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117
Posts posted by Sundowner
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So, what you're saying is " can you make us a tool for hacking other folks work?"
Why not just get max or blender and make your own.
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8 minutes ago, OlWilly said:and just kept it away for 7 years?
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You just would'nt believe some of the stuff some of us are sitting on......some from way longer than 7 years ago.
Anything having Flogger23's name on it will be quality that takes time to perfect.
Best thing folks can do is get Max ( or Blender ) and build your own......it really is not that hard, espicially if you just want something for your own use and not chasing the "glory" of having others tell you how nice it is.
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I'm pretty sure Jimbib is right, it looks like our old Mirage Factory model........I'd have to check the max file.....where ever that is.
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Wow ! what a shock, I had no idea of him even being ill.
Another great guy lost, always a pleasure to work with.
RIP my friend.
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They are being sold to fund the scrapping of other aircraft in the collection....
The local council gave them virtually no notice to quit the site, they've now been given until easter next year to have the site cleared.
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My condolences to you and your family, life can be very cruel to us sometimes.
Your friends will be here for you as and when needed.
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That's exactly what I've done with a lot of my objects, its not too difficult really.
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So far I've got nearly 28000 objects placed on my Vietnam map. Da Nang airbase has 500 on the right side alone as I've split the base into 4 separate target areas and everything appears to be showing as it should.
There's still a lot more to add so I dont think I've hit the limit yet.
I must admit that I've limited my TOD's to about 1400 trees per tile maximum.
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New HFD and TFD's awaiting approval.
One day I might get round to completely redoing this terrain.........I've learned a lot since it's initial release.
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Very nice m8.....I can remember doing a whole lot of these back in the SF1 days.
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Come on guys, it's a game, lets not fall out about it. Like DA said it's only taken me 3 years to respond but I will dig it out and give it a look over. I know I made a few improvements since it was released.
Eric, I cant really understand why you're having issues with it as it's nothing special compared with other terrains released around that time.
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Which bases are they?? I might of already fixed them & never uploaded it.
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Great team, great display, another sadly missed airshow act along with their counterparts that used two Jaguars....cant remember their name though........old age setting in.
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It's not the .dll itself that's at fault, it means that something is wrong with a particular aircraft as opposed to to a terrain or ship etc.
So now you need to check aircraft names ,nations etc, anything that is related to the aircraft that are being used ( flyable or ai ) in that particular mission.
Check everything, comma, full stop, case sensitive etc.
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The game will not generate a visable error message when it crashes bit it will show up in the windows error logs, it will show the faulting module ( area ) that is causing the problem, this in turn will point you in the right area that is causing your ctd's.
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18 hours ago, Wrench said:I just tried the folder method last week and again Monday. For some stupid reason, the engine (tm) is not recognizing their existence. It would make things so much simplier that way; no need to rename or edit
I wonder if there's a trick I'm missing in the _types ini or something. Any help or advice is VERY welcomed!
I know that in Mue's Target editor objects using the same lod name wont show up....if that's any use m8.
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For my Vietnam install I'm not using the game "parked" aircraft slots anymore, everything is now a static aircraft so that I can get the right aircraft on the right airbase for the time period.
I've also made about 50 (maybe more) extra vehicles, bomb trailers, generators etc & skinned them all to five 1024x1024 jpgs.
And about 80+ new buildings all using about seven seperate jpgs.
With 650+ tile textures you've really got to get into some creative thinking if you want use-able framerates....distance lods are a must !
As I only fly A/G missions ground object and terrain variation is a must for me........& don't get me started on rivers & roads.....
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3 hours ago, Wrench said:DING DING DING! We have a winner! Give that man a che-root!!. There are so many things that never got implemented. We have what we have, and that's all we're gonna get.
Having been around this game since 2004, I've pretty much seen it all. Even forgotten some stuff, too
Pffff.....always late to the party........
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I think it has to to created like an afterburner can would be......& for the life of me I cant remember the process at the moment.....
Sorry to be of no use whatsoever....
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LOD Viewer
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Interesting choice of words regarding how people make their models, I seriously think its about time you start to make some "real" models yourself instead of just moaning about not having the means to hack/pirate other folks work.
This place seems to be rife with folks that just want the quick fix solution nowadays.....the real mod makers are getting fewer and fewer or just going "underground" so to speak.