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yakarov79

+MODDER
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Everything posted by yakarov79

  1. another two vehicles just for populating target areas, artillery command & control & recon vehicle on MT-LBu. 1V14 and artillery radar on MT-LB chassis SNAR-10 known as 1RL232
  2. I suppose you will be the one that will test it for the first time
  3. If ever we will have a 'Post Acolyptical Walking Dead Steam Fallout' mod for SF2 I want a squadron of this in my private army. The early 1980s recession was a severe blow to many countries. The Iranian revolution was also causing the rise in oil prices pushing the already high rates of inflation in several major countries including the Federal Republic of Germany. German government sought help in other European countries, the United States without success. Unexpectedly in 1984, Helmut K. signed an agreement with the German Democratic Republic that guaranteed safety for the West German economy and led to an agreement on the conditions for German unification in 1985. After reunification, many western assets strengthened the NVA arsenal.
  4. T-54 T-55 model 1971 and some crappy improvements from the dunes. T-62 T-62 model 1972 of course, regarding all differences between models, I picked the most visible differences to be featured in certain models...
  5. in 3d max check, KeyFIlters should be 'on' scale ...or all to make sure. Do not scale mesh. You should open mesh on vertex select all vertex - start animation Key set to (1) - move to key (10) - scale (and move) vertexes to required (100%) size hit set key on 10. close mesh. Should work. Also, the mesh should be ready. Do not attempt to edit polys, vertexes, or anything after the animation is set - otherwise, the animation will be lost. Even simply going to UVmaping menu after animation will reset and screw the animation. You can only edit via modifiers - edit poly/mesh. Do not mind lod viewer - in many cases, it will not show animation properly. You have to test animation in-game.
  6. UH-1H Huey. SF2. V1

    Version 1.0.0

    1,063 downloads

    Bell UH-1H Iroquois This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda --------------------------------------------------------------------------------------------------- Copy all files to specific folders in your game mod directory. ANIMATION 1 & 2 - cockpit doors. open bomb bay - open cargo doors - you will figure out why/how etc. This is beta file. Some small ini edits might be needed. I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it. For now and in near future I will not work on it - so honestly, I am abandoning it. Better to share than keep it on a hard drive. Aircraft include my generic Bell Huey cockpit. Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired. Flying. As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. Have fun. Hope you will enjoy it same as me when working on it. Edit and report bugs. Jarek Hereda.
  7. Can not be underwater. But we have fake topwater torpedoes. I think it was added to ODS30 Nimrod.
  8. Yey indeed! WIP... Need also some good reference photos for panel lines, stencils, and all that crap on the skin...
  9. I have one as wip...just my modeling went sideways as always...(some nukes, launchers...2S1)
  10. well, he could always upload empty zip...that would be less than less.
  11. Eurotrip or a non Official CA Getaround

    Great trip. Happy that you enjoyed Krakow and the museum there. It is nice to see "my backyard" again, even in photos. Although it is painful to see that condition of aircrafts still deteriorates.
  12. in 1969 received 18 airframes for 110th TFS /11th TFW 64-0931, 64-0933, 64-0934, 64-0935, 64-0941, 64-0943, 64-0944, 64-0946, 64-0947, 64-0948, 64-0950, 64-0951, 64-0955, 64-0957, 64-0958, 64-0961, 64-062, 64-0966 additional one 65-0709 in 1970 in 1972 18 airframes for 151st TFS /11th TFW 64-0978, 65-0582, 65-0589, 65-0591, 65-0592, 65-0605, 65-0610, 65-0620, 65-0622, 65-0623, 65-0630, 65-0640, 65-0650, 65-0678, 65-0691, 65-0715, 65-0732, 65-0762 in 1973: 65-0663 in 1975: 65-0978 in 1982: 65-0679, 65-0755, 65-0797, and three more. in 1987/1988: 66-7507, 66-7555, 66-757, 66-7608, 66-7618, 66-7673, 66-7690, 66-7709, 66-7715, 66-7737, 66-7747, 66-7750, 667753, 66-7758, 66-7762, 66-8701, 66-8734, 66-8737, 66-8756, 66-8758, 66-8765, 66-8806, 66-8810 these ones were equipped with PaveSpikes. F-4E 152nd TFS and 153rd TFS /17 TFW in 1978 (19 airframes) distributed between squadrons 76-0493 - 76-0511 in 1980 (18 airframes) 78-0727 - 78-0744 then in 1987-1989 few ex USAF surplus airframes with PaveTack. RF-4C from 1988 131st TRS /39th TRG.
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