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Everything posted by Snailman
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Free/Incoming Weapon Custom View 1.0 This is a Viewlist.ini mod. Perhaps someone else have found out this trick, but here I share what I have done. It's a great modding tool as well. How to Use Copy VIEWLIST.INI into <your mod folder>/Flight Press F9 for Weapon View (press F9 again to cycle multiple instances) This is the Weapons View you had before, but you can zoom and pan freely. Great tool for weapon modders like me. Press F10 for Tower View Incoming Weapon View (press F10 again to cycle more instances - if present) Since I had to use WeaponInFlight instead of the non-working PlayerTarget entry, you can view any weapons that have been launched by anyone during mission. Missiles, bombs, rockets - as long as they have been launched but not yet impacted or self destructed upon the end of lifetime. Weapons launched both friendlies and enemies can be seen. Example of usage: Upon "SAM Launch" message, press F10 as fast as possible to catch the launch moment of the incoming missile. Good if you want to practice evasion - or to feel pervert joy in seeing your enemies incinerated by friendly air defense systems. -
What's the problem with it? For me it worked all the times. If there are many weapons in the air, you can switch between them. usually the latest launch is shown. It is NOT a view for weapons targeting the player but a view of weapons in flight! If there has been a SAM Launch you will get the missile launched at your craft almost all times.
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I wish all of you on all side of this planet a peaceful, blessed Merry Christmas!!! I also wish Happy New Year as I will be away for some holidays) I hope we will have a promising, successful year in 2019 of course with a lot of modding and creative time together!
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Ryzen Powwa.. ))) Hi5 octacore ) I've got an ASUS Stryx 17" note. Desert warfare cat... MARPAT? The one here is A-TACS Ghost.
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Well it is an american movie ))) Directed by Clint Eastwood. Now that's why it is strange - being daaammnnn good!
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I was just about to post a notice of this film, but I see people found it already. Without any spoilers... it is an almost flawless movie. Maybe the only watchable war movie since Letter from Iwo Jima. Whoever did it managed to earn my respect. And that's really hard to get anyone knows me can confirm In short, it told whatever must be told about Polish pilots. Finally some respect shown - and the shameful sorrow aftermath. I wonder when Hollywood will produce something at least equally acceptable?
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As a war veteran I did respect him. RIP. I wish he hadn't involved in world politics. (( Especially not in the Ukraine
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SF2 Euro: Are the Beagles the IL-28REB model?
Snailman replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi. We need to know what weapon - by means of stock or modded one - are you using and on what plane (stock/ mod) what altitude (!) what range. Need to know reconstruct the situation. Besided AIM7D is POS, lock break is not a weapon but a radar deficiency. Especially at low altitude. Guidance break however comes from low tracking str of radar (either because of noise out of low altitude/ or jamming str of on board devices) that causes the otherwise well shot and homing missile to lose track and go ballistic. -
New computer & Windows 10 advice
Snailman replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just one thing to add, performance of SF series depends on mainly the frequency of ONE core, as it was developed (and left in that state) in single core era. That means it runs better on a 2.4GHz single core CPU than on a quad core 1.6GHz CPU. If you chose gaming PC and it is important how SF series will run, then choose the one with the biggest clock per CPU core. Also if you try modding, it is advised to install the game and mod folder on an SSD because you will start and quit the game quite a lot )))) -
Third Wire forums no longer linked on website
Snailman replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not sure what is happening at Thirdware... for weeks, all Android game were unavailable on Googleplay, and they also did not run saying something about download failure(?) -
cat extractor?
Snailman replied to savagkc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hm.... interesting.. You should be able to extract ini files with the stock extractor. Perhaps try Mue Tools instead. -
Rockets salvo
Snailman replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
There is... or at least there was a planned feature called NEXT_SALVO_QUANTITY=CTRL+RBRACKET PREV_SALVO_QUANTITY=CTRL+SHIFT+RBRACKET NEXT_SALVO_INTERVAL=CTRL+LBRACKET PREV_SALVO_INTERVAL=CTRL+SHIFT+LBRACKET You can mod them into your control list.... But of course, like many similar thing they do not work. -
500 x Su-27 Vs F-15 Dogfight
Snailman replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
There was a study that was saying, with numbers or participants increasing in a dogfight the difference of technology becomes less and less decisive, and losses will be more close to equal. Out of 500 ending with 30 on either side is quite a result here... As the numbers get down to a certain breaking point (of the above formula), the fight decisively turns in favor of either side as if the fight had started with that smaller number. -
I wish Western writers would stop writing about Soviet aircraft
Snailman replied to Heck's topic in The Pub
Usually I am disgusted of the following term "According to US pilots" in such writings. It sounds like, 9 out of 10 dentists recommend this toothpaste... Well I am quite fortunate that I can read both english and russian books, and I have hundreds of both. Rule No1 I used to take, if it's about a western craft - I take the western source and vice versa, eastern source for the eastern tech. Either case they are both boasting and chest-banging about their own stuff but this way the sides equalize each other Yefim Gordon is a must. But he is not God writing holy books, but simply an excellent - english - source. Same could be said about Norman Polmar (Navy stuff) - he is best on his side - of his time. Bui we must take that into account that by the time they wrote their books they could not possibly have the knowledge we have right now. Rule No2 is simply to take as many sources as you can from different authors (possibly not copying plagiarizing each other) AND ask people of specific forums whose topics and answers seem creditable. Better if you know real life pilots, soldiers etc and ask them personally and match his talk with your background knowledge and sources. Some can brag or "color" his story, but you can ask questions politely to clear out controversies. I was soldier, I also have anecdotes which are "based upon real events" (sorry for the outraging Hollywood term from HiFi , history-fiction movies). Rule No3 is to cooperate and share info with others - without getting into endless who's is longer style debates perhaps this is the hardest to keep -
Soviet Mi-8?
Snailman posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry to ask but does anyone have the original (?) soviet version of the Mi-8? Or just a soviet skin... Or a single colour non camo skin... ? I could not find it in downloads, only the indian version. thanks very much! -
Max vertical range of SAMs
Snailman replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What do you mean altitude of the launch site? Range is primarily determined by missile ballistics. Usually that's the most neglected factor - so missiles are just given launch window... max range, max radar alt whatever, but they can't fly that long OR fly with 8-10 Machs. You need a proper radar, set accurately - that can see, and see only as far as it is supposed to see. Range, strength, altitude settings etc etc. IF that works as it should, then you can set the SAME data into the launchers and the missile as well. Missiles usually have no problem with altitude, they are even too good at vertical accelerating - that's why the radar has to be limited NOT TO launch the missile to unreal heights. -
Indefinite Hiatus
Snailman replied to zachtan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I really wish I could take a look at that hard drive. I had done miracles in the past at my workplace and with my own hard drive not long ago. Do NOT discard it or let anyone to disassemble it. Im sure it can be salvaged. I did lost EVERYTHING I had, not so recently, but I did recover it all before the need to climb up the attic with a rope... )) Now I have expanded my NAS server, and made it RAID. Devil never sleeps... -
SU-57 Arrive in Syria Khmemeim
Snailman replied to Atreides's topic in Military and General Aviation
They seem operational to me... To my own eyes and own camera, I might believe. What I am wondering rather are advanced weapons available for these planes, I suppose they won't go out with OFAB... ЖD -
DCS World 2.5 preview video
Snailman replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
Yea... I bought MiG-15 for my own Chrismas present... Sometimes I fly with it... great! But even flying is such a challenge that fighting is a futile effort -
Or a Chelyabinsk type impact and aerial explosion...
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Problem with the A-6 pit frame
Snailman replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes it is present with the stock cockpit too, for the A-6, but it is shown for the A-6B. The probe part must be set us show from cockpit, and all should be ok -
Problem with the A-6 pit frame
Snailman replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ahhh I see. I gotta try that too. I used A-6 megapack with the stock pit. -
Problem with the A-6 pit frame
Snailman replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To me it seems you have a conflict with between the A-6 and the cockpit you use. I suppose it's not the stock Intruder cockpit from SP1 series, because it does not have a WSO included. Can you tell what are you using? Plane pack cockpit etc. We need to edit certain parts not to be visible from cockpit I'm just about to do the same, after I moved my system onto SSD and slowly restoring everything to normal. Like the flyable A-6 (and campaign) -
Nuke carriers have been Kurnasses. At least one Kurnass has been armed with nuke with live fire order. Thankfully the nuclear release order was cancelled (20minutes?) later so no flight was made with armed nuke. "Officially" as we know of. Pushing the Red Button for the losing side as last resort is a common doctrine "If we die, we will die together" attitude. Shameful for all the humankind that weapons of mass destruction are the only mean to deter an overwhelmingly superior aggressor.