-
Content count
9,096 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by MigBuster
-
WoV weapons pack 08
MigBuster replied to sparviero12's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pretty sure none of the weapons packs are updated for Sept 2008 - and Bunyaps one will also replace all your flight models with older ones that wont have the changes to work for the new patch. if you need a weps pack then you could only install the "weapons" folder from it then compile the weapondata.ini with the latest version of the weps editor. -
The Official Sept/Oct Patch Thread
MigBuster replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Took an F-105G up in WOV Sep 2008 the other day and it seemed okay to me - Is this issue when they are in AI control? There is AI data now in each data.ini file - I suppose you could try sticking in the data from the stock F-105D?? -
Yes - I have just extracted WOECAMP2_data.ini from my Sept2008 version which was installed from scratch to check - every F-4E unit is listed with DefaultTexture=USAFCamo2
-
Intercepts in WOV?
MigBuster replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have only managed it through creating a campaign as in The Last Stand - Are you looking for a way to do it with single missions or campaigns? -
The Official Sept/Oct Patch Thread
MigBuster replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok cheers - not sure either tbh - have just dragged the gnd objects and missiles over from my SP4 where they work fine - Will take a look though -
Water in all Terrains has problem
MigBuster replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is this Tanks that are generated by a CAS mission? -
Loadout wave for WOE
MigBuster replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You talking about the loadout.bmp image? or the music you have playing in a wav file? -
AIM-9 Problem
MigBuster replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What AIM-9 version? are you in the air? You havnt added in any old mods to the game have you? -
September - Screenshot of the Month
MigBuster replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I Want to go home :cray: -
Version
945 downloads
Yeah right - dream on - this is actually just a CCIP sight to allow you some form of level bombing and relive those FOTI days Basic CCIP for A-6A to simulate a DIANE level bombing system. For Stock A-6A WOV (Version September 2008) only tested on Hard Avionics See the instructions file Issues: 1. No Terrain Avoidance Radar mode with new avionics 2. Unguided rockets uses the same CCIP sight - its an in game thing so you will just have to ignore it Its useless for targetting anyway. -
The Official Sept/Oct Patch Thread
MigBuster replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Rename your current germanyCE_data.ini - so it defaults back to the original and just see if you can take off at least - off me head the highway strips changes are defined in other files -
The Official Sept/Oct Patch Thread
MigBuster replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just asking if somebody can tell me if they have had SA-9/SA-7/or SA-13s launched at them post patch? - because mine seem reluctant. The SA-8 is also MOBILE_AAA (albeit with radar guided missiles) and engages fine - so thinking maybe something may need to upped. -
The Official Sept/Oct Patch Thread
MigBuster replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How fast do you get before blowing up? I tried to land on a taxiway at about 200kts :) last week in WOI and blew up when I landed - I also ran off the end of the runway in a canberra at about 60 but skidded sideways when I hit the grass - havent seen that before so I wonder if something has been changed in regards to the terrain? you could land anywhere before. -
The Official Sept/Oct Patch Thread
MigBuster replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
good to know - may explain a few things :) -
The Official Sept/Oct Patch Thread
MigBuster replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1. Think the highway mod has old ini files with it - if you just installed the whole lot then have a look what inis its put in and remove them - you would then need to see whats been changed in them - then add those lines only to correct ini files that you will have to extract. 3. Have a look in the decals.ini file for the skin - are the paths correct? -
A-6's DIANE
MigBuster replied to hide86's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah only tested in Hard mode The dive bomb from 12k has always been standard for the A-6 - along with every other jet - doesnt exactly give that unique A-6 feeling on low level bombing though that a DIANE would give the ccip is only an inaccurate cue to ripple bombs anyway in this sim. -
A-6's DIANE
MigBuster replied to hide86's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Okay Ive made one - may release it tommorow There may not be Terrain Avoidance mode though - havnt looked into that yet. -
WOE small glitches
MigBuster replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1. Think theres already a few threads on that 2. AFAIK only have ground objects of type TANK that are actually tanks - the new code may put in a few AAA units anyway which makes it a bit more realistic at least. -
1984/85 Vietnam Campaigns
MigBuster replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It may run - but If its got old ini files that replace the newer ones updated in game then its not going to be good - so a big NO from me. -
Strange Frontline Locations in Rolling Thunder
MigBuster replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Cant say without trying it out tbh - but it should work in the data.ini too (with the new patch, campaigns in WOV haven't been changed to include [frontline]) Pre patch in movements.ini - but this will affect the whole install -
Gawd - bloody typical that ! Dont bother with backup apps myself - I just use Windows explorer - which means you have to do it manually - but at least I can blame myself for not doing it :) .
-
Strange Frontline Locations in Rolling Thunder
MigBuster replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
You can just change the coordinates to whatever you want [FrontLine] Position[001]=0.0,724000.0 Position[002]=208375.0,592311.5 Position[003]=241062.5,568561.5 Position[004]=247812.5,553749.0 Position[005]=245062.5,550311.5 Position[006]=244937.5,516811.5 Position[007]=245062.5,491249.0 Position[008]=245000.0,468999.0 .......... Noticed that in WOI the frontline is now in the actual campaigns data.ini -
Strange CAS Problem in All Campaigns
MigBuster replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
What ive done in the past is leave the target waypoint on the map and fly around it till they make the snoopy call - but didnt time it tbh -
Strange Frontline Locations in Rolling Thunder
MigBuster replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The starting frontline was defined in the terrain movements.ini before the patch - you could also set it to show or hide parts of the line. -
WoE problems
MigBuster replied to ronan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
See the other threads on Bunyaps pack - it will replace aircraft_data.inis with old ones so remove them if you have installed the whole lot. open up weapondata.ini in the "weapons" folder with the LATEST weps editor and see what weapons are listed - then save it.