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Eagle114th

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Everything posted by Eagle114th

  1. Everyone, thank you for the feedback! UPDATE: I managed to learn the tricks to add the 'photo' to the briefing screen. I am working on next screen now.
  2. Ok I understand, I'll leave it alone. You just saved me from headaches trying to make 'filter' works. I will go ahead with simple methods by just editing aircraft's name in .ini files. By the way, for a bright side, I just began working on a new menu mods for SF2 with new GUI styles. I got inspired after seeing how the menu are set up, and I want to use my GUI design skills to make a new menu mod. If I ever get stuck, I'll post the questions in modding section. If it goes well later, I will post a mod here. For now, here is my rough design of the new menu, it is inspired by Jane's Fighter Anthology: Cheers!
  3. Hello everyone, It has been a long time since I have flown SF2 series sim. I am now back after seeing the news about SF2 being updated for Windows 10. I also missed flying SF2, I have been going through a very busy life. Now that I am balancing the times between hobbies, work, and living. I am wiping whole SF2 series installations and start over from scratch. I am truly overwhelmed by steer many amounts of mods available for SF2, especially with the fact that the modders are still enjoying modding and flying SF2. It is truly awesome to see that here! It has been decided that --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here are the questions. (QUESTIONS #1) I want to know how people manage the aircraft list for a multi nation in a multi-SF2 installations? I'll use F-15s as an example, it has F-15s for USAF, USN, HAF, IDF, and another countries. Since there are no features I am aware of in SF2 that would filter the aircraft list based on the nations yet. So if I install over 100+ flyable planes in SF2, i would have to scroll through a long list trying to find out which countries have the specific aircraft. I am thinking about doing this way: 1) Rename each aircraft in .ini to start with each nation's military branch abbreviation. Let's use F-15 as an example. [Regular SF2 aircraft list] F-15A Eagle F-15B Eagle F-15C Eagle F-15D Eagle F-15E Strike Eagle F-15I Ra'am (Thunder) F-15K Eagle etc... I am considering re-naming all F-15's ini file, in order, for all F-15s to appear as this way: JASDF F-15DJ Eagle JASDF F-15J Eagle IDF F-15I Ra'am (Thunder) RSAF F-15S Eagle ROKAF F-15K Eagle USAF F-15A Eagle USAF F-15B Eagle USAF F-15C Eagle USAF F-15E Strike Eagle etc... That way I can easily scroll through the list sorted by nations, then aircraft. What is your opinion about this? Questions #2: I have noticed that with the add-on aircraft, there are many multi-nations skins for the specific aircraft. For example, MiG-21F; I saw the skins for multi countries for one aircraft. I am planning on making the copies of MiG-21F (And edit their nation and ordinance in aircraft's data.ini) and rename the folder as: MiG-21F_RU MiG-21F_India MiG-21F_Syria etc... Then divide the skins into unique MiG-21Fs, that way I can easily load a specific nation's MiG-21F with their own default skins, along with their additional skins. However, I still am wondering how SF2 handle multi-national aircraft. Would my method be obsolete if there is a better way? How do people handle multi-national skins for any aircraft? If There is a way to filter the list of specific national aircraft without having to make copies of specific aircraft, please share here. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I am planning on making a multi-SF2 installations this way: SF2 (Default - For backup / reference purposes) SF2 Asia (This cover Korea War and Vietnam War, along other campaigns and aircraft that flies in Asia) SF2 Middle East (This covers campaigns and aircraft that flies in Middle East) SF2 NATO (This covers campaigns and aircraft that flies in Europe) SF2 WARSAW (This covers Russia / Soviet and other WARSAW nations) Note: In this, I aim to make Russia / Soviet and other WARSAW flyable only while disabling cockpits for NATO + Western aircraft. so I can easily go through list of aircraft for Russia and other nearby nations.) SF2 North America (This covers a huge numbers of aircraft from North America.) SF2 South America (This covers all campaigns and aircraft from South America.) I will do it slowly through the year. My first step is to install the campaigns and carefully merge them (if they cover the same places), terrains, and other mods that expands the SF2. After doing all of that, I will slowly add aircraft for each nation. As stated, before doing it, I want the opinions here. Cheers!
  4. Oh! I see, that makes sense. Thank you for the information. Right now I am installing ODS 30 years anniversary mod. By the way, if there are no ways for me to be able to 'filter' the aircraft list in game, then I will go on an alternative plans; Only re-name all aircraft.ini aircraft to have nations next to aircraft name. Thanks to everyone here, it gave me a great idea. What I'll do is just install the mods what it was meant to be installed as. I won't divide up add-on aircraft folder with multi-nation's skin. I'll leave it be. I'll add name "Multi-Nations" next to aircraft name. That way I will be well-informed that it have skins for multi-nations. That way it won't be a very time-consuming customizing my mods. And even better, thanks to deep digging in how the menu and screen are set, I am inspired to make a new menu mods for SF2! I was learning how to move the text around. I am thinking about making an old Jane's style GUI for SF2! UPDATE: I noticed that ODS mod DID have a filter features on a campaign menu, just as Daddyairplanes have mentioned above. I am going to see if I can do similar things for a single mission when selecting Nation, then aircraft.
  5. Hello everyone, I was experimenting one of terrains (Desert4) and edited DESERT4_NATIONS.INI. I edited the codes, so I can only see USAF and Soviet aircraft in the list. It is not working because I still see British and other nations' aircraft in a single mission screen. I am trying to make it to only show USAF / Soviet aircraft in aircraft selection list. Here is what my codes looks like in DESERT4_NATIONS:INI: [Theater] TheaterName=Somewhere in Middle East Location001=Kingdom of Dhimar Location002=Empire of Paran Location003=British Protectorate of Sharnak Location004=Straits of Dhimar Location005=Diego Garcia [Nation001] NationID=256 Name=Dhimar DisplayName=Royal Dhimari Air Force Alignment=FRIENDLY PilotNameList=NamesArabic.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str [Nation002] NationID=257 Name=Paran DisplayName=Parani Air Force Alignment=ENEMY PilotNameList=NamesArabic.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 [LimitedNationList] FriendlyNation001=USAF EnemyNation001=Soviet Am I missing something? Originally, the codes looked like this: [LimitedNationList] FriendlyNation001=Dhimar FriendlyNation002=USAF FriendlyNation003=USN FriendlyNation004=USMC FriendlyNation005=Merc FriendlyNation006=RAF FriendlyNation007=RoyalNavy EnemyNation001=Paran EnemyNation002=Iraq EnemyNation003=Libya EnemyNation004=SOVIET I changed it to this: [LimitedNationList] FriendlyNation001=USAF EnemyNation004=Soviet What is the next thing should I do?
  6. Thank you for the clarification! Looks like it is decided. I will install the add-on mods normally (to save me the time and sanity) and play with the LimitedNationList in Terrain's nations.ini. About TK, that is noted and understandable. I can only hope that TK opens his eye eventually to the world of modding communities somehow. By the way, about campaigns, that is interesting! I will take a look into this.
  7. Thank you for the feedback! it is good to see you again too! I see, that is starting to make sense. Since there is no 'filter' system in the aircraft list on menu yet, I can play with the LimitedNationList in (terrain name)_nations.ini file, right? With that, from now on, I can just go ahead install add-on aircraft that is meant to be installed as. For example, If I see add-on that show as B-57_Pakistan, then I will install it in SF2 Middle East. however, if I see add-on aircraft like MiG-21F with many nations skins with userlist, then I'll leave it the way it is. I would install it in a multi-SF2 installations that uses MiG-21F. Whenever I am in a mood of flying specific nations, I would play with LimitedNationList as my current solution. Your information and advice is much appreciated! I have a question: By playing with "limited nation lists in terrains, I can filter any nations in aircraft list temporarily? For example, I want to see Czech only in aircraft list. I would modify the LimitedNationList in (terrain name)_nations.ini file, then I would do this: [LimitedNationList] FriendlyNation001=Czechoslovakia EnemyNation001=Soviet EnemyNation002=RANGE And if I want to see another nations, then I change the friendlyNations001 to another nation right? This can be my current solution I can work with! I will start SF2, see specific nations, and if I want to change to another nations, then I will shut down SF2, make a change to a file, and finally, start SF2 again. I hope that TK eventually add the features on aircraft selection menu where I can filter to any specific nations quickly while having all available aircraft on the list.
  8. I see, thank you very much for the feedback! I am still stuck on what I would want to do with the aircraft list. If you were in my situation with the same goal, what would you do?
  9. Oh, this is not exactly what I am looking for. Still, thank you for giving me the advice though! This may be helpful wheN I want to do something different with both files. By the way, I do not want to limit the aircraft by terrains. I was hoping that I could add the ability to filter aircraft from aircraft list in a drop menu without having to exit sims, change the codes in .ini file, then restart sim. If the menu is hard-coded, that is understandable. Here is an example of what I am aiming for: If I click on Israel from the aircraft list, then it would only display aircraft used by Israel. If I change to other nation from a drop menu to Czech, then it would only show aircraft used by CzAFC.
  10. Yes! I want to do that and at the same time, group the aircraft by each nation. That way I can easily select the grouped aircraft by nation. Here is what I am planning to do with aircraft folders, given two situations: Situation #1 The aircraft by mods, are made for specific nation. For example, from SF2 F-104 Starfighter Super Mega Pack 2016, there are many variants made for specific nations: By editing each of F-104's .ini, I think it would be great to make it look like this: Note: Please forgive me if I get the nation code name wrong. Situation #2 Aircraft with multi nations skins; Let's use MiG-21F as an example, I see many skins for Soviet, CzAFC, EAF, etc. So what I would like to do is to make a multi of that MiG-21 and divide the skins and userlist.ini from each of these aircraft. At the beginning, the folder looks like this: MiG-21F Would become this: MiG-21F_Soviet MiG-21F_Czech MiG-21F_Egypt (etc...) Then i would divide the skins and USERLIST into each of these folders. And then in MiG-21F_Czech (as an example), I would open miG-21F_Data_ini and other files, then change NationName= and other lines that points "SOVIET" to Czechoslovakia. And in each .ini, variants MiG-21s in aircraft list woudl be join in each nation's code name group: This is a lot of work and again, that is why I am prepared to do it slowly through the year. However, as stated, I am researching and asking questions, to see if there is a easier way to do this by modding aircraft list or something like that.
  11. May I ask for your tips / hints on this? So far I only see USERLISTin aircraft folder, not terrains yet There is little information on USERLIST.ini as well. What should I do, in order, to play with it for aircraft list? Thank you for the advice.
  12. I have not tweaked USERLIST.ini before. Please correct me if I am wrong, From what I have learned, it limits the nations from flying in any terrains. Will it help me with the filtering or sorting the aircraft by nation? I have a lot more to learn about .ini modding for aircraft list in SF2.
  13. Jane's USAF Super Pro 9.4 on Windows 10

    I appreciate your helps. I tested it with a modified IAF shortcut. Unfortunately, I still get a laggy cockpit / HUD after taking off. By the way, there is an alternative solution. Instead of running dgvoodoo2, DXWind solved the laggy cockpit / HUD problems while allowing you to run Jane's IAF on a higher resolution with a proper aspect ratio. I am able to run Jane's IAF on 1920 x 1080 while being locked in aspect ratio the way Jane's IAF was designed to run. The information is updated now: http://jkpeterson.net/forum/viewtopic.php?f=1&t=2464&p=21660#p21660
  14. Jane's USAF Super Pro 9.4 on Windows 10

    EVERYONE, It was recently found out that dgvoodoo2 causes unstable problems with Jane's IAF. It is still being looked at. It is reported that if you press "ESC" in flight while using dgvoodoo2, it won't work. It causes you to alt+tab then back to game being frozen. It also caused problems with preference when assigning buttons. If you have button already assigned, it'll alt+tab you and ask if you want to overwrite the assigned button. After that, you need to exit the game and run IAF again. I sincerely apologize for causing any disappointment with dgvoodoo2. I am still figuring out how to solve the problems with laggy FPS when being in cockpit / HUD view (without dgvoodoo2), and at the same time, still configuring to see if dgvoodoo2 problems can be solved too. I updated the information in Jane's IAF installation instruction.
  15. Jane's USAF Super Pro 9.4 on Windows 10

    Thank you very much for the file! I am off downloading them now. I am making backups of Super Pro from multi sources, that way I have all needed files.
  16. Jane's USAF Super Pro 9.4 on Windows 10

    I am happy to be able to help you with what you were seeking for. If you get to learn how to use Super Pro, please teach me how to use it too. Have a great flying!
  17. Jane's USAF Super Pro 9.4 on Windows 10

    Hello everyone, I learned a lot about Jane's USAF Super Pro 9.4. However, I still am looking for more modding tools and add-on files for Jane's USAF and Super pro. I still do not understand about using Super Pro launcher, DME, and UME right now. However, I created the instructions on how to install Jane's USAF, Super Pro, and added the information from Super Pro README. And to anyone who want to install and run Jane's Fighter Anthology, Jane's IAF, Jane's USAF, Super Pro 9.4, and Jane's WWII Fighters, here are the links: Jane's FA (true aspect ratio + reshade) Win 10 Instructions http://jkpeterson.net/forum/viewtopic.php?f=1&t=2463 Jane's IAF (Windows 10) - Installation instruction http://jkpeterson.net/forum/viewtopic.php?f=1&t=2464 Jane's USAF (Windows 10) - Installation instruction http://jkpeterson.net/forum/viewtopic.php?f=1&t=2462 Super Pro README http://jkpeterson.net/forum/viewtopic.php?f=1&t=2466 Jane's USAF Super Pro - Install / modding tools / Data http://jkpeterson.net/forum/viewtopic.php?f=1&t=2467 Jane's WWII Fighters (Windows 10) - Installation instruction http://jkpeterson.net/forum/viewtopic.php?f=1&t=2465 By the way, there is a small community that still fly Jane's series sim: http://jkpeterson.net/forum/index.php And discord: https://discord.gg/9mYtuPuG
  18. Jane's USAF Super Pro 9.4 on Windows 10

    Ragnarokryan, Good morning! Thank you for the reply. I, too, had the problems with Jane's IAF and I solved it by using both Tackleberry's Jane's FA-IAF-USAF patch and dgVoodoo2. When I used a fix patch only, there was a problem with Jane's IAF where it became laggy / slutter when entering a cockpit / hud mode. I fixed the problems by using dgVoodoo2. Note: With both tackleberry's patch + dgVoodoo2, I am able to use a regular IAF.exe. ------------------------------------------------------------- What I do, in order, to get Jane's IAF working on Windows 10: 1) I Installed Jane's IAF and patched it 2) Tackleberry Patch: https://www.moddb.com/games/janes-united-states-air-force/downloads/tackleberrys-patches-for-usaf-iaf-and-fa NOTE: There is a IAF patch in a folder "JITP 3) Download dgVoodoo2 I copied all files from dgVoodoo2_72\MS\x86 to IAF main folder. Then I copied dgVoodoo.config and dgVoodooCpl.exe to IAF main folder. 4) Run dgVoodooCpl.exe and I tweaked it this way (I am still learning about using dgVoodooCpl.exe): [/img] [/img] 5) Ran IAFCONFIG.EXE and make sure "Run Hardware Acceleration is selected 6) Run IAF.exe ----------------------------------------- By the way, I am able to successfully getting Jane's Fighter Anthology, Jane's IAF, Jane's USAF, and Jane's WWII Fighters running on Windows 10. I am working on Jane's Longbow 2. Since I missed out Super Pro 9.4 long time ago, I want to take an opportunity to fly Jane's USAF again with Super Pro 9.4, so I can enjoy a fully modded Jane's USAF to fullest. Not only for me, also for the community who is still modding Jane's sims to this day. It is my goal to bring Jane's USAF back alive with the community. If you struggle to install and run Jane's USAF on WIndows 10, I wrote an instruction on how to set up Jane's USAF at this link: http://jkpeterson.net/forum/viewtopic.php?f=1&t=2462 There is none another sims that are as good as Jane's series sim (Having the balanced between simple and complex). Strike Fighters are good but in my opinion, they are too simple. No air to ground locking for long range ATG missiles, no clickable MFD in a simple way, etc. DCS World / Falcon BMS is too complicated. Jane's IAF and USAF is perfect in the balance between both worlds. At the other hand, IL-2 1946 is also perfect for me because I can disable a complex engine management and still experience realistic flying of aircraft, operate weapons, etc... Just like Jane's USAF. Just jump into any plane, take off and fly each of aircraft realistically while operating the weapons, radar, etc...
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  22. Thank you and as soon there is any updates for it, I will upload it too. FalconC45, Stratos, and other modders are helping me with the mods. Any helps from the community is always appreciated!
  23. View File Bell D-188 (F-109 / XF3L) Projects for SF2 Bell D-188 (XF-109 / XF3L) “What if” Projects for Thirdwire Strike Fighter 2 I am big fan of Bell D-188 projects and when I saw XF-109 for SF2, I got inspired to expand XF-109. I quote the statement from author of XF-109 mod for SF2: "Had it been built, the Bell D-188A project would have been one of the most unorthodox aircraft to fly, and certainly the most unusual in the US Air Force inventory." - Veltro2k, creator of XF-109 mods for SF1 / SF2. I want to give Bell D-188 the opportunities to be flown by anyone virtually in simulation, no matter how flawed she may be. I decided to work on both Bell D-188 (XF-109 for USAF) and D-188A (XF3L for US Navy). I want to give my big thank to Veltro2K for creating XF-109 in the first place and Wrench for upgrading XF-109 mod for SF2, especially for sharing his updated files with me. I, too, want to thank Combatace community, all of you are reasons why I worked on this project. And at the same time, please keep in mind that there are several files that are from other mods, I am giving credits to all modders who created each materials that is used in Bell D-188 projects: CREDITS: Note: If it is required that I must take any of the files off from D-188 Projects, please let me know. I will fix it ASAP and I intend to respect everyone’s work, especially giving credits to everyone who is involved with D-188 projects. To my friends and Combatace community: I truly thank everyone who got involved with D-188 projects, all of you are reasons why I am able to finish this project. All of you rocks! Bell XF-109 for SF2: I give my big thank to Veltro2k for creating XF-109 (D-188) mod for SF1 and SF2. ( http://combatace.com/files/file/13169-bell-xf-109/ ) He is the reason why I have the opportunities to work on mod projects for SF2, along with Combatace community. Bell XF-109 updates: I express my many thanks to Wrench for being very involved with D-188 projects. He has helped me lot with the mod, especially sending me his updated data.ini files for XF-109. ( http://combatace.com/topic/74104-f-109-tweeks-pak-for-sf2/ ) Sound effects: J85-GE.wav and J85-GE_AB.wav are directly from Macelena’s F-5E mods for SF2 ( http://combatace.com/files/file/10446-mirage-factory-f-5e-for-sf2/ ), I truly thank him for the sound files for J85-GE. Note: J85-GE.wav and J85-GE_AB.wav are renamed from F5Engine.wav and F5AB.wav. The reason why I renamed the files is because there are so many sound files from different mods for SF2. I hope that renamed files will make it easier to find in sound folder, just for in case, if anyone need to find them. Afterburner effects: Afterburner came from Mirage Factory F-8 Crusader Superpack for SF2. ( http://combatace.com/files/file/10646-mirage-factory-f-8-crusader-super-pack/ ) and I truly thank to everyone who is involved creating F-8 Crusader Superpack for SF2. To everyone who helped me: Wrench à Thank you for the help with feedback involved, it helped lot with D-188 projects. 76.IAP-Blackbird à Thank you for your help with D-188 projects. FalconC45 à Thank you so much for helping testing the mods. Instruction: 1) Extract D-188_Project and you will see 4 folders: a. Effects b. Sounds c. STOL Versions d. VSTOL Versions (Note: For F/A-109B (USMC), I highly recommend V/STOL version for taking off / landing on USMC ships. There are still STOL version, for in case, if you still prefer to go with STOL method. 2) Drop Effects and Sounds folder into main Strike Fighter 2 mod folder. 3) There are two different versions of Bell D-188 (F-109s and F/A-109s): a. STOL version – All of aircraft have all 6 jet engines operation, especially when you are in STOL mode. Because all engines from rotating engines and main fuselage engines are running at the same time, it is impossible to performance VTOL mode. b. V/STOL version – All of aircraft only have rotating engine operation. I divided the thrusts from main fuselage engines and added them to rotating engines, to make up for main fuselage engines not having any thrusts. (See “Flight model” for more information about flight model for VSTOL version) This enable you to be able to performance V/STOL and VTOL mode. However, I removed afterburner effects from main fuselage engines (except for exhaust smokes). It does not look right if you are in VTOL mode with afterburner running from fuselage. But you still can re-enable afterburner for main fuselage engines with few steps. Look at bottom of README for the instruction for re-enabling afterburner effects. 4) For your information, XF-109s / F-109s are USAF version, XF3L / F/A-109s are US Navy and US Marine Corps version. 5) Go into either STOL or VSTOL version of folders, drop Objects folder into main Strike Fighter 2 mod folder. Information: 1) XF-109 is based on D-188 project which is historically designed for US Air Force. F-109s variants aircraft are fictional “What if” if US Air Force decided to accept XF-109. 2) XF3L is based on D-188 project which is historically designed for US Navy. F/A-109s variants are fictional “What if” US Navy and US Marine Corp decided to accept XF3L. 3) Configuration/Upgrades for XF-109 / F-109s (USAF): a. XF-109 (1961) i. Prototype version ii. Powered by J85-GE-5 iii. Role: Interceptor b. F-109A (1964) i. Role: Interceptor ii. Upgraded engine to J85-GE-5A c. F-109A (1969) i. Role: Interceptor ii. Upgraded engine to J85-GE-13 iii. Counter measure equipment implemented 1. Chaff / Flare d. F-109B (1969) i. Role: Fighter and bomber ii. Upgraded engine to J85-GE-13 iii. More capable of delivering air to ground various ordinances iv. Counter measure equipment implemented 1. Chaff / Flare e. F-109B (1973) i. Role: Fighter - Bomber ii. Upgraded engine to J85-GE-21 iii. Upgraded with capable of carrying laser guided ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare f. F-109B (1976) i. Role: Fighter - Bomber ii. Upgraded with more advanced avionics in cockpit iii. Capable of carrying more advanced air to air / air to ground ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare g. F-109C (1980) i. Role: Multi-Role ii. Upgraded with more advanced avionics and cockpit h. F-109G (1971) i. Role: SEAD “Wild Weasel” ii. Upgraded engine to J85-GE-13 iii. Counter measure equipment implemented 1. Embedded ECM 2. Chaff / Flare iv. Capable of delivering various air to ground ordinances, especially for role of SEAD. i. F-109G (1976) i. Role: SEAD “Wild Weasel” ii. Upgraded engine to J85-GE-21 iii. Upgraded with more advanced avionics in cockpit iv. Capable of carrying more advanced air to ground ordinances 4) Configuration/Upgrades for XF3L / F/A-109s (USN): a. XF3L (1963) i. Prototype version ii. Powered by J85-GE-5 iii. Role: Multi-Role b. F/A-109A (1969) i. Role: Multi-Role ii. Upgraded engine to J85-GE-13 iii. More capable of delivering air to air / air to ground various ordinances iv. Counter measure equipment implemented 1. Chaff / Flare c. F/A-109A (1973) i. Role: Multi-Role ii. Upgraded engine to J85-GE-21 iii. Upgraded with capable of carrying laser guided ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare d. F/A-109A (1977) i. Role: Multi-Role ii. Upgraded with more advanced avionics in cockpit iii. Capable of carrying more advanced air to air / air to ground ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare 5) Configuration/Upgrades for F/A-109s (USMC): a. F/A-109B (1972) i. Role: Multi-Role ii. Upgraded engine to J85-GE-21 iii. Capable of delivering air to air / air to ground various ordinances iv. Counter measure equipment implemented 1. Chaff / Flare b. F/A-109B (1976) i. Role: Multi-Role ii. Upgraded with more advanced avionics in cockpit iii. Upgraded with capable of carrying laser guided ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare c. F/A-109B (1984) i. Role: Multi-Role ii. Upgraded with more advanced avionics and cockpit iii. Capable of carrying more advanced air to air / air to ground ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare EXTRA: 1) Re-enable Afterburner effects for STOL version: a. For anyone who want to re-able afterburner effects for STOL version, open aircraft data.ini file and find this line of code: // Engine - Fuselage ---------------------------------------------------------- b. Under both [FusEngineLeft] and [FusEngineRight], you will see this code: //AfterburnerEmitterName=F8AfterburnerEmitter c. Remove “//” from the code, so it looks like this: AfterburnerEmitterName=F8AfterburnerEmitter d. Now you have working afterburner effects back in main fuselage engines, even when you are hovering in V/STOL version of aircraft. Texture / Skins: For now, D-188 (F-109s/F3Ls) projects do not have any additional skins for each aircraft, so if anyone have plans to create skins for D-188 projects, please let me know. Any more skins for F-109s / F3Ls are always welcomed. Flight model: I am not expert with the flight mode. If anyone can help with flight model, the helps are always welcomed for D-188 (F-109s/F3Ls) projects! I did the basic flight model tweaking, in order, to make F-109s/F3L feel more realistic when flying them in SF2, theoretically. The flight model is originally created by Veltro2K and updated by Wrench. Here are following features I tweaked in flight model: 1) Slow roll rate = With two engines being mounted on each tip of wings, it means lot of weights. And at the same time, with small wings from D-188s aircraft like F-104, in my opinion, it means slower roll rate. However, as I stated, I am not an expert with flight model and any helps with flight model overhaul is always welcomed. 2) Fixed sensitive rudder = The rudder was very sensitive so I reduced it lot, in order, for D-188s to have small movement when using rudder. 3) Engines overhaul = I have done lot of works on each engine powers for each aircraft. This is the math I used to convert lb of thrust to Netwon: Note: XXX is any given numbers. XXX lb (thrust) = XXX lb x 4.45 = XXX (thrust) Newton And keep in mind that STOL / VSTOL version of each aircraft engine have different thrusts. STOL have accuracy thrusts in newton for each six engine while VSTOL have increased thrusts for four engines. Here are example: XF-109 (STOL version) Engine #1: 2,400 LB (DRY) 3,600 LB (AB) Engine #2: 2,400 LB (DRY) 3,600 LB (AB) Engine #3: 2,400 LB (DRY) 3,600 LB (AB) Engine #4: 2,400 LB (DRY) 3,600 LB (AB) Engine #5: 2,400 LB (DRY) 3,600 LB (AB) Engine #6: 2,400 LB (DRY) 3,600 LB (AB) XF-109 (V/STOL version) Note: Because Engine #5 / #6 which is main fuselage engine having no thrusts, I divided them and moved to engine #1 to engine #2. Engine #5 + engine #6 = Total engine thrust divided by four, then add them to each engine. Engine #5: 2,400 LB (DRY) 3,600 LB (AB) Engine #6: 2,400 LB (DRY) 3,600 LB (AB) Total Engine thrust: 4,800 LB (DRY) 7,200 (AB) / 4 = 1,200 LB (DRY) 1,800 (AB) Engine #1: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB) Engine #2: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB) Engine #3: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB) Engine #4: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB) Result: Note: Engine #1 to #4 is rotating engines while Engine #5 to #6 is main fuselage engines. Engine #1: 3,600 LB (DRY) 5,400 LB (AB) Engine #2: 3,600 LB (DRY) 5,400 LB (AB) Engine #3: 3,600 LB (DRY) 5,400 LB (AB) Engine #4: 3,600 LB (DRY) 5,400 LB (AB) Engine #5: 0 LB (DRY) 0 LB (AB) Engine #6: 0 LB (DRY) 0 LB (AB) V/STOL version have fuselage engines thrust moved to each rotating engines, to make up for having no thrusts in fuselage engines. Here is the date about engines that each aircraft uses: Aircraft (Service Date) Engine Thrust in LB (Dry / AB - Afterburner) XF-109 (1961 - 1969) J85-GE-5 2,400 LB (DRY) 3,600 LB (AB) F-109A (1964 - 1975) J85-GE-5A 2,450 LB (DRY) 3,850 LB (AB) F-109A (1969 - 1978) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB) F-109A (1975 - 1986) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F-109B (1969 - 1979) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB) F-109B (1973 - 1984) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F-109B (1976 - 1990) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F-109C (1980 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F-109G (1971 - 1984) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB) F-109G (1976 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) --------------------------------------------------------------------- XF3L (1963 - 1970) J85-GE-5A 2,450 LB (DRY) 3,850 LB (AB) F/A-109A (1969 - 1980) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB) F/A-109A (1973 - 1986) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F/A-109A (1977 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) --------------------------------------------------------------------- F/A-109B (1972 - 1982) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F/A-109B (1976 - 1990) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F/A-109B (1982 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) Feedback: Feedback are always appreciated for improving D-188 (F-109s / F3Ls) project. I aim to keep improving project through time when I get the chance. Message for everyone: I truly hope that everyone enjoys the project I created for Thirdwire Strike Fighter 2 communities with the help from my friends and Combatace communities. Eagle114th / ChaoticDragon - http://combatace.com/user/843-eagle114th/ Submitter Eagle114th Submitted 01/06/2018 Category Other  
  24. The mod is finally released and here is the link:
  25. Hello everyone, I announcing the project I have been working on with the help from the combatace community (Thank you Wrench and Blackbird for working with me on this projects! ). It have been many years since I have done any modding. The project is called D-188 Projects, which is an expansion of Veltro2k XF-109 mod. It is my goal to give D-188 projects having opportunities to be alive in SF2 for everyone to fly 'what if' aircraft. The projects is still work in progress and I would like for feedback from community about the projects I am working on. The reason why I am working on this project is because of my love for 'what if' aircraft. And at the same time, I intend to keep all 'what if' aspect of D-188 realistic as possible. Everything I typed about "What if" aspect of F-109s and F3Ls are developed with theories. And that is why I need feedback, in order, to keep improving the projects. --------------------------------------------------------------------------------------------------------------- Bell D-188 Projects The following aircraft is included in the projects: 1) XF-109 (Based on D-188 project which is historically designed for US Air force) 2) XF3L (Based on D-188A project which is historically designed for US Navy) 3) F-109s variants - Fictional "What if" USAF decided to accept XF-109 for military production. 4) F3L-1 variants - Fictional "What if" USN decided to accept XF3L for military production. 5) F3L-2 variants - Fictional "What if" it entered project for USMC. --------------------------------------------------------------------------------------------------------------- Information Here are the information about configuration I have worked on for D-188 Projects: 1) Configuration/Upgrades for XF-109 / F-109s (USAF): a. XF-109 (1961) i. Prototype version - Powered by J85-GE-5 ii. Role: Interceptor b. F-109A (1964) i. Role: Interceptor ii. Upgraded engine to J85-GE-5A c. F-109A (1969) i. Role: Interceptor ii. Upgraded engine to J85-GE-13 iii. Counter measure equipment implemented 1. Chaff / Flare d. F-109A (1975) i. Role: Interceptor ii. Upgraded engine to J85-GE-21 iii. Upgraded with more advanced avionics in cockpit iv. Capable of carrying more advanced air to air missiles v. Upgraded counter measure 1. Increased numbers of chaff / flare e. F-109B (1969) i. Role: Fighter and bomber ii. Upgraded engine to J85-GE-13 iii. More capable of delivering air to ground various ordinances iv. Counter measure equipment implemented 1. Chaff / Flare f. F-109B (1973) i. Role: Fighter - Bomber ii. Upgraded engine to J85-GE-21 iii. Upgraded with capable of carrying laser guided ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare g. F-109B (1976) i. Role: Fighter - Bomber ii. Upgraded with more advanced avionics in cockpit iii. Capable of carrying more advanced air to air / air to ground ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare h. F-109C (1980) i. Role: Multi-Role ii. Upgraded with more advanced avionics and cockpit i. EF-109A (1984) i. Role: SEAD “Wild Weasel” ii. Upgraded engine to J85-GE-13 iii. Counter measure equipment implemented 1. Embedded ECM 2. Chaff / Flare iv. Capable of delivering various air to ground ordinances, especially for role of SEAD. j. EF-109B (1976) i. Role: SEAD “Wild Weasel” ii. Upgraded engine to J85-GE-21 iii. Upgraded with more advanced avionics in cockpit iv. Capable of carrying more advanced air to ground ordinances 2) Configuration/Upgrades for XF3L / F3L-1s (USN): a. XF3L (1963) i. Prototype version - Powered by J85-GE-5 ii. Role: Multi-Role b. F3L-1A (1969) i. Role: Multi-Role ii. Upgraded engine to J85-GE-13 iii. More capable of delivering air to air / air to ground various ordinances iv. Counter measure equipment implemented 1. Chaff / Flare c. F3L-1A (1973) i. Role: Multi-Role ii. Upgraded engine to J85-GE-21 iii. Upgraded with capable of carrying laser guided ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare d. F3L-1A (1977) i. Role: Multi-Role ii. Upgraded with more advanced avionics in cockpit iii. Capable of carrying more advanced air to air / air to ground ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare 3) Configuration/Upgrades for F3L-2s (USMC): a. F3L-2A (1972) i. Role: Multi-Role ii. Upgraded engine to J85-GE-21 iii. Capable of delivering air to air / air to ground various ordinances iv. Counter measure equipment implemented 1. Chaff / Flare b. F3L-2A (1976) i. Role: Multi-Role ii. Upgraded with more advanced avionics in cockpit iii. Upgraded with capable of carrying laser guided ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare c. F3L-2B (1984) i. Role: Multi-Role ii. Upgraded with more advanced avionics and cockpit iii. Capable of carrying more advanced air to air / air to ground ordinances iv. Upgraded counter measure 1. Increased numbers of chaff / flare --------------------------------------------------------------------------------------------------------------- Flight model I am not expert with the flight mode. If anyone can help with flight model, the helps are always welcomed for D-188 (F-109s/F3Ls) projects! I did the basic flight model tweaking, in order, to make F-109s/F3L feel more realistic when flying them in SF2, theoretically. The flight model is originally created by Veltro2K and updated by Wrench. Here are following features I tweaked in flight model: 1) Slow roll rate = With two engines being mounted on each tip of wings, it means lot of weights. And at the same time, with small wings from D-188s aircraft like F-104, in my opinion, it means slower roll rate. However, as I stated, I am not an expert with flight model and any helps with flight model overhaul is always welcomed. 2) Fixed sensitive rudder = The rudder was very sensitive so I reduced it lot, in order, for D-188s to have small movement when using rudder. 3) There are two different versions of Bell D-188 (F-109s and F3Ls): a. STOL version – All of aircraft have all 6 jet engines operation, especially when you are in STOL mode. Because all engines from rotating engines and main fuselage engines are running at the same time, it is impossible to performance VTOL mode. b. V/STOL version – All of aircraft only have rotating engine operation. I divided the thrusts from main fuselage engines and added them to rotating engines, to make up for main fuselage engines not having any thrusts. (See “Flight model” for more information about flight model for VSTOL version) This enable you to be able to performance V/STOL and VTOL mode. However, I removed afterburner effects from main fuselage engines (except for exhaust smokes). It does not look right if you are in VTOL mode with afterburner running from fuselage. But you still can re-enable afterburner for main fuselage engines with few steps (It is included in README.) 4) Engines overhaul = I have done lot of works on each engine powers for each aircraft. This is the math I used to convert lb of thrust to Netwon: Note: XXX is any given numbers. XXX lb (thrust) = XXX lb x 4.45 = XXX (thrust) Newton And keep in mind that STOL / VSTOL version of each aircraft engine have different thrusts. STOL have accuracy thrusts in newton for each six engine while VSTOL have increased thrusts for four engines. Here are example: XF-109 (STOL version) Engine #1: 2,400 LB (DRY) 3,600 LB (AB) Engine #2: 2,400 LB (DRY) 3,600 LB (AB) Engine #3: 2,400 LB (DRY) 3,600 LB (AB) Engine #4: 2,400 LB (DRY) 3,600 LB (AB) Engine #5: 2,400 LB (DRY) 3,600 LB (AB) Engine #6: 2,400 LB (DRY) 3,600 LB (AB) XF-109 (V/STOL version) Note: Because Engine #5 / #6 which is main fuselage engine having no thrusts, I divided them and moved to engine #1 to engine #2. Engine #5 + engine #6 = Total engine thrust divided by four, then add them to each engine. Engine #5: 2,400 LB (DRY) 3,600 LB (AB) Engine #6: 2,400 LB (DRY) 3,600 LB (AB) Total Engine thrust: 4,800 LB (DRY) 7,200 (AB) / 4 = 1,200 LB (DRY) 1,800 (AB) Engine #1: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB) Engine #2: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB) Engine #3: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB) Engine #4: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB) Result: Note: Engine #1 to #4 is rotating engines while Engine #5 to #6 is main fuselage engines. Engine #1: 3,600 LB (DRY) 5,400 LB (AB) Engine #2: 3,600 LB (DRY) 5,400 LB (AB) Engine #3: 3,600 LB (DRY) 5,400 LB (AB) Engine #4: 3,600 LB (DRY) 5,400 LB (AB) Engine #5: 0 LB (DRY) 0 LB (AB) Engine #6: 0 LB (DRY) 0 LB (AB) Note: Engine #5 and #6 still use fuels even when there is no thrusts, in order, to simulate all 6 of engines using fuels. Here is the date about engines that each aircraft uses: Aircraft (Service Date) Engine Thrust in LB (Dry / AB - Afterburner) XF-109 (1961 - 1969) J85-GE-5 2,400 LB (DRY) 3,600 LB (AB) F-109A (1964 - 1975) J85-GE-5A 2,450 LB (DRY) 3,850 LB (AB) F-109A (1969 - 1978) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB) F-109A (1975 - 1986) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F-109B (1969 - 1979) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB) F-109B (1973 - 1984) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F-109B (1976 - 1990) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F-109C (1980 - 2000) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) EF-109A (1971 - 1984) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB) EF-109B (1976 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) --------------------------------------------------------------------- XF3L (1963 - 1970) J85-GE-5A 2,450 LB (DRY) 3,850 LB (AB) F3L-1A (1969 - 1980) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB) F3L-1A (1973 - 1986) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F3L-1A (1977 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) --------------------------------------------------------------------- F3L-2A (1972 - 1982) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F3L-2A (1976 - 1990) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) F3L-2B (1984 - 2014) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB) --------------------------------------------------------------------------------------------------------------- Textures For now, D-188 (F-109s/F3Ls) projects do not have any additional skins for each aircraft, so if anyone have plans to create skins for D-188 project, please let me know. Any more skins for F-109s / F3Ls are always welcomed. --------------------------------------------------------------------------------------------------------------- Custom missions I am thinking about making custom missions for D-188 projects. I am not promising anything here but I would like to see missions where F-109s/F3Ls would take advantage of V/STOL capabilities. --------------------------------------------------------------------------------------------------------------- Screenshots I currently have few screenshots and I will add more of them as I continually test D-188 projects in SF2. F-109A (late 1970s version) F3L-1 on aircraft carrier F-109s and F3Ls late 1970s cockpit upgrades with HUD
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