-
Content count
9,121 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by MigBuster
-
Why Superhornets for the RAAF? Official DOD position
MigBuster replied to MiGMasher's topic in Military and General Aviation
Theres a lot of debate flying around on the AIM-9x ASRAAM, IRIS-T, Python which is the best blah blah - and its mostly speculation - though by all accounts the ASRAAM is a flippin good missile and will do the job. They obviously want the Superhornet which is why they are marketing it as being Low Observable I suppose to sell it to people who dont know any better! As for the claim that the F-18E/F can just penetrate modern air defences easily - that I dont believe - against an S-400 system it had better have pretty good jamming support - otherwise it needs to go low level like the F-111 - which is a bit of a nightmare without decent IR countermeasures. In A-A you need a great radar and great missiles - the F-18E/F has a APG-79 AESA radar and can carry loads of AMRAAMs - what more do you want tbh. The flaw with the SH is its speed which is vital if tasked to interception or in climbing to gain a good height to release missiles (or outrun missiles). Saying that though the speed is still adequate IMO for what it needs to do. In a straight line the SH can do about M1.6+ apparently - which I doubt it will hardly ever do - just like most jets. There is also speculation that the Block 3 F-18E/F will have 55,000lbs of thrust (up from 44,000lbs)- see it if it happens but would be nice!!! Other than that it looks pretty cool! -
"Looks like we're going swimming..."
MigBuster replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The carrier sometimes sails off by itself - if you have a jet with Radar you can find it. I often use alt+n when im back over the sea myself and that puts you close anyway. -
Hmm - Theres a similar problem here: http://www.simhq.com/forum/ubbthreads.php?...555#Post2345555 No doubt Frugals site has loads of threads on this because its a common issue by all accounts. The latest patch is 1.0.12 btw - see http://www.lead-pursuit.com/
-
New WOI Pics From TK
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think the game only goes to 1983 so probably not - though its already in the free weapons pack if you need it. http://en.wikipedia.org/wiki/Python_5 -
New WOI Pics From TK
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Maybe he will in the future when more resources are at his disposal - at the moment hes still pretty much a 1 man band who hires a few people to help out with game development. I think he is pretty limited to doing enough to keep food on his table tbh and that involves looking at what type of game might make money/time scales and what the publisher wants. At least the game is stable - in fact remarkably stable even after modding the cr*p out of it. If you know much about game development and the time it takes what he has achieved is not short of amazing. Also you can forget about any new features if you dont support the bloke by buying his games! -
I would have thought ENVIRONMENTSYSTEM.INI is the file you need to look at in flightdata.cat. I Dont have the expansion to compare the values yet. Edward - glad you have found a way to fix the tile edge lines in your terrains - are you planning to update the European WOE version?
-
For a hassle free life Falcon 4 AF gets my vote - dont have the time to even argue about the others
-
Weapons Tutorial? (WoE)
MigBuster replied to HalloAll's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well there probably something in the knowledgebase but here are 2 links http://www.simhq.com/_air/air_061a.html http://www.simhq.com/_air/air_055a.html -
Air defense intergration?
MigBuster replied to tank03's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I suppose you could ignore it and keeping flying level - though ive lost count of the amount of times ive bin had taking that risk :blush2: -
Commercial Add-ons?
MigBuster replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yep I agree - though can we swing this thread back to the original topic if poss now - thanks guys -
Commercial Add-ons?
MigBuster replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
kk its fine - one of the best things about this community is that we outlawed the rivet counters many years ago -
Commercial Add-ons?
MigBuster replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The topic of this thread is in regards to buying commercial add ons - which is why I mentioned that I would probably buy an F-16 model that was an improvement on the existing models - which are not perfect as stated above. The fact that I can see imperfections in the nose may be considered "nit-picking" but would be the reason why I might buy a better model if it was made. This was not aimed to critisise anyone so apologies if that is how it has been read - Ive just finished a WOE campaign with a Block 1 actually -
Commercial Add-ons?
MigBuster replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmm you are talking to an F-16 junky though so I do see things others wont notice - the MF model is very good - but at certain angles I do notice differences particularly when I was mapping the nose cone lines for some skins last year - its not far off though! -
Commercial Add-ons?
MigBuster replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If any improvements are made and released then I will buy them - particularly to terrain features - I bought Hitiles for F4-AF and Edwards Euro Terrain for WOE which both vastly improved the sim for me - however for WOV I prefer Deuces free repainted tiles which look amazing IMO and there is nothing better at the mo - same goes for his SF desert repaint. I have bought every single YAP mission because the amount of work and care required is above and beyond - and there is nothing out there commercially in any other sim to get anywhere near it - and of course the 60's era is where this game excels. The F-16 nose is something that is obviously hard to replicate in a 3D model - I will see how Thirdwire do in Wings of Isreal - which I ordered yesterday :beta1: Apart from that good campaigns must be worth paying for - even if they vastly improve stock ones. -
lol - Nice take on the Top Gun intro there
-
Falklands update
MigBuster replied to Kesselbrut's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Theres a lot of work going into that - TK could almost release it as a new game - I wont be surprised if you end up selling it. -
Problems w/ Vista
MigBuster replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Firstly check which version you are installing clean from the disk before any patches are applied - should be in the bottom right hand corner of the main screen. You may not need to install any patches over the initial install. -
Cockpit position &view angle
MigBuster replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not totally sure what your after here - the planes cockpit.ini will have an internal seat location (in the cockpitSeat area) - the planes data.ini file also specifies a location in the pilot section. If you are talking about your views when playing the game and looking round the cockpit then its viewlist.ini you want - if so search the First Eagles forum on which bits to change. -
Well its down to pilot skill unless you both have AMRAAM's to shoot at each other - so he needs more practise :) Slashing attacks against a turning Mig-17 require a lot of patience - and are very difficult to execute - the bottom line with the F-104 is keep your speed up and use your energy advantage. Its tempting to slow down to gun that slower Mig - but the amount of times ive had another Mig sneaking up on my 6!
-
My 2nd weapon
MigBuster replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can i just check that you put the next numbered sequence in here? [WeaponDataXXX] Does it show in the weapons editor when you load that up? -
Squadron list?
MigBuster replied to RunsWithScissors's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The in-game squadrons? you will find them in squadronlist.ini which you will need to extract from one of the .cat files in the "Flight" folder. -
Does anyone know how to change this?
MigBuster replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I cant remember who posted this - wont work online - and have had to remove the brackets to post it here btw!: Assuming, you don't mind editing and are familiar with SPF1E Extractor, there are a few things you can do to make it more difficult to damage/destroy aircraft. in the AIRCRAFTOBJECT.INI GameObjectData MinSystemHitChance=25 VolumeStructurePoint=5000<---INCREASE THIS (try 10,000) Elasticity=0.2 In the individual aircraft data.ini file: AircraftData EmptyMass=10890.00 EmptyInertia=119163.54,46501.65,165665.19 ReferenceArea=37.27 ReferenceSpan=14.00 ReferenceChord=4.2855 ReferenceLength=16.71 OnGroundPitchAngle=2.31 CGPosition=0.00,-1.01,0.00 HasArmor=TRUE <------ DefaultArmorType=aluminum <------ DefaultArmorThickness=5 <------ Component001=Fuselage Component002=Nose Component003=LeftWing Component004=RightWing Component005=LeftStab Component006RightStab Component007=VertTail Component008LeftOuterWing Component009=RightOuterWing Component010=RearFuselage This armors the entire plane. Armor types can also be STEEL, WOOD, GLASS, TITANIUM. There is no weight effect of the armor. Also in the individual aircraft data.ini file, each COMPONENT listed in the AircraftData can be individually armored, and can have the number of "hit points" increased by using STRUCTURAL FACTOR. Nose ParentComponentName=Fuselage ModelNodeName=Nose ShowFromCockpit=FALSE DetachWhenDestroyed=FALSE DamageRating=DISABLED MassFraction=0.00 HasAeroCoefficients=FALSE StructuralFactor=10 <---------- MinExtentPosition=-0.25, 0.72, 0.65 MaxExtentPosition= 0.25, 8.0, 1.80 SystemName001=Pilot SystemName002=NoseGear Note with VolumeStructure and StructuralFactor there is a limit to the effectiveness. For example, changing VolumeStructure to 900,000 doesn't make the plane invulnerable. Note that "size does matter" - if the aircraft model has been designed properly the "hit box" will match the critical aircraft structure. A large plane like a B-52 will have very large hit boxes, but the volume of those hit boxes is also much larger. You can also armor individual systems specifically by direction: Pilot SystemType=PILOT_COCKPIT PilotModelName=FApilot Position=0.0,3.80,0.38 SeatModelName=seat_f-100 SeatPosition=0.00,3.70,-0.05 MinExtentPosition=-0.25, 0.72, 0.65 MaxExtentPosition= 0.25, 1.66, 1.80 CanopyNodeName=CanopyFrame HasArmor=TRUE ArmorMateria=STEEL ArmorFRONT.Thickness=10 ArmorRIGHT .Thickness=10 ArmorLEFT.Thickness=10 ArmorREARThickness=50 ArmorTOP.Thickness=0 ArmorBOTTOMThickness=20 This is very important to use with the fuel tanks, which are IMO too easy too ignite. SelfHealing and FireSuppression are not the answers, however, to this problem. SelfHealing has a limited effect, but FireSuppression is complete in its effect. That is, if you set FireSuppression to TRUE - that tank will never flame - period. One way of achieving fuel tanks which absorb some damage and then eventually burn is to use armor: FuselageFuelCell SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=3285.00 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition=-0.55,-1.55,-0.26 MaxExtentPosition= 0.55, 1.95, 0.34 HasArmor=TRUE ArmorMaterial=STEEL ArmorFRONT.Thickness=20 ArmorRIGHT .Thickness=20 ArmorLEFT.Thickness=20 Thickness=20 ArmorTOP.Thickness=20 ArmorBOTTOM.Thickness=20 The complication with this is that armor vs mg bullets works differently than armor vs HE cannon shells. So the armor thickness for one is probably going to be too much or little for the other. IMO 20-30mm of steel is an average that works for me. 40mm of steel makes the plane near invulnerable to machine gun fire - you'll see sparks flying off when you hit. To help balance the difference out, I've decreased the HE weight of all cannon shells by 80%. They are still quite destructive. If you feel your planes are burning too easily with the above modification, set all but one of the plane's fuel tanks to FireSuppression TRUE. That will slow down the flaming but you still get a flamer if you hit the plane hard enough. Remember there is synergy between components and systems, and adjacent components and systems. When one fails there is usually a cascading effect. An example is aircraft with underwing engine nacelles. Not increasing the StructuralFactor on those can result in one hit destroying the nacelle, which then destroys the engine and probably causes the wingtank to ignite which in turn damages the wing structure. By doing all of the above to all my planes I've decreased the one hit kill a lot - but not totally. There are still critical hits modeled, and they happen fairly frequently. 4-5 20mm hits was my "target" number of hits required to down an average size plane, and it seems to be fairly close. It's all a matter of preference. If you're interested in testing damage modeling I recommend creating a mission using KMD. Create friendly flights of various aircraft flying in a straight line to a waypoint on the far side of the map. This allows you to fire slowly and accurately to determine the fewest number of hits required, since friendly planes will not maneuver. Just turn off the volume so you don't have to listen to them screaming at you as you kill them. Use the log, not the stats, and count the number of hits before the target is destroyed. -
Iran-Iraq Campaign problem
MigBuster replied to lanf's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That can probably be fixed via the ini files in the menu/ Menu.cats - not sure which ones though. Someone who messes around with the Interface (kout) is probably best to comment here. -
Is there a way to edit single missions?
MigBuster replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes its random - To remove airplanes you dont want in single missions - either cut and paste them from objects\aircraft into another folder - or just change the service /export dates in their data.ini files to a date (say 2150) -
How Refuelin in Strike Fighter?
MigBuster replied to ezequiel's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Its not actually implemented in the game properly - the Yankee Air Pirate add on missions allow it to be simulated - but no fuel can be transferred during the game