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MigBuster

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Everything posted by MigBuster

  1. You sure? - these were a download exe only from Thirdwire.
  2. Depends how old your exes are as to what patches you need - and past a certain level they can be merged in any order - or you can download the latest versions from 3rd wire. If you go with the old exes install in game release order - the installer will moan and tell you which patch you need.
  3. For merged all the games have to be installed into the same folder. To keep them separate install them to different locations Even though mine are merged you can use individual exes and a few tweaks to run them as separate games still - merging cuts down the size and allows you to use all stock objects in any of your games including DLCs if you have any. And any exe you use will create a separate Mod folder for your mods in (in C:\Users\<YOU>\Saved Games\Thirdwire by default
  4. 1. Depends on the squadron you join - some you will get upgraded - some you wont - F-100s were in theatre till the end of Rolling Thunder. The MiG-21s are more of a challenge these days which is much better IMO - but the MiG-17Fs are more challenging on the top settings AIM-9Bs are naff I often dont take them on the F-100s because the weight / drag of them can really be a hindrance. 3. SF2I 4. Sorry in what context?
  5. Falcon 4.0 Allied Power

    BTW Allied Force will not work with BMS - you need the original Falcon 4.0 for that.
  6. How well do you know Top Gun?

    Best quiz ever
  7. http://foxtrotalpha.jalopnik.com/confessions-of-a-us-navy-blue-angel-1689568343/+AnnaleeNewitz The first time I was in a Tomcat ("Tom") I remember looking back over my shoulders at altitude seeing the wings swept back and thinking "Holy crap, I'm in a freaking Tomcat!" Pretty cool. I was flying with "Heavy D" Burke and we were on our way to Kingsville for a demo weekend. "Popeye" Doyle was flying the Demo bird that weekend and Heavy D and I got to take the spare out there. My first intro to the fighter pilot culture. We landed and Popeye came up to me and said "Here, you're going to need this this weekend" and ripped off my "Tomcat" patch and replaced it with an "F-14 Demo" patch. For that weekend I wasn't just a lowly RAG student, I was a Tomcat guy.
  8. Version

    176 downloads

    Eurofighter Typhoon skin set for Falcon 4 Allied Force only by IceHands Extract the .skn files to suitable folder - then install using the skinpack installer. includes: 1 x Eurofighter UK skin 1 x Eurofighter Germany skin Although no disclaimer was included by the author - the work is to be respected and not used in commercial application or shareware/payware.
  9. First thing your doing on JET THUENDER

    Here's to the next 11 years of surviving the Harriers and AIM-9s in this sim.
  10. When the AI takeoff they try to reference your speed and altitude to join up so you need to takeoff properly each time If you go to slow or don't take off they will crash.
  11. 1. SA-2 SAMs were deployed April 1965 and first F-4C was shot in July 1965 2. No you would need to end the mission and refly it 3. If you bail over enemy territory or the sea you chances of getting rescued seem minimal. 4. Yes - but the longer the campaign the more stupid mistakes you will make - pressing F6 and flying into a mountain for example. The Air defenses in SF2 are a lot easier than the original WOV. 5. well warehouses /POL and parked aircraft etc affect supply - but in RT your missions are so spaced out destroyed and affect on supply will be minimal. The affect can be seen far more clearly in say the Six Day war in SF2I where you also have a moving FLOT and ground war. Generally completing the mission does you the most good so getting shot down attacking random AAA isn't always worth it. Your pilots will gain experience and skill as they fly with you and survive. You need to fly the basic game a while before trying mods IMO - a new terrain like Greehhell 3, and some new runways if your PC can hack it are basic things to add.
  12. Crazy things happening...

    That's pretty shocking so sorry to hear of this very bad luck - condolences.
  13. A-10s in Kuwait

    http://theaviationist.com/2015/03/03/a-10-loadout-kuwait/
  14. They have mentioned the pit is quite far along so expect more pics soon
  15. Dear All, First off – I'd like to sincerely apologize on the behalf of the team for the issues experienced by a significant amount of you with the rollout of the 1.2.15 patch. Something seems to have gone awry in the patching process that requires many of you to repair your DCS install to make the MiG-21 function properly. We are unsure what is causing this. Some other issues, such as the main landing gear slightly sinking into the ground do not occur on our local development builds. We are investigating the cause for these discrepancies and hope to correct them as soon as possible. Some major bugs we are tracking include the ASP, various instances of avionics errors, steering difficulties (note, that steering will be far more difficult now as the implementation has been changed to be realistic, but the current situation might be exacerbated by the sinking of main landing gear) and more. We'll keep you updated on our progress and also note what is intentional/correct behaviour, and what is not. In our previous monthly update we noted that we hope to ship all backer rewards in February; but while we've made significant progress on this front, we have shifted production runs to allow for shipments in late March. Likewise, as noted previously, we have combined several backer rewards into bigger, more useful, and better crafted items. These include for example printed manuals, T-Shirts, other printed artwork. We think you will be very happy with the level we've been able to attain. These items will be presented shortly, so we can receive your input and hold off until mostly everyone is satisfied. In our last newsletter, we mentioned significant growth of our team and the establishment of a new, permanent, studio in Swinoujscie, Poland. While our new studio is not quite yet operational; it is complete and in its' initial transitory phase. We're extremely excited to be able to grow and increase our production output, as it allows me to tease you all with secretive new content on a far more frequent basis. Growing the development team requires us to revise our internal thinking and workflow quite considerably. As the team and both our old and new aircraft and theatres grow in size and complexity, our current, tight-knit form of communication and task delegation is rapidly becoming obsolete. Thus, significant effort has been made throughout January and February to convert to and more effectively use project management tools and also revamp our workflow. While this may sound (oh, who are we kidding, it is) completely uninteresting, the take-away is that we are able to significantly enhance our effectiveness and thus content creation speed. Basically: We're going corporate. Expect more evil in LNS modules from now on. In the last newsletter we also noted that we had already expanded the team considerably, and I can now take the time to proudly introduce you to our new team members. We feel incredibly lucky to be able to work with more individuals who share our passion, drive and commitment. Without further ado; please welcome Christoffer Wärnbring Teodor Frost Andreas Sandin Anders Karlsson. Our Team section on our site has been updated accordingly; and features some snippets of information about the new cannon fod...er, team members. HERE: http://www.leatherneck-sim.com/team/ Aircraft development during the past two months has been progressing at a fantastic rate. Just like our changes in project management and task delegation, we too have been making big changes in the nitty gritty of our development process. The MiG-21 was an isolated product with a very specific codebase. To more efficiently move forward, we have spent a lot of time restructuring our projects and code itself, now adhering to a more general framework. This will allow us to more quickly prototype new aircraft and to get into the real meat of avionics and FM coding, as well as increase efficiency of started projects and code-porting. We have also written several internal tools which will help to enhance these benefits. We are working in parallel on our three advanced aircraft projects; but that isn't quite the whole story. In addition to these main, flyable aircraft modules, we are investing a lot of hard work into the creation of auxiliary components, such as: Tanks, Ships, AI Only Aircraft and much more. These items are heavily related to our theatre development plans, and represent one of our most ambitious undertakings. All three of our aircraft have necessitated the need to develop new, internal technologies that we did not need for the MiG-21. Some of these have been more challenging than others-- and some will probably genuinely make your jaw drop. By developing these difficult features, we are later able to adapt them to new aircraft, and thus shorten our development times even further. Examples of complexity include e.g. Ground Radar, AI Systems, and more. Currently, we hope to release two aircraft during the course of 2015. As usual, everything is subject to change, but as we become more experienced, we are able to better gauge our progress and remaining workload. The aforementioned project management and structure changes play a part in this as well. All indications point to two Leatherneck releases this year. I do not think you will be disappointed in the aircraft on offer. That just leaves the elephant in the room. The answer is Monday. We will announce one of our new, advanced modules on Monday. Apologies to those of you who have spent half the night up mashing your F5 key, but we need the extra day to facilitate the creation of our announcement materials. For those of you with sharpened pitchforks; there are free sausages in the fridge and I see you've already started a sizeable fire. Just grab a seat until Monday. The primary purpose of the establishment of our new, permanent studio is theatre development and everything therein. Theatre development requires a vast amount of content, especially if the theatre is set in a location or era not related to any currently available and developed location. While our theatre development plans are still in the early phases, considerable progress is being made. I just used the word theatre a lot. In particular, we have been conducting a lot of research on various topics. E.g. how to utilize various tools to enhance lower fidelity DEM data, or various texture baking techniques and how hand-sculpted terrain assets can be integrated into a DEM base. By leveraging the power of EDGE, we can follow in Eagle's footsteps and try to really push the boundaries. While plans may change, we currently hope to bundle two small theatres for free with both of the aircraft we're planning to release this year. Both theatres are significantly different from each other and will require the construction of a lot of content that can be re-used down the line. In closing; Thanks for sticking with us, we appreciate it more than we could ever convey. We're constantly looking to improve, but we're only human. We do try our best. The next monthly update will be before the middle of March – to compensate you for your long wait. By then, it'll be a whole different conversation. Sincerely, Leatherneck Simulations __________________ /Nicholas Dackard Artist & Evil Corporate Overlord Leatherneck Simulations
  16. F-14 overhaul

    http://theaviationist.com/2015/03/01/iriaf-f-14s-overhauled/
  17. DCS World Newsletter February 2015 DCS World 1.2.15 and MiG-15bis Both DCS World 1.2.15 and DCS: MiG-15bis are now available. You can download DCS World 1.2.15 using the automatic updater or download the installer files here:http://www.digitalcombatsimulator.co...rld/dcs_world/ DCS: MiG-15bis can be purchased from: http://www.digitalcombatsimulator.com/en/shop/ DCS: MiG-15bis product page: http://www.digitalcombatsimulator.co...ucts/mig15bis/ We also have a series of videos to help you get started with the MiG-15bis here: http://www.youtube.com/playlist?list...LZpw-f-OTGOknR DCS World 2 We are nearing a point where DCS World 2 will be available for a public, alpha release. The primary work remains with sorting out some issues with the unified .exe (no longer will the front end and simulation end operate as two separate exe). We have also been using this time to give mission builders better control of AI weapon jettison, afterburner use, and restrictions of when they can attack air and ground targets. Now that the 1.2.15 update is released, the team will be focused on final testing and preparing DCS World 2 (and the NTTR map) for its debut. DCS: Nevada Test and Training Map The actual art construction (elevation mesh and textures) of this map is more-or-less done with the remaining work being performance optimization and getting the AI units to operate within the map correctly (such as airfield taxi operations). As with DCS World 2, once 1.2.15 is released, this map will be the focus of testing to get it ready for its alpha, public release. In parallel with the new map, Red Flag campaigns for the F-15C and A-10C are in active development. DCS: L-39 Albatros The next aircraft to be released by Eagle Dynamics will be the L-39C and the L-39ZA. Both aircraft are in a later stage of development with most of the work now focused on the various cockpit systems and flight dynamics. This will be a fully-realized module with mouse-interactive cockpit and professional flight model. Although it will not be available at launch, two-players in the same aircraft is planned for the L-39. We see this as an important feature, not just for the L-39, but other current and future DCS modules. DCS: P-47D Thunderbolt The next World War II aircraft for DCS World will be the Thunderbolt. As you can see by the images in this newsletter, the cockpit is quite far along and overall project status is moving along nicely. Once the Bf 109 K-4 is out of beta (good progress as you can see in the 1.2.15 preliminary change log), progress on this module will further accelerate. DCS: Spitfire IX Following the Thunderbolt, the next of our World War II aircraft will be the glorious Spitfire IX. While not as far along as the Thunderbolt, aspects of it are underway as evidenced by the early cockpit renders seen in this newsletter. DCS: F/A-18C Hornet No, it’s not a myth. Work on the Hornet continues with great progress on the air-to-surface radar. The real beam mapping mode is just about done, and once complete, the team will start work on the various sub-modes. This has been a critical new technology that had to be developed from scratch for this project. Included in this newsletter is the current status of the 6 DOF cockpit. It is still very much a work-in-progress but project development is now accelerating. Hawk for DCS World We are working closely with VEAO Simulations on preparing the Hawk for sale on the DCS e-shop. There have been a few remaining bugs that need to be resolved, but once complete, the module will be available from the DCS e-shop. In the meantime, you can download the VEAO installer here: http://forums.eagle.ru/showpost.php?...42&postcount=1 http://forums.eagle.ru/showthread.php?p=2330706
  18. Iran`s new Aircraftcarrier

    Its purpose revealed
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