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Everything posted by MigBuster
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Installation of new guns,in SF2?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok - I have found it in the gundata.ini from the old Service pack 4 Weapons pack [GunData055] TypeName=30MM_DEFA553 FullName=30mm DEFA 553 Cannon Caliber=30.000000 ROF=2000.000000 MuzzleVel=1210.000000 AmmoWt=0.247000 WarheadWt=0.024700 Reliability=95.000000 Accuracy=74.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE -
problems running F-102,F-111F and FB-111A in WOV
MigBuster replied to JoeF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You dont put it back - just put it in the "flight" folder The game will use that instead of the in game one When you extracted it all you did was make a copy the game still has the original file if that makes sense -
Installation of new guns,in SF2?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The confusion has arisen here because I have only put instructions down for adding an INTERNAL gun. Right this is something that needs to be made clearer - a gunpod and its gun are 2 separate items Add the Gunpods like normal weapons using the weapons editor. Then as an example look at the xxx_data_ini entry for the gunpod: [WeaponData001] TypeName=upk-23-250 FullName=UPK-23 Gun Pod ModelName=upk-23-250 Mass=350.000000 Diameter=0.330000 Length=3.078000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET StartYear=1967 EndYear=2020 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=23MM_GSH23 <---------------- this is the name of the gun it uses MaxRounds=250 Now use the guneditor to see if the above gun is in the list - if not the gun 23MM_GSH23 (for example) needs to be added using the Guneditor using the method in my guide. -
Installation of new guns,in SF2?
MigBuster replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
oh flip - added a bit more to that -
Freakin' SA-8's
MigBuster replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hitting them with Mavericks is easy - but if you have rockets or guns only try to stay out of range or dive from a high altitude if you can. Attacking any gun head on isn't such a good idea - you may get the gun before it gets you - its about 50/50 though! I never attack ZSUs unless I have to - particularly the later ZSUs - of course the new AI is now ace at taking them out! -
Freakin' SA-8's
MigBuster replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Guess nobody told the Iraqis Every missile system is touted as anti jam / anti that / ECCCCCCM etc - until its used in combat theres no way to tell how good it was against the ECM of the time. How many jets did the SA-8 account for and what ECM systems did they have? - is the question that cant be answered. -
problems running F-102,F-111F and FB-111A in WOV
MigBuster replied to JoeF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WOV was rock solid for me if you are running the latest version - so its basically a mod you have stuck in - maybe its in the wrong folder - or you have missed part of the mod, or are using an old ini file that you have stuck in a folder that is overiding the games newer one. It depends how many things you have stuck in the game - try taking out anything youve put in the last week - and if you dont have many mods back up the entire game, then reinstall WOV and start again - just be careful when you add things in again. -
Freakin' SA-8's
MigBuster replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its a shame there is no way to implement a HTS - you just lock the HARM onto the target and fire - in F4 you can outrange the SA-10s with HARMS :) Also was the AGM-45/78 just a point and shoot weapon? or could you lock that onto specific em sources?