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yakarov79

+MODDER
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Everything posted by yakarov79

  1. Pretty. Can you map it TW style...Fuselage/L-Wing/R-Wing/Tail section?
  2. Cockpit for UH-1H gunship

    I mean I do not have time now for any work on new, editing old, or even releasing that existing cockpit.
  3. Cockpit for UH-1H gunship

    It will at some point. But D model cockpit is made only for D model Huey. D model is somehow built/linked in 3dmax a little different. and due to construction and placement works well only with the said D model. Yet still, there is no gunsight there and no plans for it. https://strikechoppers.wordpress.com/#jp-carousel-1298 I simply do not have time for this now. Either release or edit the cockpi or make new H cockpit.
  4. yup. I have MERs for 6/5/4/4slant/3/2.
  5. Cockpit for UH-1H gunship

    3d max file of that particular cockpit (H) does not exist anymore. So it is impossible to add 'sight' into the model. There is another D model pit (more detailed and correct), but it is not uploaded / available for now.
  6. I like to have a variety of loadouts in loadout.ini. Since I mostly fly single missions via mission editor it is easy to have the desired loadout for my flight and for additional AI flights also. That is why some time ago I started to have 'description' in loadout ini. Instead of I have - example: [Strike mk82 x 6] Strike mk84x2] [ Strike BLU107 x6] [SEAD AGM-88x2/CBU-58 x2] etc etc. I do not have to remember what i did with loadout months ago while tinkering with one of the aircraft. Simple ready presets for a variety of situations. No worries that AI light will go against runaway with 2x mk82, I will select the appropriate loadout for them in the mission editor. Of course, some are load as default, the rest is for manual selection. Also, all those setups are checked for 'AI friendly' performance. THen I usually change a thing or two in my flight loadout. It would be great to have a loadout presets selector in the loadout menu*. And / or loadout.ini working from skin folder. * It is possible to have that dropdown menu selector anywhere...but I could not get it to work on the loadout menu screen. Love your Phantom loadout.
  7. Could be possible if Poland was not sold to mustachioed Joseph. Some did. Avia S-92. Bf-109 in Spain. But indeed, few.
  8. I just flew a mission (testing some tweaks) My flight two F-111F on strike. AI - two F-111F on SEAD. All with GBUs. My wingman destroyed the primary target with GBU-24. Then designated radar for him. I missed with one GBU, another hit some target. While SEAD dropped GBUs one by one on single targets. They just roamed around and plinked AA.
  9. Of course, you can, I for instance usually order wingmen to attack surroundings while I am placing ordnance on target. This is not always true. Because many times 2/3/4 expended loads way faster than me. Something is wrong with your data.ini perhaps Usually after executing the order I give the wingman 'rejoin' then another target ..etc. But in some a/c i give wingman 2-3 times targets and he can launch 2-3 Mavericks in one run.
  10. how about Sherpa? now we need a wishlist approved by V2k
  11. Mirage F1BQ

    Beautiful.
  12. because they are set in data ini as lights...remove lines at the very end of data.ini. and then they will not pop on ctrl+L - but they will be always enabled. Slimers are made in very different ways by different modders. Some will add them as lights as on F/A-18, some will add them as nodes with transparent TGA so they are quite dim/barely visible during the day and will illuminate during the night. Independently to standard position lights.
  13. Depends on when you want to open that door. Via animation key or open due to some action. (Guess there is no animation linked to chaff/flare launch - I want to open chaff/flare bay on F-22 too...but. For some simple animations, i use control surface entry in data.ini here is F-22 gunport opening/gun rotation [gunrotate] SystemType=CONTROL_SURFACE GunTypeName=20MM_M61A2 InputName=FIRE_PRIMARY_GUN ModelNodeName=20MM_M61A2 RotationAxis=Y-AXIS MaxDeflection=7200 MinDeflection=0.0 MovingSurface=TRUE ControlRate=1.0 [gunport] SystemType=CONTROL_SURFACE GunTypeName=20MM_M61A2 InputName=FIRE_PRIMARY_GUN ModelNodeName=GunDoor RotationAxis=Y-AXIS MaxDeflection=48 MinDeflection=0.0 MovingSurface=TRUE ControlRate=6.0
  14. we both know that chances are slim...EuroJackpot might be a better choice for hopes. edit. nice banner
  15. ah!! I thought halted the W10 version.
  16. Also, covid is a great excuse for everything now... As far as we know from where? First time I hear it is halted... If it is indeed. Just quick public info could do the job. So why all this 'Great Flying Circus' with raising funds? For Uber? If Covid is to blame....I bought a ticket for the concert...Of course, it was delayed first then canceled last year. And then I had a full refund. Guess you just need to have cohones. But we are just a bunch of naive fans, sticking to freaking old game like Kim to communism... or. Or he is still in the download section running through all mods that were made, checking what he missed. Gues he is Junior Member so - download limit takes its toll.
  17. Target ID Bombs

    It should be doable. Since Ilum flares are working.
  18. Like you need to open the canopy and take a deep breath....
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