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yakarov79

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Everything posted by yakarov79

  1. are u using selfilluminating modifier on material ?
  2. Agree on that higher rank #4. Noticed that some time ago on some campaign. I forget about it. But somehow it works the way as Spudknocker described.
  3. Farewell to Cobra end of Cobra story.
  4. If 'C' woll join here you will need to send bank account statemnt, and birth certificate before replying to his posts. And of course soone or later we will be banned here also.
  5. OH-6A Loaches in NAM

    Version 1.25

    781 downloads

    Hughes OH-6A CAYUSE Ver 1.0 for SF2 ver. 0.95 This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me. *External model is build by my friend Tomek Wachowski and me, years ago for differnt purpose. Fortunately he found some early work files on his hard drive and brought to me. With some work i was able to bring it back to life. Technicaly it is 80% new model compared to original old one flying somewhere out there. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. Few thing still needs to be done here. But I decided to upload it already. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Loach features: OH-6A Loach: ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting. A2Ground mode - M70E1 gunsight. In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation. OH-6A Cayuse only: ANIMATION 8 - front left door (ext and cockpit view) ANIMATION 9 - front right door (ext and cockpit view) ANIMATION 10 - rear door. This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. This is additional aircraft to main file here. OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach. In this model you can switch to rear gunner positionand actualy really hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun. It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling. Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as SECONDARY GUN by default. You can really fly low and slow. And in Pink Team just mark targets for Cobra wingman. I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes. Important her to control is using rudder and vector thrust control. Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more. Skins. All serial numbers are historicaly correct. Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service. OH-6A Cayuse standard olive green paint with two serial numbers. OH-6A Loach. Here i was trying to match my AH-1G Cobra. All serial numbers are historicaly correct. D Company 227th AHB 11th ACR C Troop 1/9 Cavalry D Troop 1/4 Cavalry D Troop 3/4 Cavalry C Troop 16th Cavalry F Troop 4th Cavalry Story about Weapon systems. Internal. Gunner with M60 400 round of ammo. No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE Additional Weapons. - Weapon Station 1 XM27E1 – M134 Minigun M27 - as above redesignated an unfaired Minigun M134 since 1969. XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam. Plus some extra weapons that were spotted on photos from Vietnam War. - Weapon Stations 2 & 3 Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247. - Weapon Station 6 Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there. Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher. - Weapon Station 7 Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads. - Weapon Stations 4 & 5 Smoke grenades. DO NOT GIVE THEM TO WINGMAN. Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades. - Weapon Station 8 Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file. - Weapon Stations 9, 10, 11, 12. Not to be used on OH-6A ! Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra. In single mission on loadout menu you can change wingman aircraft to any available AH-1G Cobra and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry. Have fun. Enjoy. Report bugs. Mod it your way. Hope I did not miss anything here Regards. More to come in OH-6 category. Thanks to and reference: TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A The McDonnell Douglas OH-6A Helicopter, Aero Series OH-6A Cayuse in Detail, Wings & Wheels Publications. GUNSLINGERS IN ACTIONS – Squadron Signal F Troop Yearbook 1971-1972 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com centaursinvietnam.org aerialvisuals.ca planepictures.net lighthorseaircav.com and many more that I dont remember right now.
  6. While attacking ground targets. Command- attack ground objrcts will allow 3 and 4 attack and both will attack. While attack my target only 3 will attack until it run out of bombs/rockets and then 4 will attack.
  7. SInce im not playing much recently I don't know when something went wrong. But today I was hoping to fly little. Anyway. Shortly: In single mission on CAS mission type im always supporting my troops. And this is ok. but they are fighting with ONE (1) tank or any other enemy unit. Before sometiems I had to stop numbers of enemy tanks, but lately it is always one single enemy unit (bmp,tank, ground troops etc) In mission creator I can also set up enemy unit but again up to 1 (?). And this thing happend only in WOI instal all other games are fine. And im mostly using same ini edits in all instals. Im confused. Thanks in advance.
  8. Thing solved. Ive extracted formation ini and swap files. And I think it works fine now. Not much chance to test it today anymore. Maybe on weekend. But first is compared formation.ini from my israel game with the one extracted - it was identical. So i overwrite file and looks like its going to be ok,. thanks.
  9. My bad: SF2:Israel. Only red side. Meaning when flting BLUE there is only one RED tank. When Flying RED im supporting one RED tank against numbers of BLUE tanks. Stock terrain IsrealME and also Isreal2 (Full scale) Any year. But ive tested in years 1972-2006. Same issue all the time - one RED enemy. I got all SF2:I Expansion pack ground objects installed. And it was ok before...Untill strange thing happend. Possible i modified something. Formation.ini entry are same as in other games (where i got big numbers of enemy units) Herein mission editor: Blue side I can add up to 13 blue tanks: Red side only one. Any year, any type, always 1. same thing when flying withut mission editor, straig single mission - CAS type. Always one RED ground unit.
  10. AH-1F Cobra 163rd ACR Utah ANG. WTI support for MAWTS-1. Fire Exercise 88
  11. "Vivacious Vonnie", C-Troop 1st Sq, 7th Cav Rgt, 1st Cav Div. Desert Shield and Desert Storm, 1991
  12. Yes can be. But as others says. It will be fps unfriendly. One object should be ok, but few more... .tod trees is the option.
  13. File Name: AH-1J SeaCobra Over the Seven Seas ver.2016 File Submitter: yakarov79 File Submitted: 23 February 2015 File Category: AH-1 BELL AH-1J SEA COBRA Over the Seven Seas Ver 2.0 for SF2 April 2016 This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. Even weapon folders. It is updated here. This is totaly new files and will not work in many parts with old. Also new cockpits included for both 69 and 80 versions. This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - jump from pilot station to gunner station. ARRESTING HOOK - deploy arresting hook to land on aircraft carrier. LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M60 gunsight cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. To take off from ship. Increase throttle realase brake. Or. Incrase throttle around 75% of throttle vector controll and then realase brake. Landing on ship. Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy. Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine. All serial numbers are historicaly correct and based on available documents. I divided models into three sub packs. Weapons,guns,sounds are common to every part. Models 69 and 80 in diferent packs are still same model it is made this way for specific game mod. Vietnam pack 69 model. HML-367 'Scareface' Marble Mountain 1971 HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver Desert Storm pack 80 model HMA-773 'Sea Cobras' USS New Orleans 1991 HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991 Wings Over Europe/North Atlantic/Mediterranean Sea and anywhere. 69 model: HMM-263© Det.HMA-269 USS Guadalcanal 1975 HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here) HMH-362© Det.HMA-269 USS Guadalcanal 1976 HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here) 80 model" semi fictional skins (serial numbers are correct for J mode but not sure all of them apeard in HMA -169 HMA-169 'World Famous Vipers' Two skins early green and mid-late 80s tri color version. This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real SeaCObra numbers but fictional for this unit. However numbers started with 159 were present in this unit. Optional files: Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed) Both with landing deck. Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack. Weapons included. One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. During late 70 Marines tested scoop exhaust like US Army on G model. There are just a few photos with this mod. Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor. In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming. Pilots: I am using usnpilots by OldDiego. Not included. SOme pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Sounds: For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file. Squadrons: Add specific entrys form Squadronlist addon to your squadron list. Enjoy. Edit your way. Report bugs. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: NAVAIR 00-110AH1-4 NATOPS FLIGHT MANUAL AH-1J TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 With the 1st Marine Division in Desert Shield and Desert Storm U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM Concord 3002 US Marine Corps Helicopters airport-data.com aerialvisuals.ca planepictures.net Click here to download this file
  14. Update for this file was uploaded. Changes to prvious: fixes at external .lod model. new skins, some parts remapped. ( I've lost templates year ago in pc crash, so ive made again new). small fixes in ini files. new loadout.ini file. changes in cockpit model. changes in cockpit textures changes in weapon weight limits on weaponstations added parking eye candy animation. Higly recomended to backup old files or just simply delete old files. As this is new pack and will not work with old. Added few new skins.
  15. Are you plannig pit for that CH-46?
  16. 34th MAU, HMH-362© with HMA-269 detachment. USS Guadalcanal, North Atlantic 1976.
  17. File Name: AH-1E /S(ECAS) Cobra TOW ver.2016 File Submitter: yakarov79 File Submitted: 06 March 2016 File Category: AH-1 BELL AH-1S(ECAS) COBRA Ver 1.9 for SF2 March 2016. This is a third party add on of the AH-1S(ECAS) / E Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in the SF2 series. WeaponPACK for this model is also included. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot. A2A mode - gunner station TSU guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file. AH-1E was Step 2 upgrade program of Army Cobra. This variant was originally known as the „Up-Gun AH-1S or AH-1S(ECAS) – Enhanced Cobra Armament System. In this model Army Cobra featured the three -barell 20mm M197 automatic cannon mounted in XM97 universal turret. The AH-1E also featured an improved rocekt management system for 2.75 inch rockets, an improved sighting system, and a more powerful electrical generator to support all new systems. It has new 2nd version of flat plate canopy with bulged side glass panels. 98 new-built AH-1Es were delivered in 1978 and 1979. This was used only by US Army and NG. Plus six in basic configuration was ordered by Israel. Israel upgraded E to its own version of F model it will be part of different pack. Small changes in pit insturments compared to S(Prod) For take off: Around 75% of throttle vector - and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. NVG. Unfortunately there is no NVG in this game. I just added green "filter" to cockpit and you can activate it by default Animation 1 key. In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head. In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus, Skins: One generic carc green skin for three units. Not much individual paintings here. 1st Sq(Air),17th Cav. 82nd CAB. 1978 B/1-123rd Avn Brig,7th Inf.Div 1989.'Just Cause' 4th Squadron "Longknife Squadron" 3rd ACR. All serial numbers are proper for S(ECAS) / E model but am not sure if these numbers appeared in specific units. some seiral are taken from available photos and are matched to units. Some are just placeholders but are correct for model block buid. Weapons. Most of the weapon are same as in previous packs and are common to G/Q/S/P model. Including XM158 and M200 launchers. TOWs BGM-71A/B/C/D. There is additional optional Suppressed Exhaust loaded via weaponstation. Also here there is new M197 automatic cannon loaded via weaponstation. One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Enjoy. Report Bugs. Edit your way. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: AVIATION UNIT AND INTERMEDIATE MAINTENANCE MANUAL AH 1S(ECAS) TM 55-1520-236-23-2 TM 9-1425-473-20 Technical Manual TOW Guided Missile M65 TM 11-1520-221-34P Electronic Equipment Configurations Technical Manual.Armament subsystems,Helicopter;20mm automatic gun XM97E1. TM 9-1090-206-12 Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 Concord 3002 US Marine Corps Helicopters airport-data.com aerialvisuals.ca planepictures.net Click here to download this file
  18. I missed shadows while exporting file here also (same as on jolly green giants). Realy sorry for that. Fixed download is uploaded again.
  19. AH-1E /S(ECAS) Cobra TOW ver.2016

    Version 2.1

    443 downloads

    BELL AH-1S(ECAS) COBRA Ver 1.9 for SF2 March 2016. This is a third party add on of the AH-1S(ECAS) / E Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in the SF2 series. WeaponPACK for this model is also included. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot. A2A mode - gunner station TSU guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file. AH-1E was Step 2 upgrade program of Army Cobra. This variant was originally known as the „Up-Gun AH-1S or AH-1S(ECAS) – Enhanced Cobra Armament System. In this model Army Cobra featured the three -barell 20mm M197 automatic cannon mounted in XM97 universal turret. The AH-1E also featured an improved rocekt management system for 2.75 inch rockets, an improved sighting system, and a more powerful electrical generator to support all new systems. It has new 2nd version of flat plate canopy with bulged side glass panels. 98 new-built AH-1Es were delivered in 1978 and 1979. This was used only by US Army and NG. Plus six in basic configuration was ordered by Israel. Israel upgraded E to its own version of F model it will be part of different pack. Small changes in pit insturments compared to S(Prod) For take off: Around 75% of throttle vector - and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. NVG. Unfortunately there is no NVG in this game. I just added green "filter" to cockpit and you can activate it by default Animation 1 key. In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head. In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus, Skins: One generic carc green skin for three units. Not much individual paintings here. 1st Sq(Air),17th Cav. 82nd CAB. 1978 B/1-123rd Avn Brig,7th Inf.Div 1989.'Just Cause' 4th Squadron "Longknife Squadron" 3rd ACR. All serial numbers are proper for S(ECAS) / E model but am not sure if these numbers appeared in specific units. some seiral are taken from available photos and are matched to units. Some are just placeholders but are correct for model block buid. Weapons. Most of the weapon are same as in previous packs and are common to G/Q/S/P model. Including XM158 and M200 launchers. TOWs BGM-71A/B/C/D. There is additional optional Suppressed Exhaust loaded via weaponstation. Also here there is new M197 automatic cannon loaded via weaponstation. One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Enjoy. Report Bugs. Edit your way. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: AVIATION UNIT AND INTERMEDIATE MAINTENANCE MANUAL AH 1S(ECAS) TM 55-1520-236-23-2 TM 9-1425-473-20 Technical Manual TOW Guided Missile M65 TM 11-1520-221-34P Electronic Equipment Configurations Technical Manual.Armament subsystems,Helicopter;20mm automatic gun XM97E1. TM 9-1090-206-12 Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 Concord 3002 US Marine Corps Helicopters airport-data.com aerialvisuals.ca planepictures.net
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