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MigBuster

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Everything posted by MigBuster

  1. See 12th thread down on here - and download the GH_WS kit and put those 3 files into the C:\My Docs.....\\\\terrains\vietnamSEA http://forum.combatace.com/index.php?showt...t=0&start=0 some great info on that thread btw
  2. Star Trek XI

    Only saw this film the other day - really impressed though - some nice humour - amazing action and special effects - the bloke who played kirk was ace - and really loved the have a go fighting style he had haha!! Even non trekkies like me loved it - cant be bad!!
  3. N Korea issues warning to Seoul

    Yeah - but where is Hans Brix when you need him - pah!!!
  4. Another little simmer has entered Combatace

    Thats great news - Many congrats!
  5. Well they look nice - but they are called Tree rats over here haha
  6. AFAIK In real life the Have Drill eval concluded that the A-4, A-6 and A-7 should not engage the MiG-17 - and if faced with one: Jettison non A-A stores Unload, Dive and accelerate Utilize better roll rate run out at max airspeed and minimum altitude Below 450kts the MiG-17 was proven it could out turn any of them and most other things back then. In this sim you can beat the MiG-17F in a turning fight with any A-4 - but stick an experienced human in it (ie multiplayer) and the MiG-17F will give you your A on a plate - as i found out last year!
  7. Try the Hawker Hunter - is a rocket ship since about sept 08 :)
  8. Released on the 24th May - fixes a few more bugs http://www.thirdwire.com/downloads.htm
  9. F-5A/B A-7A/B F-8C etc F-102A F-106A F-104A/C/G F-100D/F RF-101C SR-71 A-1H/J B-58 EE Lightning F-111 Harrier GR1 Canberra A-37
  10. Cant see any - the latest is Aug 2008 for WOI which will work if there are just weapons in the pack If you don't want to do it manually make sure you make a copy of the entire game folder as a back up before trying it out
  11. No Unlikely - in fact that may be the one that replaces all the stock jets data inis with old ones!!. The best way you can use the weapons in put them in manually - that is install the weps pack to a new empty folder on your desktop. Then move the weapons (copy and paste) you want from the weapons folder in the new folder - into your games weapons folder one. then find the weapondata.ini and either copy the weapon entries you want - or use the weapons pack to merge it - then delete the ones you dont want.
  12. You may need to change the F-8 Nation to ISRAEL in its data ini Also in the woicampX.ini make sure you change the entry that corresponds exactly to the squdron you have changed [israelUnit001] UnitName=No. 101 First Fighter Squadron ForceID=1 UnitID=1 <----this is [AIRUNIT001] in the woicampX.data ini StartDate=06/05/1967 AircraftType=Shahak <change to F-8D/E etc DescFile=woi1Start.txt StartText=woi1Start.txt
  13. Im afraid your on your own :) - but nows a good time to start working with and preserving those wingman - who sometimes come in handy - when their not off on their own mission!!
  14. Oh - didnt think youd dumped the whole lot in Take it all out again and only put back in what you need - probably just some of the guns and the SA-7 The thing is a lot of the objects are set up to appear in custom single missions - so they work how they wanted to. In YAP the objects are placed manually All the objects you see on a terrain are also placed manually and are defined in a file somewhere Now objects defined as Tanks and Mobile_AAA will be chosen randomly in single missions like planes are - however - and heres an example if you look in the waterbuffalos data ini you will see its defined as a tank So on your next CAS mission you could get a load of water buffalo - well each to his own i suppose but you see the point im getting at - if you want objects to appear on the terrain or in custom single missions they need to be placed manually in the correct coords etc
  15. Any type of objects in particular? Make sure each object has ini and data ini files and is in service when you are playing. Also if they are sams or guns you would need to put the relevant SAM in weapons and add the gun it needs with the gun editor.
  16. Hmm but can I hover under a bridge like in Die Hard 4 with enough practise
  17. Its rare but ive seen similar things in the game - and been annoyed. Premature proximity fuse not getting close to cause enough damage maybe.
  18. Actually - I have a couple of photos of a very weird USAF F-4D Loadout - (well to me) Inner wing pylons both have TERs and a single AIM-4D on each inner rail on each TER there is: 2 x MK82 1 x ALQ-87 on the bottom rail also 6 x MK82s on centerline MER 2 x AIM-7s in Bays 2x 370 tanks If i get access to a scanner will put em up
  19. haha Gotta respect people who sort out problems like that KB!
  20. This. Is. Gold! "always believe in your so-oul"

    Gawd - no doubt UK people on here probably remember the "Carry on up the Khyber" comedy film - where a British Garrison in the 1800s held order in part of India because everyone feared them - until they found out the soldiers all wore pants under there kilts! - and there was a massive revolt :) hope the same thing doesn't happen there lol
  21. Yes what mppd said + they also used versions of the ALQ-101 and others of that era like the ALQ-87 - in fact there is an early ECM pod pack somewhere for download - which includes different versions of each pod also. The electronic war in Vietnam developed fairly quickly - ECM pods would be used - then the NVA SAM operators found a way to beat the jamming - so newer pods were used, then the NV would beat it again using other techniques such as "Home On Jamming" - and the next pods would beat that etc etc. I noticed in SF2V TK has renamed the QRC-160-1 which was the original naming convention for the ALQ-71 (I think) and has put in the ALQ-101 by default - and has even put default ECM loadouts on most of the jets now - although on the F-4 this is always the inboard wing pilots. Where as a single pod in a forward sparrow bay was more common later in the war on the real jets from what i can see. Still saved me a bit of work - had to change the whole lot in WOV
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