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Everything posted by MigBuster
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Adjusting sound levels
MigBuster replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not sure............something tells me I had to record the sound files again at a lower sound level. -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have had quick scan through the 2007 Su-27 book.......seems to be mostly ET/ER and R-77. Noticed some photos of dummy missiles with pointy heads in there but no text ref telling me what they are!. It is not uncommon for people to be sure something will come into service and then it gets cancelled so that could be why it was in older books. If ED state it never went into production ( Russian based company who work in the defence Industry) then it's not looking good at the moment. -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In the MiG-29 (2006) book he doesn't list it as a carried weapon but provides a random picture at the end. If the EA had a pointy nose like that.........the ones shown on RT would likely be R type. -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay thanks so 2004......I will see if he mentions anything in the later MiG-29 and Su-27 etc books. -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have a lot of them........can you tell me the title please? and no thank you........it's a published book so it would violate copyright (I guess the above might be considered advertising) All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, transmitted in any form or by any means, electronic, mechanical or photo-copied, recorded or otherwise, without the written permission of the publishers. -
Have done okay with CH
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R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Agat clearly developed some kind of seeker. What year is that book? is it Yefim? -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
btw dtm I am assuming you are aware that the IR versions of the R-27 would of course be "Fire and Forget" ? -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is that definitive?..............I thought this was a good source http://www.designation-systems.net/non-us/soviet.html#_Listings_AA Yes I know.........my point was the journalists over here are certainly not experts and often state things that are incorrect.......not that they would know either way...that is why some kind of evidence would be useful. -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay so appears to be a massive thread on why it was removed from DCS: Incorrect. The AE was removed not because of user request but because the team knows that the missile has never entered Ru service and it was unrealistic to include it. As simple as that. -Matt http://forums.eagle.ru/showthread.php?t=19815&page=4 -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Which one is it? .............. every document I look at has a different Alamo designation for the R-27EA: -
R-27EA in service?
MigBuster replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Western journalists often talk complete bollocks when they are describing NATO jets so perhaps not compelling evidence.................... A photo of the missile with serial no and R-27AE printed in Russian on it like you may find on Western jets perhaps?..otherwise can anyone tell the difference in missile head shape?.... Okay so R-77s exported but none on active RuAF fighters in a combat zone?..........yet seems these never went into service either? -
Desert 3 and 4 terrain crashes
MigBuster replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could be down to old ini or other files in those Terrains There care no old cat files or anything like that are there? If you are running the latest patch you may need to extract newer ini files and make changes to them if that is what is causing it. -
So, i'm fully patched..is that me screwed?
MigBuster replied to UK_Widowmaker's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Are you new to this - do you know where the location for Mod folders are in SF2? (you have to create some of them) http://combatace.com/topic/62302-what-is-the-mod-folder/ Or see #1 here http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-%E2%80%93-a-basic-guide-by-migbuster/ -
Desert 3 and 4 terrain crashes
MigBuster replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Only happens on Desert 3 and 4 yes? Could be something it needs is missing.........as in the ini files are trying to reference something not in your install. Are you running fully merged? -
DCS World news and sale 4th Dec
MigBuster posted a topic in Digital Combat Simulator Series General Discussion
Dear Pilots! It's been almost a week since the release of DCS World 2.0 and the Open Alpha of the DCS: NEVADA Test and Training Range map. We are very happy to see the overwhelming positive response to the quality of the map and the level of enjoyment it is providing you. We do though realize that many of you are having problems downloading and installing DCS World 2.0 and the Nevada map. Our engineers are working to improve this and we are adding new file servers to improve this situation. Thank you for your patience. The Alpha release of the Nevada map has been very useful test for us to plan later, large releases. DCS World 1.5 Update Although a lot of the public focus has been on DCS World 2.0 and the Nevada map this past week, we continue to update and improve DCS World 1.5. Once we further debug version 1.5 and we make the Caucasus map compatible with DCS World 2.0, we will merge 1.5 content into a unified version 2.0. Next week though we plan to release a 1.5.2 update. DCS World 2.0 and Nevada Map Update Over the past week, we have been keeping a very close eye on bug reports and have noted them in our bug tracking database. We are now in the process of addressing those bugs in order to bring the map from Alpha to Beta. We expect to bring you the first Nevada map update next week. Here are some great screenshots of Nevada: Weekend Sale This weekend's sale will begin on Friday, December 4th at 1500 GMT and last until Monday, December 7th at 0900 GMT. For some great Nevada map action, an F-15C, Su-27, A-10A and Su-25 bundle will take 40% off the price of each individual module, plus you can take off an additional 30% using bonus points. This can provide you a 70% savings! DCS E-Shop Have a great weekend, The Eagle Dynamics Team -
DCS Nevada range released for World 2.0A
MigBuster posted a topic in Digital Combat Simulator Series General Discussion
NEVADA TEST AND TRAINING RANGE MAP FOR DCS WORLD 2 This image has been resized. Click this bar to view the full image. The original image is sized 700x1000. DUXFORD, UK, November 30th, 2015 – NEVADA Test and Training Range Map for DCS World 2 Open Alpha now available! DCS 2 Web installer: http://www.digitalcombatsimulator.co...ads/world/2.0/ The NEVADA Test and Training Range Map requires the purchase of a key that can be purchase and download from:http://www.digitalcombatsimulator.com/en/shop/modules/ The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB, McCarran International Airport and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam. Trailer: https://youtu.be/8L5uNt3Hbss Key Features of DCS: NEVADA Test and Training Range: 366,000 sq. kilometres that covers portions of Nevada, Utah, Arizona and California. Highly detailed modelling of Nellis Air Force Base, Creech Air Force Base, McCarran International Airport, and the Area 51 facility. Hoover Dam and Lake Meade. All VOR and VORTAC radio navigation beacons. High resolution mesh and textures around the detailed airbases. The entire NTTR airspace as well indication of all sub-ranges. Las Vegas, Pahrump, Mesquite, Moapa, Indian Springs, Boulder City and other cities and towns in and nearby the NTTR. This also includes all major roads, railways, and power lines. Note: Customers that purchased DCS: A-10C Warthog while it was in beta (prior to February 21st, 2011) will be provided this map for free! About DCS World 2 Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft. DCS World 2 working with new Nevada Test and Training Range (NTTR) terrain module, that includes the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB, McCarran International Airport and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam. Additionally, DCS World 2 includes: Powerful mission and campaign editors Multiplayer Massive inventory of air, land and sea combat units and weapons Advanced AI Fast mission generator Dynamic weather and seasons Training missions Mission replay system Pilot logbook Support for multiple maps This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic gameplay and more casual play styles to suit the player. -
DCS World 1.5 changes
MigBuster posted a topic in Digital Combat Simulator Series General Discussion
http://forums.eagle.ru/showthread.php?p=2487387#post2487387 Dear all, What follows is a preliminary changelog of DCS World 1.5. Because 1.5 is being built from a new branch of our code, we cannot account for changes made in earlier branches. As such, we had to create much of this changelog based on memory and older bug tracking reports. Because of this and that we will probably be adding or modifying items, this changelog is very preliminary and subject to change during the Open Beta period. Also please note that we are still awaiting changelog items for most of the BST modules. As items are added or modified, they will be highlighted in red. As for the status of releasing the 1.5 Open Beta, we have good news: we created the 1.5 branch (release version) today. Just as soon as we complete smoke testing, we will release it. Sincerely, The Eagle Dynamics Team DCS World 1.5.0 Changelog General New unified executable. Separate executables are no longer used for the front end and simulation. New graphics engine with the following features: DirectX 11 Support, optimized for GPU rather than CPU, improved lighting and shadowing, and improved graphical effects like contrails, flares and missile trail smoke, improved water Improved VR support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions Corrected track synchronization errors Note: Once DCS World 1.5 is out of Open Beta, we will update the DCS World User Manual to reflect all of the following changes Main Menu Moved Options to icon at top of Main Menu. Moved Module Manager to icon at top of Main Menu Created Log-in / Log-out dialog at top of Main Menu New Login dialog with the possibility to stay logged in Options Changed System / Graphics “Scenes” to “Terrain Textures”. Also changed to Low and High settings. Added “Ultra” setting to Visib Range. This is for high-end systems only. Added separate Low and High settings for Heat Blur. HDR now simply has On or Off settings. Depth of Field settings added. Lens Effects settings added. Clouds settings added (no affect until new clouds are implemented). Anisotropic Filtering settings added. Model Visibility settings added. Flat Terrain Shadows settings added. Tree Shadows setting removed. TSAA setting removed. Cockpit Shadows setting removed. Search option added to Controls F2 view camera effects settings added to Misc. Instant Action New Instant Action missions selection dialog. Campaigns New Campaign selection dialog. Multiplayer New dialog interface Favorites Filtering based on Ping, Server Name, Map, Mission Name, Players, and Time. Added server descriptions. Added mission lists with shuffle option Added options to show message events: Kill, Takeoff/Landing, Crash and Ejecting Added option to allow object export Added option to Pause on mission load Added option to Pause a server with no client. Client can now enter any nickname (up to 5) and select one of them Ships are now synced correctly Log Book Log book now accounts for individual aircraft statistics and not just as a whole Encyclopedia 3D interactive unit models for Aircraft, Helicopters, Ships, Vehicles, and Weapons Training New Training missions selection dialog Mission Editor Added map display options, MAP, SAT (satellite) and ALT (elevation shading and iso lines) Added new Trigger Actions: Begin Playing Actor, Stop Playing Actor, Start Player Seat Lock, and Stop Player Seat Lock Added new Advanced Waypoints Actions for Options: ECM Use, Restrict Air-to-Air Attack, Restrict Jettison, Restrict Afterburner, Restrict Air-to-Ground Attack, AA Missile Attack Range, and No Report Waypoint Pass. USAF Aggressors are a special country that have all aircraft, helicopters, ships, and vehicles accessible to them. Added Fire at point task now has a quantity value allowing users to define the number of shots fired at the target. Changed All text boxes (Mission briefings, do script, etc) character limit has been increased to approx 16,000 characters. Adding aircraft to a group set to spawn on ramp now places the new aircraft at the closest available spot to the lead aircraft. Changed Triggered messages to now "stack" below currently displayed messages no longer over-writing a message that is currently being displayed. Added "Clearview" variable to triggered messages to use the old method of displaying messages. Added MANPAD units can now be transported via embarking actions like other infantry. (Side note currently you can't add them to a group with an existing embarking task, you have to create the group as you want it THEN create the embarking task if it contains a MANPAD) Fixed Bombs not producing a "shot" event. Unit.getPlayerName() is now functional on ground units and will return a player’s name if they are directly controlling the unit via Combined Arms. Many new countries have been added. These countries are not yet populated with units, although they have access to all static object and fortifications objects available, along with aircraft that are DCS modules. These countries include: Austria, Belarus, Bulgaria, Czech Republic, China, Croatia, Finland, Greece, Hungary, India, Iran, Iraq, Japan, Kazakhstan, North Korea, Pakistan, Poland, Romania, Saudi Arabia, Serbia, Slovakia, South Korea, Sweden, Switzerland, Syria, and USAF Aggressors. These countries are also added to the logbook with a few already populated with ranks and squadrons. Sound files triggered to play over a radio frequency now works correctly. Static ships will no longer only face east. They will respect the direction specified in the mission editor. Artificial Intelligence (AI) Aircraft use smarter holding point logic for landings AI planes now land in two-ships and can a make straight approach even if starting velocity is too high at landing IP. The first pair lands using a direct approach and second will maintain a holding pattern. After first pair lands, the second pair will make their approach. AI using cranks after BVR shots to extend F and A poles Improved AI weapon system logic. AIs will more accurately estimate AAM percentage chance of kill (Pk). This is intended to prevent situations where missiles bled energy pursuing targets with low Pk. Improved AI logic of follow-on missile (AIM-120B/C, R-27 series, AIM-7, AIM-54 and R-33) shot if it determines the prior shot has been trashed Added antiship task to Su-17, Su-25 and MiG-27 4 v 2 ACM tactics have been improved. Both elements will now take part in the fight AI formations will now make altitude changes more smoothly, thus allowing with wingmen to more easily stay in formation Cruise missiles have much better terrain following guidance now Improved AI use of JDAMs. AI can now drop bombs on multiple targets on a single pass. Fixed Patriot so it now re-arms if near a warehouse Changed M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds. Models New F-5E New L-39C AIS pod added to payload of Western aircraft (no special function at this time) LANTIRN pods on F-16 corrected for older missions New Model for TPZ New model for Roland ADS Added APC Tigr 233036 (Available to Russia) Added APC Cobra (Available to Georgia) Building fires are now local to the weapon impact location Weapons Lift of R-73 and AIM-9M was increased from 0.5-0.4 to 0.9-0.8 Increased luminosity size of smoke for S-8TsM and Hydra WP smoke marker rockets Increased maximum structural G limit of AIM-9M from 35 to 40 G Gun Smoke effect tuned Black Sea Map Added higher-resolution texture created by Mustang Increased damage value for hardened targets like ammo depot, command center and aircraft shelters by 1.5 to 2.0 of their previous values. Ground units falling through bridges has been largely eliminated F-15C Infinite fuel after aerial refueling has been fixed Transonic Roll-off eliminated Wing rock effects implemented Rudders have more authority PTC operation corrected: trimming no longer required in transition from SL to 40000', 'wind up' effects corrected much faster, correct operation on-ground. High altitude, medium and high AoA behavior is corrected (related to TRO above) Slow speed, high AoA behavior is corrected Throttle movement range compression is mostly corrected (full movement range is useable, FTIT/RPM barely changes as altitude increases) Two wing tanks now have less drag than the belly tank Selectable bingo bug is implemented Afterburner stages lighting off are now subtly audible Conditions of oscillatory and flat spin are corrected MiG-29 New 6DOF cockpit for Flaming Cliffs 3. New external model is in progress. Su-27 Engine model update. Introduced RPM calculation based on flight conditions (temperature, velocity, altitude). Core engine temperature and trust envelope was corrected. Corrected speed indication on HUD when below 80 KPH. P-51D Gunsight cable added to cockpit 3d model The 3-in-1 instrument "engine gauge" of the P-51D is missing the „SQ. IN.“ label In-game manual fixed Sperry AN 5735-1 Directional Gyro missing markings at 45 and 315 degrees AN 5825 Vertical Speed Indicator errors Smoke Generator Typo fixed Mi-8MTV2 Virtual flight engineer has been implemented SARPP-12 system (System of Automatic Registration of Flight Data) now has animated panel Fully implemented model of KO-50 kerosene powered defroster (P-503B) cockpit voice recorder is now animated Activated all circuit breakers Signal flare system is now made fully operational Annunciator "СТВОРКИ ОТКРЫТЫ" (Cargo bay doors open) now functional Siren is implemented «АВТОМАТ. СБРОС» (automatic release) switch is now functional The external resistance for voltage control of STG-3 starter-generator is now implemented. Circuit breaker is located on the right hand electric panel The external resistance "VS-33А" «I — РЕГУЛИРОВАНИЕ НАПРЯЖЕНИЯ — II» (I - voltage control - II) is now implemented Details of these improvements can be found in this thread: http://forums.eagle.ru/showthread.php?t=143573 F-86F Rudder authority increased In-game manual added Fixed incorrect tank jettison button hint in russian localization Emergency ignition switch is now normal two-position switch instead of spring-loaded Gun Selector now OFF instead of ALL GUNS at cold or runway start When guarded, rocket release selector now is always in OFF position New cockpit lights added Bf-109K-4 New skins New normal map Minor 3D issues Flap warning buzzer sound level tuned Control stiffening for Rudders Campaign fixes Gaps between fuselage and cockpit (when viewed in cockpit) fixed Loading screen and wallpaper renders fixed General FM improvements New Options for setting rudder and aileron trim tabs in options menu Fw-190D-9 Fuel system warning light errors Normal full oxygen pressure SZKK4 texture errors Corrected skins New normal map Hawk HUD clipping fixed - HUD no longer shows outside HUD glass Training Mission cold start - Updated to have voice over by instructor and typos fixed Small graphical artifact on canopy model - this was a remnant of the canopy handle Kneeboard has been implemented Wrong number of stations on loadout screen in ME when Hawk module isn't installed. Code optimization for DCS 1.5.0 Graphical optimization for DCS 1.5.0 Night lighting updated for 1.5.0 Combined Arms Tanks with laser rangefinder. An automatic calculation fire solution taking into account range, wind speed, own tank speed, angular speed of target LOS is now implemented. (RShift+L) Added Arcade (isometric) View Uragan MRLS can now be controlled by player Added Sights for Challenger 2 and LAV-25 Added Sights for M6 Linebacker (M2 Bradley sight for the gun, Avenger sight for SAM) Synchronization issues in Multiplayer is fixed Fixed sight visibility limitation while zooming in fog conditions Fixed air target radio emissions detection with RWR, if the target is not visible for ground radars due to curvature of earth Added Sights for T-72 and T-90 MBT (from T-80) Corrected SAM launch for Oliver Perry and Normandy Added second reverse gear for M1A2 MBT Added initial voice communications for Red and Blue tank crews. More to come. Adjusted M1A2 engagement range C-101 Mirror image orientation corrected Mirror image is now hidden when retracted External textures improved New Liveries: Royal Air Force Fictional, Patrulla Águila 30 Anniversary, Matacán 100000 HOURS, Armée de l'Air Fictional Several liveries corrections Solved issue with GPU missing when there is wind Fixed issue with both ailerons deflecting in same direction for AI Collision model improved (now damage affects SFM aerodynamics) Default payloads added to Mission Editor Surfaces and controls are now animated when using keyboard Several inputs added Kneeboard added Ejection Seat adjusting added Sounds for GPU and ejection seat fixed and added Input options issues fixed GUI image in payload section corrected LoD optimization improved It's now possible to open the canopy with keyboard/joystick assignment Ejection sequence corrected Theme music added Pilot 3D model added in cockpit view PSD C-101 Template 2048 added Several cockpit textures issues fixed Parking brake implemented Startup training mission with English voice overs included MiG-21bis Implemented RU Game Localization Replaced multiple existing inputs with toggle inputs. Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection Fixed various instances of the Radio not working. Fixed the Radar operating without electrical power Increased missile smoke visibility Fixed the “SPRD Appears on F6 View after use” bug Introduced special option for ASP pipper gameplay features. Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited) Corrected Rudder Authority (“Rudder overpowering ailerons”) Added UUA Sensor animation Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit) Improved regulated Afterburner throttle control Partially fixed visible weapons remaining on destroyed/missing wings Fixed A-A missile lock tone bug Corrected wing thickness & angle Various corrections on all weapon pylons Rebuilt frontal canopy for smooth fuselage transition Re-Drew rivet and panel lines on rear fuselage Added red floodlights in cockpit Dozens of minor 3D/2D issues Fixed various Cockpit graphics issues Corrected various ASP calculation issues (Incorrect lead, “CCIP”) Added 8-10 new default liveries New specular maps Sculpted rear fuselage into a new normal map Added new SPRD Rocket booster model and texture Corrected placement of SPRD Rocket booster on aircraft Further optimized external model and textures Revised gear door textures Corrected AoA vane animation Temporarily removed 'Canopy Icing' checkbox pending visual implementation Localization Mi-8MTV2. Russian Training Missions added. Bf 109. Russian Single Missions added. German Bf-109 K-4 manual added. More notes from c0ff Quote: Originally Posted by c0ff a couple of notes about 1.5: - We won't build 32-bit binaries anymore. The users of 32-bit systems will stop getting the updates. Steam users will have to switch to a special 'beta' to keep using 32-bit DCS (locked at 1.2.16). - Netcode improvements will come later - ServMan support is currently broken but will be restored. This will require some minor work on ServMan part. ServMan maintainters are welcome to PM me. - The infamous network 'integrity check' was removed and will be replaced with a different tech. __________________ http://forums.eagle.ru/showthread.php?p=2487387#post2487387 -
In the early morning hours on July 4th, 1986, 21-year-old Lance Corporal Howard A. Foote Jr. climbed a ladder leading into the cockpit of an A-4M Skyhawk. He started the jet up, taxied to one of Marine Corps Air Station El Toro’s runways—which was unlit at the time—and pushed the throttles forward. Moments later, the Lance Corporal would realize his dream to fly a tactical military jet, albeit just once and illegally. Foote flew out toward San Clemente Island, executing loops, rolls and high-speed maneuvers before turning back to MCAS El Toro after about 45 minutes to attempt a landing. This time, the runways were all very well lit and the base was buzzing with activity due to his “borrowing” of the jet. After several landing attempts, the Skyhawk maintainer put the A-4M down safely and was quickly detained after exiting the cockpit. There was little doubt that the whole stunt was extremely dangerous, but it was also an amazing accomplishment although Foote was no novice to flying. He was an accomplished glider pilot who set world records at a very young age. http://foxtrotalpha.jalopnik.com/the-tale-of-when-a-marine-mechanic-stole-an-a-4-skyhawk-1745015819
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Russian Fighter ops in Syria
MigBuster replied to daddyairplanes's topic in Military and General Aviation
Su-34 carrying R-27 and R-73 -
DCS News November 27th
MigBuster posted a topic in Digital Combat Simulator Series General Discussion
Dear Pilots! DCS: NEVADA Test and Training Range map Open Alpha Today we are very excited to announce that the DCS: NEVADA Test and Training Range map Open Alpha is nearing release. A massive amount of time and effort has gone into this project and we are looking forward to having it in your hands very soon. Take advantage of the pre-sell price now, before the savings vanish in a short time once the Open Alpha is released. DCS World War II Update and Sale DCS World War II continues to move forward following the release of the P-51D, Fw 190 and Bf 109. These modules have set a gold standard for simulated World War II combat aviation. We are now though in the final stages of preparing for the release of our next DCS World War II module… DCS: Spitfire Mk IV! In the tradition of our previous three warbirds, the Spitfire will embody a professional level flight model, accurate cockpit systems, highly detailed external model and cockpit, authentic sounds, detailed damage model, animations, and effects. Our engineers have created an amazing flight model based British archives of authentic wind tunnel tests. In addition to the Spitfire, we also realize that a World War II combat theatre is more than just the planes, it is also the combat theatre. In parallel with the aircraft, we are also hard at work on the Normandy map as well as many period ground units like tanks and other vehicles. We are committed to creating the most authentic recreation of World War II air combat ever done. To commemorate this news, we are offering a special bundle deal of the Fw 190 and Bf 109 modules. Get this bundle now with a 20% savings, plus you can get an additional 30% savings using bonus points. This can add up to a 50% discount! DCS E-Shop Please note that all DCS modules will work seamlessly in DCS World 2.0. However, when we move to DCS World 2.0, some module prices may increase. So, take advantage of these savings now. Thanks and have a wonderful weekend! The Eagle Dynamics Team -
went to windows 10 cannot get add on aircraft or terrain to show
MigBuster replied to woojay's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Does it happen on all aircraft? Make a copy your "Effects" folder and put it somewhere safe then remove all the files in "Effects" from the game.....and run...............does it still happen? -
Got a cheap (relatively) new Windows 10 tablet yesterday (32GB SSD & Intel Atom) to replace my old iPad and have all my flight sim manuals and checklists on. You can transfer stuff to its c drive via USB memory stick or using One Drive that auto saves it locally. Pretty good for the price (Made by Viglen) and my first real experience of using Win 10 in tablet mode. http://www.tesco.com/direct/windows-connect-10-tablet-intel-atom-1gb-ram-32gb-black/630-1078.prd