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Stary

+MODDER
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Everything posted by Stary

  1. Teo you do have SF2 Europe, right? Only Europe has A-10 included as stock plane
  2. Miss those titles too Kevin no one makes such sims today, everyone (well, some 4 of them except TK) goes the route of high fidelity for none to enjoy in fact
  3. I don't think so, as it's now created in max and exported as LOD files
  4. I beg to differ too Kevin, the roads aren't there as game logic objects, such as in other sims where movement is created automatically, or when you place convoy in ME it adjusts the movement automatically to follow the roads (which are tpically separate objects laid on ground mesh), what we have in a poor man's solution (no pun intended towards TW) where we have points defined by terrain creator to which movement constrains. Heck the ground units have no AI on their own to avoid destroed vehicles and just move though them as these aren't there, the burniong wrecks. Just an accademic discussion of course (but I'd love to have them like in good old CFS 3 or Il2 does)
  5. Nice screens Kulbit! Putting new paint onto old Jaguar cockpit, and new chaff effect:
  6. A-10A_Early_HUD_v1_SF2E

    Love it Crusader! (but all your avionics tweeks are must have IMO!)
  7. File Name: ODS Mirage F1 (and any Super Etendard too!) high resolution cockpit repaint File Submitter: Stary File Submitted: 10 April 2012 File Category: SF2 Series Add On Cockpits This is a high resolution repaint of old (2005) cockpit of Super Etendard by Foxmonter, as used in various types of Mirage F1 in Operation Desert Storm. Due to the way this cockpit mesh is mapped I had to make one big 4096x4096 file for most of the main parts. Also other parts are repainted or adjusted. There are some innacuracies and omissions so please do not count the rivets! After all it's SE pit standing-in for Mirage F1 and to be honest je ne parle pas français... Click here to download this file
  8. yes like Umut said, by hand writing down coordinates, remember we don't have "working" roads (as in game objects) in game, just whatever tile creator draws onto it
  9. not really, I have one but with alot of issues, mainly water/land clipping
  10. yes I introduced working wipper to clean it, but you can't use them as this feature has been instantly remotely disabled by TK in forced update to your installation you aren't aware of (it was that time when you clicked refly, and the game loaded strangely longer than usually) in other words, yes, I made it less dirty, somewhat like it more this way
  11. it's no task to take a sat map, but to populate it with indicidual buildings... that is something that takes alot of money BTW, FighterOps is considered scam, right? Area 51 (LOL!) pay-to-view max renders etc... I wonder where the money goes? To Bob Lazar
  12. Coupi IF you could help me with some transtlations of writing... I'll shoot you PM
  13. Happy Birthday to

    ohh! Happy Birthday to both of you!:drinks:
  14. Kodiak, there is SF2 Super Etendard (uses the same pit!) version which has both older Super Etendard and modernized version, maybe someone will do the necessary avionics and data edits
  15. yes in fact it can F24A :yes: to be more specific, open your options.ini and check for antialiasing settings: [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1280 DisplayHeight=1024 DisplayDepth=32 AspectRatio=1.250000 AntiAliasing=16 ForceDX9=FALSE ForceVSyncOff=FALSE LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=1 CockpitReflection=1 EffectsDetail=3 TerrainDetail=1 TerrainTexture=3 HorizonDistance=3 GroundObjectDensity=3 WaterDetail=3 CloudsDetail=2 Shadow=2 ObjectsFade=FALSE it is set by game depending on your settings and sometimes can change after patching etc
  16. no need if it's indeed older version flightengine.ini issue
  17. I haven't found it... location coordinates would greatly help
  18. and that guy did helluva job on the terrain and targets ..and he ain't MLRacing! (geez sorry for inside joke sort of)
  19. alot of targetareas in Iraq terrain with task forces and variety of air and ground objects, in fact ODS missions (single or campaign alike) load longer than Sweden map with my recent very tiles+objects heavy mod
  20. I'll have a look into it, but I'm pretty sure that the Nato Fighters 4, NF 4+ versions had it right as I tested my Germany tilesets in such install (that I have none now)
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