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Posts posted by yakarov79
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Starfighters - Luftwaffe
German Air Force Starfighters.
This mod offers my personal approach to the Luftwaffe F-104 series. It is not intended to replace or compete with previous packs. I recommend testing it before removing any older mods, as you may prefer one over the other.
Installation & Requirements:
Skill Level: Basic modding skills are required (copy/pasting and managing mod folder structures).
Process: Copy and paste the specific folders into your game's directory.
Required Files: You must have a "fake pilot" installed and the original Thirdwire F-104 cockpit from the base game.
Game Menu: In-game, aircraft are listed with the .Lfw. prefix - Luftwaffe
Fuel tanks- Tanks are just ini files. The mod uses tanks that are part of an aircraft lod.
Now, the mod uses an additional no-fuel tanks loadout. Simply, if you want to fly with a clean wing, choose from the loadout dropdown menu option - no tanks. You need this specific weapon in the weapons folder.
I have added some new pilot models; you can switch them easily in the data.ini file, if you have such a desire.
Although it is important to remember that those pilots work well with the provided Lockheed and Martin-Baker seats. It was never tested in another configuration.All skins are in 4096x4096 format. You can easily resize as needed.
Paint schemes and decals represent historically correct serial numbers assigned to aircraft during their service in the German Air Force, mostly for a specific year as stated in texture.ini. Some of the early paint schemes use the whole pool of serial numbers. Generally, all early squadron folders use a generic number system.
In-game, you will have:
F-104G '61 early fighter-bomber variant, original C-2 seat and J79-GE-11 engine.
F-104G '69 late fighter-bomber variant with Martin-Baker seat and new J79-MTU-J1K engine.
F-104G '79 late fighter-bomber variant with EL-70 and EL-73 ecm systems. J79-MTU-J1K engine.
F-104G AWX '63 air defence fighter variant.
F-104G AWX '69 air defence fighter variant with Martin-Baker seat and J79-MTU-1JK engine.
RF-104G '63 early reconnaissance variant with internal camera bay.
RF-104G '69 late reconnaissance variant with internal camera bay. Martin-Baker seat and J79-MTU-J1K engine.Some of the late fighter-bomber variants at some point (1976) were equipped with a flight data recorder (LEADS200), which is represented on particular airframes via decal.
The fighter-bomber variant is capable of delivering a special weapon. After loading the Nuke, the M61 gun will be unloaded automatically. The plan was to use extra fuel. But this is not represented in-game at this stage.
But there is an extra fuel cell in the RF variant.I disabled radar in RF variants. It does not look good, and I do not like it. But at least there is no radar. In fact, this is just a temporary solution.
Cockpit in general is a temporary solution, along with cockpit and avionics files. But for the new cockpit, you will have to wait a little longer.Credits.
3d modeling, mambo jumbo like skins, decals, some effects, ini work, pilots, and seats model - yours truly, JH.
Soulfreak - original templates, All skins in some way are based on his work. Some parts on the skin are his work, some are mine. Decals for RF.
The original model - Bobrock, Soulfreak, and my shitload of work hours to bring it to this standard.pilot model - I used a few parts from GKABS and guuruu work.
light effects - guuruuAll weapons by Ravenclaw, you should have them by now, but I have included what is listed in loadout.ini.
TFU-11B is based on Ravenclaw's HVAR.Lepus M/60B on double rack is my work, but of course, based on Ravenclaw's models.
Cockpit repaint by Sophocles
Avionics by alfa2 and some work of Eagle114th
Effects is Eagle114th's work. With my small modifications.
Engine effects are based on Eagle114th's work. If you already have these files, you can use your own. Or make a backup and test the ones that are provided here. I changed a little afterburner effect, colors etc. So, before using, think twice about the steps you are going to take.Please don't forget to say thank you if you like the file.
Or click on the link below and toss a coin.
https://combatace.com/clients/donations/
If you are not subscribing to this site. Highly recommended to do so.
https://combatace.com/subscriptions/
Sorry for the trouble. I had to split it into three RAR parts.
*************************************************************
This is FREEWARE-DONATIONWARE, and it CANNOT be distributed unless permissions are granted by me.
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
ALSO, THESE FILES CAN NOT BE HOSTED ON ANY OTHER SITE THAN COMBAT ACE.
See the original readme documentation, if any, for further allowances and restrictions
Any person wishing to make further modifications should contact me first.
Bribes and donations are accepted.*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.Thanks for all your kind support.
Jarek Hereda
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Unlikely, this mod uses some ancient or extraterrestrial files..
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Submitter
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Submitted04/02/2026
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Luftwaffe Starfighters should be uploaded very soon. There are several changes in the data.ini compared to my previous releases.
First, I changed something in CG and the landing gear parameters. Now it leans forward much better when fully loaded.
Now it uses a common engine effect (one from the update above) - but again it is edited a little to make it less "bulky" so it is more transparent, and generally I like this one more. You might want to make a backup of your old effect files.
Thanks to all for all the feedback on previous releases. And if you approve these data mods, at some point, I will edit and add in future updates to all earlier uploaded Starfighters.
Thanks, Svetlin and Nighsade/PR, for some testing.
IN this pack, you will find German Doppellastträger - DLT - or as it is called here - TSC. I edited the start default date for 1975. As this is the information that I currently have, this was the year of introduction. So, for other countries (the Netherlands and Norway) that use them in loadout.ini - start default date might cause some problems, which is easily editable in Notepad, so do not panic.
I added one more M-B seat available for the late years. As due to my observations, early M-B seats were the same as on Italian and Danish Starfighters. Some changes in the headrest part appear already in the late 70s - 80s.
And one more pilot, this time with the Gueneau 316 helmet.
In 1976, it was decided that some starfighters (50) would be equipped with the LEADS 200 flight data recorder. I represented this via a decal on the rear part of the fuselage(tail) rather than painting it on the skin. This way, it is present only on specific airframes.
Last two skin sets for JaBo '79 - JBG34 years - 1984-1985. Those skin sets are literaly the same - decals, numbers. The difference is in the camouflage pattern. In reality, Norm83 was not painted on every airframe at the same time, and was done during a major overhaul (IRAN). So not the whole wing was painted at the same time, and Starfighters within JBG34 during 80s were in two variants of camouflage. In fact, another Technical Order states that all airframes from JBG34 that will not receive a new camouflage pattern should receive a modified camouflage pattern “Norm 1962 Ü/83” -this adds colors on the underside to the existing paint with the already existing RAL6014. But I only found 1 airframe (23+30) painted this way up to date...so this might be the only one.
One more thing. This was one of the first mods built. So at the very beginning, we had quite a different approach. So you will notice that in all early markings, decals are calling for number codes from a generic pool of decals. And for later years, when numbers were easier to track, it was the way as usual - numbers that were assigned to a wing/squadron for particular years.
The thing about updates. I certainly will update previous Starfighter mods. As I found some issues, mistakes, etc. that need to be addressed. For example, I already changed the CB variant of the Italian Starfighter. Now it is in 3 mods. early like before, new one - interim for the whole 70s with M-B seat but without ECM. and late for the end of 70s until the end of service with ecm added. with corrected years for the introduction of EL.70/73 systems. Main reason - while making cockpit - it will be more accurately represented for specific years. Engine effects if satisfactory, will be fixed for previous uploads too.
If you have some suggestions, let me know here.
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Yea..but I can not provide any support regarding Blender. Hence, my question if raw max file is good enough. I have a few here and there. I can spare a castrated model for educational purposes.
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You mean like 3d max files? Raw file to edit in 3dmax 2009?
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20 hours ago, igorpolik said:
интересно где можно скачать North American AJ Savage?интересный самолёт! но его нигде нет!
20 hours ago, igorpolik said:sebobo ! миг-21 в ввс югославии себя неплохо показали! на сайте навернека есть миг-21 югославских ввс
Было бы гораздо вежливее писать на английском (так как это основной язык форума).
Здесь ребята со всего мира; английский для них не родной, но они всё равно стараются на нём писать (даже если для этого приходится пользоваться переводчиком).
You know that for some, it might be rude, as not everyone will understand Russian,
And it would be much more polite to write in English (as this is the main language on the forum). Guys are from all over the world, and English is not their native language, yet they still make an effort (even if it requires using a translation application)
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That is sad. Hope you will get better soon. Take care.
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On 3/10/2026 at 1:23 PM, yakarov79 said:
I think all of you might have fallen victim to my mess in files. Initialy when I started working on these mods years ago, it was at the time when Eagle114th started to work on his community enhancements.
So in my zippers, I used something similar to his afterburner mod. And yes, it is still working on my end, but I heard, and I can see that some might have a problem with the afterburners on my zippers. nevertheless...full AB should look like this..
So the burner story goes on....thanks to Svetlin and Ravenclaw tests, here it is...
all credit for Effect is going to Eagle114th. If you have his mod, you do not have to copy effect files.
Although. In the files provided here, there are 2 small changes. First, I have edited the TGA files to make them even more transparent, so they look a little lighter/softer in-game.
Another change is that in file: INI_ENGINE_J79_Engine_Node, I have changed:
EmissionType=HOLD_PARTICLE into
EmissionType=ORIENTED_EMITTER - this way, the inner tga "mil power" glowing in the engine is quite softer in look and has some small "flickering animated" effect.
For now, it is in form of copy - paste - overwrite. Soon it should be uploaded to the main download with other updated files for Starfighters.
Additionally, AMI early CI and CB have edited LOD and data to remove top red beacon light.
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1 hour ago, Svetlin said:
So the "new" Orpheus pod is specific to the yakarov79 F-104s. The model is naturally much more detailed and with high-res skin. I love it...
And all hail to Ravenclaw_007, who is responsible for that. Not to mention differences for AMI and KLu variants. Beautiful work indeed.
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Why does no one (but one) notice that there is no Orpheus pod attached in KLU/AMI weapon folders?
Orpheus.rar goes to the weapons folder....
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Yes. There will be several pit variants.
The thing is, I am building a cockpit, but this time very slowly. I have very limited time for modding. I hope it will be ready by the end of the year... but no promises.
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I think all of you might have fallen victim to my mess in files. Initialy when I started working on these mods years ago, it was at the time when Eagle114th started to work on his community enhancements.
So in my zippers, I used something similar to his afterburner mod. And yes, it is still working on my end, but I heard, and I can see that some might have a problem with the afterburners on my zippers. nevertheless...full AB should look like this..
And there should also be some kind of ab ring when on mil power. Those who are familiar with Eagle114th work will know what i mean.
So in the next release, I will try to fix that and provide some extra data for previous releases.
meanwhile you can play with this...
As for German Starfighters. Again, there will be several variants. But due to game limits, I will make it in a particular way. So early models with J79-11 engine will have C-2 seat. And then I will have one upgrade for the year 1970 (unlike in real life) - Martin-Baker seat and an MTU engine at the same time. Still thinking how to proceed with the Luftwaffe RF-104, but I guess it will end up with two variants like JaBo and AWX.
By the way, I found time to finish MTU-J1K.
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Check F15E data.ini and loadout.ini in ODS30 Anniversary Edition. Those guys put a lot of effort into editing the ini. As far as I remember, it works correctly there.
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20 minutes ago, Trotski said:
Someone failed
yup...someone who gave power to Beavis.
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On 2/27/2026 at 8:27 AM, Wrench said:
Gents, thinking back a few days, I think I was the one that unhid those files. It was VERY late at night, I was very tired (shouldn't have been working on them), and my head was in "another space" --- that happens a lot in the last 4+ years.
So, if anyone want to give the heat/hate, give it to me, not Erik. I just wasn't thinking (oh, this file is hidden? wonder why! I'll just unhide it)
It's all my fault and I apologize for the storm this has caused.
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Always took it as a figure of speech. Think of it as a poetic expression.
What sounds better, we have an aircraft, let us add a gun like on every other boring aircraft....or ok we built a muth..fkin gun... add wings and engines and let's fly it.
50 years...or half a century. first you sound old; latter - venerable.
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@Nyghtfall I am successfully hiding files that I decided are outdated. Yes, some of them popped up again after Erik's site shakedown weeks ago. But after cleaning again, all is good. So, hide your files, and trust our staff will take care of it.
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Small fix for those who want to fix something...
Removal of the top red beacon on early RDAF_F-104G_64
overwrite jpg and lod file, it removes light from the _02 skin sheet, and new lod without beacon,
and data that removes working light, or simply find those lines and delete.
[TopBeaconLight]
SystemType=LIGHT
Position=-0.0,-1.262,0.744
LightSrcOffset=-0.00,0.00,-0.00
Color=0.88,0.25,0.25
Brightness=0.03
LightSrcRange=0.4
CanFlash=TRUE
FlashTime=0.90-
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Isn't the radar screen projected on the "HUD", no?
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I am sorry for your loss. My father passed away 2 years ago at the same age as yours... Still, thinking about how too soon it came, how many more years he could be with us...
Killerbee was a great guy here, working with him on a few projects, and I still have old conversations with him here. He will be remembered.
May his soul rest in peace.
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Starfighters - Ejército del Aire
Spanish Air Force Starfighters.
This mod offers my personal approach to the EdA (Ejército del Aire) F-104 series. It is not intended to replace or compete with previous packs. I recommend testing it before removing any older mods, as you may prefer one over the other.
Installation & Requirements:
Skill Level: Basic modding skills are required (copy/pasting and managing mod folder structures).
Process: Copy and paste the specific folders into your game's directory.
Required Files: You must have a "fake pilot" installed and the original Thirdwire F-104 cockpit from the base game.
Game Menu: In-game, aircraft are listed with the .EdA. prefix - Ejército del Aire
Fuel tanks- Tanks are just ini files. The mod uses tanks that are part of an aircraft lod.
Now mod uses an additional no-fuel tanks loadout. Simply, If you want to fly with a clean wing, choose from the loadout dropdown menu option - no tanks. You need this specific weapon in the weapons folder.
I have added new pilot model; although it is important to remember that this pilot work well with the provided C-2. It was never tested in another configuration.All skins are in 4096x4096 format. You can easily resize as needed.
Paint schemes and decals represent historically correct numbers assigned to aircraft during their 7 years of service in the Spanish Air Force, for a specific year, squadron, etc.
Spanish Air Force operated the F-104G for only 7 years. Mainly in intercpetor role. According to sources, at some point, EdA Starfighters were flying training missions with a bomb loadout. Also, after acquiring the Viccon recon pod Starfighter was used in the photo reconnaissance role. For now, this package is delivered to you in this form. I will update this with the Viccon pod in later time. Although the weapon station is ready for the recon pod, it is not yet possible to use it.
Cockpit, in general, is a temporary solution, along with cockpit and avionics files. But for the new cockpit, you will have to wait a little longer.
Credits.
3d modeling, mambo jumbo like skins, decals, some effects, ini work, pilots, and seats model - yours truly .JH.
Soulfreak - original templates,
The original model - Bobrock, Soulfreak, and my shitload of work hours to bring it to this standard.pilot model - I used few parts from GKABS and guuruu work.
light effects - guuruuAll weapons by Ravenclaw, you should have them by now, but I have included what is listed in loadout.ini.
I would like to credit the creator of BR 250 SSQ bomb, but not sure who made that weapon. It is taken from ludo.m54 Mirage F1 pack. SO it is compatible with Spanish aviation.
Cockpit repaint by Sophocles
Avionics by alfa2 and some work of Eagle114thPlease don't forget to say thank you if you like the file.
Or click on the link below and toss a coin.
https://combatace.com/clients/donations/
If you are not subscribing to this site. Highly recommended to do so.
https://combatace.com/subscriptions/
*************************************************************
This is FREEWARE-DONATIONWARE, and it CANNOT be distributed unless permissions are granted by me.
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
ALSO, THESE FILES CAN NOT BE HOSTED ON ANY OTHER SITE THAN COMBAT ACE.
See the original readme documentation, if any, for further allowances and restrictions
Any person wishing to make further modifications, contact me first.
Bribes and donations are accepted.*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.Thanks for all your kind support.
Jarek Hereda
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake, try to fix it.
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Submitter
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Submitted02/23/2026
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Category
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New zippers.
in Mods & Skinning Discussion
Posted
raw for me.
You know that somewhere there...there is C in making.