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zzzspace

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Posts posted by zzzspace


  1. zzzspace Soundpack ver. 4.1

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    ZZZspace soundpack ver 4.1 - Only for LoMac ver. 1.00 and 1.01!This version contains new engine sounds, new afterburner, new explosions and other assorted combat sounds. It also features a detailed combined ACM, CAP and CAS 15 minute cockpit audio loop of in-flight background radio chatter—thanks to ‘EagleDeer’ for his prompting, resources, idea and inspiration for that one.Loman compatible.*Disclaimer: Install at your own risk - Biohaz will not be held responsible for any harm done due to use of these files*


     


  2. Want new background theme music for DCS World?

     

    I've created two music and audio sequences to replace the standard theme music. The sound-engine defaults to using the P-51 sound theme, regardless of the visual themes you select. I've tested them and what occurs is the system plays the "P51-D MainMenuIn.ogg" first, when you start the program, and also first after you exit a mission. But then, as the name would suggest, it plays and loops the second file continuously, "P51-D MainMenuLoop.ogg", but only after it has played the first file through once.

     

    Anyway, if you want to give them a try:

     

    P51-D MainMenuIn.ogg

    http://www.mediafire...vzst6c06tc1jd14

     

    P51-D MainMenuLoop.ogg

    http://www.mediafire...kj8a6b5jo1dp3dj

     

    Place the files in the following folder:

    C:\Program Files\Eagle Dynamics\DCS World\Sounds\EditorMusic

     

     

    NOTE: Backup the originals before overwriting them.


  3. Do it often with remote-area work, don't miss anything but the outstanding humour and wit of online friends. That can be way too much fun. Being online all the time is one way of doing things and getting off regularly for extended periods provides valuable contrast. When I come back, first thing I usually notice is the people so plugged-in they have lost perspective and most of their sensibilities. Especially with regard to obsessive socio-political massdebate. Divide and conquer bitchez. Is your fav false-saviour going to be; the feckin donkey, or the feckin elephant? Just ask your preferred major media outlet (all owned by the same people BTW), and they'll tell you just what to think, at all times - for 'free'.

     

    Lose-Lose

     

    Hope things pick up for you. ;)


  4. It's just plain wrong to do 'Radio Pranks'

     

    Imagine if a Radio Prankster called the US Government, to say that the Pentagon was going to be attacked in a 9/11 type way?...wtf do you think would happen to them?...they'd get lynched!

    It's inexcusable... and they should be made to pay!

     

    Lighten up, that's a thoroughly inapplicable strawman. US TV is full of pranksters, we see that rubbish all the time, where they're winding someone up on purpose. Punking seems to be a US national hobby. What the radio station presenters did was called light humour and entertainment and it happens every where every day. And people don't just kill themselves over something like this. There's obviously something more going on there, much more than we can see. And it is none of our damn speculative business what it is either. I felt sick when I heard she was dead, very sad.

     

    Basically in Australia taking the piss out of Royalty is a National Art, and one the media in particular loves to indulge. And not just Australian media either. Plus everyone's all gung-ho for Queen and country in the UK these days, and it's hard to look at that and take it seriously, like the 80% 'popularity'. Whatever.

     

    Then there's the media already imposing on the morning-sickness issue in the days immediately prior to all this, and how the Royals were asking for the media to respect privacy. Yeah well, that should have been a red flag to back off and tread lightly, but some idiot radio executive-producer thought it an opportunity.

     

    Ok, maybe there's a case to answer there, but death threat? Buggar-off.

     

    All that prior stuff just pump-primed this huge over-reaction, firstly of the nurse. Do you think her response was not pump-primed as well by media, and collegial collective embarrassment, and whatever else going on in the background? And the hospital. And the media ... and the public ... and more media ... and more public bile ... and more media bile ...

     

    The stupidity of the whole situation is horrifyingly banal and ill, including the neurotic social-media deadbeats talking puss, out of chronic boredom. But continuing these over-reactions, media, and personal, and back a gain, amplifying it some more, is just as sad, and just as ill. What an incredibly regrettable situation. So crushing for that family. The best we can do is stop poking at the family's wound and the shame of others with our verbal sticks. Enough sadness and stupidness has been created here. Let it go die in the corner and not do that.


  5. zzzspace v2.0 REAL SOUND for DCS World

     

    post-817-0-71187000-1355349629.jpg

     

    DOWNLOAD

    http://combatace.com/topic/76378-zzzspace-v20-real-sound-for-dcs-world/

     

    This is a complete stand-alone soundpack and a comprehensive sound modification which provides sound within all DCS World modules - including DCS FC3. (187mb)

     

    It installs via the ModMan v7.3 utility, as modified for use within DCS World by Tom Weiss, which is available from LOF (links are below).

     

    DESCRIPTION:

     

    In short; if you have seen videos of jets flying through Mach Loop in the UK, that is basically what this high sonic realism sound modification sounds like.

     

    There are few areas that were not reviewed and altered within this new version. I've changed or improved many sounds within this new version and greatly developed the sound imaging quality. These have collectively enabled a more compelling sound environment to be constructed. Areas previously not worked on much have been within v2.0. All helicopters have been bought up to the standards of the jets, with more realistic approaches, flybys and loitering. Armour and vehicle sounds have all been replaced, and re-configured. All weapons, explosions and damage sounds have likewise been reviewed, with numerous improvements, resulting in a much improved and extended ground-battle environment. Given this sim will increasingly become fastjet dominated the cockpits have all been reviewed for both A-10C and FC3 fast jets plus associated external mechanical control sounds reset accordingly for optimising to various flight modes.

     

    What I'm doing within this sound mod has never been achieved prior. It's the first example of where it's possible to comprehensively depict a real exterior jet sound with 100% pitch accuracy within samples, plus realistic audio fidelity with distance and aspect changes. The result is a very realistic and compelling modification that is no gimmick. What you hear in this mod is the real thing--real jet sound--in playback. I developed the means for a sound engine like DCS World to portray real jet sound with almost complete accuracy, in most situations. This has not been heard by anyone from a combat jet flight sim prior to this sound modification doing it.

     

    I developed the theory and base equations behind how this approach could be made to work during 2000 and 2001. But DCS World was the first sim sound-engine where I suspected it might contain the necessary acoustic model accuracy and modding accessibility needed to finally try to make this work accurately. After some testing it became clear the technique would indeed work in DCS World and would accurately correct for vector changes to Doppler shift, which normally distorts real jet sounds. In this sound pack for the first time they're not being distorted in pitch at all. They utilise the pitch within the real sound files exactly and accurately.

     

    The practical result for the sound that the jets make within the sim is that it creates unprecedented and outstanding sound depictions that are almost too good to be true. So the tedious work of enabling and developing the approach and establishing that it does work has been done. The result is a dramatically improved audio simulation, that now has unlimited and unprecedented realism potential from here.

     

    It's been my long-term goal to eventually get to this level of jet-fighter audio simulated realism, so it's gratifying to have finally gotten there.

     

    A thankyou to Keshman for donation of sounds I've integrated to greatly improve this version's ground-battle detail and especially battle ambience effects.

     

    INSTALLING:

     

    Install to DCS World using SkyPat's "ModMan" utility's normal ModMan installation procedure.

     

    Find ModMan v7.3 here:

    http://www.lockonfil...ndex.php/files/

     

    Find a 'patch' for its use within DCS World here:

    http://www.lockonfil...ka-50-v2-patch/

     

     

    INSTALLATION INSTRUCTIONS

     

    (1) Install ModMan v7.3 then extract and copy the patch's files into this folder:

     

    C:\ModMan

     

    (2) Place the soundpack's zip file called:

     

    "zzzspace v2.0 REAL SOUND for DCS World.zip"

     

    Into the folder named:

     

    C:\ModMan\addons_DCS World\

     

    (3) Open ModMan then go into the "Mods Installer" window and select and install this mod's zip file.

     

    (4) Exit ModMan

     

    --> go to DCS World's main screen

    --> go to Options

    --> go to Audio Tab

    Ensure the audio sliders are all set to their maximums (fully to the right). Although you may set the 'Music' slider and GUI slider to any preferred setting.

     

    You're done, enjoy!

     

    zzzspace

     

    12th Dec 2012

     

    Some preview sound examples of this mod from MediaFire

     

    zzzspace v2.0 F-16C flybys.ogg (5.14mb)

    http://www.mediafire...l8odjxd0px1g3nl

     

    zzzspace v2.0 2xMig-29 v 2xF15C guns example.ogg (9.27mb)

    http://www.mediafire...1zdbbchdp4yqqw1

     

    zzzspace v2.0 Audio Sample.ogg (16.48mb)

    http://www.mediafire...5cn843cn7cv64t6

     

    Sound playback sequence within the final audio sample file:

     

    Su25T flyby

    Su25T diving straff run

    2 x A-10C flyby

    2 x A-10C shotdown by MANPAD and AAA

    3 x Ka-50 flyby

    4 x UH1 'Huey' flyby

    3 x F-16C flyby (note new fore-sounds, howls and rippling shrieks)

    Mortar and artillery shelling town while fastjets attack and engage each other above developing ground battle and countered by SAM and AAA bursts. Allied armour enters town and engages defending MBT column and convoy defended by RPG7 infantry.

    2 x F-16C take-off and slow circuit flyover

     

    NOTE: This sound mod is provided for individual use. You may modify it for personal use only. Permission will not be given for any modified version to be uploaded for re-distribution. The contents may not be used within another sound mod. This sound mod will be hosted for public distribution at LOF and at CombatACE. Permission is not given to upload it at any other host server without the prior obtained permission of the author.


  6. "Survival Kit contents check. In them you will find: one 45 caliber automatic, two boxes of ammunition, four days concentrated emergency rations, one drug issue containing antibiotics, morphine, vitamin pills, pep pills, sleeping pills, tranquilizer pills, one miniature combination Rooshan phrase book and Bible, one hundred dollars in rubles, one hundred dollars in gold, nine packs of chewing gum, one issue of prophylactics, three lipsticks, three pair of nylon stockings -- shoot, a fellah could have a pretty good weekend in Vegas with all that stuff.... "

     

    Will there be a 'big-board'? :)


  7. Loved both these sims, F-19 ruled for ages, but it also had an engine sound that could have been used to torture people with. F-117A was so much better for sound, and in every other way, it only suffered because it was not as fresh a concept any more, and sims that appeared right after it did, that were way ahead of it. I think it didn't have the same impact because people moved on fast to the stack of new sims.


  8. I've seen it from another angle as there were media present. If you listen to the part where he's cutting the chain a woman says, "what a hero, you're a real dick mate". The 'security' contracted to 'guard' such fences and gates have no legal power to do anything physical to a trespasser. Even the diggers had to take care not to man-handle him. Not even an Alsatian there to greet him.


  9. What would be interesting as well is to see a breakdown of this google data with respect to the top 10 countries, and see what they have going on that's more or less in common.

     

    Next time I search for camel pron I'm not using google ... all I'm saying


  10. I remember listening to this guy on my dad's shortwave radio when I was a boy, camping out on a hunting trip. My dad had the radio on so loud at 2AM, inside our family tent, and I didn't know any of the names of the people talking on it, until years later. But I hung on every word they said, and it changed everything, from then on.

     

    R.I.P.


  11. v1.2 UPDATE for zzzspace REAL SOUND for DCS World


    v1.2 UPDATE for zzzspace REAL SOUND for DCS World

     

     

    DESCRIPTION:

     

    Version 1.2 is a large 'update' for the original mod, "zzzspace REAL SOUND v1.0 for DCS World.zip".

     

    This mod is for "DCS World" and provides sound support for the following DCS World modules;

     

    - DCS A-10C

    - DCS BLack Shark 2.0

    - DSC Combined Arms (in BETA testing)

     

    It does not provide any specific support for the P-51 Mustang (BETA) module. People using the P-51 module will need to use the originally supplied sound files.

     

     

    MULTIPLAYER:

     

    This update maintains compatibility for online coop multiplay games but some servers may object to non-standard .sdef files on mp client computers. There is no way around this, as realistic sound editing requires massive alterations to almost every standard DCS World *.sdef file.

     

    If server admins wish they may use these latest .sdefs to verify sdef contents on their mp client's machines, if thw admin or squad wish to require all sever users to have the REAL SOUND mod installed.

     

    OTHER SIMS:

     

    This mod is not available for other of ED's sims, however it has been reported by a user that REAL SOUND MOD v1.0 and v1.1 did work when installed into DCS A-10C v1.1.1.1, but it was not designed for that version of the sim.

     

    ---------------------------------------------------------------------------------

     

    INSTALLING:

     

    This update must be copied ON TOP OF an existing installation of zzzspace REAL SOUND v1.0 for DCS World. You can obtain that mod from this link if you don't already have it:

     

    http://www.lockonfil...-for-dcs-world/

     

     

    INSTALLATION INSTRUCTIONS FOR V1.2 UPDATE

     

    (1) Unzip to an empty folder using any preferred unzipping program.

     

    (2) Copy the extracted "DCS World" folder, as one block into this folder:

     

    C:\Program Files\Eagle Dynamics

     

    Do not copy the extracted folder into any other location.

     

    Say 'yes' to any and all replacements of folders and files, when asked.

     

     

    (3) Go into DCS World main screen --> Options --> Audio Tab and ensure the audio sliders are set to their maximum (full right).

     

    But you may set the 'Music' slider and GUI sliders to preferred settings.

     

     

    YOU'RE DONE!


     


  12. zzzspace REAL SOUND v1.0 for DCS World

    View File

    zzzspace REAL SOUND v1.0 for DCS World

     

     

    FINAL RELEASE - OVERVIEW:

     

    This is a sound-realism modification for Eagle Dynamics "DCS World" that radically revises the sounds and playback configuration within this simulation. It provides users of the sim the most advanced and real-sound sound modification currently available for any PC-based Jet fighter based tactical combat simulation. External and internal sound environments have been carefully detailed and tuned to provide a level of immersion previously unattainable in a modern combat flight simulation.

     

    ONLINE PLAY COMPATIBILITY

     

    The mod was tested online with zero incompatibility or conflicts reported.

     

    Note that I removed the audio within the 'Betty' files, 'ShootShoot', 'WarningWarning' and 'LaunchAuthorised'.

     

    --

     

    INSTALLATION INSTRUCTIONS FOR THE DOWNLOADED ZIP FILE

     

    (1) Copy and backup the entire folder;

     

    C:\Program Files\Eagle Dynamics\DCS World\Sounds

     

    And all of its subfolders and contents to known backup location.

     

    This is your 'uninstall' backup insurance policy - KEEP IT.

     

     

    (2) Unzip the downloaded ZIP file in an empty folder using any preferred unzip program.

     

     

    (3) Copy the entire contents of the extracted sound folder, as one block, into the folder:

     

    C:\Program Files\Eagle Dynamics

     

    Do not place the folders and into any other location.

     

    And 'yes' to any and all replacements of folders or files, when asked.

     

     

    (4) Now go into DCS World main screen --> Options --> Audio Tab. Now set all audio sliders to their maximums (full right).

     

    You can set the bottom 'Music' and 'GUI' slider to your liking.

     

     

    YOU'RE DONE!


     


  13. High Contrast Liftlines


    High Contrast Canopy Lift Lines - for Lock On: Modern Air Combat(Based on and modified from originals supplied by Soulsurfer25 http://www.soulsurfer25.pwp.blueyonder.co.uk/liftlines.zip)zzzspace www.vaaf.com Virtual Australian Air Force--These high contrast lift-lines are intended for use in day or night, any season, any terrain and any weather conditions. They provide enhanced SA by using colours that have been tested with all Lock On conditions. Some colours wor


     


  14. --------------------------------------------------------------------------------------------------------------

     

    *** NOTE: THIS IS A MANUAL, NON-LOMAN SOUND MOD INSTALLATION - Ver 1.1 ONLY ***

     

    --------------------------------------------------------------------------------------------------------------

     

    This initial version for Flaming Cliffs contains just sound effects and Sound.cfg files. You *must* use the new Sound.cfg within this pack with FC 1.1 - make sure you replace that file as well.

     

    --

     

    Download (40 meg):

    http://ado.qgl.org/zzzspace_v1_for_lomac_f...ual_install.zip

     

    Mirror sites are of course welcome.

     

    (NOTE: this mod does not work correctly with LOMAC 1.02; no further versions will be produced for 1.02)

     

    --

    INSTALLATION INSTRUCTIONS:

     

    1. Manually BACKUP the original Flamming Cliffs ?Sound? folders, then MANUALLY DELETE EVERY FILE within both the ?SOUNDS? and the ?EFFECTS? folders - you must remove those files or else the .wav replacements will not work. (Note: wav files are used rather than .ogg for better in-game fps performance)

     

    2. Download and MANUALLY EXTRACT the downloaded zip file?s contents: zzzspace_v1_for_lomac_flaming_cliffs_manual_install.zip

    This will create the full folder structure path containing all of the relevant files of this sound mod.

     

    3. Copy and paste the new soundpack?s files into these folders as indicated by their locations by the unzipped folders. When you are done all of the files within both the ?Sounds? and the ?Effects? folders will have been 100% replaced.

     

    4. Lastly, make sure that you set your in-game ?Audio options? precisely like this (or else you will get other than the intended result ? these are not the same as in previous sound packs):

     

    MASTER VOLUME = 100% (or a setting to balance with multiplay voice comms)

    MUSIC = 25%

    RADIO = 50%

    ENGINES = 100%

    MECHANICALS = 100%

    EFFECTS = 100%

    WIND = 100%

    WARNING = 50%

    COCKPIT = 90%

     

    --

     

    zzzspace

    10th Aprill 2005

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