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Eagle114th

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Everything posted by Eagle114th

  1. Testing new RWR and radar texture on F-4B Phantom IIs. Added some of 'light shadow to the white lines, looks great this way: TW style radar texture
  2. Hello everyone! Sorry for being being quiet for a while. What kept me so busy is searching for the flight manauls / docunments hwlie doing intense researches on the US Navy / Marine Corps and US Air Force Phantoms. What I have learned so far, along with great help from our community, including Ravenclaw_007 and Lex2Limit. While I am working on the readar texture for Phantom IIs, there is one thing I want to comment; It is awesome that various mdoders are working on F-4s projects, we learn from each other. Even if we create the mods for the same aircraft, we have different methods of doing it. I am learning a lot from Ravenclaw_007 and Lex2Limit for F-4 modding. I am going to share what I have learned and please feel free to corerct me if the information I share seem incorrect. It appears that US Navy / Marine Corp F-4B / J / N uses CRTfor AN/APX-76A display (radar scope) for AN/APQ-72 and AN/APG-59 radar. At other hand, US Air Force F-4C also use CRT display for radar scope while F-4D use DVST. F-4E initally start with DVST then in the early 1970s, upgraded to more advanced DSGC. Going back to AN/APQ-72 radar for F-4A and F-4B, there is one thing I noticed about the radar scope: The width is about 102 to 103 percent longer than the height.and at the same time, the frame above and below the radar display are a bit different in height too. Top is a bit longer than bottom. So therefore, I re-created the radar for F-4A and F-4B from ground up. Here is new texture with some of darkness level applied due to SF2 radar bring too bright. F4H-1F / F-4A radar display: F4H-1 / F-4B, F-4J, and F-4N radar display: I am workiong on the RWR display at the moment then wil test them in-game. Eagle114th
  3. Looking good! Just so you know, the next version of SF - CAP will have a completely new gunisght for all aircraft with new sight system. Youwill have more fun with these and I look forward seeing your new version from it too! Cheers
  4. Excellent information, thank you for the information. I will post the updated optical sight. In thfuture, if you find out te name or type of this optical sight, please let me know. By the way, do you, by any chance, hahve information on the optical sgihts used by different variants of A4D / A-4 Skyhawks? Eagle114th
  5. Hello Lex2Limit, Thank you for the messages and yes that is right, it is REFLECTOR.TGA. I am creating tilted glass area by HUD methods for all TW's default cockpits that does nto have texture for HUD glass. You, too have been doing great with cockpit projects for F-4 series too. And thahnk you for the gunisght, I have questions about this sight: 1) What is name of this sight? is this a early LCOSS? 2) What is size of both circle and a dot in MIL? I am looking forward creating this in new sight system I am using for SF - CAP. 3) About early F-4D, which year did F-4D use this from beginning to end of years? 4) If you have information and disgram on this, can I ask for it? I awnt to add it ot he library and use it to createe new optical sight and radar texture for F-105s too. Eagle114th
  6. Thank you, your message cheered me, and I do my best with our modders and community everyday! Cheers
  7. Hello everyone! I am currenlty working on the Navy F-4 series radar texture. Here am I, finally back to F-4 avionics and this page is flashback fo my former projects I used to work on years ago: And I awnt to thank to both Lex2Limit and Ravenclaw_007 for their excelelnt F-4s cockpits, which I am using for SF - CAP projects for F-4 series. Please note, the original texture color for radar texture backgroudn is darken, due ot the nature of SF2 radar scope always glowing . Here are the preview of F-4A and F-4B radar texture (WIP): F4H-1F / F-4A Phantom II - AN/APQ-72 radar F4F-1 / F-4B - AN/APQ-72 radar F-4J / N / S are being worked on. Eagle114th
  8. Hello DTMDragon! I got this from one of gem, I can not remember whehre If ind it from. It was pure luck after intense research and searchihng for information. By the way, thank you for mentioning about UK's phantom, I Just realized thehre are F-4J (UK) Phantom II and Phantom FG MK.I and FGR MK.II, i got them mixed up. I believ etihs may mean F-4J (UK). WIlll have to read this moree. Here is the cover page of Supplement to F-4J Flight Manual:
  9. Hello everyone, The F-4J's SOS (Served Optical Sigh)t have been a steep learning experiences when it come to cockpits and avionics.ini editing and countless of experments. I am still trying to make one more feature works: SARH version of TD_HEAT. In meanwhile, here is screenshots of F-4J's SOS: The range bars works for both gun and AAM. However, due to SF2 limitation, I can only use one min / max range for any missiles, so I chose IRM. For now, when using SARH and IRM, you will see range bar: Gun mode with range bar When using rockets or bombs, the computing lead sight also become depressed sight for them too: Eagle114th
  10. Hello everyone, I have a questionsa bout [HUD] as I am stil trying to figure what I am trying to do; SARH version of SRM codes (SymbolType=TD_HEAT)? I do not know the sSymbolType for SAR, so I would like to ask anyone for this information. For example, with the SRM I have (for IRM) in avionics.ini, under [HUD] group of codes: It works when the IRM have the locks on target. However, what I would like is an additional codes for SARH version. Thank you and have a great day! Eagle114th
  11. Helloo everyone! I am hahpy with the results of the new optical sights. For early Navy Pahntoms, here is fixed A-1 sighth with tilted glass area by HUD method: Next, here is modified A-1 used by Navy F-4B / J / N and USAF F-4C: Served Optical Sight (SOS) for F-4J and UK Phantom MK I and MK II are still being worked on. Here is F-4D's new sight: Finaly, here is F-4E new soptical sight: Eagle114th
  12. Helloo everyone! I am hahpy with the results of the new optical sights. For early Navy Pahntoms, here is fixed A-1 sighth with tilted glass area by HUD method: Next, here is modified A-1 used by Navy F-4B / J / N and USAF F-4C: Served Optical Sight (SOS) for F-4J and UK Phantom MK I and MK II are still being worked on. Here is F-4D's new sight: Finaly, here is F-4E new soptical sight: Eagle114th
  13. Hello everyone! Hhere is report on US Air Force Phantom';s optical sights: Here is ae from F-4C / D / E flight manual, starting with F-4C: Thihs is where I realize that F-4C uses the same fixed optical sight (modified A-1 with 60 / 40 / 20 MILs) as F-4B and J (early series). Next, here is information about AN/ASG-22 (LCOSS, which stands for Lead Computing Optical Sight System) used by F-4D: Just like I do with all optical sights, by using math and pixels to craft the optical sight with specific MILs carefully. However, there is one biggest question I had about the LCOSS: Colors of optical sights. By using the comon sense, following the evolutions of the USAF post car optical sights, and finding some of the pictures. When watching the videos on DCS F-4E Phantom II, It led m eto the colusion that the dark red is very likely to be used for nighht mission, making it easy on eye for night operation. And it would make sense to have brighter optical sight durin gthe day. And from the flight manuals, military aircraft commonly have the options to adjust the brightness and possibly the colors of optical sights. Here is what I find: Since SF2 does not allow us to adjust the brightness and colors of the optical sights, so I made three different versions of AN/ASG-22 LCOSS in different colors: Next, here is the information about AN/ASG-26, used by F-4E: Three versions of AN/ASG-26 in different colros are created too: The next steps for me after implementin gthem in to SF2 is to work on the radar texture in1024 x 1024, it will be a great and fun projects! Eagle114th
  14. Hello everyone! I have been very busy on this very interesting projects which kept me from updating the projects for a while. I have been working on F-4 Phantom II series avionics projects. Spent a lot of times searching for fligh tmanusla nd docunments, and searching for the information on the opticals sighs and radar information. I have a lot of supports from our fellow modders and community! This projects requires a lot of time due to the great complexicity of the Phantom avionics. Therefore, I am focused on one aspect of aavionics a time before doing the next. Right now i am focused on doing optical sights for both US Navy / Marine Corps and US Air Force Phantoms. Here is information about the optical sights used by F-4B / J / N: ately the A-1C is created in 25 and 50 MIls for F_86 series, so I amusing that to implement the fixed A-1 sight for early F-4B and J. Next information about the next optical sights used by later version of F-4B and J, along with F-4N: Here is new sigh recenlty created, direclty based on A-1 optical sight: NOTE: Both A-1 (50 MILs) and modifeid A-1 (with 60 / 40 / 20 MILs) are fixed sight. They are not computing lead gyro sights. Next, I am surprised about how advacned this next optical sgiht used by later version of F-4J, which were used by UK's Phantom FG MK I and GFR MK II, it is known as SOS, which stands for "Served Optical Sight": Please note that the cross and dot symbol is moving computing lead sight and it also act as guide for rocket and bombs for air to ground mode. the 4 lines acta s level / horizontal line while the 70 MIL circle is fixed. SOS is intergrated with AWG-10B FCS / MCS. I have a lot of works to do implementing the SOS sights. Based on the research and studiyng the production list of Phantoms, with an educated guess and what makes snese, it seem tthat F-4J start using SOS around 1970 or so, with AWG-10B FCS / MCS. The next post will cover US Air Force Phantoms. Eagled114thh
  15. UPDATE: After attempts to try to get computing gyro gunsight working with air to air uniguded rockets, it won't show up. Turns out it is tied to the guns. So therefore, tehre are two version of F_86L (Wrench and Yakarov79). However, without thhe gyro sight, the fixed sight still works well wit theh rockets: Eagle114th
  16. Hello everyone! The projects on F-86L have beern interesting work with the optical sights. F-86L's optical sight is known as NAFFARS. From what i cans ee, I beleive it stand for "Norhth America FFAR Sight", it seem like that I think. However, to my surprise, it is 100 MILs fixed sighth with whaht seem like K-14 computing gyro sight. Here is a page from F-86L flight manual: Note that it shows the radius of 50 MILs from center to bottom, therefore diameter of 100 MILs. By starting with Wrench's F-86L with Yakarov79's cockpits (Due to large optical sight), I am able to implement the both sights. It works very well! I am currenlty woking on another modder's F-86Ls at the moment. In-game screenshots: Eagle114th
  17. Hello everyone! Just finshhed workiong on F-86K avionics overhaul. F-86K uses Hughes MG-4 FCS with AN/APQ-37 radar, along with A-4 optical sight. F-86L is b eing worked on. Eagle114th
  18. Hello everyone! The F-86D above is tehh work of Yakarov79 and just recenlty, did the overhhaul on Wrench's version. Here is Wrench's F-86D with new optical sight and radar texture: And the Wrench's method of using rocket as gun works well with thhe new sight too: And managed to shoot down MiG-17 with it, just like I did with Yakarov79's F-86-25 and 45: In the next versino of SF2 - CAP, You will see the folders with various modder names for Sabre Dog series, just like F-102 have. Eagle114th
  19. Hello everyone! It have been quite interesting working on avionics for Sabre Dog seriesa fter finishing the gunsights for Sabre series. Let's focus on Hughes E-4 FCS and note that the F-86D uses AN/APQ-36 while F-86K and L uses AN/APQ-37 with the same FCS of E-4. however, the early F-86D-1 usesa earlier E-3 FCS though. By the way, here is preview image of E-4 radar scope textured and TW style: In-game screenshots: NOTE: There are various Sabre DSogs made by various modders. There will be multi versions for various modder's Sabre Dogs. Now let's talk about gunsight, accolrding to the flight manual, this sight is known as "Stand-by" sights and F-86D series uses N-9-I sight: Based on N-9, the sight is 60 MILs and made various changes to match the actual N-9-i optical sight. By further learning about tweaking the rocket launch angle (angle of attack), by tweaking the aircraft data ini file, the rocket launch just happens to align bottom of the N-9-I sight: To test the accuracy of the gunsight and rocket, even though F-86D is meant to be pure interceptor, I can't help it but wanted to try dogfrighting enemy aircraft with F-86D. It wasn't easy but managed to score a shitu with uniguided air to air rockets! No idea why SF2 decides to bring up UK Meteor against American F-86D, it's funny how it happens. However, at least sight and FFAR works well with practices and patience. The Sabre Dog series of K and L are being worked on. Eagle114th
  20. Hello everyone, It have been quite fun researching, in order, to understand the sub variants of F-86s Sabre and Sabre Dogs. Here is a quick notes which came from the flight maanuals, docunments, and website searching: I am currenlty working on A-4 gunsights for F-86 Sabre series before movin gon to Sabre Dog series. At the same time, I am researching on A-1B gunisght. Mark 18 and A-1C is working well in SF2. What I found so interesting about MMark 18 is that it looks almost exactly like K-14A, however, it appear ot be a bit more thicker and have specific sy mbols as described on F-86A flight manual. Here is Mark 18 Gunsight Computing leading symbol, which is just like K14 and it comes in 25 MILs and 50 MILs for anyoen to choose from: In-game screenshot of Mark 18 on air to air mode: Air to ground mode: Next, is A-1C radar gunsight I look forward workong with the rest of F-86 packs. Managd to obtain the detailed information on E-3 and E-4 FCS, as well Modified A-4 and NAFFARS stand-by sight and radar scope for E-4. I am still researching on Hughes E-3 FCS and hope to find the radar scope information. Eagle114th
  21. Thank you and can I aask wehre I can find your version of the air to air rockets? Like I said, your feedback is rthe raesons why I am able to improve ane xisting N-9 with rocket versino of N-9, which actually existed. And with the improved gunsight, ti can use with the rockets with and without drops. Cheers!
  22. BINGO! Turns out the N-9 reticle version for rocket actauly aligns with the air ot air unguidedc rockets: Eagle114th
  23. @Wrench I have a great news! Thank you for feedback, that is important one because it got me re-thinking how to implement the guidance for air to air rockets without functional hughes FCS. It is true that F-89 never had depressed gunsight for air to air uniguided rockets. The flight manual had a brief description of the modified N-9 optical sight. And then I came across this very interesting youtube video of actually N-9 with recticle showing up. I also learned that there are time when recticle get modified for specifci aircraft, especailly F-89D. Anyway, according to N-9, it also have the recticel for rocket usage. Here: UPDATE: Posted the result with modified N-9 reticle in the next post below. This is why ffeedback alwasy help! Cheers!
  24. Excellent question! The reason? Because originally F-89D onward have guidiance for rockets by radar, but SF2 does not hahve that, nor the functions where Hughes FCS sytem also would automatically fire rockets when it meets the ideal firing condition. In SF2, we had to spray the rockts all over the sky and pray they hit the targets. Because of that situation, I came up with this idea how to assist pilot with the air to air rockets to have better chance of hitting targets with depressed gunsights. I would like feedback on this idea too. UPDATE: I have an idea for an alternative solution: Instead of depressing the sunight for Air to Air rockets, an additional symbol (dot) could appear the area below gunsight to 'simulate' guide from FCS / Radar? That way it appear a bit closer to F-89 avionic? Eagle114th
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