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76.IAP-Blackbird

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Everything posted by 76.IAP-Blackbird

  1. I like it small and light, the new MX5 ND RF is one of my favs, price is nice also realistic.
  2. Dev Update 176 and bellow you can find the earlier update 175, why?! Why not if you want to see the larger pics bellow, simply click on the link below Im leaving now for two weeks and maybe i will be able to post some updates. Hope you enjoy it and have fun reading it! Some comments would be nice, if you like those devblogs or not ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hello everybody, another week has passed and we have interesting IL-2 news for you once again. First of all, our programmers started the work on the next new gameplay mode: Cooperative. In the start, this mode will include new multiplayer server type, where a player will have to choose an aircraft in a scenario mission. The mission will start once enough players have joined and confirmed they are ready. The aircraft not claimed by human players will be controlled by AI, so the mission will proceed as it was designed even if the server isn't full. The mission scenario could be nearly anything you could think of - scripting allows a mission designer to create almost any combat situation. Moreover, the multiplayer branching campaigns will be possible, when a mission outcome decides which mission to load next. Judging by what the =DED= squad has made possible so far on their server, dynamic scenario campaign will be also doable. Our preliminary plans for the next year include improving not only the new Cooperative but also the existing Deathmatch multiplayer modes by giving the players more convenient means to socialize, offering a more informative, visual and convenient way to select and join a server. We'll be able to tell you more later when we set these plans in stone. For now, we can say that our post-2.012 changes include a ton of changes and additions already and we'll be telling you about them as they mature, in the each Dev Blog. This also means that this time the waiting for the next update will be longer than usual, so please bear with us - we're certain that your patience will be rewarded with the new neat stuff that will be in. To make this Dev Blog a bit less dry, here are some WIP Aircobra screenshots - you can already see it in the game engine. This one is going to be really interesting and we'll tell you about it in detail in our next news update. And some WIP rain effects Dev Blog 175 Hello everybody, the month of surprises continues and today we present you a new kind of them - instead of a new plane it will be a new tech. Our lead programmer and lead landscape designer were developing new stuff for a couple of months already: it will allow us to make the visual image of the sim drastically more realistic and modern looking in the next update. Their main task was increasing the rendering distance of the terrain almost four times, from 40 to 150 kilometers, and they completed it successfully. This task automatically brings several smaller ones with it in tow: increasing rendering distance of the clouds and making them more diverse, improving the air haze, the horizon, making additional, simplified landscape beyond the map borders since you can see so far now and so on. Ofcourse, one of the main objectives was to not allow significantly FPS drop appear due to this new feature, and we succeed in this. For example, today's discussion on how the new haze should look was so tense and spirited you won't believe it, with many members of the team participating - producer Jason Williams, lead programmer Sergey Vorsin, lead landscape designer Evgeny Isaev, lead physics engineer Andrey Solomykin, build manager Andrey Dineev, physics engineer Roman Kovalenko and yours truly Daniel Tuseev, of course . You can see the current result of the work on the following screenshots that were taken during daytime at 5000, 2000, 500 and 100 meters altitude. This improvement will get rid of likely the last important thing our engine lacked in comparison to our competitors, and now it looks like we're taking the lead instead. Otherwise, our graphics engine is hands down the best among the combat flight sims. But we won't stop at this, that's for sure, we'll move forward! https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry520948
  3. Hi and again im posting a further Dev Update from the Developers of il2. Hello everybody, In general, the work is proceeding as planned. All three remaining Battle of Kuban planes (Yak-7b, P-39L and A-20B) are in Engineers department now. P-39L and A-20B 3D cockpits are being made and textured, while the 3D model of Yak-7b is finished. In the meantime, the new Career mode is being filled with a lot of content: - It includes all the three battles depicted in our project: Battle of Moscow, Battle of Stalingrad and Battle of Kuban: - Battle of Moscow consists of 200 days starting from October 2nd, 1941, when the German offensive began at large, and ending on April 20th, 1942, when the Russian counteroffensive stopped at Rzhev; - Battle of Stalingrad is 163 days long, from August 23rd, 1942 (the first massed bombing of Stalingrad and German 6th Army crossing the river Don) till February 2nd, 1943 (when its remains surrendered in what was left of the city); - Battle of Kuban goes for 176 days from the German attempt to crush the Soviet bridgehead at Mysjako near Novorossiysk on April 17th, 1943 till October 9th, 1943, when the remaining German troops were evacuated from Taman peninsula to Crimea. -145 squadrons total, each one of them having historically correct aircraft and airfields; - 98 of these squadrons a player can join, so they have squadron histories. While being brief, these histories are 40 000 words combined; - All German squadrons have unique insignias and Soviet ones have regimental banners; - 83 newspapers you'll be receiving while playing Career have 61 000 words; - Around 550 historical photos add more life to the new mode; - Each pilot will not only have a name, rank, and credentials like in Rise of Flight, but also a photo thanks to the new photo generator. 24 unique pilot biographies (12 per side) add more flavor to the game; - There are 38 mission types planned, way more that we have had before (Rise of Flight career and the current BoX campaign have 22 mission types); - AI controlled objects in missions will be more numerous thanks to the performance optimizations we conducted earlier. For example, player flight will include up to 9 aircraft (there are up to 5 in Rise of Flight and the current BoX campaign); - The Career will offer a number of options to suit anyone's playstyle, skill, PC performance; - Around 70 different awards can be earned by a player in this mode. Each one of them will be supplemented by a brief description and have unique conditions to be awarded. Here are a few examples Here you can find the Devblog and the Forum 173 https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry515596 174 https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry518221 Hello everybody, Since the last Dev Diary and until the next version release we'll be telling you about the coming gameplay modes bit by bit. Today we'll talk about the already completed (just as the rest of the Career mode meta content) feature - weekly world news updates that come in a form of a newspaper. While this feature doesn't affect the gameplay directly, it plays a major role in creating the historical background for a player, telling about what happened to this date on the Eastern front and other fronts of the world war. Moreover, the newspaper includes the list of ace pilots to this date, the most effective pilots of USSR or Germany depending on the side you're playing. The player himself would be listed there, making his way to the top (hopefully). The list will show top 20 aces for the current Career date and 5 more effective and 5 less effective aces relative to the player. It should be noted that the creation of the historically accurate weekly list of the ace victories required much work. This information is available on the Internet, but it comes in many different formats, contains many errors or typos in the names as well as formatting issues that didn't allow us to use it as is. Nevertheless, we have accumulated and standardized this data, so the weekly aces victories will be as close to the real historical values as it was possible to do. Meanwhile, our 2D artists continue to draw the historical awards. In addition to medals and other decorations, there will be more unusual awards as well. For example, Soviet pilots were given certain money bonuses for destroying enemy objects and other achievements. Such awards will be shown like this - currency notes and a commemorative sign. Luftwaffe pilots have received different awards like trophy caps: And the final piece of news for today (and our next surprise) is that in addition to Bf 109 G-6 we have announced in the previous Dev Diary we're also working on La-5FN series 2. As you can see below, we have its exterior 3D model almost ready. The work on its cockpit will start next week and its flight model development will follow a bit later. La-5FN fighter is a symbol of the Soviet airforce of the war, just like Bf 109 G-6 is a symbol of the German airforce. We dreamed about having them in our project for a long time and finally, we have this opportunity. We hope you'll also like this.
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  4. Strange thing is, i cant see the plane in the LOD Viewer from mue
  5. Was waiting for it, thanks Florian, the German Air Force is growing!
  6. Hello everybody, As promised earlier, this week we'll show you another Allied fighter that participated in the Battle of Kuban - Yak-7b series 36. This aircraft had an unusual story: being a one-seat fighter, it was actually converted from two-seat training plane Yak-7 by removing the rear cockpit. However, this wasn't a field modification of existing planes, Yak-7b was mass produced. The war started badly for the USSR, so it was decided to use the existing Yak-7 assembly lines to produce Yak-7b model with minimal production changes needed. Later, the upgraded Yak-7b became Yak-9, the most produced Soviet fighter of WWII era. Speaking of its weaponry, it is an up-gunned version of Yak-1: 20mm ShVAK engine cannon and two synchronized 12.7mm UBS machine guns installed on the engine cowling could be complemented by two 50kg or 100kg bombs to engage ground targets. The increased firepower is the main advantage of Yak-7b compared to Yak-1. Part 172 Today is a very simple Developer Diary. Some images of the A-20B cockpit for you. We hope you enjoy. DD 171: https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry511051 DD 172: https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry513976 As always, have fun reading it and enjoy the pictures :) Best regards Martin
    Great model from a great modder! Thanks
  7. Im slowly catching up to the current Dev Update that is nearly 1 month ahead, thats why i post 2 - 3 updates a week, until we get to the most current one, hope you enjoy it and i can raise your interest in this realy nice sim Have fun and best regards, Martin Hello everybody, since 2.012 release, more than a half of Battle of Kuban content is available in Early Access already. We have three aircraft left to release (P-39L-1, A-20B, Yak-7B series 36) and two game modes (Career and Coop), but since the 2.012, we're positive they will be ready on time. Career mode is almost finished from a technical point of view and it is being filled with data. The main guy who works on it is Victor =FB=ViKs Sechnoy, he has a vast experience and we're sure you'll like the result. At the moment, Victor is working on mission contents - we'll try to keep all the best things you may have enjoyed in BoS and BoM dynamic campaign and Rise of Flight career while adding new things that will improve the diversity of tactical situations and mission tasks. Jason and his team of enthusiasts have nearly finished the work on the career texts while our old friend Dmitry =choybolsan= Kulikov finished drawing the squadron emblems and banners. We still have a lot to do before the end of the year, but the momentum we gained as a team makes us sure we will be successful. "On the last pic i have zoomed a little bit in and removed the il2 logo cause of size, all pics are property of 777" ( edited for this post by76.IAP-Black) The physical models of the three remaining aircraft are in the making for some time already; Yak-7B 3D model is nearly finished and we'll be able to show you its screenshots next week. The exterior model of A-20B has been finished some time ago (its screenshots are in the Dev Diary #158), but its cockpits take much time to make. Today we'll show you the WIP screenshots of the real symbol of the Battle of Kuban, the fighter on which Alexander Ivanovich Pokryshkin, one of the most successful Allied aces and the highest scoring pilot flying any American fighter design in history, became famous: Bell P-39 Airacobra. This aircraft brings two new American weapons into our project arsenal: 7.62mm Browning M2 .30 and 37mm Browning M4 autocannon. These graphs show how close to the reference data we were able to recreate the ballistics of their AP rounds: M2 .30 machine gun has good fire rate (1350 shots per minute) and muzzle speed (845 meters per second), close to German MG 17. However, there will be an option in the game to remove 7.62 guns, their ammo and the rear armor plate that protected the oil reservoir, reducing the total weight of the aircraft by 200 kilograms, its time of turn and improving its vertical maneuverability. 37mm M4 autocannon is similar to German 20mm MG-FF by design - its fire rate and muzzle speed were sacrificed to reduce the weight of the gun and its recoil. These compromises improved the burst fire accuracy but greatly hampered the anti-armor effectiveness (the armor penetration of this gun is 29mm at 500m). Because of this, AP ammo for these guns wasn't supplied to USSR via the lend-lease program in adequate quantities, so AP loadout will be an optional modification in the game. Primarily, 37mm M4 autocannon in the sim will be a weapon of choice against large air targets, and HE rounds are the best for this task. Here is the link as Usual to this Dev Blog https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry508214
  8. The model looks good, check always the mapping, sometimes it gets distorted. Who is skinning it? Carlo?
  9. Il2 Battle of Moscow is currently on SALE https://il2sturmovik.com/ https://il2sturmovik.com/store/battle-of-moscow/ There are two versions, one standart and one premium with 2 additional planes to fly In addition to Standard Edition contents, the Premium Edition includes two additional Collector Planes: The US built P-40E-1 the USSR used under Lend-Lease Act and the Italian MC.202. IL-2 Sturmovik: Battle of Moscow can be used as a separate product or be integrated with BOS and/or BOK, resulting in one big WWII Eastern Front combat flight-sim. Note: On Steam, customers must first purchase Battle of Stalingrad if they wish to purchase Battle of Moscow. 2 Collector Planes (P-40 and MC.202) 8 Battle of Moscow Aircraft Moscow Map Battle of Moscow Campaign Quick Mission Builder Single-Player Missions Multi-Player Mode Player Controlled Tanks
  10. This is an dev Blog Update from the il2 Development Team from August, i will post frequently the new il2 Dev updates here to keep you guys informed. (Im not a part of the Dev Team, but im a supporter and a great fan of this series) They will expand to the pacific next year, until this, they will finish the new great Battle for Kuban! To find some Dev update pics, follow the Link bellow Here you have a preview of the Kuban map, already available for the BOK "Battle of Kuban" Preorder. https://il2sturmovik.com/ Hello Everyone! We approach the next milestone. Tomorrow we plan to begin testing if the release candidate version 2.012, which, as we said earlier, will include very significant innovations like: - German twin-engined attack aircraft Hs 129 B-2, - Kuban map; - New technology of shadows with extended range, clarity and detail in the cabin and flexible settings; - The updated flight model of all the aircraft of the IL-2 project, the planes will be more stable in the airflow, more properly respond to glide and a huge number of other changes in the flight physics; - Improved morning / evening mist visualization; - Improved visualization of armored glass on all aircraft of the project; - Updated set of official aircraft colors Bf 109 F-4 and Ju 87 D-3. Speaking of the plane Hs 129 B-2, it should be noted that this is an extremely interesting aircraft with many features. Firstly, this is the first twin-engine single-seat aircraft in our project. Secondly, it is equipped with French production air-cooled engines Gnome-Rhone 14M, with automatically adjustable oil coolers and a constant speed screw (2750 rpm) with the possibility of manual direct control of the pitch of the screw and the mode of feathering. The airplane is equipped with flaps with a hydraulic smooth extending system, which includes a special metering cylinder for extending flaps right to intermediate take-off position. In the cockpit there is a folding armored seat for easy getting in the aircraft. The instruments for monitoring engine parameters are installed directly on engine cowls, outside the cabin. Front firing weapons of the aircraft are installed in the central part of the fuselage, behind the cockpit, and fire through special channels along the sides of the cabin. Despite the tightness, the configuration of the cockpit canopy provides the pilot with an excellent front-to-bottom visibility, which is extremely important for the attack aircraft. Collimator sight is installed very unusually - outside the canopy, in front of the armored windscreen, which is also unusual in itself because it has a curved shape with a multilayer structure. The "Revi C/12D mit Zieleinrichtung" gun sight is equipped with a special mechanical sighting device for level bombing at fixed altitudes and speeds; How to use it in detail is shown in the images below. Well, finally, this is the first aircraft in our project that carries 30 mm cannonin the form of an optional under-fuselage mounted gun MK 101 or MK 103. Also a under-fuselage gunpod with 4 MG-17 machine guns can be mounted, bringing the total amount of front firing weapons to 8 with a common rate of fire up to 9200 rounds per minute, and ammunition up to 6,500 rounds. In total, version 2.012 will be one of the most important milestones in the history of the Il-2 project. Of course, with so many changes, there may be some shortcomings that we weren't able to find during testing, but we hope that their amount will be minimal and will not hamper the pleasure that you will undoubtedly get in the process of getting acquainted with this update. Here you can find the Dev Blog below: https://forum.il2sturmovik.com/topic/30723-developer-diary-part-169-discussion/
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  11. View File KS-3/4 Ejection Seats Hello Guys, We are releasing the KS-3 and KS-4 Ejection Seats for the upcoming Sukhoi family. KS-3 was used by Su-7/9/11/17 early KS-4 was used by Su-15/17M/20/22 If the seats were used by other planes, just post the info in the comments pls. Place the seats on the Objects/Pilots folder on your game folder and use this in the (plane) data.ini for the new seats: Positon for the TK Su-7: (example) // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=Pilot_Mi-8 SetCockpitPosition=TRUE Position=0.0,4.93,0.83 SeatModelName=KS-4 SeatPosition=0.0,4.79,0.86 **************************************** You need to remove the Su-7 standart seat first with ini edits: "Su-7_data.ini" [AircraftData] *** *** Component[0xx]=EjectionSeat <----- add this to the components (take care of the number for the xx) [EjectionSeat] <----- Add this section down below the components ParentComponentName=Fuselage ModelNodeName=EjectionSeat_ok DestroyedNodeName=tailgun_cabin_glass DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE ------------------------------------------------------------------------------------------------------ Model by 76.IAP-Blackbird Skin by Enoc alias Flogger23 Submitter 76.IAP-Blackbird Submitted 10/06/2017 Category Pilot Mods
  12. The KS Ejection Seats are released as the first part of the Sukhoi project. Descriptions to place them in the TK Su-7 are included also
  13. Version 1.0.0

    147 downloads

    Hello Guys, We are releasing the KS-3 and KS-4 Ejection Seats for the upcoming Sukhoi family. KS-3 was used by Su-7/9/11/17 early KS-4 was used by Su-15/17M/20/22 If the seats were used by other planes, just post the info in the comments pls. Place the seats on the Objects/Pilots folder on your game folder and use this in the (plane) data.ini for the new seats: Positon for the TK Su-7: (example) // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=Pilot_Mi-8 SetCockpitPosition=TRUE Position=0.0,4.93,0.83 SeatModelName=KS-4 SeatPosition=0.0,4.79,0.86 **************************************** You need to remove the Su-7 standart seat first with ini edits: "Su-7_data.ini" [AircraftData] *** *** Component[0xx]=EjectionSeat <----- add this to the components (take care of the number for the xx) [EjectionSeat] <----- Add this section down below the components ParentComponentName=Fuselage ModelNodeName=EjectionSeat_ok DestroyedNodeName=tailgun_cabin_glass DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE ------------------------------------------------------------------------------------------------------ Model by 76.IAP-Blackbird Skin by Enoc alias Flogger23
  14. A tragedy... but why prayers, ... after it? Doesn`t make sense to me sorry
  15. All by its time, for todays Development Update, as the cockpits are WIP, I can show some progress on this little bird, I believe the polish guys will be happy too. Many parts are heavily under construction!!!
  16. Iraqi Air Force Su-20 and Su-22 (Skins not final) Su-22 Su-20
  17. Today Guys, I would like to share this kind of Development Update with you. We are working on the Su-22 Variants that were used in the Iran Iraq conflict, the russian builds and the Peru versions. As you read those news, we are working on those birds. Pits are WIP right now, so the skin polishing and 3D model debuggin is going on right now For now, some pics of the Su-22 And here the early version with two wingfences only and the "fat ass" from the Su-7 fuselage A render of the Airbrakesystem
  18. Dear pilots, today is a real milestone for the project - we just released the 2.012 update, one of the biggest ones ever. We already told you in Dev Blogs what it will bring, but here's the quick overview. 1. New Hs 129 B-2 Collector Plane with many unique features and very varied weaponry. 2. Kuban map available in three seasons (Spring, Summer and Autumn). 120 thousands of square kilometers large (400 x 300 km), the biggest map in the new generation of IL-2 to date. Please note that the work on improving the AI is underway and it is not very proficient in mountain flying, we will work on it this Autumn. The map is huge, so we'll be fixing the issues that may be found in Early Access. 3. Updated FM for all aircraft. The total list of FM changes is very long, you can check it out below. 4. Together with the Kuban map, we're releasing many AI controlled ships: G-5, G-5 project 213 and S-38 torpedo boats, Type A landing barge, Type Щ (Shch) series X and Type IIB submarines, Soviet Type 7 destroyer. 5. Completely new shadow tech that allowed us to increase the shadows resolution in the cockpit, render outside shadows several times further, show the own plane shadow on the ground and make tree shadows more realistic. Here's the complete change list: 1. Henschel Hs 129 B-2 Collectors Plane is added to the project and all Battle of Kuban owners can fly it now; 2. All three seasons of the Kuban map (Spring, Summer and Autumn) are added to the project and any owner of the sim can fly over them in multiplayer while Battle of Kuban owners can access them in any game mode; 3. The new shadows technology CSM was added to the game; 4. The new shadow quality option in the game graphics settings governs the shadows resolution, their visibility distance and which objects can cast shadows; 5. Thanks to the new shadow tech CSM, shadows in the cockpit became sharper at high quality settings; 6. Thanks to the new shadow tech CSM, all the cockpit objects cast shadows instead of just the canopy elements; 7. Thanks to the new shadow tech CSM, the aircraft shadow on the ground is visible from inside the cockpit at high quality settings; 8. Thanks to the new shadow tech CSM, object shadows are visible at twice distance as before at high quality settings; 9. Thanks to the new shadow tech CSM, trees now cast correct shadows on all objects; 10. The aerodynamics modeling of the aircraft tail became more detailed, resulting in MANY improvements and changes (the full list is available here): Spoiler Main changes: 10.1. All aircraft stability along the pitch and yaw axes have been reworked. Planes reaction to control surfaces input became much less volatile and closer to reality. 10.2. Aircraft controllability was tuned simultaneously with the stability in the same control channels. Control surfaces inputs in different flight conditions became more realistic. Aircraft handling became much less 'sharp' and more convenient and predictable. 10.3. Roll 'dipping' after a full rudder input has been significantly decreased for all aircraft. Flat turns, coordinated side-slipping (straight banked flight with full rudder input for braking) and other maneuvers with side slipping motion at large angles became much closer to real ones. 10.4. Time of stabilizers and trimmers shift from end to end is now close to realistically possible. 10.5. Trim effectiveness has been corrected for several aircraft to correspond to the updated balance boundaries. 10.6. Load increase of the control surfaces has been corrected as the speed increases, changing aircraft controllability at various flight speeds and making them function closer to real data. 10.7. Because of the tuned stability characteristics, aircraft lose directional stability in an event of horizontal surfaces destruction. 10.8. Because of the tuned stability characteristics, aircraft lose lateral stability in an event of vertical surfaces destruction. 10.9. Because of the tuned controllability and stability and additional stall tuning, aircraft stall behavior changed. An aircraft sticks less in a spin, spin recovery became easier and more predictable. Therefore, an aircraft behavior during stall and spin became closer to the real thing. If there was a specific spin data available for an aircraft, it was taken into account to make the FM even more accurate (additional details follow below). 10.10. Thanks to aircraft stability and controllability changes taxiing and take-off and landing runs became more predictable and controllable. 10.11. Run-down time of the freely rotating landing gear wheels has been decreased by increasing friction values in the wheel bearings. 10.12. Landing gear brakes friction has been increased, making the aircraft stopping and holding while revving the engine(s) easier. 10.13. Air flow at beyond-stall AoA is now modeled better, making bobbling and shaking during a stall more realistic. 10.14. Control surfaces buffeting values at high flight speeds have been tuned: amplitudes were lowered, frequencies increased. 10.15. Flight stick and pedals shifting speed became slower even more due to increased load at high flight speeds. 10.16. Oscillation delay time of the sideslip indicator (the small ball) has been corrected. 10.17. Aircraft fragments behavior (unnaturally smooth fall of detached ailerons, elevators, rudders, etc.) has been corrected, especially at high speeds. 10.18. Mouse control quality has been improved significantly. Additional clarification on fixes of Soviet planes: LaGG-3 series 29: 10.19. Landing gear physics model has been revised. Now the aircraft is much less prone to 'circling', it is now possible to turn at 15-25 km/h speed without using brakes. 10.20. Take-off characteristics in crosswinds improved. 10.21. Pedals load at various flight conditions has been corrected (significantly increased at low speeds and significantly decreased at high speeds). 10.22. Pitch balance and its dependence on the flaps have been corrected. 10.23. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds. 10.24. Elevator trim effectiveness has been decreased. La-5 series 8: 10.25. Landing gear physics model has been revised. Now the aircraft is much less prone to 'circling', it is now possible to turn at 15-25 km/h speed without using brakes. 10.26. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds). 10.27. Pitch balance and its dependence on the flaps have been corrected. 10.28. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds. 10.29. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake', keeping the roll controllability. In a case of intentional spin entry, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay. I-16 type 24: 10.30. Pitch balance and its dependence on the landing flap have been corrected. 10.31. Flight stick load along the roll axis at medium and high flight speeds has been slightly increased. 10.32. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds). 10.33. Extended landing flap pitches the aircraft up significantly, on the glide path this must be compensated by moving the flight stick forward. 10.34. Stall speed with the landing flap and gear extended is 3-4 km/h lower than with them retracted. 10.35. The aircraft stall behavior has been checked using the data available. The stall readily results in a spin, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay. MiG-3 series 24: 10.36. Roll rate at various flight conditions has been corrected (decreased at medium and high speeds). 10.37. Pitch balance and its dependence on the flaps have been corrected. 10.38. Elevator trim effectiveness has been decreased. 10.39. Elevator and rudder trim shift time from end to end increased from 6 to 8 seconds. 10.40. Flight stick load along the roll axis at high flight speeds has been slightly decreased. 10.41. Pedals load at various flight conditions has been corrected (significantly increased at low speeds and significantly decreased at high speeds). 10.42. The aircraft stall behavior has been corrected using the data available. The stall in a level flight readily ends in a spin, spin recovery doesn't require much effort. Yak-1 series 69/127: 10.43. Pitch balance has been corrected. 10.44. Flight stick load along the pitch axis has been increased at high flight speeds. 10.45. Flight stick load along the roll axis has been corrected at any flight speeds. 10.46. Pedals load at medium and high flight speeds has been increased significantly. 10.47. Elevator trim shift time from end to end increased from 6 to 8 seconds. 10.48. Elevator trim effectiveness has been decreased. 10.49. The neutral roll position of the flight stick that was incorrect for joysticks without FFB has been corrected. 10.50. The aircraft stall behavior has been checked using the data available. The stall readily results in a spin, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay. P-40E-1: 10.51. Pitch balance and its dependence on the landing flaps has been corrected. 10.52. The aircraft polar has been corrected based on the new estimated data: zero-lift angle of attack increased, stall angle of attack increased (including takeoff or landing configurations), induced drag decreased, lift/drag ratio during a maneuver increased. Cy (AoA) interpolation with landing flaps has been improved. 10.53. Pedals load at various flight conditions has been corrected (slightly increased at low speeds and decreased at high speeds). 10.54. The landing flaps drag has been decreased. 10.55. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake'. Control surfaces effectiveness has been decreased in a stall or spin. Buffeting AOA that precede stall have been corrected. 10.56. The propeller aerodynamic characteristics have been corrected. 10.57. Climb rate, maximum speed in a level flight and takeoff run have been corrected. IL-2 mod. 1941/42/43: 10.58. Flight stick and pedals load at any flight speeds have been increased significantly. 10.59. Elevator trim shift time from end to end increased from 6 to 8 seconds. 10.60. The number of complete revolutions of the elevator trim handle in the cockpit has been increased. 10.61. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake'. The stall in a turn ends in a spin. Pe-2 series 35/87/110: 10.62. Pitch balance and its dependence on the landing flaps have been corrected. 10.63. Propellers backwash influence on the aircraft has been decreased. 10.64. Elevator trim effectiveness has been decreased. 10.65. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds. 10.66. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds). 10.67. Flight stick load along the pitch axis has been increased at any flight speeds. 10.68. Pe-2 series 87 water radiators increase drag correctly as they are opened (previously the left engine radiator didn't increase drag while the right engine radiator affected the drag for both engine nacelles). Additional clarification on fixes of German planes Bf 109 E-7: 10.69. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.70. Flight stick load at any flight speeds has been corrected (increased at low speeds and decreased at high speeds). 10.71. Flight stick load along the roll axis at high flight speeds has been increased. 10.72. Pedals load at medium and high flight speeds has been increased significantly. 10.73. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds according to the reference video. 10.74. Flaps extension time increased from 15 to 20 seconds according to the reference video. 10.75. The aircraft flight model is corrected to correspond to other aircraft FM (its difference was caused by attempts to fix the roll issues quickly). 10.76. Pushing the flight stick forward abruptly is less likely to cause an inverted snap roll or reverse spin. 10.77. The aircraft stall behavior has been corrected using the data available. The stall danger in a turn if an excessive flight stick input has been given is minimal. Bf 109 F-2/F-4/G-2/G-4: 10.78. The aircraft roll rate at various flight conditions has been corrected (decreased at medium and high speeds). 10.79. Pedals load at high flight speeds has been decreased. 10.80. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.81. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds according to the reference video. 10.82. Flaps extension time increased from 15 to 20 seconds according to the reference video. 10.83. Flight stick load along the pitch axis has been increased at low and medium flight speeds. 10.84. Flight stick load along the roll axis at medium and high flight speeds has been increased significantly. 10.85. Pedals load at low and medium flight speeds has been increased. 10.86. Pushing the flight stick forward abruptly is less likely to cause an inverted snap roll or reverse spin. 10.87. The additional research on the aircraft stall has been performed using the data available. It stalls in a turn if an excessive flight stick input has been given. Spin recovery doesn't require much effort. 10.88. The engine die out issue has been fixed (it could happen after a sharp throttle increase with the RPM limiter turned on). Fw-190 A3/A5: 10.89. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.90. Flight stick load along the roll axis has been slightly corrected at any flight speeds. 10.91. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds). 10.92. The additional research on the aircraft stall has been performed using the data available. It stalls in a turn if an excessive flight stick input has been given. The stall starts very quickly after pre-stall buffeting. MC.202 series VIII: 10.93. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.94. Flight stick load along the pitch axis has been decreased at high flight speeds. 10.95. Flight stick load along the roll axis has been slightly corrected at any flight speeds. 10.96. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds). 10.97. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds. Ju 87 D-3: 10.98. Pitch balance and its dependence on the flaps have been corrected. 10.99. Flight stick load along the pitch and roll axes and pedals load have been increased at high flight speeds. 10.100. Rudder and elevator trim shift time from end to end increased from 6 to 8 seconds. 10.101. Elevator trim effectiveness has been decreased. 10.102. Propeller backwash influence on the aircraft has been increased (now more rudder input is required during a take-off run). Bf 110 E-2/G-2: 10.103. Course stability while taxiing has been improved. 10.104. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.105. Propellers backwash influence on the aircraft has been decreased. 10.106. Pedals load at medium and high flight speeds has been decreased. 10.107. Flight stick load along the pitch axis at medium and high flight speeds has been increased. 10.108. Elevator trim effectiveness has been decreased. 10.109. Rudder and elevator trim shift time from end to end increased from 6 to 8 seconds. 10.110. Engine nacelles drag correctly increases as they are damaged. 10.111. The aircraft is much less controllable at high AoA, now it stalls uncontrollably if you attempt extreme maneuvers. 10.112. The rotation rate in a flat turn is set according to the reference. 10.113. Aircraft stall in a level flight is much 'softer', without the tendency to enter a spin, as described in the reference article. He 111 H-6/H-16: 10.114. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.115. Flight stick load along the roll axis at high flight speeds has been decreased. 10.116. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds). 10.117. Flight stick load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds). 10.118. Elevator, rudder and ailerons effectiveness has been decreased. 10.119. Rudder and ailerons trim shift time from end to end increased from 6 to 8 seconds. 10.120. Elevator trim shift time from end to end increased from 7 to 8 seconds. 10.121. Course stability while taxiing has been improved. 10.122. An issue with He-111 H6 roll trim after the right aileron loss has been fixed. 10.123. Water and oil radiators increase drag correctly as they are opened (previously the left engine radiators didn't increase drag while the right engine radiators affected the drag for both engine nacelles). 10.124. Engine nacelles drag correctly increases as they are damaged. 10.125. The misalignment of the animated and physical (true) position of the landing gear during its extension and retraction has been removed. Ju 88 A-4: 10.126. Pitch balance and its dependence on the flaps have been corrected. 10.127. Flight stick load along the pitch axis at any flight speeds has been increased. 10.128. Flight stick load along the roll axis at high flight speeds has been decreased. 10.129. Pedals load at high flight speeds has been significantly decreased. 10.130. Elevator trim effectiveness has been decreased. 10.131. Rudder trim shift time from end to end increased from 6 to 8 seconds. 10.132. Ailerons trim shift time from end to end increased from 5 to 8 seconds. 10.133. Engine nacelles drag correctly increases as they are damaged. 10.134. Bottom turret drag correctly increases as it's damaged. Ju 52/3mg 4e: 10.135. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.136. Flight stick load along the pitch axis at medium and high flight speeds has been slightly increased. 10.137. Pedals load at medium and high flight speeds has been significantly decreased. 10.138. Engine nacelles drag correctly increases as they are damaged. 11. Armored glass improved visually on all aircraft; 12. The effect of the wind on the bullets and other projectiles flight trajectory was corrected; 13. Ju 87 D-3 official skins were updated by the community enthusiast I./ZG1_Panzerbar (more details added); 14. Bf 109 F-4 official skins were updated by the community enthusiast III/JG2_Gustav05 (more details added); 15. Fw 190 A-5 main (default) camo was updated by the community enthusiast I./ZG1_Panzerbar; 16. Morning and evening fog was improved visually; 17. 'Blazing Steppe' campaign is now officially available in Spanish language thanks to the community enthusiast E69_Cananas who made the translation; 18. The Russian localization of the 'Blazing Steppe' campaign was corrected thanks to the community enthusiast MicroShket who proofread the text; 19. The AI gunners accuracy of the secondary German bomber groups in the 'Blazing Steppe' campaign increased significantly; 20. Formation flying of the most aircraft in the 'Blazing Steppe' campaign improved significantly; 21. Difficulty level of the 7th and 14th 'Blazing Steppe' campaign missions decreased somewhat; 22. Subtitle displaying and Ju 88s dropping bombs was corrected in the 15th mission of the 'Blazing Steppe' campaign. 23. Soviet torpedo boat G-5. It's low weight of 17 tons and two aircraft engines allow it to go as fast as 100 km/h (55 knots). It is armed with two 12.7 mm DShK machine guns and two 53-38 torpedoes. 24. Soviet rocket boat G-5 project 213. On this model, torpedoes were replaced by MRLS that fired 24 M-8M 82 mm rockets. 25. German torpedo boat Schnellboot S-38. Weighing up to 100 tons and going up to 50 knots fast, it was armed with two 20 mm MGC 30 and Flak 30 guns and two torpedo tubes with up to six 533 mmm G7a torpedoes (one in each tube and four on the deck). 26. German landing barge Marinefährprahm Typ A (240 tons weight, armed with 88 mm SKC 35 gun and 20 mm MGC 30 gun. 27. Soviet submarine Shch-10 (type Shchuka, 'Shchuka' meaning pike). Surface displacement 578 tons, armed with two 45 mm 21-K guns, 4 bow and 2 stern torpedo tubes with 10 533 mm torpedoes. 28. Small German submarine U-Boot-Klasse IIB. Surface displacement 279 tons, armed with 20 mm MGC 30 gun, 3 torpedo tubes with 5 533 torpedoes total. 29. Soviet Type 7 destroyer (1600 tons, up to 38.5 knots speed). Armament: 4 130 mm B-13-I guns, 2 76 mm 34-K guns, 2 45 mm 21-К guns, 2 twin 12.7 mm Colt machine guns, 2 12.7 mm DShK machine guns, 2 triple 533 mm torpedo launchers 39-Yu. You can find the link here: https://forum.il2sturmovik.com/topic/12826-game-updates/#entry503128
  19. Defending russian interests over Syria
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