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Everything posted by MigBuster
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Real forrests for WoE Nato2 development pics
MigBuster replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice work - Seems to be ok on mine: -
MIG-29 OVT
MigBuster replied to combatacepilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
IR = Infra red - thats basically a Heat Seeking missile - which are mostly short range (ie AIM-9 Sidewinder). Looks like hes playing Wings Over Europe - but you can make WOV look like that with enough modding That cockpit looks like the 3rd party SU-27 one that you can download from here - it will work in WOV but you would have to change the game end date to somewhere after 1984. On hard settings - do you mean you dont get the red box around the enemy aircraft? - well you would have to use trackIR to keep your sights on them at close range and padlock is also useful. IMO dont play with the HUD settings on hard unless you have a big hi res monitor where you can actually see other planes without a red box. If you are playing WOV in its default state then you will get basic HUDs and poor radar performance - which would be correct for Jets from 1964 - 1972 -
Korean Air War Complete Mod in WoV?
MigBuster replied to vampirella's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
There is a SFPE1 cat file extractor that can be used on cat files in the downloads section here. However files in cat files cant actually be removed from them afaik - so you dont really need to check because they will be there. (they would be in <terrain>.cat) - so look in the stock terrain folder for it. Any ideas who created this Korrain Mod? or where you got it from so it could be looked at? -
The sim that CA built!
MigBuster replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually when I say small - they would still probably considerable in time and effort required - take "realistic carrier ops" by itself for example. forget 2 weeks - 2 years! -
The sim that CA built!
MigBuster replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Expansion packs are a good way to go - a small manageable and totally defined project each time - ( kind of what YAP are doing in a way) - but here the goal would be to get engine game changes that can't currently be done. -
WOV SOUNDS
MigBuster replied to landrover's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Someone posted somewhere that the game speeds up windloop - because its meant to represent the air getting faster as you fly faster. If thats true then another file will need to be replaced - or there may be an ini that can be changed to stop it speeding up? Havnt tried this myself - so unless you have time to take a look take it out for now. -
CombatAce Needs Your Help!
MigBuster replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Could do a piece on: ---- Adding Aircraft Skins and --- Patches/Service Packs consolidating whats already there. -
You're Going The Wrong Way!
MigBuster replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lol thats usually my wingman! -
Korean Air War Complete Mod in WoV?
MigBuster replied to vampirella's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The airfieldx.lod files are hidden away in the .cat files - (they can be extracted but its not required) Was trying to see if it was tring to reference a custom runway model file you didnt have. So you are using this in WOV? you say you have multiple terrains - is this in a single install of WOV? and have you installed more then one full campaign into a single install? (reason being if you install another campaign over the top of another then it will probably over write files needed for other things ) Can you give me a link to where you got this terrain from. -
5 Years
MigBuster replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow - didnt realise! Maximum respect to you Jug - thats very touching - making us feel too emotional here - now that aint right -
MODERN Table of Organization for ROK army?
MigBuster replied to Arg Hamster's topic in Falcon 4 Series
Well in regards to Allied Force - its pretty much a given that no new features will be added by Lead Pursuit - though you could request it I suppose - however the last patch has now been and gone (probably) and they were concered mainly about stability and multiplayer features - which was much needed. I could moan about the F-18F and G and SU-32 not having skins - I could moan about the lack of IFF, detailed HMS, and missing A-10C from the 2010 campaign - but at the end of the day Im just thankful that LP have done what they did. So there are a lot of flaws - but its taken about 20 years to get this far - such is the scope and complexity of the Falcon series. I cant imagine Lead Pursuit ever even considered the ground units in too much detail (no time/money to do it) - I for one would have to look in the Tach ref for info on them - and I dont know (dont care) what they really get up to - as long as they look to defend themselves and blow up when my Maverick hits them. If you say is some detailed implementation of ground vehicles - then it was probably carried out by Microprose for the Original in the 90s. As for modding F4AF - then its very limited what can be changed compared to the SF series. You may be best off getting the original Falcon 4.0 and sticking Free/ Open Falcon on top of it - because these flavours are still being developed by their respective (albeit underground) groups so you may be able to request changes like the above. -
F-16A Block 20 skin for Taiwan (ROC)
MigBuster posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-16A Block 20 skin for Taiwan (ROC) File Submitter: CoolHand29 File Submitted: 15 Feb 2008 File Category: F-16 File Version: 1.2 Website: No Information Taiwan (Republic of China) F-16A Block 20 skin The Block 20 is an upgraded Block 15 OCU to MLU standard with Bird Slicers. An actual Block 20 model is not available so please use the the Mirage Factory F-16A Block 15 OCU (Belgian Air Force) for now: http://forum.combatace.com/index.php?autoc...p;showfile=3506 size: 1024x1024 Tested on (Mirage Factory): F-16A Block 15 OCU (folder:F-16A_Blk15OCU_Baf) Please read the README file. Many thanks to the Mirage Factory for the F-16 Model. Tested in WoE but should work in SF and WOV Press the button below to download this skin and save it to your Desktop. Coolhand29 Click here to download this file -
Whats Your Favorite Airplane Movie
MigBuster replied to PIGHUNTA69's topic in Military and General Aviation
U gotta love Hollywood - with my normal sense of non existant Situational Awareness AF1 would be so dead - especially after making the fatal mistake of getting my flight into a close range dogfight -
Some people get all the luck! Its not the same looking out the portal on a 747
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CPG Poll 3: Features
MigBuster replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pah - theres always one :close_tema: This sims gonna be a doddle to make -
F-16 skin of RoCAF
MigBuster replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://forum.combatace.com/index.php?autoc...p;showfile=6023 -
Version
298 downloads
Taiwan (Republic of China) F-16A Block 20 skin The Block 20 is an upgraded Block 15 OCU to MLU standard with Bird Slicers. An actual Block 20 model is not available so please use the the Mirage Factory F-16A Block 15 OCU (Belgian Air Force) for now: http://forum.combatace.com/index.php?autoc...p;showfile=3506 size: 1024x1024 Tested on (Mirage Factory): F-16A Block 15 OCU (folder:F-16A_Blk15OCU_Baf) Please read the README file. Many thanks to the Mirage Factory for the F-16 Model. Tested in WoE but should work in SF and WOV Press the button below to download this skin and save it to your Desktop. Coolhand29 -
Whats Your Favorite Airplane Movie
MigBuster replied to PIGHUNTA69's topic in Military and General Aviation
Yeah thats from part 2 the Rambo take off - uses a chicken in a cross bow - and gets highest body count for a movie from what i remember! Cant believe sly Stalone is making another Rambo - give it rest man - loved the first one - thought the 2nd two were sh**e Anyway - what about Air Force One - F-15s Vs Mig 29s and the evil Gary Oldman! -
Real forrests for WoE Nato2 development pics
MigBuster replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That looks great - even better if the framerate stays up! -
WOV SOUNDS
MigBuster replied to landrover's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
lol thats a new one on me! Was it this? http://forum.combatace.com/index.php?autoc...p;showfile=1878 -
The sim that CA built!
MigBuster replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Multiplayer games may have to involve unaltered files though - unless anyone wants to dogfight me in my Mach 25 capable F-4C -
Korean Air War Complete Mod in WoV?
MigBuster replied to vampirella's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Err - you should have a file called Korea_types.ini - check in there to see if you have any references to runways ie [TargetType066] Name=Runway5 FullName=Runway ModelName=airfield5.lod <--------- if your file has different .lod file names then check to see if the actual .lod files are in the terrain folder. Is your terrain folder at this level? ....\WOV\Terrain\Korea Just to make sure it should be separate from (sit next to) the "VietnamSEA" folder -
Korean Air War Complete Mod in WoV?
MigBuster replied to vampirella's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Do you get the airfields in Korea? -
CPG Poll 3: Features
MigBuster replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1. High moddability 2. Detailed carrier ops 3. Dynamic campaign 4. High res graphics, terrain and effects 5. Detailed cockpit procedures 6. Detailed comms and ATC 7. Good performance on older systems 8. Story-driven campaign 9. Seat-switching -
Korean Air War Complete Mod in WoV?
MigBuster replied to vampirella's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Not sure without DLing it myself but would have thought so - at a guess it may need the Desert_Airfield ini files that were in the original Desert terrain (anyone know?) Are there any ini files in the korea terrain folder called something like Korea_airfield1.ini, Korea_airfield2.ini?