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Everything posted by Eagle114th
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hello everyone! I am on a short break from avonics project this week. I plan returning ot it by end of this week for more epic works on it. However, today I decided to give ita try with Ghidra, to dig deep int Avionics60.dll, oh boy, I realize that the name of files can not be searched nor found, unless you find it indirectly. I just hit this function by looking into .inidll, then it led me to a function, then I saw this one function, named FUN_100153c0, then I went into that one, then I saw this: Avonics60.str??????? Now I am intersted, it makes me wonder. (Thank you AI for assisting me going through SF2 DLL files). I am NOT saying we are far nor close to finding the ways to edit dll, I am just sahring what I have found so far that might give us hints. Like I said, if you search directly for key words, such as "sweep", "radar", etc, it iwll not be found. However, if you go through functions and by luck, you land in one of fucntion, you will find the key words. Like I found this by slucks. I now rememberfrom the old ddays in programming cvlasses: Public vs Private variables When writing codes, the public variables is can be shared among the classes, but private is preserved varaibles only locally in specific class. So this must be it, why the variables can not be found from outside the class or functions. Therefore, had to follow the brad cumbles to find what find the private varables. Eagle114th
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Hello everyone! It have been a busy week! During the modding time, spent lot of time researching about the various variants / export version of Mirage 5s. It amazes me the different configuration and upgrades the various Mirage 5s have gone through! When I study this optical sight, turns out that Mirage 5F and IAI Nesher have the same optical sight in my understanding. It looks like it is modified CFS Type 97K, which is improved for air tog round attack. What I realized is that, due to an embargo, Israel wasn't able to receive Mirage 5J they ordered from France. France kept them and turned them into Mirage 5F. Israel, in other hand, built their own version of Mirage 5J from their experiences and data of Mirage 5J. And according to excellent pictures shared by DTMDragon (Thank you!), I am able to modify the CSF Type 97K optical sight: Main fixed sight with gyro sight The works on Mirage 5F (TW and WRENCH / TMF in SF2: Belgium Mirage 5BA / 5BD / 5BR are also completed. NOTE: For Mirage 5BR, you will need to use 'window' to view the recon camera. By the way, since the Mirage 5BA is based on Mirage IIIE being modified to become strike fighter with simpdified avionics, while integrating US Avionics, it still use CFS Type 97K from Mirage IIIE. Here is the picture of optical sight from Mirage 5BA flight manual: Mirage 5BA (TW) and late version with AN/ALQ-178 RWR in SF2: NOTE: The view is zoomed out in cockpit, so we can see more in the cockpit. Wrench / TMF's Mirage 5BA There are lot more Mirage 5s to work on and I look forward posting additional screenshots when they are ready eventually. I am working on the following Mirage 5s and Mirage 50s: NOTE: As long they are available in CombatAce, they are being added to SF2 - CAP. Eagle114th
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Hello everyone! I happen to find this very rare document, which is enriched information about Hughes TARAN 18 FCS / RADAR! And this is from that document: By using two AI to translate this pages for me, here is what it states on the page: Then this video was also found! It shows the radar scope in action! (To see the radar scope, it starts from 14:00) By using Avionics70.dll, I am able to customize the radar better, while adding TWS mode. " Here is screenshot of radar (WIP): (SEARCH MODEL) (TRACK MODE) NOTE: IRM have one circle whilhe SAHM have two. And when AAM have a lock on, msall 'X" symbol will appear as Shoot cue. (GROUND MAPPING MODE) Eagle114th
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Hello everyone! The Mirage IIIS is the whole different aircraft compared to the Mirage IIIs series. This aircraft is so interesting and unique with many of customizations, including the technologies of Mirage III and Hughes radar for HM-55 (AIM-26B). It have been journey connecting the dots and matching the puzzles. By analog, it is like discovering the fossil pieces and you try to put it together, some of it match one dinosaur while some belong to other dinosaur. Same thing with Mirage IIIS various pictures I found. What I realized is that Mirage IIIS have gone through upgrade during 1988. So Pre 1988, the cockpit of Mirage IIIS did not show RWR and it have more simple navigation moving map scope below the radar scope. And I noticed how the radar scope look a lot like MA-1 of F-106. Then I learned that Hughes TARAN 18 based on F-106's MA-1 FCS. Interesting! The radar (Mirage IIIS Early) Cockpit of Post 1988 upgrade Mirage IIIS: NOTE: Notice the different scope for navigation moving map and the RWR right side of radar scope. And there is light gray bar on front right part of the scope. Radar (Mirage IIIS Late) NBOTE: I want to comment that, It is quite challenging to find the actual picture of post 1988 upgrade radar scope. This is the best one I can find. This was a 'hit and miss" when I found the Mirage IIIS mod for flight simulation. There are picture of radar scope. ere is screenshot of Mirage IIIS (Early) TW Style version: Mirage IIIS (Late) TW Style version: I am currently learning about modding Avionics70.DLL. I would like to share the notes I found from researches: Eagle114th
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Hello everyone! I have more to share about the progress with Mirage III series avionics overhaul: I am quite surprised how many mirage are out there, there are vast of them like F-4 Phantom II series mods! Here is the following Mirages III series: I noticed that some mods have same duplicated codes by accident, some allowed weapons on certain hardpoint that doesn't make sense, typo, etc.. They are fixed. For example, I see "LGB" for 1960s Mirage IIIRZ?! That is removed, so they only carry what they could historically carry. However, please note, I only do light editing of data.ini, because I am very focused on the avionics overhaul. I fix what needs fixing, such as overlapping hardpoint, allowedeweapon, etc... And if you see any inaccurate of certain aircraft loadout / weapon load or issues, please let me know and I will fix them in each release of SF - CAP beta. Same thing with effects, I used to do a lot of effect work for SFCE (Strike Fighter Community Expansion) years ago, this time, as stated, I am focused on avionics overhaul. Maybe somedady I could go back to effect work, no promises. Anyway, back to work in progress reports: There is certain Pakistan Mirage IIIDP, pre and post ROSE upgrade. This one was quite interesting challenge! This is what allows me to learn how the modder uses 'Fakepilot" method to replace certain 3D part! SO this time, for early (Pre ROSE upgrade), I am able to replace the post ROSE front fuselage / nose with pre ROSE (no fuel probe, advanced equipment), then did some re-texturing, came out great! Here is screenshot of pre ROSE (EARLY) Mirage IIIDP Post ROSE Mirage IIIDP (NOTE: the HUD color annd HUD glass color have been overhauled, along with re-made gunsights (AA / AG mode). The rest of HUD, #D models, and everything is done by great work of Denissolivera and Combatace community.) Next, with permission, the excellent The Mirage Factory's Mirage IIIC and E are being implemented into various IIIC / E / R series. (NOTE: the IIIRs uses IIICs cockpit.) Here is screen shot of Mirage IIIRZ / R2Z with TMF's cockpit: Still have more to do, and I look forward working on Mirage V (Mirage 5) series! Eagle114th
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Hello everyone! I have another reports; Aircraft designation and Israel Shahak series. I began working on excellent Shahak mod pack by Yakarvok79, implementing the new optical sight, radar, and fixed the recon camera for recon version of Shahak. Here is screenshot of Shahak Moshel (Mirage IIICJ) with recon camera system: I want to talk about the designation system, it is one of favorite topic because there have been misunderstood. For example, before and after September 18, 1962, US Navy / US Marine Corps had a whole different designation system. Same thing with US Navy / Marine Corps and US Air Force designation for AAMs before and after June 27, 1963. One fine example is AIM-9B, it wasn't until 1963 when they were known as AIM-9B Sidewinder. Prior to that, US Navy / Marine Corp, the AIM-9B was known as AAM-N-7 (NOTE: AAM means air to air missile, N stands for "Navy"). And the US Air Force's AIM-9B was known as GAR-8. However, this time, while working on export variants of Mirage IIIC and E, I learned that Spain had locally different designation for them, as well Israel for various imported aircraft. So from on, there are new naming format for nations that have local designation as well technical aircraft where they come from, therefore giving more immersive experiences when flying them in SF2: LOCAL DESIGNATION (TECHNICAL AIRCRAFT), YEAR Here is an example: For Mirage IIIEE, Spain designation is C.11, therefore, the name would appear as: I am going through all Israel aircraft to have correct names for each aircraft historically: By the way, the notes is included in the mod pack about the various version of Shahak field modification and the purposes, so we can use them best way in SF2: Eagle114th
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Hello everyone! It have been a while, It have been busy days for me. Got a chance to further work on the Mirage IIIs series. This time, I got to work on the excellent work of Wrench and The Mirage Factory. The following features of SF - CAP are implemented in Wrench / TMF Mirage III series: - Fixed the weapon loading, so certain ordinances no longer overlay with each other. For example, for outer wing, you can only select IRM or rocket pod / drop tank with rocket pod. - Implemented the CSF Type 97 sights for Mirage IIICs and IIIEs. - For Mirage IIIE that have RWR, the texture have been re-done in 512 x 512. Here is screenshot of Mirage IIIC (Wrench / TMF) Mirage IIIE (Wrench / TMF) NOTE: For every texture radar scope is made, there is always TW style too. I try to keep screenshot few as possible when posting here. There are so many of Mirage III add-on out there, I am gong through them and add the options for various author of Mirage III series mods, so you can enjoy SF - CAP in the Mirage IIIs. Eagle114th
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Hello everyone! The optical sight for Cyrano I Bis radar are now completed. Please note that, this Mirage III is unique with many advanced features for optical sights. So this time, for NAV, instead of having 'turned off" optical sights, the horizontal bar, linked to gyro sight is used for navigating. AA and AG mode does not feature that. By the way, here is screenshot of Cyrano I Bis radar optical sight (Mirage Cs and Shahak series): NAV MODE: AA MODE: AG MODE - GUN and ROCKET: NOTE: I didn't realize that the 2 vertical small symbols below the gunsight aligns with the rocket. AG MODE - BOMB (Depressed sight) For Cyrano II optical sight, it have been re-done, so the horizontal bar will only appear in NAV mode while further fixing and polishing the optical sight systems for AA and AG. NOTE: for AA mode, the clourse speed is included. Unfortunately I do not know the way to add scale version of clourse speed, so we have dynamic speed for now. NAV MODE: AA MODE: AG MODE - GUN and ROCKET: AG MODE - BOMB (Depressed sight) The radars are being worked on for Mirage IIIs, Shahak, and Mirage IIIS are work in progress now. Eagle114th
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I agree! It is quite frustrating that TK does not realize the amazing potiental of SF2 earlier. However, at least, we grow more knowledge with the hobbies we have here. Prehaps someday when new sims that are like SF2 comes out, we can bring all of our hobbies over there too! I hope someday. For now, in meanwhile, we do what we can do with SF2. Cheers!
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Hello everyone! @dtmdragon I finally found information on the early Cyrano I Bis gunisght, it was quite challenging to find, it is from Mirage IIIB manual (Plates) and I finally understanda bout the horonzital line. You are right, there is no horizontal line during dogfight. For examlpe, with Cyrano II's version of CFS Type 97K gunsight, the wing (Horzintal line) appear only if it is beyond 1.1 MN, and less than that, it disappear. I Now with more information on both Cyrano I Bis and Cyrano II gunsight, There will be three modes: NAV, AA, and AG. I usually use NAV to 'turn off sight" for pre-HUD era aircraft. This time, Mirage III have unique and many uses of gunisght, therefore, for NAV, the gyro + fixed sight will be fixed with horizontal line. for AA and AG, tehre is no horizontal lines. However, here is pictures from Mirage IIIB manual (Plates): Eagle114th
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Hello Stratos! It is great to see you here! I am not sure if you remember me, I posted at our forum we used to chill long, long time ago. It was C5 forum, along with Dave, Falc and other members. It is a great memories! So seeing you here brings me great joys! By the way, to answer your questions; I have not yet figured out how to edit the .dll nor .exe files of SF2 yet. I am still puzzled by it. From time to time, I take a look at the files using Ghidra. By the way, I planon sending you PM. Eagle114th
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Hello everyone, After gong through manual and I realized that, the nature of CFS Type 97K is very dynamic with the gyro sight, moving veritcally depending on the mode and air to air combat situations. Unfortuantely, in SF2, it does not have dynamic sight mechanically. Therefore, I have no choice but to remain at 0 depression for gun. However, I moved the layout around to match the manual at zero depression for air to air. NOTE: This optical sight is for Mirage IIID / E / O with Cyrano II radar. The most interesting part about AG mode is that, according ot manual, for bomb attack, the gyro sight is depressed at 111.5 MILs. I tested it, turns out it does match the manual layout. However, for the rocket attack, it is depressed at 45 and it aligns with the rockets: And the reasons why I set it to 45 MILs depression, here ione page that talks about "EVELATION AND GRAVITY COIL": While the diagram in previous posts about G / R / M mode (Gun / Rockets / Missiles) set at zero depression, it stil have the capable of depressing from -5 to + 45 MILs., thherefore I set gyro sight to 45 maximum for rockets, which aligns with rockets as shown in screenshot. By the way, I am still workiong on adding the clourse speed for AA mode. However, I am still researching to see if I could add scale version. I posted the questions at this link: I plan on wokrong on earlier Cyrano I bis version for early Mirage III series, including Mirage III CJ "Shahak" series. Eagle114th
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Found two fo very important pages for optical sight layout. I am re-working on the optical sight layout: Thank you Dtmdragon, while studying the sight you did for IAI Nesher, I noticed that the gyro sight is above the fixed sight, got me going through the manual again, then found these two pages! Just like I said, your files are a great help! Cheers!
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I forgot to add one more notes about the color of opitcal sight. A freind of mine helped me researching and found a great video. Screenshot from video: (The optical sight cxan be seen from 11:00)
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@dtmdragon Great information! I also have the information I would like to hsare with you too: I need the information for Israel Mirage IIICJ "Shahak" and IAI Nesher. they are great help for the projects! From what I have learned, it appear that Cyrano I bis and Cyrano II have some difference with the optical sight layout. It looks like Cyrano II have horizontal line (wings) which is used as roll tabs, linked to gyro sight, along with the closure speed scale. Cyrano I bis, in other hand, only have gyro sight, fixed sight, and hheading scale which also act as range scale. (As always, feel free to correct me if I am incorrect on any information). By the way, the optical sight I am working on is based on Mirage IIID and E, based on the information from Mirage IIIO - D flight manual. Here is information from the manual. If you want this manual, I can send it to you by PM.
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Hello everyone! I have been working a lot on adjusting the minimum and maximum effective range of various guns for aircraft I have worked on so far in SF - CAP. Here is table I created as reference to help me figuring out the minimum and maximum effective range, as well the default range. NOTE: As stated before, the default range is usually 200 meters, unless the minimum effective range is above that, then that is used instead fo 200 meters. I wish that Thirdwire would have added dynamic gunsight (expanding / shrinking) because there is P-51 /F-51, as well F-100 and other that would have used it. Since SF2 does not have that, I choose 50 MILs as default size for these type of sights. Now that is completed, I am able to t move on to next aircraf.t I am currently working on Mirage III series. There are still more work to do. Here is CFS Type 97K sights: FIXED SIGHT GYRO SIGHT ROLL TAB (WINGS) HEADING SCALE SF2 screenshot (WIP - still have more to work on.) Eagle114th
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Hello everyone! I have a question, I noticd that in Mirage III, thera are codes in cockpit: The isssues with this is that, it will always show up in all mode (NAV , AA, AG). I awnt it only displayed when in either NAV or AG mode. so ia m trying to implement the same type of heading via [HUD] method. Anyone know the methods to this? UPDATE: I have one more question, about this HUD symbol: Is there scale version of radar closurse vc? Thank you Eagle114th
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I forgot to add, here is the updated information I have from researches on the MIGs and Js: (Thank you Stavka5 and Michaelk, and everyone for helping me with the information and data!) Eagle114th
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>>> VIEW / CAMERA SYSTEM OVERHAUL <<< The works on AIRCRAFTOBJECT.INI allows me to edit the view / camera to give you more realistic feelings of flying aircraft. Based on the work of Warbirds's Realistic Head Movement base, modified it so the head movement is not as dramatic. Since in the early cold war aircraft to modern, the pilots are tightly melted on the chair, as well have Gs suits. Spent a lot of time testing and tweaking it. AIRCRAFTOBJECT.INIIf you don't have the file, here is the file. To install it, drop the file in Objects folder. Cheers!
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Here is screenshot of MiG-19R / 19S / 19SV and J-6 / 6C / 6III Cockpit WHen switching to air to ground mode, the gunisght is in smaller size and is depressed for rockets and bombs MiG-19P / 19PM / 19PT and J-6A / 6B NOTE: - As stated above, the cockpit's radar lock light is re-positioned to align with the radar texture. ------------------------------------------------ >>> GUNASIGHT - 50 MILS GYRO SIGHT <<< This situation worries me because the gyro range, among aircraft are different and can cause us to miss targets when using gyro sights. Therefore, I started tweaking the Gyro sight based on 50 MILs. As stated, there is no dynamic expanding / shrinking gunsight for early cold aircraft, so all gyro sight is fixed as 50 MILs. First, I want to tell you what I learned about MILs size: MILs stands for milliradians. It is an angular measurement. 1 MILs = 1/1000th of the distance to the target. Simple formula for math: Size (in meters) = (Distance in meters × MILs) / 1000 With 50 MIls sight, at 100 meters distance (100 x 50) / 1000 = 5 Meters target size 50 MILs sight, 1000 Meters distance (1000 x 50) / 1000 = 50 Meters size However, there are various aircraft with different wingspan sizes. So it all comes down to what is most common targets that each aircraft faces or most likely. For example, F-86s, the most common target would be MiG-15, not Tu-95. Same with MIG-15, the most common or likely target would be F-86 rather than B-29. That is how I find the practical range for gyro sight based on aircraft and common / most likely target. Here is an example: for F-86's Mark 18 / A-1 / A-4 gunsight at 50 MILs and the wingspan of MiG-15 being 10 meters. Formula: Range = (wingspan of target x 1000) / MILs size Range = (10 m x 1000 m) / 50 = 200 m Therefore, the F-86F's 50 MILs gunsight would have default range of 200 meters. And for MiG-15's ASP-1N / 3N gunsight: NOTE: F-86F's wingspan is 11 M Range = (11 x 1000) / 50 = 220 meter Finally, there are three codes to look at from cockpit.ini: (For rangefinder / radar based gunsight) MinLeadRange= MaxLeadRange= (For non-rangefinder / radar or not using radar) DefaultLeadRange= After the projects with MIGs / Js are completed, I plan on re-visiting all of another aircraft's gyro range based on the data and flight manual.
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Hello everyone! It have been a while since I posted here. There have been so much works done on the following projects: - MiG-9s / 15s / 17s / 19s - J-5s and J-6s (Will explain about J-2s and J-4s confusion below) - Cockpit tweaks / overhaul - View / Camera system tweaks - Gunsight and lead computing range for non-rangefinder, rangefinder, and radar version. ------------------------------------------------------------------ >>> CHINESE AIRCRAFT DESIGNATION SYSTEM <<< While working on both Soviet and Chinese MiGs and Js, I learned something very interesting about Chinese J series fighters history: NOTE: This is based on what I understand. If there is any information that appear incorrect, please post here and I am more than happy to discuss it with you here! I always learn new things everyday! Through deep researches, it turns out there are conflicting reports on aircraft names of Chinese La and MiGs aircraft imported by Soviet. According to the sources from China, there is no J-2 nor J-4, instead, there is only J-5 onward when they build aircraft locally for the first time, based on Soviet fighter aircraft. I have a theory why they chose number 5 for J-5 for Chinese version of Soviet MiG-17F, along with J-5A basing on MiG-17PF; For PLAAF (People's Liberation Army Air Force), China's air force starting in 1949, they have their own first fighter, which is imported La-9, followed by La-11 as second fighter. Then third, MIG-9s, then four, the MiG-15 and MiG-15bis. Then fifth being MiG-17 Fesco-A. Therefore J-5 (Mig-17F) and J-6A (MiG-17PF). Then there exists the J-6s (MiG-19). However, this get more interesting, initially they license built the copy version of MIG-19S, then they started evolving into their own built variants, such as J-6C, J-6III, and another variants, especially Q-5 "Fatan". By the way, there is also confusion with the difference between 'J" and "F', as well "Q' and A', and "H" and 'B". For aircraft that is locally built and used domestically by PLAAF is known as J, Q, and H series for fighter, attack, and bombers. When they export them, they become F, A, and B. Therefore, in SF2, using USERLIST.INI system for export Chinese aircraft as J-5s and J-6s is incorrect. They should be F-5s and F-6s. That is fixed in this SF-2 CAP next version, there will be two folders separately, one for PLAAF version and other for Export. For excellent works of Paulopanz's J-2, J-4, J-5, and J-6 packs, there is corrected names in SF2: J-2 -> MiG-15 Fagot-A, 1950 =CHINA= J-2 (51) -> MiG-15bis Fagot-B, 1951 =CHINA= J-4 -> MiG-17 Fresco-A, 1955 =CHINA= - ------------------------------------------------------------------ >>> MiGs and Js / Fs COCKPITS <<< The cockpit have been overhauled for radar texture, gunsight, position / offsets, and the trips on top of canopy. the gunsight have been re-worked as I find more information on them. Turns out that the radar symbol was too small, re-made that sight. There is also different size of sight for both AA and AG mode. In every aircraft, due to lacks of dynamic sight based on range for early cold aircraft (Expanding / Shrinking sights), al gun is always set on 50 MILs size by default, this includes MIGs and Js gunsight in this project. By the way, I would like to talk about the MiG-15s and 17s cockpits. After flying and testing various MIG-15s and 17s cockpit, I realize that it sometime feels like my head is too close to the reflector glass, so I moved back while ensuring that the S-13 (fixed sight of ASP-3N and ASPP-4N) still fits the reflector glass. so here is updated cockpit view: MiG-15 MiG-15bis MiG-17 / 17F / J-5 MiG-17PF / PFU / J-5A NOTE: - here are EARLY and LATE version with RP-1 / P-1 and RP-5 / SL-1. RP-1 and RP-2U have orange radar screen with track range of 2 KM while RP-5 / SL-1 have tracking range of 4 KM. - Stary's great works of MiG-17FP / FPU cockpit have radar lock light. While being unable to re-size it, it is moved to align with the texture of RP-1 / P-1 and RP-5 / SL-1. - The radar hood have been tilted toward the position of pilot, for better visibility of the radar scope and the instruments. >>> Operating RP-1 / P-1, RP-2U, and RP-5 / SL-1<<< From what I have learned, the radar have two mode: Search and track, whichi s very simple. So in order to track, you can switch from search to boresight mode. And please note that RP-1 and PR-2U have track range of 2 KM while RP-5 have range of 4 KM. All share the same range of searching around 12 KM. Search mode for RP-1 / P-1 / RP-2U (When the target pass the 2 KM line, that is when you can to switch to boresight to track the target) Here is TW style version of RP-1 / P-1 and RP-2U RP-5 / SL-1 radar in MiG-19FPU (1957)
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Hello everyone! Thank you for the replies! I think I will do a ful re-installatino of SF2. it have been many, many years and several of former HDD and SSDs transfer. It's time to do reinstallatino of SF2 while preserving the mods folders. Just recently, I upgraded 1 TB SSD to 2 TB. But this one is a bit pain in ass, so I am investing into next newer external SSD. (For now, i am trying to torubleshoot the issues with new exteranl SSD, it kept staling in aninterval when saving projects fo editing images or text files. I amusing ScanDisk nvme ssd extreme by the way). At least Ihave one solid old SSD (1 TB) that I have all copies of SF2 files in safe place, along with the library. Cheers!
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Yes, it is for visual, by pressing T to have red square appearing on that target and padlocking it. When encountering F-86D, I could pres T and red box appear, then apdlock for a moment or so, then suddnely become unselectable (pressing T no longer work) and it onlya llow me to padlock on another target instead of that F-86Ds. It is a strange situation. Eagle114th
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Hello everyone, I am currently workinog on J-2s / 5s / 6s and while testing them, I face F-86Ds during recon mission, I went into defensive tactic against them and they suddenly disappear from being sselectable target visually. I could no longer press T to have red square apeparing on taht F-86D to padlock them. I can only select another target besides F-86Ds. By switching to an external views to next aircraft, and I could see F-86D still flying. This puzzles me for a while and I am constanlty going through F-86Ds made by Wrench and Yak79. Going through the F-86D's data file, I noticed taht the [AIData] is missing is it required, inorder, for aircraft to remain being sellectable when encountering enemy aircraft? Here is data files from one of F-86Ds: F-86D-45_DATA.ini It is my goal to fix this, so any aircraft that is ecoutnered, does not suddenly become unselectable as target.
