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Everything posted by MigBuster
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PLAAF FIGHTERS
MigBuster replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looking at TheDragon1.ini There are no player flyable PLAAF squadrons - so cockpits are not really an issue unless you want to fly the PLAAF planes in single missions. For the J-7 look for a Mig-21 cockpit in the downloads section and use that You will find there arnt that many cockpits about because they are difficult and time consuming to make - so in some cases you will need to make do with what you can get - unless you make your own! The PLAAF planes will be installed just like the others you have done so already - as for readmes you will have to make do with searching old threads and the Knowledgebase for the info you need. Although it would be nice - making detailed documentation is not a requirement so in some cases it hasnt been done. Heres some links http://www.thirdwire.com/community.htm there are others so try searching -
Graphicengine.dll problem
MigBuster replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some of the missing parts have probably been moved to other sites - one maybe http://cplengineeringllc.com/SFP1/ Somethings missing or in the wrong place I would think At what point is it Crashing? You have put this into a separate install of WOE yes? - and WOE is patched up? -
As a reaction to the US Missile shield in Europe, Russia decides to base ICBMs in Chavez land Nah wont happen....maybe
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Fair-Use Modding
MigBuster replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sounds Like Open Falcon is what you want there. The lure of this series and its strength lies in its 1960/70s setting and that its no where near as hard core as other sims. People can have fun sticking an F-14 in WW2 and hosing down some Zeros - and those who want to try and make the game near to realism can do also. For example Navy F-4Bs and Js very rarely seemed to use any centreline gunpod - hense it was removed from their default loadouts - ok for me but not most peoples idea of fun. Think the point being that any activities relating to realism are not forced on anyone - people are free to do what they like without being taken down by rivet counters. Anyway back OT - sounds like a good scheme c5 -
Good story if true - be interesting to know why a Prowler was launched first though!
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For all you Raptor Fans - that just cant get enough http://news.bbc.co.uk/1/hi/business/7510364.stm
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moddifing an airplane
MigBuster replied to pato poli's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WOI is the only game at the moment that supports a more modern ground and AA radar at the same time (has a new avionics60.dll)- and if you had that you could have just compared how the stock F-16A was set up in that - you would also get a modern HUD. As it is you can change the avionics.ini and have an old style AA and AG radar - although my advice to you is open up the avionics.ini from the Phantom and look at the changes made in that - you will see how the other modes are added etc. Dont forget to look at the knowledgebase or old threads also if you get stuck regards -
Hey I think I like the F-15 in WoI
MigBuster replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
(Very) Basically To Beam another jet - If you are being locked up by a jets radar - turn and put them on your 3 or 9 oclock - this will make a "pulse doppler" radar lose you momentarily breaking the attacking jets radar lock - and making a SARH missile (like a Sparrow) go ballistic. How well this works depends on how its programmed into a sim game - it works far too well in WOI apparently compared to how it did in RL. -
Another aircraft add-on issue
MigBuster replied to HawgEngineMech's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can see the version you have on the main menu screen. see entire article about these things here: http://forum.combatace.com/index.php?showtopic=25880 You need to install the correct patches in the correct order and only if you dont already them included in the version -
http://news.bbc.co.uk/1/hi/uk/7502739.stm
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Another aircraft add-on issue
MigBuster replied to HawgEngineMech's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is direct X okay? Go to start->run and type "dxdiag" - and note the version and see if there are any issues May be worth trying a reinstall of direct X - there is a link on the Thirdwire patch page If thats okay then you shouldnt be getting any problems with a clean install! 1. Uninistall the game 2. Manually remove anything left in the actual games folder (ie C:\program files\WOV\). <restart PC> 3. reinstall the game 4. test it <restart PC> 5. add patch 150506 then test etc -
Were there any friendly fire A-A kills in 2003? I know the Patriot batteries - that (in the GR4s case ) were running in some auto aquis mode with misidentified the GR4 (and maybe the FA-18C). There is an account in 1991 of an F-15 pilot (Steve Tate??)making a kill at 12 miles out after Electronic ID was made - the Iragi Jet (Mirage - I think) was getting into position at the 6 of two other F-15s. Even in Vietnam there was a "Free Fire" allocation given when no other friendlies were in the area so F-4 pilots had an opportunity to fire BVR - although no accounts of this actually being used - apart from later in the war by the Navy from what ive read - they would evacuate an area of all Navy Jets then the F-4s could fire at the Migs BVR. The F-4Ds and F-4Es seemed to have an IFF in 1972 (combat Tree) but in the pilot accounts ive read they still didnt trust it - and closed to Visual range........ Of course back then against Migs with Guns and rear aspect AA-2s closing to WVR was still a safe option. Closing into something these days that may have already fired an R-77 is something different altogether (unless you are VERY confident in your Counter Measures) - you may be forced to take the BVR risk as soon as its IDd! Certainly any Stealth jet getting WVR is negating its main advantage and surely would never do it unless really forced to.
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Game Crashes
MigBuster replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do this: http://forum.combatace.com/index.php?showtopic=12148 -
Well as everyone is now a massive BOB fan after Daves thread below someone has posted the last 10 mins of what for me is the best BOB film series ever. Despite being a 1980s TV series and only having 5 Spitfires they did well considering - but this dogfight still seems pretty amazing even after all these years!: http://www.youtube.com/watch?v=vT1L3l5dvhA...feature=related
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Hey even the best have to borrow footage from other films
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Max speed 1171 km/h?
MigBuster replied to darkjak's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
what? - even the Stock F-15 that comes with the game?? Do you get the F-15s radar modes okay like TWS etc? Are playing the game with everything set to easy? -
Couple of questions on WOI
MigBuster replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well we all want this that and the other - but thats not going to happen - unless you are prepared to mod the game yourself - if you read the link in my signature about 3rd wire you may understand why. What radar guided missile are you using here? and on what jet? In general a cockpit light tells you the missile is locked and in range - it doesnt signify that the missile is within its correct parameters to be fired. Relax the stick before launching it - the later Sparrows are better - but in the F-15 you will find that the AI Migs will beam you at range breaking your lock and making the sparrow go balistic - therefore launch Within Visual range. -
Looking for Simon - Firefly´s designer...
MigBuster replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You could PM the guy - it should send an email to him also. He'll be glad to hear from you no doubt -
Heres an interesting read by Alexander Mladenov (Oct 2003) on the Mig-23 (have got the PDF of the original article somewhere) http://www.xairforces.com/analyses/mig-23.html
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This guy should be an inspiration to us all http://uk.youtube.com/watch?v=ABqh9N-Mw5E
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Whats going on there? did he forget to tighten it up with an allen key?
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Most of the Migs were engaged over North Korea from what ive read - intercepting UN bombers and in fact Mig Alley is near the North Korean / Chinese Border - so if they ejected they stood a good chance of landing their side of the DMZ. It is said that for obvious political reasons communist bloc pilots seldom ventured over UN held territory - so they wouldnt be captured and start WW3 etc - Im pretty sure Russia has admited to sending its pilots to fight over N Korea btw
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OTC Cuba tree mod
MigBuster replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks totally amazing - as usual CA -
Unless the cabling was damaged or sabotaged after it was installed - theres no excuse for that. Like the way they use they are in a war zone as an excuse - unless they are pinned down by bullets when doing the job it should be done properly without fail.