats up to the stubborn git . Anyway i guess in a few years we can review if G-7 is actually making any progress towards a good sim. -
Quick Question
MigBuster replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
With the Vietnam greenhell 2/ repainted tiles you can rotate the problem airfields themselves - may work for you too. See the SF2 fixes thread in the column 5 forum. -
Why wont some Radars/SAMs show on RWR (SF2)
MigBuster replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay - just for you I put the service dates of my other radar SAMs to 1975 and went on a recce mission My Flaplid Radar is RadarFamilyName=SA-11 and is defined as SAM_RADAR The SA-10 Launcher is defined as STATIC_SAM I dont need to edit anything else to get the game to pick them up - it will just stick them where SA-2/6s normally live - well in a single mission anyway I went up in an F-4E_78 heres its F-4E_RWR.lst file (TK has included an SA-11 tga file btw) F-4=RWR_F-4.tga F-8=RWR_F-8.tga F-14=RWR_F-14.tga F-15=RWR_F-15.tga F-16=RWR_F-16.tga F-18=RWR_F-18.tga NASARR=RWR_F-104.tga ScanOdd=RWR_MIG-17.tga SpinScan=RWR_MIG-21.tga JayBird=RWR_MIG-21.tga HighLark=RWR_MIG-23.tga FoxFire=RWR_MIG-25.tga SlotBack=RWR_MIG-29.tga Cyrano=RWR_Mirage3.tga BarLock=RWR_Search.tga LongTrack=RWR_Search.tga DogEar=RWR_Search.tga AAA=RWR_AAA.tga Hawk=RWR_Hawk.tga M163=RWR_M163.tga SA-2=RWR_SA-2.tga SA-3=RWR_SA-3.tga SA-6=RWR_SA-6.tga SA-8=RWR_SA-8.tga SA-11=RWR_SA-11.tga ZSU-23=RWR_ZSU-23.tga Here is the result - i did target it to make sure it was an S300 site - and recce it before a zuni got me :) here is the flaplid detect system [DetectSystem] TargetType=AIR RadarFamilyName=SA-11 RadarSearchTime=5.0 RadarSearchRange=150000.0 RadarSearchStrength=140 RadarTrackTime=2.5 RadarTrackRange=150000.0 RadarTrackStrength=280.0 RadarMinimumRange=300.0 RadarMaximumAlt=33000.0 RadarMinimumAlt=23.0 RadarPosition=0.0,0.0,8.0 RadarSearchFreq=5.0 RadarTrackFreq=7.0 RadarMissileGuidanceFreq=9.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE DataLink=TRUE NetworkType=SA-10 OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 MaxVisibleDistance=5500.0 RadarCrossSection=100 -
Why wont some Radars/SAMs show on RWR (SF2)
MigBuster replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you put new text files into each jets folder with the new RWR defining what it can pick up? as #11 here http://forum.combatace.com/index.php?s=&am...st&p=301650 edit: sorry - see what your saying there - time for bed i reakon will test it again tommorow -
Not too sure - I thought it was the IL-28 - read somewhere that the type of Jet tech they got from the Germans was not adequate - especially when we gave them the Rolls Royce Nene :slow(en): - which was copied and manufactored as the VK-1 - this went into the MiG-15 and Il-28. Must be something about it on the web - or maybe Lindr2 would know if hes still about.
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To get or not to get Vista is the question
MigBuster replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wait till Windows 7 is out at the end of the year - thats what im doing - although will be a new PC in my case too You could maybe dual boot with XP if you still need it for anything - but you never know it might run in it anyway. -
The History of Sukhoi and Su-27
MigBuster replied to Silverbolt's topic in Military and General Aviation
Nice doc and even some brief footage of the SU-9/11/15/etc -
Using radar as a disguise
MigBuster replied to Slope72's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Heres the thing - if the enemy Jet/SAM/Radar points its radar at you it will detect you at vast ranges unless you are in a stealth Jet. ECM transmitting might make you a bigger target on radar but turning it off won't hide you I'm afraid. For example - an F-16 with its radar OFF and ECM NOT transmitting can probably be picked up over 40 miles away on radar no problems - its a hunk of metal in the sky. The thing is as soon as the MiG or SAM points its radar at you - you will see it on your RWR (if you have one) -
Installation of new guns,in SF2?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok - I have found it in the gundata.ini from the old Service pack 4 Weapons pack [GunData055] TypeName=30MM_DEFA553 FullName=30mm DEFA 553 Cannon Caliber=30.000000 ROF=2000.000000 MuzzleVel=1210.000000 AmmoWt=0.247000 WarheadWt=0.024700 Reliability=95.000000 Accuracy=74.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE -
problems running F-102,F-111F and FB-111A in WOV
MigBuster replied to JoeF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You dont put it back - just put it in the "flight" folder The game will use that instead of the in game one When you extracted it all you did was make a copy the game still has the original file if that makes sense