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Everything posted by MigBuster
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Brainless Questio No.2
MigBuster replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What - thought Bof was something you called the brainy kids at school! -
Just an idea
MigBuster replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Would have thought thats all possible - the zsu's look like they are putting out laser blasts anyway. All you need is the 3D models, the skins for them, the flight models, a new terrain/map. then lots of ini editing. Looking at current dev scales - you can put a release date far far away light years into the future see easy -
Theres none here by the looks of it - most skins for F4:AF are on here: http://www.thegamerstools.com/
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Newbe Problem with adding Lightning Fmk6 to WOE
MigBuster replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You need to install the extraction program from here (works with most Windows versions ): http://forum.combatace.com/index.php?autom...mp;showfile=343 Use it to open FlightData.cat in the Flight folder Extract the file particlesystem ini to your Flight folder -
Thirdwires F-104G
MigBuster posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Probably not new news - but after all these years - decided to give a toss about Thirdwires F-104G - and realised how under powered it is! anyone know if the performance is correct? Its probably the worst of the lot according to this http://www.916-starfighter.de/Zipping%20at%20FL%20730.htm but in game the performance seems way down - The third party A and C get to M2.2 no problem In debug mode I had it sitting at 40,000ft in full burner (with 2 x AIM-9B's) till it ran out of fuel - it reached 686.1KTAS (M1.19) I know it was more of a low level machine but surely wasnt that bad at high alt? The thrust and weight figures in the FM seem okay. -
Thirdwires F-104G
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well ive learnt something today many thanks for that info Fubar - that wasnt obvious to me in any way. -
Aircraft shadows
MigBuster replied to scission's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There is - In the aircrafts ini file (e.g. F-104G.ini) you will find this section: [shadow] CastShadow=TRUE <------------------ ShadowLOD=F-104G_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 Change to: CastShadow=FALSE and save. You can do this for each ground object in the groundobject folder also if you need. try reducing the games graphics settings a bit also if things are still not great -
Thirdwires F-104G
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Kind of guessed that drag was the issue - but cant do much about that without knowing how the FM is put together. (and no the Flaps were not left down!!) I dont know where that thrust figure comes from on that shot - (almost looks like its been divided by 10) however the data.ini that specifies the FM has a Wet value of 69362.2 (kn) which is about 15600lbs - which is the given thrust value for the J79-GE-11A. -
Thirdwires F-104G
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thats good to know - cheers Dave -
Thirdwires F-104G
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Of course if what you are sying is tru Derk then I have got a different flippin model - I pulled this model direct from the SP4 WOE Object.cat file (I uninstalled SF ages ago) so Id better check. :close_tema: -
Thirdwires F-104G
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No you are confusing IAS with TAS in your last sentence there: Here is the screenshot - this was the third attempt to get something out of it after testing the F-104A /C /A-19 versions which were more in line from pilot accounts. -
Thirdwires F-104G
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ahh great - hes a good lad! -
Thirdwires F-104G
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thats what I was a thinking - now all those poor people like me having to play with this lame model of F-104 since 2002 - no wonder its taken me so long to care about it :tomato2: I will see what ajunairs G models like and perhaps make the stock one a bit more powerful from that. cheers -
WOV Online
MigBuster replied to Calvert74's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No dont use the Multiplayer function - that only for playing on a local network (ie if you had a big network in your house with lots of computers and all your friends came round) You need to go to the hyperlobby website and download and install the software onto your PC http://hyperfighter.sk/ If they are using another method then someone will tell you im sure For Hamatchi you probably need to do a similar thing -
YAP
MigBuster replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That would be fairly easy to do if thats your thing - but in regards to the YAP add-on you are kind of buying it because they are real stories you are re-enacting - thats what you are paying for on top of the extra objects! My advice is buy WOV - get used to the game - then modify it - its pretty easy to whack in a F-4M into either a Campaign / single mission or even create your own missions. -
Medals Pack
MigBuster replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not sure myself - does it come with a readme? -
missiles countercountermeasures
MigBuster replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well judging by the test fire videos Ive seen an AIM-9X cant be decoyed by flares so thats pretty much spot on. Thats to say that flares being developed may have more success - but im not hopeful -
Massive Penetrator in development
MigBuster replied to Typhoid's topic in Military and General Aviation
ha ha - the title is too suggestive! -
F-104 question
MigBuster replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think so yes its on thread http://www.simhq.com/forum/ubbthreads.php?...e=1&fpart=3 Probably a case of just changing the engine thrust and name in the data ini file - so you could make a copy of the entire planes folder and rename the folder to F-104A-19 for example and the ini file to F-104A-19.ini then use the modified F-104A_data.ini file in there - if you see what i mean? -
Newbie
MigBuster replied to alfazx7's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its possible to create custom single missions where you have to fly in formation with the AI as a #2 or 4 for example. -
How to fly stock campaigns with add-on aircraft?
MigBuster replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How far have you got? Did you manage to extract the relevant campaign data ini file from MissionData.cat using the extraction tool? -
Do You Fly Single Missions or Campaigns?
MigBuster replied to Nicholas Bell's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I love flying game generated single missions with different planes - also play the YAP missions obviously. Havnt played a full campaign for a while - always get complacent in these and forget to put wing leveller on when i time accelerate :( Gotta say that Hunter A-A missions in the early 60's are a nightmare! wot no flippin afterburner!! -
How to fly stock campaigns with add-on aircraft?
MigBuster replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Using WOE as an example only: You will find the campaigns in the Campaign folder eg: C:\.....\Wings Over Europe\Campaigns Pick a campaign eg woeCamp1 and open the folder. In there you will find a file called woeCamp.ini. You also need woeCamp1_Data.ini which you need to extract using the extract tool probably from a cat file in the Flight folder. The SFP1E extract tool can be downloaded from this site. An easy way to get a plane into the game is to modify a squadron in the data.ini file after you have extracted it. If you want to fly it you need a player flyable squadron (one with a weapon loadout specified) change the type, default texture, weapons and whatever else needs changing then save it: //----- Player Unit [AirUnit003] AircraftType=A-1H Squadron=43TFS ForceID=1 Nation=USAF DefaultTexture=SEA1 BaseArea=Spangdahlem Airbase BaseMoveChance=0 RandomChance=100 To chose the squadron you need to alter the woecamp.ini file like this for example: [uSAFUnit003] UnitName=(A-1H) 43th TFS 'Bunyaps' ForceID=1 UnitID=1 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt hope you understand this - you may have to experiment a bit also! -
Newbie needs help?
MigBuster replied to Rayzer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Theres no set training sylabus like Falcon - use single missions to train on - you can customise how hard the game is - where you start etc. Then up the level when you think youve learnt something - searching old threads on here or simhq will also give you valuable info on how to dogfight or avoid SAM's -
Newbie needs help?
MigBuster replied to Rayzer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Where to start - now thats a good question! Install the game once patch it up then leave that install alone (or use for online playing) . Copy the entire game folder and rename to SFModded or something and mod the heck out of that - run the new install from the exe file in the folder you have now created. If you decide to install an entire campaign you really need a fresh install - so again just copy the game folder of you initial install (that you should have left unmodded) You could probably add polaks sky mod on here and then update the terrains from www.sfmods.com - also celinskys cloud mod on here is something to consider. There is a training terrain to practise dropping bombs - yes thats right manual dive bombing is required and must be practised. see here: http://www.simhq.com/_air/air_055a.html and here: http://www.simhq.com/_air/air_061a.html Add one mod at a time if you must - and test after each one - if you dont then you may never trace the CTD its caused Be careful - some of the README's in the mods assume you know other things in advance After doing a lot of modding backup the install to DVD so you dont have to do it again There is a knowledge base on here that will help you also The control list will be in default.ini here (C:\........\Wings Over Vietnam\Controls) - There was a keyboard layout - maybe someone has a link to that still - pretty basic though. When it comes to weapons you will eventually need the weapons editor from this site. Also you may be asked to open an ini file you cant find - for that you will need the SFP1 file extractor program on here. also see here: http://www.column5.us/newb.htm