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Eagle114th

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Everything posted by Eagle114th

  1. 331KillerBee, It was never my intention to insult you or anything like that. I thought I was being helpful by reporting the bugs/problems with weapon packs and I am finding this to be very confusing! I have been looking at .ini modding lately during my free time from my university studies, in order, to find a way to help fixing weapons pack. You see, I have been starting to help modding community with anything. But keep in mind, I am often burden with my studies through computer science field with six classes through this spring semester, so I have a limited free time for modding but, again I am still learning to do some basic modding during my free time. Next time, I will report with more specific of which weapons is not working and see if I can do something to help. Please don't feel being insulted or anything like that, I sincerely apologize if you feel like this way. I truly love your work and is very thankful for your weapon packs. Please don't feel like you should retire just because of my mistakes with my posting, and yes weapon pack involves ALOT of work, and i have a great respect for you because you worked very hard on bring weapons pack for us to enjoy SF2 to fillfull. I thank you very much for this and, instead of deciding to retire from modding because of how people post thing, please take a break and let us that want to help you, work with you and see if we can do something to help you with any issues that SF2 new patch may bring into weapons pack to bring it up to date. And one more thing, please keep in mind, I am new to this situation, I have been gone for vastly long amount of time, so I don't know exactly what have gone on through this community. so pardon me if I have done anything wrong and I will need to ask of you for your patience with me and I will learn more of what have been going on through this community. I have alot of catching up to do. Chaoic out...
  2. Pressing y key doesnt' work for me either when I was trying to locate my wingman or friendly aircraft. Chaoic out...
  3. I am having major problems with this weapons packs. When I added latest aircraft such as F-35A/B/C, F/A-18E/F/G, and few other into SF2 with this weapno packs (My SF2 is updated with Feb 2010 patches for SF2/V/E/I), there are alot of effects missing... Like for example, when I dropped flares and chaffs, they didn't show up. I am starting to think that, due to DX10 shader features, does it mean that this weapon pack need updates with .ini to work with Feb. 2010 patches? Chaoic out...
  4. Hello Everyone, It is good to be back, I have been gone for over a year, and I am shocked to see C5 forum being gone, it is like a old tavern I would alway go to, being all plowed down... So I decided to come to combatace to see old faces. I am not sure if you all remember me, I am Eagle114th and Chaoic16, I have remember great people known as Column5, Sparko, Uncle USAFTML, Wrench, and many other. I have been so far outdated with SF1 and I have learned about SF2 through my great long time bro, falconCAF. He have been keeping me up to date now and I am starting to restore my flying in SF2. it is truly good to be back, and I have alot of things to do, in order, to catch up with SF2 completely. I used to fly SF1 for so many years since the first launch time of SF1 and I even have followed SF1 since Thirdwire have began the development of Strike fighter before 2002. Thirdwire is a tough son of b#$$h that have survived through harsh time developing simulators, and I am very proud to be one of simmer that flies his simulators since his first simulator. I am looking forward starting talking with all of you. And finally, before I do anything, I also wish to show my great respect for BPAO, a great person who poured his passoin into modding aircraft with his team, to turn thirdwire series simulators a greater simulators. He will never be forgottne, his legacy must always go on! To honor him, I will start downloading many of MF add-on aircraft and enjoy it to fillful. I also will drink to his legacy. He will alway be in our heart and thought, as always man. Ok now I am ready to rock and roll through combat ace! Chaoic out...
  5. Hello everyone, I am trying to restore all of effects that were orginlaly created for F-14A and F-14D, and keep in mind, I have renamed all effect files to keep all files organized. This is what F-14A_Effect look like: [EmitterType001] Name=F14ExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.01 EmissionVolume=0.009,0.009,0.009 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.4 ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.300000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.500000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=0.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=1.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=10.000000 TextureMaterial=F14SmokeMaterial [EmitterType002] Name=F14AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.450000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.380000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterial [F14AfterburnerMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14A_Afterburner.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14SmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=0.900000,0.900000,0.900000,0.900000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14A_Smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE And please note that I have added EffectShaderName=effectFire.fx under afterburner effect and effectLightLevel.fx for smoke (engine dry thrust). Afterburner are succesfully restored (the afterburner are blue in color and I want to know if this is correct afterburner color as intended by Mirage Factory? And at the other hand, dry thrust engine smokes are not visible in F-14A when in flight with engine at 69 percent throttle setting. I also have problem witih F-14D body vapor not showing up and this is what F-14D_Effect look like: [EmitterType001] Name=F14ExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.01 EmissionVolume=0.009,0.009,0.009 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.4 ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.300000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.500000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=0.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=1.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=10.000000 TextureMaterial=F14SmokeMaterial [EmitterType002] Name=F14AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.380000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.360000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterialA [EmitterType003] Name=F14AfterburnerEmitter2 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.380000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.360000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterialB [EmitterType004] Name=F-14FuselageVortexEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.015 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.5 ParticleLifeTimeDeviation=0.01 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.800000,0.800000,0.800000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=1.000000,1.000000,1.0000000,0.400000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.40000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.800000,0.800000,0.700000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.250000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=1.000000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=2.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=2.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.250000 TextureMaterial=F14FuseVaporSmokeMaterial [F14FuseVaporSmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14D_fusevapor.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14AfterburnerMaterialA] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14D_Afterburner_A.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14AfterburnerMaterialB] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14D_Afterburner_B.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14SmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=0.900000,0.900000,0.900000,0.900000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14D_SMOKE.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Here is picture of files I have inside Effect folder for F-14A and F-14D effects. I am still learning about .ini for Strike Fighter 2 since they are different from Strike Fighter 1, and like I said, right now it is my goal to restore all of effects that are given to F-14A and F-14D orginally in SF2 since they are recently imported into SF2 with custome effect not working properly. Thank you and I look forward to the replies. Chaoic out...
  6. DOH!!! I just realized I forgot to add EffectShaderName at front of these new DX10 shader effect names. I must have a dead brain after intense studying in university and the problem is all fixed now. :yes: Chaoic out...
  7. Thank you bro, It shall be fun hanging out here from now on. Right now I am on journey of trying to fix my two issues with SF2 and add-on aircraft. One of them is running SF2 windowed, my posts about this can be found at this link: http://forum.combatace.com/topic/53150-strike-fighter-2-wont-run-in-windowed-mode/ And second problem I am trying to solve is Mirage Factory F-14A Tomcat missing afterburner effect, so I am looking into .ini and see if I can fix it during my free time in between my university studies. Chaoic out...
  8. Hello everyone, I am having a problem with SF2, It is not letting me to run SF2 windowed. I went to Strike Fighters 2.ini and changed windowmode = FALSE to TRUE and launched SF2 via Strike Fighters 2.exe and it is still running at full screen. I am not able to make it running windowed. I am running window 7 64 bit Ultimate, and any solution to my problem will be much appreciated. Chaoic out...
  9. Nope, putting strikefighter2.ini into folder located in document doesn't make SF2 running windowed either. I tried alt+tabbing, it doesn't make SF2 running windowed and I also tried Alt+Enter and again, but still no windowed version of SF2. I am not sure what to do next, but I am going to keep tweaking SF2 until I get it running windowed. Chaoic out...
  10. Thank you, it made glad to hear that and I always will keep you 'Uncle' USAFMTL as I always have referred you since C5 back there. It is great to see my great friend here. Thank you and I look forward having great time with all of you. Hmm Actually I am hybird of Jedi/Sith, I am 'bad ass type of' jedi. Chaoic out...
  11. There is one bit problem, I am running SF2 version (not SF1) and I don't see startup.ini in these folder, except for each .ini version of SF2, SF2V, SF2E, and SF2I shortcuts. But I still thank you for trying to help me though, they are much appreciated. I am going to try copying StrikeFighter2.ini and paste them into StrikeFighter2 folder in 'my games -> thirdwire -> Strikefighter2 folder where mods folder goes to and see if it actually force my SF2 running windowed at 1440 x 900 resolution. This is what my Strikefighter2.ini look like: [startup] IntroMovieList= StartupScreen=MainScreen [Debug] OutputLevel=0 [Window] WindowMode=TRUE WindowPosX=0 WindowPosY=0 WindowWidth=1440 WindowHeight=900 [Directory] SystemDirectory=Core MenuDirectory=Menu MissionControlDirectory=Flight FlightDirectory=Flight ObjectDirectory=Objects TerrainDirectory=Terrains SoundDirectory=Sounds SpeechDirectory=Speech ControlDirectory=Controls ScreenShotsDirectory=ScreenShots MissionsDirectory=Missions CampaignsDirectory=Campaigns PilotDataDirectory=PilotData NetCacheDirectory=NetCache [system] InputManagerDLL=DirectInput.dll SoundManagerDLL=DirectSound.dll DisplayManagerDLL=DisplayManagerDX10.dll TextManagerDLL=TextUSEnglish.dll MenuSystemDLL=MenuSystem.dll GraphicsEngineDLL=GraphicsEngineDX10.dll TerrainEngineDLL=TerrainEngine.dll FlightEngineDLL=FlightEngine.dll ObjectManagerDLL=ObjectManager.dll ViewManagerDLL=ViewManager.dll ControlMapDLL=ControlMap.dll ParticleSystemDLL=ParticleSystem.dll EnvironmentSystemDLL=EnvironmentSystem.dll WorldManagerDLL=WorldManager.dll MissionManagerDLL=MissionManager.dll MessageSystemDLL=MessageSystem.dll SpeechSystemDLL=SpeechSystem.dll FaderDLL=Fader.dll NetworkLayerDLL= [Options] OptionsFile=Options.ini [MenuSystem] InitFile=MenuSystem.ini DataFile=MenuData.cat TextFile=MenuText.cat [FlightEngine] InitFile=FlightEngine.ini DataFile=FlightData.cat TextFile=FlightText.cat [Objects] DataFile=ObjectData.cat InitFile=ObjectList.ini [MissionManager] InitFile=MissionControlList.ini DataFile=MissionData.cat TextFile=MissionText.cat PilotListFile=PilotList.ini [speech] DataFile=Speech.cat TextFile=SpeechText.cat Chaoic out...
  12. Thank you for welcoming me back here and I am hoping that everything will work out well for you. Let us know if your method have solved your problems. Chaoic out...
  13. I believe you have to run SF2 and do a mission once then exit and see if aircraft folders are created by SF2 itself. Chaoic out...
  14. File Name: Sound pack v1.0 beta File Submitter: Eagle114th File Submitted: 7 Dec 2004 File Category: SF Sound Mods First beta sound pack, made by STP (Sound Team Project) for SF1 (and can possibly be used in VOW as well). Click here to download this file
  15. Sound pack v1.0 beta

    Version

    1,020 downloads

    First beta sound pack, made by STP (Sound Team Project) for SF1 (and can possibly be used in VOW as well).
  16. As leader of STP (Sound Team Project), we have been working our hardest for many months to gather every of high quality of orginal sounds from real life recording, sometime getting permissions from professional sound teams (for FS series) as they allow for me to use their sounds for specific aircrafts, being donated by helpful people in this community and importing into SF1 on each of stock and add-on aircrafts. I decided to release early beta of what we already have for few of reasons: 1) Since my professional sound team have been very busy with real life situations, which are more important on working on SF1. But at the same time, I am eternal very grateful to have them working as team with us, while they devote their time to support and work with us as they have chance to do so. 2) Since they also have sounds in hold for very long time, because sometime it take times to get sounds from real sources, and I dont want to keep people waiting for this sound pack for too long. 3) I wanted to give a 'taste' of what our sounds are like, and give us very useful feedback. No matter if it's bad or good option, as long as we learn how to improve our sounds pack with your feedbacks. Last one thing, I wanted for everyone whom helped me in the past, post their name here while I am working on credits as thank to these whom helped us with sounds as well! Here are following list of sounds are are included in Sound pack: Combat jet: A-10A (complete, but still in beta stage) A-7A (Complete, but still in beta stage) Av-8 Harrier (used seaharrier sound for now, need feedback) B-52G (complete) C-130A (Complete) F-1C (beta still working, but need feedback) F-104G (complete) F-15C (Complete, but still in beta stage) Hawk (Complete) Sea Harrier (complete) WWII aircraft: P-38L (Complete, need feedback) P-51D (Complete, need feedback) We have alot more of sounds being hold while they are being worked for more of stock and add-on aircrafts, and hopefully these sounds we worked hard with our heart and with love of an aviators will keep you guys busy for a while. What will treasure us is your appericates, giving us very useful feedback with good informations which will teach us how to improve our sound packs, donating sounds (if you truly desire to) as you think they are useful for our STP, and having alot of fun with it, that is all what we asked for! Right now, my sound partner Eric are contacting Wrench to see if he can host our Sound Pack beta 1.0v for us. There are plans I have, in order, to make simple downlaod for both 56kers (dial up) modem and high speed cable modem. I'll make two seperate download method: 1) I'll post one by one file of each aircrafts, so 56kers can download each one by one file to add sounds to each of add-on and stock sounds they desired to install in their SF1 folders. 2) I also will post complete more than 14MB of sound pack 1.0v beta for cable modem. If 56kers still wish to download complete 14MB, then they can do as they wish to! My regards goes to all of you whom read this Announcements! Eagle out... -Eagle114th, leader of Sound Team Projects.
  17. Thank MadJeff very much for your effort to host our file for public! I truly appericate it. Eagle out...
  18. Only one problem, none of my email allow me to upload attach more than 2 mb, argh! :(
  19. One problem, I need Wrench, or for anyone to host file for me. And I also just uploaded my file to BiohazCentral recently (9,853 KB), but I dont see my file in there yet? I'm new to BiohazCentral, so anyone? Eagle out...
  20. For these who are awaiting to download Sound Pack 1.0v Beta, here are what is written in READ ME file. ---------------------------------------------------------------- Eagle114th's sounds pack 1.0v beta for Strike Fighter First thing I wanted to do is giving my greatest thanks and credit to these people who made this an exellent sounds. If any of you (whom allowed me to use your sounds to enchant some of specific sounds) wanted me to remove your sounds work sounds pack, please let me know and no hard feeling please okay? Thanks. Installation instructor: 1. Unpack all of sounds into sounds folder from Strike Fighter folder. It should look like this C\.............\Strike Fighters\Sounds 2. Put all of ini."aircraft"_data into each of aircraft folder. For example, When you see T-45A_data, put them into T-45A folder. 3. Now you're all done, ENJOY these sounds pack, and keep an eye out for new version of comming sounds pack with addition sounds! CREDITS: I wanted to give my eternal thanks wholeheartly to my professional sounds team who worked very hard with us making high quality sounds for Thirdwire: Strike Fighter Project one. We work really well as team, and without them, this sounds pack would not be possible! These are name of member of Sound Project Team: Eagle114th - Leader of STP Eric - Public relationship, Sound recorder (real life aircraft), informations collectors (who kept me and everyone in SF1 up to date all time with new add-on aircraft being released). Peter - Professional sounds engineer, Sound recorder (real life aircraft) And I also wanted to give my great appericate to pistol, and other few of people who offered very useful sounds to STP. But, since I can't keep track of every names who donated sounds to me from SF1 community forum at Simhq.com, to those who doesn't have their name right here, please email to me immedialy, then I will add your name to list above. I also wanted to give my grateful thanks to these people who allowed me to use their sounds to enchant our sounds for greater experience with SF1. A-10A Warthog: Mike Hambly (Email: unknown, can't find his email, but I'm giving credits to you. If you still wanted your sounds to be removed, I'll do it right away, and no hard feeling please. thanks!) C-130 Hercules: Thank to Mike Hambly (Email: para8345@aol.com) for allowing me to use his C-130 "Fat Albert" sounds! F-104G: Thank to Mike Huang (Email:szuyuan_huang@hotmail.com) for allowing me to use his F-104G sounds! Hawk: Thank to these people listed below for allowing me to use their Hawk sounds! Martin Schwanke (Email: adolpho10@hotmail.com) Mikko Maliniemi (Email: mmniemi@hotmail.com) Owen Hewitt (Email: ohewitt@charter.net)
  21. http://oldsite.simhq.com/simhq3/sims/board...c;f=12;t=002972 unbelieveable....
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