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MigBuster

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Everything posted by MigBuster

  1. Sure - make sure you have it patched up though http://forum.combatace.com/index.php?autoc...p;showfile=2673
  2. LAU's firable?

    Yes you should be able to use the LAU-5003A - makes sure the master arm is on - hit the button and all 19 should fire out. I havnt used them myself in years - they bring you too close to the small arms ground fire and MANPADs - so not recommended unless you like taking low level risks.
  3. Thanks Wags - I thought this may have been cheating the ROE a bit - since I would be dragging the Mig away from the flight and then firing a shot at something that couldnt be Identified too well from maybe 5 miles or so (or the minimum enagement range for the Sparrow). Was the real radar any use at identifying a smaller target or was it a case of using binoculars?
  4. 1. Some of the bridges have different sections - you have to destroy the correct section sometimes to complete the mission. 2. Just accept it as good luck - maybe the Navy and AF didnt talk to each other and decided to bomb the same target etc
  5. So to sum up - poor missiles, a gun pod that was so bad pilots felt it better to leave at home and a jet with the flying characterics of a brick - also BVR missiles you had to use at visual range - cant think of many other ways to make it more of a challenge really - other than to only fly on 1 engine :) The gunpods always been a must for me in this sim if available - becomes invaluable after Ive jettisoned the AIM-4Ds into the ether. On the other hand flying the F-4B in an early 64 nam campaign captures some of that futility by having 4xAIM-9Bs and 4x AIM-7s to fight the Mig-17s with - sometimes all you can think of doing is to try and lure the Migs away. Difficult enough against the poor AI - but against a real pilot probably a nightmare.
  6. Now thats interesting - Im pretty sure the fuel consumption can be changed in the data.ini file for each aircraft - which I may have to make a point of doing now :) YAP have stuck in some KC-135s - though you cant take fuel from them - if you are low you just have to make it to the tanker and pretend. Many thanks for that
  7. Phantom Tactics

    No top notch - many thanks for your time Two planes at a time is possible in this series - in the Yankee Air Pirate missions a lot are started with both you and the wingman on the runway so you can attempt to do the formation takeoff (and fail miserably) - not sure ive seen a 4 plane take off attempted though.
  8. You could try Filemon (file monitor) by sys Internals http://technet.microsoft.com/en-gb/sysinte...s/bb896642.aspx You will see theres a lot going on
  9. How old is this install? have you modded it much - the first thing I would do is copy the entire current game to a back up folder. then uninstall SFG via "Add/Remove progs" and manually delete any remnants (apart from the backup folder of your game of course) - then reinstall it and test it BEFORE modding it. my DirectX Version: DirectX 9.0c (4.09.0000.0904)
  10. Virtual cockpit trouble - cheers!

    Not seen that before - have you patched Allied Force to the latest patch? (1.0.13)
  11. You can also change the blackout parameters by extracting "aircraftobject.ini" (goes in the objects folder) and tweaking these: [PilotGLimits] BlackoutStartG=9 BlackoutAmount=0.035 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05
  12. Dont play with the start up video myself - usually just delete it Open up IntroMovies.ini (in the games root folder) and change it to this: [Movie001] Name= Not counting on it but see if anything improves
  13. What Are You Paying For Gas...

    Milton Keynes - thats a Tesco price - come to think of it its probably 95p now but its still well under a pound here (remembering back to last weeks fill up). You are too near to London! :)
  14. Is that a photo? - My Airplane encyclopedia (~1991) mentions the overwing pylons as a hasty 'Mod' for operation Granby about 3 times. I suppose they could have been specced out but hardly used before then - lazy authors!
  15. Woah many thanks for that analysis Wagsled! Its interesting that you did find some simularities with the real F-4 at least. I suspect poor old TK is going to have to rework a lot of flight models for the next set of patches out soon to bring SFP1 etc up to WOI standard.
  16. Probably easier to copy the desert terrain folder to WOE tbh
  17. Yep - added for the 91 Gulf war I think http://en.wikipedia.org/wiki/Image:Jaguar.sideon.arp.jpg Never seen a u2 pit before
  18. F-4b

    This should be just a point and click thing - apart from renaming a folder to F-4B - but you can pm me if its a problem
  19. Falcon 4 Allied force

    Just noticed your on SP3 - Did you play this game at all before installing XP Service Pack 3? Dont suppose there is any SP2 compatibility mode option? Havnt seen any issues myself - but then again im still on SP2 like most people I suspect
  20. Mods

    There are some here http://www.gregalpha.com/ Install at your own risk ive no idea whether they actually work or not. apart from that try searching old threads here or at frugals etc - bound to be more somewhere
  21. F16 vs. Tree

    Well if you have that much luck in life - guess you must be an F-16 pilot!
  22. What Are You Paying For Gas...

    90 Pence per litre in North Buckinghamshire UK (thats £0.9) or say $1.70 per litre
  23. Cant remember ever getting CAS mission in WOV - though its bin a while since I played the std version Are the tanks in your campaign in service till 1985?
  24. Falcon 4 Allied force

    As a starting point I would search frugals-world on geforce 8800 GT issues to see if anyone else has had anything similar
  25. Mods

    hi tiles (payware - but totally worth it) zerks 3d pit replacement (free) See the gamers tools for skins JANHAS has released new AF F-16 skins too There is a weather editor on this site in downloads I believe Aeyes (the original pit maker) has just released a widescreen pit for the F-16AM (see frugals) check out previous threads to see links etc
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