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Eagle114th

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Everything posted by Eagle114th

  1. That method doesn't change SF2 from full screen to windowed model. I also turned that files into 'read only' after changing these lines in strikefighter2.ini: [Window] WindowMode=TRUE WindowPosX=0 WindowPosY=0 WindowWidth=1680 WindowHeight=1050 Chaoic out...
  2. a moment

    Sparkomatic!!! It is damn great to see you again, I am not sure if you remember me, I am from Column5 when we all had great and blast time over there. I was one that asked you alot questions bout beautiful Japanese ladies. Welcome back to SF2 community! Chaoic out...
  3. First at all, I want to thank FalcCAF very much for having me doing this, if it wasn't for him, I would have not discovered the great potential of SF2 being orbit sim. I was told by him that there is a nice view if I go at least 30,000 ft high or higher for an interesting changes in an atmosphere view. So I have decided to take one of special aircraft for a spin, which is F/A-37 Talon, to test the changes of atmosphere in SF2 engine and then I took her up to over 100,000 ft high, oh boy, it was big surprise for me. The view were breathtaking and I showed this to FalcCAF, he was very surprised by this too. However a warning for any of you simmers, do NOT try to go over 120,000 ft high because that is where flight model stops working because SF2 is not made for purely orbit flight of course not, but again, like I said, SF2 have a great potential for purely orbit sim as an add-on to SF2 engine if Tk ever have decided to expanded flight model into pure orbit mode. Enjoy these beautiful screenshots and I am looking forward to see all debates about SF2 having an expanded flight model to orbit for an additional different experiences in SF2. Like for example, possibly 'future air warfare' where combat would take place in orbit in SF2? Chaoic out...
  4. StreakEagle, Thank you for the replies, and about Orbiter, the last time I flew these sim few years ago, is lacking in standard 'candy eye' graphic. One of several reasons why I find SF2 quite immerse is due to impressive 'candy eye' graphic which gives me more 'convincing' experiences after flying many sims since 1990s. However, thank you for telling me the information about SF2 being 'flat square map', but at least, we can always dream for now until Tk surprise us with something someday in future. Chaoic out...
  5. Amen to that, I am going to start backing up all of my SF2 stuff and thank you for the reminder. Chaoic out...
  6. Pirates capture French warship?

    I can't find any other news article on this, this smell fishy to me. I would have to say this is likely to be fake article. Chaoic out...
  7. This aircraft look so interesting and I truly wish I am able to fly this but I dont have SF1 unfortunately anymore. So I am wondering if there will be SF2 version by any chance. However, your passion in buildnig these add-on aircraft are truly appericate and I can't wait to see screenshot on this aircraft. Chaoic out...
  8. Way to go Treo!

    I have a great respect for this dog that have gone through great danger for the troops. My hat off to him and I also have a great respect for Sgt Heyhoe, who have developed a tight relationship with dog, especially developed a way to communicate with dog tightly through dangerous operation. This dog is very brave and this dog deserves many juicy steaks period. Chaoic out...
  9. Killerbee, There is no rush, take it easy and relax man... We are truly thankful for your great passion into this but you also should take a break when you feel like it and dont overstress yourself with your injure. However I am glad to see we all are working together, if I find any problem with any weapon pack which I didnt yet, I will also let you know. Chaoic out...
  10. "Uncle" USAFMTL, You and these that help you with this pack ROCKS!!! I am going to download these right away and now I am very happy because have my two favorite aircraft in my SF2 which are F-14s and F-15s together! :yes: Chaoic out...
  11. how is Column 5 doing?

    Column5, It is damn good to see you again, I have truly missed our old 'tavern' place which is your C5 forum. Oh boy these were a great old day and I have wondered where the heck you are. I hope that everything works out well for you in your real life man. Chaoic out...
  12. All of your saved data of your pilots are located in where you install mods for SF2V, it is in saved folder where you see thirdwire folder. In that folder, you should see pilotData folder, that is what you are looking for. I hope everything works out well for you. Chaoic out...
  13. Yes I was in visual range, I even tried to locate my wingman that was flying right next to me by pressing y while I would use external view toward locked target to locate my wingman. That is when I realized button y wasn't working, I even pressed t to make sure it wasn't enemy either and my wingman wasn't even enemy. But the first time I couldn't lock on my wingman by pressing y, I was s**tting myself for a second thinking "Did SF2 really added a feature where enemy actually added an enemy spy that would fly as my wingman?!". Nah I am just messing with you about enemy spy features, but I would be really damned if TK ever added it as an Easter egg in SF2. Chaoic out...
  14. I will make sure I PM a big thank to EricJ for his hard work as well, no worries. Chaoic out...
  15. 331Killerbee, I am amazed by your skills because after I installed this weapon pack into my modded SF2 with add-on aircraft (updated for Feb. 2010 patch), I was getting all ready for any debugging with basic knowledge of .ini myself in case I counter any problems. When I flew F/A-18F and F-35C, I was amazed by the nice effects from weapons packs while there is zero problems with any effects, including chaff/flares. I had an incredible time through missions with the sweet ass weapons such as Aim-9X and Aim-120s, especially GBUs smart bombs. I am truly pleasured by this and I have a serious respect for your skills for putting each of weapons and effects are made by community of SF1 and SF2 series together, making it work flawlessly with SF2. I thank you for the patience with me and I am learning how to blend in and working with the community in better way. Chaoic out...
  16. Whew, this mean alot to me so I am glad to hear that we are all cool. And I promise you that if I ever run into any problems with any mods in case, I will do the research and at least, try to fix it myself before asking you or any modders questions if I can't seem to get it fixed right in case. Your epic mods are truly appericated and I am going to have a blast time with these weapon pack! Chaoic out...
  17. 331Killerbee, Thank you very much for this pack and did you get my PM? Chaoic out...
  18. Whoa, these 'old school' skin is what I love about late 40s to early 70s aircraft and this is looking truly great! In my opinion, late 40s to early 1970s aircraft with old school paint style is truly a 'hot rod' era for military aircraft of any kinds. Chaoic out...
  19. 331KillerBee, It was never my intention to insult you or anything like that. I thought I was being helpful by reporting the bugs/problems with weapon packs and I am finding this to be very confusing! I have been looking at .ini modding lately during my free time from my university studies, in order, to find a way to help fixing weapons pack. You see, I have been starting to help modding community with anything. But keep in mind, I am often burden with my studies through computer science field with six classes through this spring semester, so I have a limited free time for modding but, again I am still learning to do some basic modding during my free time. Next time, I will report with more specific of which weapons is not working and see if I can do something to help. Please don't feel being insulted or anything like that, I sincerely apologize if you feel like this way. I truly love your work and is very thankful for your weapon packs. Please don't feel like you should retire just because of my mistakes with my posting, and yes weapon pack involves ALOT of work, and i have a great respect for you because you worked very hard on bring weapons pack for us to enjoy SF2 to fillfull. I thank you very much for this and, instead of deciding to retire from modding because of how people post thing, please take a break and let us that want to help you, work with you and see if we can do something to help you with any issues that SF2 new patch may bring into weapons pack to bring it up to date. And one more thing, please keep in mind, I am new to this situation, I have been gone for vastly long amount of time, so I don't know exactly what have gone on through this community. so pardon me if I have done anything wrong and I will need to ask of you for your patience with me and I will learn more of what have been going on through this community. I have alot of catching up to do. Chaoic out...
  20. Pressing y key doesnt' work for me either when I was trying to locate my wingman or friendly aircraft. Chaoic out...
  21. I am having major problems with this weapons packs. When I added latest aircraft such as F-35A/B/C, F/A-18E/F/G, and few other into SF2 with this weapno packs (My SF2 is updated with Feb 2010 patches for SF2/V/E/I), there are alot of effects missing... Like for example, when I dropped flares and chaffs, they didn't show up. I am starting to think that, due to DX10 shader features, does it mean that this weapon pack need updates with .ini to work with Feb. 2010 patches? Chaoic out...
  22. Hello Everyone, It is good to be back, I have been gone for over a year, and I am shocked to see C5 forum being gone, it is like a old tavern I would alway go to, being all plowed down... So I decided to come to combatace to see old faces. I am not sure if you all remember me, I am Eagle114th and Chaoic16, I have remember great people known as Column5, Sparko, Uncle USAFTML, Wrench, and many other. I have been so far outdated with SF1 and I have learned about SF2 through my great long time bro, falconCAF. He have been keeping me up to date now and I am starting to restore my flying in SF2. it is truly good to be back, and I have alot of things to do, in order, to catch up with SF2 completely. I used to fly SF1 for so many years since the first launch time of SF1 and I even have followed SF1 since Thirdwire have began the development of Strike fighter before 2002. Thirdwire is a tough son of b#$$h that have survived through harsh time developing simulators, and I am very proud to be one of simmer that flies his simulators since his first simulator. I am looking forward starting talking with all of you. And finally, before I do anything, I also wish to show my great respect for BPAO, a great person who poured his passoin into modding aircraft with his team, to turn thirdwire series simulators a greater simulators. He will never be forgottne, his legacy must always go on! To honor him, I will start downloading many of MF add-on aircraft and enjoy it to fillful. I also will drink to his legacy. He will alway be in our heart and thought, as always man. Ok now I am ready to rock and roll through combat ace! Chaoic out...
  23. Hello everyone, I am trying to restore all of effects that were orginlaly created for F-14A and F-14D, and keep in mind, I have renamed all effect files to keep all files organized. This is what F-14A_Effect look like: [EmitterType001] Name=F14ExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.01 EmissionVolume=0.009,0.009,0.009 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.4 ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.300000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.500000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=0.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=1.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=10.000000 TextureMaterial=F14SmokeMaterial [EmitterType002] Name=F14AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.450000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.380000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterial [F14AfterburnerMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14A_Afterburner.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14SmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=0.900000,0.900000,0.900000,0.900000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14A_Smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE And please note that I have added EffectShaderName=effectFire.fx under afterburner effect and effectLightLevel.fx for smoke (engine dry thrust). Afterburner are succesfully restored (the afterburner are blue in color and I want to know if this is correct afterburner color as intended by Mirage Factory? And at the other hand, dry thrust engine smokes are not visible in F-14A when in flight with engine at 69 percent throttle setting. I also have problem witih F-14D body vapor not showing up and this is what F-14D_Effect look like: [EmitterType001] Name=F14ExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.01 EmissionVolume=0.009,0.009,0.009 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.4 ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.300000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.500000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=0.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=1.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=10.000000 TextureMaterial=F14SmokeMaterial [EmitterType002] Name=F14AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.380000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.360000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterialA [EmitterType003] Name=F14AfterburnerEmitter2 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.380000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.360000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterialB [EmitterType004] Name=F-14FuselageVortexEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.015 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.5 ParticleLifeTimeDeviation=0.01 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.800000,0.800000,0.800000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=1.000000,1.000000,1.0000000,0.400000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.40000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.800000,0.800000,0.700000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.250000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=1.000000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=2.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=2.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.250000 TextureMaterial=F14FuseVaporSmokeMaterial [F14FuseVaporSmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14D_fusevapor.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14AfterburnerMaterialA] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14D_Afterburner_A.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14AfterburnerMaterialB] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14D_Afterburner_B.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14SmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=0.900000,0.900000,0.900000,0.900000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14D_SMOKE.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Here is picture of files I have inside Effect folder for F-14A and F-14D effects. I am still learning about .ini for Strike Fighter 2 since they are different from Strike Fighter 1, and like I said, right now it is my goal to restore all of effects that are given to F-14A and F-14D orginally in SF2 since they are recently imported into SF2 with custome effect not working properly. Thank you and I look forward to the replies. Chaoic out...
  24. DOH!!! I just realized I forgot to add EffectShaderName at front of these new DX10 shader effect names. I must have a dead brain after intense studying in university and the problem is all fixed now. :yes: Chaoic out...
  25. Thank you bro, It shall be fun hanging out here from now on. Right now I am on journey of trying to fix my two issues with SF2 and add-on aircraft. One of them is running SF2 windowed, my posts about this can be found at this link: http://forum.combatace.com/topic/53150-strike-fighter-2-wont-run-in-windowed-mode/ And second problem I am trying to solve is Mirage Factory F-14A Tomcat missing afterburner effect, so I am looking into .ini and see if I can fix it during my free time in between my university studies. Chaoic out...
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