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MigBuster

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Everything posted by MigBuster

  1. 5 /6/7 are the seat - totally separate to the pilot Either put them in the objects\pilots folder - or put them in their own folder - if you do that though you need to create an ini file like the pilot
  2. Transformers 2 (No Spoilers please)

    Have just seen Transformers 2 - flippin brilliant edge of the seat universal blockbuster stuff Similar to the first but longer, louder and bigger special effects - Optimus Prime really kicks some A in this but some dark moments in there too - and even time to fit in more personality from the Transformers themselves. Not only that but a few jets from the Strike Fighters era make an appearance along with the modern jets!! (not telling btw)
  3. Transformers 2 (No Spoilers please)

    I didn't see Spielbergs name mentioned actually - guess Bay made enough from the first film to pay him off :)
  4. Despite the wording used - Im assuming you are referring to (like in Falcon 4) the AI is releasing counter measures before a missile has been fired at him. Whether TK would actually want players locking onto flares before firing missiles (ie the HUD symbology actually locking onto flares too) - well thats up to the stubborn git . Anyway i guess in a few years we can review if G-7 is actually making any progress towards a good sim.
  5. Happy Birthday Stary!

    Many of em!
  6. With the Vietnam greenhell 2/ repainted tiles you can rotate the problem airfields themselves - may work for you too. See the SF2 fixes thread in the column 5 forum.
  7. Okay - just for you I put the service dates of my other radar SAMs to 1975 and went on a recce mission My Flaplid Radar is RadarFamilyName=SA-11 and is defined as SAM_RADAR The SA-10 Launcher is defined as STATIC_SAM I dont need to edit anything else to get the game to pick them up - it will just stick them where SA-2/6s normally live - well in a single mission anyway I went up in an F-4E_78 heres its F-4E_RWR.lst file (TK has included an SA-11 tga file btw) F-4=RWR_F-4.tga F-8=RWR_F-8.tga F-14=RWR_F-14.tga F-15=RWR_F-15.tga F-16=RWR_F-16.tga F-18=RWR_F-18.tga NASARR=RWR_F-104.tga ScanOdd=RWR_MIG-17.tga SpinScan=RWR_MIG-21.tga JayBird=RWR_MIG-21.tga HighLark=RWR_MIG-23.tga FoxFire=RWR_MIG-25.tga SlotBack=RWR_MIG-29.tga Cyrano=RWR_Mirage3.tga BarLock=RWR_Search.tga LongTrack=RWR_Search.tga DogEar=RWR_Search.tga AAA=RWR_AAA.tga Hawk=RWR_Hawk.tga M163=RWR_M163.tga SA-2=RWR_SA-2.tga SA-3=RWR_SA-3.tga SA-6=RWR_SA-6.tga SA-8=RWR_SA-8.tga SA-11=RWR_SA-11.tga ZSU-23=RWR_ZSU-23.tga Here is the result - i did target it to make sure it was an S300 site - and recce it before a zuni got me :) here is the flaplid detect system [DetectSystem] TargetType=AIR RadarFamilyName=SA-11 RadarSearchTime=5.0 RadarSearchRange=150000.0 RadarSearchStrength=140 RadarTrackTime=2.5 RadarTrackRange=150000.0 RadarTrackStrength=280.0 RadarMinimumRange=300.0 RadarMaximumAlt=33000.0 RadarMinimumAlt=23.0 RadarPosition=0.0,0.0,8.0 RadarSearchFreq=5.0 RadarTrackFreq=7.0 RadarMissileGuidanceFreq=9.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE DataLink=TRUE NetworkType=SA-10 OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 MaxVisibleDistance=5500.0 RadarCrossSection=100
  8. SA-10Attack.JPG

    From the album MBs Album

  9. img00167.JPG

    From the album MBs Album

  10. Did you put new text files into each jets folder with the new RWR defining what it can pick up? as #11 here http://forum.combatace.com/index.php?s=&am...st&p=301650 edit: sorry - see what your saying there - time for bed i reakon will test it again tommorow
  11. First Soviet Jet bombers?

    Not too sure - I thought it was the IL-28 - read somewhere that the type of Jet tech they got from the Germans was not adequate - especially when we gave them the Rolls Royce Nene :slow(en): - which was copied and manufactored as the VK-1 - this went into the MiG-15 and Il-28. Must be something about it on the web - or maybe Lindr2 would know if hes still about.
  12. Wait till Windows 7 is out at the end of the year - thats what im doing - although will be a new PC in my case too You could maybe dual boot with XP if you still need it for anything - but you never know it might run in it anyway.
  13. 2S6.jpg

    From the album MBs Album

  14. The History of Sukhoi and Su-27

    Nice doc and even some brief footage of the SU-9/11/15/etc
  15. Heres the thing - if the enemy Jet/SAM/Radar points its radar at you it will detect you at vast ranges unless you are in a stealth Jet. ECM transmitting might make you a bigger target on radar but turning it off won't hide you I'm afraid. For example - an F-16 with its radar OFF and ECM NOT transmitting can probably be picked up over 40 miles away on radar no problems - its a hunk of metal in the sky. The thing is as soon as the MiG or SAM points its radar at you - you will see it on your RWR (if you have one)
  16. samweps1.jpg

    From the album MBs Album

  17. sa9l1.jpg

    From the album MBs Album

  18. gObj1.jpg

    From the album MBs Album

  19. cva631.jpg

    From the album MBs Album

  20. cv65.jpg

    From the album MBs Album

  21. Ok - I have found it in the gundata.ini from the old Service pack 4 Weapons pack [GunData055] TypeName=30MM_DEFA553 FullName=30mm DEFA 553 Cannon Caliber=30.000000 ROF=2000.000000 MuzzleVel=1210.000000 AmmoWt=0.247000 WarheadWt=0.024700 Reliability=95.000000 Accuracy=74.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE
  22. redpilot2.jpg

    From the album MBs Album

  23. mess1.jpg

    From the album MBs Album

  24. You dont put it back - just put it in the "flight" folder The game will use that instead of the in game one When you extracted it all you did was make a copy the game still has the original file if that makes sense
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