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MigBuster

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Everything posted by MigBuster

  1. F/A-22

    Yeah I know thanks - the F/A designation is not being used for the F-22 though.
  2. Some F-22 talk...

    Wow - this place is becoming like f-16.net - check out the 4million threads on the F-22 is over there btw In regards to importance of tactics - Heres a fave Vietnam excerpt of mine from Jack Broughton (F-105 pilot) re the NVA Migs: " I have often marvelled at the Migs amazing lack of success. I know airplanes very well and my three years of leading the USAF demonstration team, The Thunderbirds, did nothing to dim my perception or relative maximum performance capability among different aircraft. I have fought with the Migs in two wars now - be they declared, recognised, popular or not - and i never saw any general indication that the Mig drivers faced thus far were using the maximum skill or technical capability available to them. I don't think you would have a found a truly professional fighter pilot who would not have sold his front seat in Hell to be a Mig squadron Commander in the face of an American fighter-bomber attack, should such a transformation be possible in our world of reality. Please remember I am only speaking professionally and am not expressing any desire to go the rice and fish route. I am simply saying that they could murder us if they did the job property." re IR suppression - that would involve not using the afterburner ever would it? So called experts tout that the latest gen IR missiles can see the friction off a planes wing! suppress that.
  3. Should only be on the F-4C's I think - the USAF used the AIM-4 instead of the AIM-9B for a while - the Navy used the AIM-9 from the start - (Navy developed it I think) You could also tweak the AIM-4 parameters using the weapons editor to make it as good / better than the AIM-9B if you like - think it was useless in real life though.
  4. http://www.defencetalk.com/news/publish/na...er120012811.php
  5. What - thought Bof was something you called the brainy kids at school!
  6. Would have thought thats all possible - the zsu's look like they are putting out laser blasts anyway. All you need is the 3D models, the skins for them, the flight models, a new terrain/map. then lots of ini editing. Looking at current dev scales - you can put a release date far far away light years into the future see easy
  7. F-16I FOR FACLON 4 ALLIED FORCE?

    Theres none here by the looks of it - most skins for F4:AF are on here: http://www.thegamerstools.com/
  8. You need to install the extraction program from here (works with most Windows versions ): http://forum.combatace.com/index.php?autom...mp;showfile=343 Use it to open FlightData.cat in the Flight folder Extract the file particlesystem ini to your Flight folder
  9. Probably not new news - but after all these years - decided to give a toss about Thirdwires F-104G - and realised how under powered it is! anyone know if the performance is correct? Its probably the worst of the lot according to this http://www.916-starfighter.de/Zipping%20at%20FL%20730.htm but in game the performance seems way down - The third party A and C get to M2.2 no problem In debug mode I had it sitting at 40,000ft in full burner (with 2 x AIM-9B's) till it ran out of fuel - it reached 686.1KTAS (M1.19) I know it was more of a low level machine but surely wasnt that bad at high alt? The thrust and weight figures in the FM seem okay.
  10. Well ive learnt something today many thanks for that info Fubar - that wasnt obvious to me in any way.
  11. There is - In the aircrafts ini file (e.g. F-104G.ini) you will find this section: [shadow] CastShadow=TRUE <------------------ ShadowLOD=F-104G_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 Change to: CastShadow=FALSE and save. You can do this for each ground object in the groundobject folder also if you need. try reducing the games graphics settings a bit also if things are still not great
  12. Kind of guessed that drag was the issue - but cant do much about that without knowing how the FM is put together. (and no the Flaps were not left down!!) I dont know where that thrust figure comes from on that shot - (almost looks like its been divided by 10) however the data.ini that specifies the FM has a Wet value of 69362.2 (kn) which is about 15600lbs - which is the given thrust value for the J79-GE-11A.
  13. Thats good to know - cheers Dave
  14. Of course if what you are sying is tru Derk then I have got a different flippin model - I pulled this model direct from the SP4 WOE Object.cat file (I uninstalled SF ages ago) so Id better check. :close_tema:
  15. No you are confusing IAS with TAS in your last sentence there: Here is the screenshot - this was the third attempt to get something out of it after testing the F-104A /C /A-19 versions which were more in line from pilot accounts.
  16. ahh great - hes a good lad!
  17. Thats what I was a thinking - now all those poor people like me having to play with this lame model of F-104 since 2002 - no wonder its taken me so long to care about it :tomato2: I will see what ajunairs G models like and perhaps make the stock one a bit more powerful from that. cheers
  18. No dont use the Multiplayer function - that only for playing on a local network (ie if you had a big network in your house with lots of computers and all your friends came round) You need to go to the hyperlobby website and download and install the software onto your PC http://hyperfighter.sk/ If they are using another method then someone will tell you im sure For Hamatchi you probably need to do a similar thing
  19. YAP

    That would be fairly easy to do if thats your thing - but in regards to the YAP add-on you are kind of buying it because they are real stories you are re-enacting - thats what you are paying for on top of the extra objects! My advice is buy WOV - get used to the game - then modify it - its pretty easy to whack in a F-4M into either a Campaign / single mission or even create your own missions.
  20. Not sure myself - does it come with a readme?
  21. Well judging by the test fire videos Ive seen an AIM-9X cant be decoyed by flares so thats pretty much spot on. Thats to say that flares being developed may have more success - but im not hopeful
  22. Massive Penetrator in development

    ha ha - the title is too suggestive!
  23. I think so yes its on thread http://www.simhq.com/forum/ubbthreads.php?...e=1&fpart=3 Probably a case of just changing the engine thrust and name in the data ini file - so you could make a copy of the entire planes folder and rename the folder to F-104A-19 for example and the ini file to F-104A-19.ini then use the modified F-104A_data.ini file in there - if you see what i mean?
  24. Newbie

    Its possible to create custom single missions where you have to fly in formation with the AI as a #2 or 4 for example.
  25. How far have you got? Did you manage to extract the relevant campaign data ini file from MissionData.cat using the extraction tool?
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