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MigBuster

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Everything posted by MigBuster

  1. The answer

    So the answers beer and sex then - thought so!
  2. cool - need that for Vietnam too!! surprised this has come out so quickly!!
  3. if you dont have one - download a program that can resize images like GIMP scale the image to 1024 x 1048 or 512 x 512 or 256 x 256 etc etc
  4. You were in a 2G negative dive with an SU-7!! - at what range!! :) Pretty sure all the AI does that move now Ive noticed
  5. MiG-23 with a different skin though - and the F-104 makes a comeback too!!
  6. Which F-35 are you using think the F-35B doesnt have a gun anyway - A defo should have - but the C not sure without looking
  7. Move F16Glass.tga into each skin folder for the jet
  8. what path did you install them in - are they both in a folder called Thirdwire?? because possibly the thirdwire folder needs to be there - dont quote me on that - i kept everything separate
  9. Uninstall the game remove the folder it was installed in Install Wov Install the latest Wov patch only install the correct version of Direct X Dont change anything - just test the game before modding to make sure it works the sim is rock solid in terms of stability on XP (im on SP3 btw) And no you dont need to be a programmer - anyone can do this - if you can use Notepad and save files - thats it. Adding chaff /flares/ and any weapon or ECM pods on the right stations can all be done
  10. never flown with the keyboard ever - mainly because with a joystick its a lot easier - you get much more control - and my youth was the 80s when all games were played on a Joystick!! :)
  11. No the weapondata.ini and dat do not need to be in the weapons folder in SF2 - each weapon will have its own data.ini file now mine doesnt hang - try uninstalling and installing it again.
  12. is the weapon actually shown in the weapons editor? also is the ALQ-119 lod file in the weapons folder with the others ? ie: C:\Documents and Settings\<name>\My Documents\ThirdWire\StrikeFighters2\Objects\Weapons (the above will be slightly different if you have vista/win7 btw)
  13. Hit ctrl and R i think to target the friendly in trouble - then you can padlock him using F4 and swing towards him - often its a close by wingman - and IF you get there in time the Mig on his tail should be an easy target.
  14. YAP2 is worth it IMO if you like the Vietnam era - theres quite a lot of work gone into it and its got a good genuine team behind it - and you will see a totally different side to WOV you wouldn't otherwise - and a better appreciation of the real air war in SEA. Yes despite the comment above this sim excels in its Vietnam era setting and since the WOI release TK has put more historical accuracy into the sims - and this is carried over into the SF2 series out of the box. As a Falcon 4 player I would say this series sits somewhere in between the hardcore Falcon 4 and the arcade Ace Combat - but if you are happy to mod it you can push it much further to F4 if you wish - most things can be changed you will find - because TK has left it open to be changed via ini files. In regards to how jets handle this will vary - some 3rd party jets might have more accurate flight models or some may not - potentially the flight model can be as realistic as humanly possible. Its quite impressive when you consider the amount of jets in the sim - whereas F4AF just has about 11 flyable F-16 models to make accurate in this era.
  15. vanessa..member

    Wow OMG - thats terrible - even though we have our little spats I really hope she recovers and is okay!
  16. As an example here is where the Vietnam terrain goes: C:\Documents and Settings\Silverbolt\My Documents\ThirdWire\StrikeFighters2 Vietnam\Terrains\VietnamSEA
  17. You will find the textures you need in WOE/WOV/WOI - do you have any of the older games? (if not you will need to create your own or use others) Actually there is a thread in the 3rd wire forum on Missing textures from the F-18 pit - its the same thing
  18. Your Nemesis...

    Actually got jumped by 1 of these over the sea in SF2 on a way to a SEAD mission in an F-4C - its shot down my wingy - then naturally I kept all my bombs and went in full burner to the target with the MiG-19 stuck to my six and firing practically all the way - just think a few years back i would have ignored the little **** - but he wasnt giving up!!! Due to his persistance I missed the AAA sites - however i pulled out of one dive and saw a MIG-17 in front of me going in a straight line (for once) - so I took the carrot and hit it with my remaining LAU-3As haha. last week i was flying the SF2 custom 1v1 missions to do a little testing - mainly using the F-4J. Firstly I could still beat the MiG-21 in a turning fight with a bit more effort and gunned that down. Didnt bother with the 17 - just did the old disengage and hit it with sparrows trick - and used my wingy on the 2v2 to hit the other when it got on my tail The MiG-19 turning fight turned into a stalemate where it came down to fuel - however on my next attempt i just went past it - but outrunning it to get in to position for AIm-7s is not like it used to be - in fact I ditched the gun pod in the next flight so i could get more speed to run from it!!! Going in the vertical with the F-4 against the Mig-19 is probably best not advised due to the F-4s **** handling at high altitude in this sim - and dont assume you can out climb it either because it seems you cant very easily!! The MiG-19 is a pain - unless you can out turn it - in which case its easy as long as you dont fall for the carrot and stick AI tactics!!! Some things i don't like about the later patch versions: The MiG-17/19 react when I lock them with radar - errr afraid not - pretty sure they didnt have RWRs back then. The Hunter and MiG-17A/F seem over powered - flying the Hunter in WOE you can out turn anything in it and thanks to the extra power can run most things down. The MiG-17 couldnt outturn a 747 at over 450kts - unless the pilot was superman - however in this game they can out turn you at any speed! grrr still - cant have everything
  19. Your Nemesis...

    When they bingo they often hit the deck and peg it for home - which is something they never used to do so thats a big improvement
  20. Yes thats the ticket - never fly in a straight lines behind them - unless you are sure it wont fire because of damage or its out of ammo. Its a lot easier with trackir must admit. Its more difficult with bombers like the TU-16 where they are going faster and have more guns - though if you get close keep moving accross them or try attacking from above or below. Also the AIM-7 is miles better at high alts against TU-16s - where as the new AI in IL-28s not only turn they dive for the deck and are normally flying lower so give a much worse AIM-7 shot (on hard level).
  21. The nicest looking airplane ever

    F-16A/C for me - nothing else comes close :)
  22. They are just the settings for that weapons skin only You can change those values to your liking through trial and error but it shouldnt affect any planes - the planes skins have their own texture settings. Will add that you dont need to put the texture settings into a weapons.ini file - it will just use defaults if you dont ie [WeaponData] ObjectDataFile=AIM-4C_data.INI ObjectFullName=AIM-4C Falcon [LOD001] Filename=AIM-4D.lod Distance=500 [shadow] CastShadow=TRUE ShadowCastDist=4000 MaxVisibleDistance=100
  23. not sure - dont think so though think you could only merge WOV and WOE but could be wrong - i always kept them all separate myself
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