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MigBuster

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Everything posted by MigBuster

  1. Well I never http://www.defencetalk.com/news/publish/ai...er100015681.php
  2. Sorry!

    Merci Gunrunner - I must say that your English is a bit too good - would never have guessed it was a second language! Basher - nothing wrong with being enthusiastic - its good to see really besides everyone has to start somewhere. You will find that a lot can be changed in this series of games, but there are still limits enforced by the games overall design and scope. If you can find a way around these limitations as others have done in the past then good for you - that is part of the fun of modding after all.
  3. Could be a file association problem - so you will need to browse the web try this at your own risk http://www.winhelponline.com/articles/105/...dows-Vista.html
  4. 1 Brand new TU-160 enters service

    Talk about confusing - Seems the TU-22M Backfire is derived from the TU-22 Blinder - how? more like they threw the TU-22 drawing in the bin (but kept the Red stars) and just built an entirely new jet from scratch!
  5. No2 from a flight not engaging is consistent with my WOE/WOV installs (BVR and WVR) and is something ive put down to the coding and ignored it. Have you asked TK at the TW forums about this? Will add that this happens on occasions only - not all the time - and have noticed that the no 2 of flight2 ect will follow me round regardless of what I press sometimes.
  6. Grand Theft Auto 4

    nice one Crusader
  7. File Name: F-16 SEA Shark File Submitter: MigBuster File Submitted: 02 May 2008 File Category: F-16 Fighting Falcon Skins An old updated skin given some Shark Teeth for a request. Alternate South East Asia camo scheme for the Mirage Factory F-16A Block 1 and Block 10. size: 1024x1024 Tested on (Mirage Factory): F-16A Block 1 (folder:F-16A_Blk1) F-16A Block 10 (folder:F-16A_Blk10-NDC) Inlcludes a WOE style Hangar screen and some Green Drop tanks that can be installed if wanted. Please read the README file to ensure the decals are installed properly. Many thanks to the Mirage Factory for the F-16 Model. Tested in WoE but should work in SF and WOV Press the button below to download this skin and save it to your Desktop. Coolhand29 Click here to download this file
  8. Hmm - Can either ask TK to get better templates or I guess some poor suckers gotta make some better ones.
  9. F-16 SEA Shark

    Version

    415 downloads

    An old updated skin given some Shark Teeth for a request. Alternate South East Asia camo scheme for the Mirage Factory F-16A Block 1 and Block 10. size: 1024x1024 Tested on (Mirage Factory): F-16A Block 1 (folder:F-16A_Blk1) F-16A Block 10 (folder:F-16A_Blk10-NDC) Inlcludes a WOE style Hangar screen and some Green Drop tanks that can be installed if wanted. Please read the README file to ensure the decals are installed properly. Many thanks to the Mirage Factory for the F-16 Model. Tested in WoE but should work in SF and WOV Press the button below to download this skin and save it to your Desktop. Coolhand29
  10. Yeah lots of people Only viable in a pit where most of the dials work etc - and on a big v high res monitor - otherwise seeing things close in is an eye straining nightmare.
  11. Well I dont speak German - but this is the Falcon 4.0 AF forum. The Knowledgebase has instructions for running WOE on Vista - if someone can translate
  12. Landing Gear

    How embarassing - its got a nice flat belly to land on at least! Think that pilot will be flying a cargo plane full of rubber dog**** out of Hong Kong! - to quote from something
  13. Amazing thanks - that info is gold - am saving it as we speak! Will be practising this tactic a lot more now - using the auto/boresight mode and zooming in so I can get a tally on the blighter!
  14. Well there are quite a few from the 50s and 60s also (F-105, F-100, Mig-17, Mig-21, F-4, SU-7, Hawker Hunter) The AIM-54A Phoenix was in service from about 1975 I believe - although its in the weps pack
  15. Sure - make sure you have it patched up though http://forum.combatace.com/index.php?autoc...p;showfile=2673
  16. LAU's firable?

    Yes you should be able to use the LAU-5003A - makes sure the master arm is on - hit the button and all 19 should fire out. I havnt used them myself in years - they bring you too close to the small arms ground fire and MANPADs - so not recommended unless you like taking low level risks.
  17. Thanks Wags - I thought this may have been cheating the ROE a bit - since I would be dragging the Mig away from the flight and then firing a shot at something that couldnt be Identified too well from maybe 5 miles or so (or the minimum enagement range for the Sparrow). Was the real radar any use at identifying a smaller target or was it a case of using binoculars?
  18. 1. Some of the bridges have different sections - you have to destroy the correct section sometimes to complete the mission. 2. Just accept it as good luck - maybe the Navy and AF didnt talk to each other and decided to bomb the same target etc
  19. So to sum up - poor missiles, a gun pod that was so bad pilots felt it better to leave at home and a jet with the flying characterics of a brick - also BVR missiles you had to use at visual range - cant think of many other ways to make it more of a challenge really - other than to only fly on 1 engine :) The gunpods always been a must for me in this sim if available - becomes invaluable after Ive jettisoned the AIM-4Ds into the ether. On the other hand flying the F-4B in an early 64 nam campaign captures some of that futility by having 4xAIM-9Bs and 4x AIM-7s to fight the Mig-17s with - sometimes all you can think of doing is to try and lure the Migs away. Difficult enough against the poor AI - but against a real pilot probably a nightmare.
  20. Now thats interesting - Im pretty sure the fuel consumption can be changed in the data.ini file for each aircraft - which I may have to make a point of doing now :) YAP have stuck in some KC-135s - though you cant take fuel from them - if you are low you just have to make it to the tanker and pretend. Many thanks for that
  21. Phantom Tactics

    No top notch - many thanks for your time Two planes at a time is possible in this series - in the Yankee Air Pirate missions a lot are started with both you and the wingman on the runway so you can attempt to do the formation takeoff (and fail miserably) - not sure ive seen a 4 plane take off attempted though.
  22. You could try Filemon (file monitor) by sys Internals http://technet.microsoft.com/en-gb/sysinte...s/bb896642.aspx You will see theres a lot going on
  23. How old is this install? have you modded it much - the first thing I would do is copy the entire current game to a back up folder. then uninstall SFG via "Add/Remove progs" and manually delete any remnants (apart from the backup folder of your game of course) - then reinstall it and test it BEFORE modding it. my DirectX Version: DirectX 9.0c (4.09.0000.0904)
  24. Virtual cockpit trouble - cheers!

    Not seen that before - have you patched Allied Force to the latest patch? (1.0.13)
  25. You can also change the blackout parameters by extracting "aircraftobject.ini" (goes in the objects folder) and tweaking these: [PilotGLimits] BlackoutStartG=9 BlackoutAmount=0.035 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05
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