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MigBuster

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Everything posted by MigBuster

  1. Falcon 4 mod

    For a hassle free life Falcon 4 AF gets my vote - dont have the time to even argue about the others
  2. Well there probably something in the knowledgebase but here are 2 links http://www.simhq.com/_air/air_061a.html http://www.simhq.com/_air/air_055a.html
  3. Well I suppose you could ignore it and keeping flying level - though ive lost count of the amount of times ive bin had taking that risk :blush2:
  4. Yep I agree - though can we swing this thread back to the original topic if poss now - thanks guys
  5. kk its fine - one of the best things about this community is that we outlawed the rivet counters many years ago
  6. The topic of this thread is in regards to buying commercial add ons - which is why I mentioned that I would probably buy an F-16 model that was an improvement on the existing models - which are not perfect as stated above. The fact that I can see imperfections in the nose may be considered "nit-picking" but would be the reason why I might buy a better model if it was made. This was not aimed to critisise anyone so apologies if that is how it has been read - Ive just finished a WOE campaign with a Block 1 actually
  7. Hmm you are talking to an F-16 junky though so I do see things others wont notice - the MF model is very good - but at certain angles I do notice differences particularly when I was mapping the nose cone lines for some skins last year - its not far off though!
  8. If any improvements are made and released then I will buy them - particularly to terrain features - I bought Hitiles for F4-AF and Edwards Euro Terrain for WOE which both vastly improved the sim for me - however for WOV I prefer Deuces free repainted tiles which look amazing IMO and there is nothing better at the mo - same goes for his SF desert repaint. I have bought every single YAP mission because the amount of work and care required is above and beyond - and there is nothing out there commercially in any other sim to get anywhere near it - and of course the 60's era is where this game excels. The F-16 nose is something that is obviously hard to replicate in a 3D model - I will see how Thirdwire do in Wings of Isreal - which I ordered yesterday :beta1: Apart from that good campaigns must be worth paying for - even if they vastly improve stock ones.
  9. Cheesy Videos

    lol - Nice take on the Top Gun intro there
  10. Theres a lot of work going into that - TK could almost release it as a new game - I wont be surprised if you end up selling it.
  11. Firstly check which version you are installing clean from the disk before any patches are applied - should be in the bottom right hand corner of the main screen. You may not need to install any patches over the initial install.
  12. Not totally sure what your after here - the planes cockpit.ini will have an internal seat location (in the cockpitSeat area) - the planes data.ini file also specifies a location in the pilot section. If you are talking about your views when playing the game and looking round the cockpit then its viewlist.ini you want - if so search the First Eagles forum on which bits to change.
  13. F-104 Starfighter Tactics...

    Well its down to pilot skill unless you both have AMRAAM's to shoot at each other - so he needs more practise :) Slashing attacks against a turning Mig-17 require a lot of patience - and are very difficult to execute - the bottom line with the F-104 is keep your speed up and use your energy advantage. Its tempting to slow down to gun that slower Mig - but the amount of times ive had another Mig sneaking up on my 6!
  14. Can i just check that you put the next numbered sequence in here? [WeaponDataXXX] Does it show in the weapons editor when you load that up?
  15. Squadron list?

    The in-game squadrons? you will find them in squadronlist.ini which you will need to extract from one of the .cat files in the "Flight" folder.
  16. I cant remember who posted this - wont work online - and have had to remove the brackets to post it here btw!: Assuming, you don't mind editing and are familiar with SPF1E Extractor, there are a few things you can do to make it more difficult to damage/destroy aircraft. in the AIRCRAFTOBJECT.INI GameObjectData MinSystemHitChance=25 VolumeStructurePoint=5000<---INCREASE THIS (try 10,000) Elasticity=0.2 In the individual aircraft data.ini file: AircraftData EmptyMass=10890.00 EmptyInertia=119163.54,46501.65,165665.19 ReferenceArea=37.27 ReferenceSpan=14.00 ReferenceChord=4.2855 ReferenceLength=16.71 OnGroundPitchAngle=2.31 CGPosition=0.00,-1.01,0.00 HasArmor=TRUE <------ DefaultArmorType=aluminum <------ DefaultArmorThickness=5 <------ Component001=Fuselage Component002=Nose Component003=LeftWing Component004=RightWing Component005=LeftStab Component006RightStab Component007=VertTail Component008LeftOuterWing Component009=RightOuterWing Component010=RearFuselage This armors the entire plane. Armor types can also be STEEL, WOOD, GLASS, TITANIUM. There is no weight effect of the armor. Also in the individual aircraft data.ini file, each COMPONENT listed in the AircraftData can be individually armored, and can have the number of "hit points" increased by using STRUCTURAL FACTOR. Nose ParentComponentName=Fuselage ModelNodeName=Nose ShowFromCockpit=FALSE DetachWhenDestroyed=FALSE DamageRating=DISABLED MassFraction=0.00 HasAeroCoefficients=FALSE StructuralFactor=10 <---------- MinExtentPosition=-0.25, 0.72, 0.65 MaxExtentPosition= 0.25, 8.0, 1.80 SystemName001=Pilot SystemName002=NoseGear Note with VolumeStructure and StructuralFactor there is a limit to the effectiveness. For example, changing VolumeStructure to 900,000 doesn't make the plane invulnerable. Note that "size does matter" - if the aircraft model has been designed properly the "hit box" will match the critical aircraft structure. A large plane like a B-52 will have very large hit boxes, but the volume of those hit boxes is also much larger. You can also armor individual systems specifically by direction: Pilot SystemType=PILOT_COCKPIT PilotModelName=FApilot Position=0.0,3.80,0.38 SeatModelName=seat_f-100 SeatPosition=0.00,3.70,-0.05 MinExtentPosition=-0.25, 0.72, 0.65 MaxExtentPosition= 0.25, 1.66, 1.80 CanopyNodeName=CanopyFrame HasArmor=TRUE ArmorMateria=STEEL ArmorFRONT.Thickness=10 ArmorRIGHT .Thickness=10 ArmorLEFT.Thickness=10 ArmorREARThickness=50 ArmorTOP.Thickness=0 ArmorBOTTOMThickness=20 This is very important to use with the fuel tanks, which are IMO too easy too ignite. SelfHealing and FireSuppression are not the answers, however, to this problem. SelfHealing has a limited effect, but FireSuppression is complete in its effect. That is, if you set FireSuppression to TRUE - that tank will never flame - period. One way of achieving fuel tanks which absorb some damage and then eventually burn is to use armor: FuselageFuelCell SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=3285.00 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition=-0.55,-1.55,-0.26 MaxExtentPosition= 0.55, 1.95, 0.34 HasArmor=TRUE ArmorMaterial=STEEL ArmorFRONT.Thickness=20 ArmorRIGHT .Thickness=20 ArmorLEFT.Thickness=20 Thickness=20 ArmorTOP.Thickness=20 ArmorBOTTOM.Thickness=20 The complication with this is that armor vs mg bullets works differently than armor vs HE cannon shells. So the armor thickness for one is probably going to be too much or little for the other. IMO 20-30mm of steel is an average that works for me. 40mm of steel makes the plane near invulnerable to machine gun fire - you'll see sparks flying off when you hit. To help balance the difference out, I've decreased the HE weight of all cannon shells by 80%. They are still quite destructive. If you feel your planes are burning too easily with the above modification, set all but one of the plane's fuel tanks to FireSuppression TRUE. That will slow down the flaming but you still get a flamer if you hit the plane hard enough. Remember there is synergy between components and systems, and adjacent components and systems. When one fails there is usually a cascading effect. An example is aircraft with underwing engine nacelles. Not increasing the StructuralFactor on those can result in one hit destroying the nacelle, which then destroys the engine and probably causes the wingtank to ignite which in turn damages the wing structure. By doing all of the above to all my planes I've decreased the one hit kill a lot - but not totally. There are still critical hits modeled, and they happen fairly frequently. 4-5 20mm hits was my "target" number of hits required to down an average size plane, and it seems to be fairly close. It's all a matter of preference. If you're interested in testing damage modeling I recommend creating a mission using KMD. Create friendly flights of various aircraft flying in a straight line to a waypoint on the far side of the map. This allows you to fire slowly and accurately to determine the fewest number of hits required, since friendly planes will not maneuver. Just turn off the volume so you don't have to listen to them screaming at you as you kill them. Use the log, not the stats, and count the number of hits before the target is destroyed.
  17. That can probably be fixed via the ini files in the menu/ Menu.cats - not sure which ones though. Someone who messes around with the Interface (kout) is probably best to comment here.
  18. Yes its random - To remove airplanes you dont want in single missions - either cut and paste them from objects\aircraft into another folder - or just change the service /export dates in their data.ini files to a date (say 2150)
  19. Its not actually implemented in the game properly - the Yankee Air Pirate add on missions allow it to be simulated - but no fuel can be transferred during the game
  20. There is a way to do that with the "Select regions by colour" tool - trouble is it only selects one colour at a time. If you are trying to change an existing skin a region that may look black may actually have other colours within itself - also if the edges have been blended in then they will need to be sorted manually.
  21. Nukes

    Nukes!! - bloody cheats - they r banned from my install!
  22. 1. No specific default bomb - you can use Mk82's to destroy a runway if you hit the centre 3. I think so 4. If you see a sam launch point your nose towards the site, pitch up and fire. Best with altitude and range - fire too cloase and it seems to miss. If you have a plane with a RWR scope turn towards a flashing ground radar and press fire. Sometimes the missile will go for another site in the area. 5. Not sure what u mean here - are you using the 'z' button to toggle it on or off?
  23. Who is Looking Forward to Transformers?

    Transformers without Optimus Prime - dont think so! Finally saw it yesterday - although I could see all the car and Military marketing the film is right up there in the Independence Day/JurrassicPark/Star Wars type family blockbuster. The action and effects had me on the edge of my seat - some feat these days - can see why the kids must love it - I certainly did. Also who would have thought - an AC130 Spectre Gunship - great stuff!
  24. First Solo

    Well take care man - Are you learning to fly for fun or are you hoping to go onto faster things?
  25. Russian Cockpits fo F4AF

    Don't think there are any for AF - You can play with any jet but you are stuck with the F-16 pit. Other versions of Falcon 4 like OF may have some available - maybe check out Frugals - bound to be loads of info about it there.
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