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Eagle114th

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Everything posted by Eagle114th

  1. Thank you for pointing thjis out, just went to check TMF F-4EJ KAI's ini and here is what I found: Looks like I am using avionics70.dll. Eagle114th
  2. Hello Ravenclaw_007, Thank you for the advice! I recently tried that, it still does not work. I am re-checking ot see if I am missing anything else. For this situation, I am using avioniccs70 instead of 60. Eagle114th
  3. Hello everyone, I am still puzzled why the radar symbol seem off centered. Here is screenshot of F-4EJ KAI's radar screen: The Acquisition symbol seem not to align with the target blips eiither. The new radar texture is created in 1024 x 1024 resolution. Updated the .ini files to ensure the game sees it as 1024 x 1024 radar texture: I would like to request for thhe advice how to fix this issues. Thank you Eagle114th
  4. Hello Lex2Limit, Your works are impressive! I like what you do with the radar and gunisght. I have some feedback adn suggestion; I think that the optical sight could be bit bigger. From the docunment, the 'fixed' circular is about 70 MIls diameter or 35 MILs radius. And the roll reference (vertical lines outside the fixed circular sight) is a bit longer compared to the pitch refernece (Two horizontal lines). Here is two images with SOS (Served Optical Sight). By the way, I am looking forward tsting SF2 with your new F-4D avionics overhaul. I will be releasing my version in about a week or two, still have a lot to do with various F-4s. It is a very fun project! Cheers!
  5. Hello everyone, I am still puzzled by the issues with both GunsightName / AGGunsightName and GunsightRollTabsName. What I am trying to do is to have GunsightRollTabsName only enabled for GunsightName, while not being tied to AGGunsightName when switching to rockets / bombs with depressed sights: Here is codes I have in F-4S_Cockpit.ini: When using air to air weapons, the pitch / roll reference looks just right (roll tabs), as well the range bar (when lock on target by radar) But when switcing to rockets / bombs, this hapens: I would like to request for the advice to workaround this issues. I have tried experimenting another ways with [HUD] to replace roll tabs (HUD_ATTITUDEBARS and HUD_BANKINDICATOR), but they do not stay with the fixed sight, so I am stuck with this situations at the moment. Thank you adn I wish everyone a great day! Cheers Eagle114th
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  6. Hello everyone! Actually it does work, and I have another issue to solve: The crosshair appear and points at target when using radar to scan for target: However, the issue is that, another crosshair also appear when switching to gun or IRM: This is what I have in F-4S_Avionics.ini for [HUD] What I am trying to do is to have HUD_GUNSIGHT_TD symbol disappear or disabled when switching to gun or IRM. Eagle114th
  7. Hello everyone and @OlWilly After working on US Navy / Marine Corps F-4B / J / N and US Air Force F-4C / D/ E, I am working on F-4S now. Added the codes to F-4E_AVIONICS.INI, under [HUD] for both SARH and IR AAM: Turns out that HUD_GUNSIGHT_SRM work as intended, but HUD_GUNSIGHT_TD does not work. The crosshair does not appear. In-game with IRM locking on target visually which works perfectly But SARH version, as stated, crosshair does not appear yet: I am continuing to try various codes to try to get SARH visual lock working. By the way, I have an additional questions: Is there HUD method version of GunsightRollTabsName and GunsightRangeBarName too? If there is, I would like to request for the codes, so Ican apply it on F-4S too. Eagle114th
  8. Hello everyone, It have been awhile since I posted and I have tons to share today! After working on F-4C / D / E, I also did a lot of experiments with the color hue / filts for TV for CRT / DSVT / DSGC while research and ask questions about the radar scope types. I owe big thanks to Ravenclaw_007 and Lex2Limit for the information and allowing me to use the files for this projects. I especially thank you everyonein the community for the suports too! What I realized is that the early CRT and DSVT have greenish gray or greeen display. DSGC, in other hand, show up as grayscale as shown with later MFDs. But first, I awnt to sharemthe texture I did for both RWR and radar for F-4D and F-4E. I always learn new things everyday, and the feedback always help. If you see anything that is inaccurate or needs fixing, pleaset post here. I will be more than happy to discuss withh you and fix what needs fixing. This is F-4D with DSVT type radar scope: New gunsighht for early F-4D (I still do not know which year F-4D get upgraded to use AN/ASG-22 LCOSS. So for now, F-4D (1966) will use this optical sight until 1967. If anyone have the information on thhis, pleaseshare them with me.) This sight also was used by F-105s. NOTE: For now, the sight is not completed yet, but will go ahead in this stage. When I find more information, will update this sight. Based on the information provided by Lex2Limit (Thank you!) and the images from the researches: It comes in thhree colors, just like various LCOSS. here is screenshot with one of the color: Now next, let's talk about F-4E; It comes with two radar types; From the beginning of F-4E service year to 1974, they used DSVT like F-4D do. However, from 1974 onward, they get upgraded to use DSGC. By the way, the new RWR texture is bsaed on the excellent work of Ravenclaw_007 and the researches. Here is screenshot of F-4E before 1974: Notice the optical RWR in TW style too: Nnext is 1974 onward version: Finally, here is screenshots of improved TV for CRT / DSVT / DSGC. (A-4 Skyhawk's TV will be updated too) NOTE: From research and information I have learned, this is the theory I have: CRT always have fuzzy, not clear TV while DSVT, which is more advanced version of CRT, would be more clear and solves the issues that CRT have. DSGC, in other hand, the most advanced of all, have grayscale like you would see in MFD for TV mode. Unfortunately, I am u nable tom make it look exactly the way I want, so I did my best with the limitatino of SF2 avionics modding. CRT type TV DSVT type TV DSGC type TV Eagle114th (
  9. Hello everyone! It have been quite hectic month with the real life and endless researches on F-4 series (USNS / USMC and USAF), and creating multi radar textures for different F-4s, along with new RWR textures. I want to give big tahnks to Ravenclaw_007 and Lex2Limit for the advice, supports, and great informatiion on the F-4s for this big projects. The radar texture for USAF F-4C / D / E are now completed, as well the new RWR. However, the TV for guided ordinancesa re still WIP. For now, the F-4C (1967) is completed. I would like to share what I have been working on: F-4C's new CRT radar scop eand RWR texture: Optical TW style for radar and RWR New TV texture and effects (WIP) The F-4D and E screenshot will be posted as soon the TV is completed. I am still researching on what DVST and DSGC TV looks like, especaily the colors. Eagle114th
  10. To everyone, I have a question, would anyone like TW style version of RWR, along with the TW style radar scope? Or should it be optional for anyone whho prefer TW style radar scope with texture version fo RWR? Eagle114th
  11. Testing new RWR and radar texture on F-4B Phantom IIs. Added some of 'light shadow to the white lines, looks great this way: TW style radar texture
  12. Hello everyone! Sorry for being being quiet for a while. What kept me so busy is searching for the flight manauls / docunments hwlie doing intense researches on the US Navy / Marine Corps and US Air Force Phantoms. What I have learned so far, along with great help from our community, including Ravenclaw_007 and Lex2Limit. While I am working on the readar texture for Phantom IIs, there is one thing I want to comment; It is awesome that various mdoders are working on F-4s projects, we learn from each other. Even if we create the mods for the same aircraft, we have different methods of doing it. I am learning a lot from Ravenclaw_007 and Lex2Limit for F-4 modding. I am going to share what I have learned and please feel free to corerct me if the information I share seem incorrect. It appears that US Navy / Marine Corp F-4B / J / N uses CRTfor AN/APX-76A display (radar scope) for AN/APQ-72 and AN/APG-59 radar. At other hand, US Air Force F-4C also use CRT display for radar scope while F-4D use DVST. F-4E initally start with DVST then in the early 1970s, upgraded to more advanced DSGC. Going back to AN/APQ-72 radar for F-4A and F-4B, there is one thing I noticed about the radar scope: The width is about 102 to 103 percent longer than the height.and at the same time, the frame above and below the radar display are a bit different in height too. Top is a bit longer than bottom. So therefore, I re-created the radar for F-4A and F-4B from ground up. Here is new texture with some of darkness level applied due to SF2 radar bring too bright. F4H-1F / F-4A radar display: F4H-1 / F-4B, F-4J, and F-4N radar display: I am workiong on the RWR display at the moment then wil test them in-game. Eagle114th
  13. Looking good! Just so you know, the next version of SF - CAP will have a completely new gunisght for all aircraft with new sight system. Youwill have more fun with these and I look forward seeing your new version from it too! Cheers
  14. Excellent information, thank you for the information. I will post the updated optical sight. In thfuture, if you find out te name or type of this optical sight, please let me know. By the way, do you, by any chance, hahve information on the optical sgihts used by different variants of A4D / A-4 Skyhawks? Eagle114th
  15. Hello Lex2Limit, Thank you for the messages and yes that is right, it is REFLECTOR.TGA. I am creating tilted glass area by HUD methods for all TW's default cockpits that does nto have texture for HUD glass. You, too have been doing great with cockpit projects for F-4 series too. And thahnk you for the gunisght, I have questions about this sight: 1) What is name of this sight? is this a early LCOSS? 2) What is size of both circle and a dot in MIL? I am looking forward creating this in new sight system I am using for SF - CAP. 3) About early F-4D, which year did F-4D use this from beginning to end of years? 4) If you have information and disgram on this, can I ask for it? I awnt to add it ot he library and use it to createe new optical sight and radar texture for F-105s too. Eagle114th
  16. Thank you, your message cheered me, and I do my best with our modders and community everyday! Cheers
  17. Hello everyone! I am currenlty working on the Navy F-4 series radar texture. Here am I, finally back to F-4 avionics and this page is flashback fo my former projects I used to work on years ago: And I awnt to thank to both Lex2Limit and Ravenclaw_007 for their excelelnt F-4s cockpits, which I am using for SF - CAP projects for F-4 series. Please note, the original texture color for radar texture backgroudn is darken, due ot the nature of SF2 radar scope always glowing . Here are the preview of F-4A and F-4B radar texture (WIP): F4H-1F / F-4A Phantom II - AN/APQ-72 radar F4F-1 / F-4B - AN/APQ-72 radar F-4J / N / S are being worked on. Eagle114th
  18. Hello DTMDragon! I got this from one of gem, I can not remember whehre If ind it from. It was pure luck after intense research and searchihng for information. By the way, thank you for mentioning about UK's phantom, I Just realized thehre are F-4J (UK) Phantom II and Phantom FG MK.I and FGR MK.II, i got them mixed up. I believ etihs may mean F-4J (UK). WIlll have to read this moree. Here is the cover page of Supplement to F-4J Flight Manual:
  19. Hello everyone, The F-4J's SOS (Served Optical Sigh)t have been a steep learning experiences when it come to cockpits and avionics.ini editing and countless of experments. I am still trying to make one more feature works: SARH version of TD_HEAT. In meanwhile, here is screenshots of F-4J's SOS: The range bars works for both gun and AAM. However, due to SF2 limitation, I can only use one min / max range for any missiles, so I chose IRM. For now, when using SARH and IRM, you will see range bar: Gun mode with range bar When using rockets or bombs, the computing lead sight also become depressed sight for them too: Eagle114th
  20. Hello everyone, I have a questionsa bout [HUD] as I am stil trying to figure what I am trying to do; SARH version of SRM codes (SymbolType=TD_HEAT)? I do not know the sSymbolType for SAR, so I would like to ask anyone for this information. For example, with the SRM I have (for IRM) in avionics.ini, under [HUD] group of codes: It works when the IRM have the locks on target. However, what I would like is an additional codes for SARH version. Thank you and have a great day! Eagle114th
  21. Helloo everyone! I am hahpy with the results of the new optical sights. For early Navy Pahntoms, here is fixed A-1 sighth with tilted glass area by HUD method: Next, here is modified A-1 used by Navy F-4B / J / N and USAF F-4C: Served Optical Sight (SOS) for F-4J and UK Phantom MK I and MK II are still being worked on. Here is F-4D's new sight: Finaly, here is F-4E new soptical sight: Eagle114th
  22. Helloo everyone! I am hahpy with the results of the new optical sights. For early Navy Pahntoms, here is fixed A-1 sighth with tilted glass area by HUD method: Next, here is modified A-1 used by Navy F-4B / J / N and USAF F-4C: Served Optical Sight (SOS) for F-4J and UK Phantom MK I and MK II are still being worked on. Here is F-4D's new sight: Finaly, here is F-4E new soptical sight: Eagle114th
  23. Hello everyone! Hhere is report on US Air Force Phantom';s optical sights: Here is ae from F-4C / D / E flight manual, starting with F-4C: Thihs is where I realize that F-4C uses the same fixed optical sight (modified A-1 with 60 / 40 / 20 MILs) as F-4B and J (early series). Next, here is information about AN/ASG-22 (LCOSS, which stands for Lead Computing Optical Sight System) used by F-4D: Just like I do with all optical sights, by using math and pixels to craft the optical sight with specific MILs carefully. However, there is one biggest question I had about the LCOSS: Colors of optical sights. By using the comon sense, following the evolutions of the USAF post car optical sights, and finding some of the pictures. When watching the videos on DCS F-4E Phantom II, It led m eto the colusion that the dark red is very likely to be used for nighht mission, making it easy on eye for night operation. And it would make sense to have brighter optical sight durin gthe day. And from the flight manuals, military aircraft commonly have the options to adjust the brightness and possibly the colors of optical sights. Here is what I find: Since SF2 does not allow us to adjust the brightness and colors of the optical sights, so I made three different versions of AN/ASG-22 LCOSS in different colors: Next, here is the information about AN/ASG-26, used by F-4E: Three versions of AN/ASG-26 in different colros are created too: The next steps for me after implementin gthem in to SF2 is to work on the radar texture in1024 x 1024, it will be a great and fun projects! Eagle114th
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